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Starfleet Command2: Mission Scripts: Custom |
Be Sure to Read the Warning
Regarding FMSE 1.02 Missions!
Kirk's Revenge
Document
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213 kB |
Admirl Kerk |
Skirmish |
FMSE
1.02 |
Captain Kirk is seeking
revenge for the death of his son, klingons have made a pac with
a new form of space monster , it protects the base where the
klingons are hiding...........Destroy it!
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Klingon Shipyard
Document
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217 kB |
D.
McKinney |
Skirmish |
FMSE 1.03 |
"Klingon Shipyard"
is a shipyard assault/base assault mission, with the objective
of destroying the Klingon docks and defense platforms.
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Kobayashi Maru
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214 kB |
Admiral
Kerk |
Skirmish |
FMSE
1.02 |
This is the .....Kobayashi
maru............can anyone here us?
This is the Federation
starship Enterprise where are you located?
...................can
.....barely ..........hear you ..........come quickly ............life
support almost.............gone!
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the Lost Missions
of the Enterprise
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1.4 MB |
Admiral
Kerk |
Skirmish |
FMSE 1.03 |
These are the seven
lost missions of the Enterprise. This mission pack is set up
to play in order 1-7 . Choose your favorite Enterprise in ship
edit and set it up as an FCAD+ , make sure you have enough fire
power , it could get alittle challenging.
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Maru 2
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215 kB |
Malthus |
Skirmish |
FMSE 1.03 |
Those poor devils,
the Klingons, have come up with a new scheme... they've got
a captured liner, broadcasting a distress call in an attempt
to lure a Federation ship into the neutral zone. They've never
heard of the Kobayashi Maru of course..
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a Meeting of the
Giants
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642 kB |
Aldaron |
Skirmish |
FMSE
1.02 |
This was originally
a scenario of the Klingon B10K and support ships along with
a Fed SCS group meeting to form an alliance against the Andromedans
when suddenly the meeting is interrupted by the appearance of
2 Andromendan Dominators along with all their support satelite
ships.
You can play as ISC,
Fed or Klin and have control of all ships in the fleet with
the exception of the ISC since you are only allowed to have
6 ships per team. The ISC team consists of the largest ships
while the 3 smallest ships are on the AI team.
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the Mighty Hood Goes
Down
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286 kB |
RedHotChiliDog |
Skirmish |
FMSE 1.03 |
(Y171) The Klingon
declaration of war arrived in the Federation council chambers
almost simultaneously with the first battle reports. Among these
reports was one that brought particular anguish. The heavy cruiser
Hood, patrolling along the Klingon border, had not reported
since the attack began.
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the Mimics
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213 kB |
Andrew Style |
Skirmish |
FMSE 1.03 |
For years we have
listened to the songs of the 'mimics' in the Heeya system, but
a Federation cruiser has taken them into their space. We have
accepted the Federation's reasons, as the mimics were being
harmed, and have agreed to future joint patrols of the sector.
However, two harvester vessels has enetered the system on an
attack vector.
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Miner Smuggling
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215 kB |
Hawkeye |
Skirmish |
FMSE 1.03 |
(SH65.0)In Y180,
non-Klingon slaves successfully mutinied on the mining planet
of K't'tothos IV. They offered an immense bribe to the Orion
Pirates of the Pharaoh's Cartel to transport them to Federation
Territory. While the former slaves had no money, they did have
the secret of the UIM fire control system since they had produced
and shaped the crystals that operated it. The slaves reasoned,
and the Orions agreed, that the Federation would pay handsomely
for this information. The slaves would receive the greatest
reward - their freedom and well-paying jobs in Federation technology
labs.
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Missile Mania
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216 kB |
Andrew MacIsaac |
Skirmish |
FMSE 1.03 |
You have been chosen
to assist in the testing of our new upgraded Medium Drone Cruiser.
Your objective is simple: you must destroy all of the target
containers in Target Group 1. Keep an eye out though, as there
has been some Lyran activity in the area.
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Mission Pack
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850 kB |
Admiral
J. Mann |
Skirmish |
FMSE 1.03 |
- Battle of the
Empires: You can pick your three ships at the space dock and
refit them as you please.
Tech Note: This mission has about 15-20 ships in it. If your
system cannot work with such a high number, do not use this
mission!
- Super Base Attack:
You CANNOT pick ships at the space dock, nor refit them
- Patrol: You
CANNOT pick ships at the space dock, nor refit them. I haven't
beaten it yet!
- Clean Up: You
CANNOT pick ships at the space dock, nor refit them. A Sequel
to "Super Base Attack"
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Moment of Glory
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216 kB |
Hawkeye |
Skirmish |
FMSE 1.03 |
This scenario is
based on Scenario SH79.0 from Starfleet Battles Module R3 created
by Stephen V Cole and Steven P Petrick.
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Monster Mash
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1.2 MB |
WarpFactor
MQ |
Skirmish |
FMSE 1.03 |
AYou get to fight
all kinds of monsters this game has to offer.
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Mortal Enemies
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213 kB |
Andrew Styles |
Skirmish |
FMSE 1.03 |
The confrontations
between the Mirak and Lyrans are becoming extreme. We are currently
on a deep space expedition along the Mirak border when we have
detected a Lyran heavy cruiser advancing on a Mirak destroyer.
Due to our freindly relations with the Mirak, and our hatred
of the Lyrans, we are going to assist the Mirak in destroying
the Lyran vessel.
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New Worlds
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213 kB |
Andrew Styles |
Skirmish |
FMSE 1.03 |
Yesterday, one of
our starships, the Melak, performed a weapons test in the neutral
zone. The test went wrong, and we lost contact with the Melak.
The test has created an unthinkable number of planets in several
sectors. And we are vieing for control of them. The Federation
starship Explorer is in the system, looking for answers, destroy
them and no doubt a Klingon cruiser, looking for answers, as
one of their ships were lost during the test Federation starship
Explorer and a Klingon vessel on sensors.
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Occupation
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218 kB |
Andrew MacIsaac |
Skirmish |
FMSE 1.03 |
In order for our
Empire to continue it's fight against the ISC invaders we must
secure more planetary resources. To this end we have assigned
you and a small fleet to the capture of the Gorn system of Laz,
a vital source of raw materials. Take care, Commander for most
of our fleets are currently engaging the ISC forces and we can
only spare smaller vessels for this operation.
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Orion Base Raid
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192 kB |
MagnumMan |
Skirmish |
API |
Transport the weapons
information off the Base Station before it is destroyed and
escape. Reinforcements are on the way, so make it snappy!
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Orion Incursion
Document
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213 kB |
Andrew Styles |
Skirmish |
FMSE 1.03 |
It seems the Orions are still pushing to take our territories
as a fleet is on it's way to our border. We believe they wish
to take and secure our border territories as their own so that
they can move in to our inner territories. Go and destroy in
intruders.
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Orion Mission Pack
Document
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1.5 MB |
Andrew Styles |
Skirmish |
FMSE 1.03 |
This file contains
8 Orion missions:
#1 - First Strike
#2 - No Honor
#3 - Base Defence
#4 - Hit and Run
#5 - Returned Favour
#6 - Power Out
#7 - Tactical Error
#8 - Final Hour
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Orion Raid
Document
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217 kB |
D. McKinney |
Skirmish |
FMSE 1.03 |
"Orion Raid"
is a convoy raid variant for a single Orion player, with various
asteroid maps. The two defending Federation ships are not a
major challenge for the O-DCR, but contrary to the normal "chase
down those freighters before they escape" scenario you
always find in a convoy raid, the 4 freighters are going to
join the fight, leaving you with 6 enemy vessels to keep track
of.
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Orion Random Encounter
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201 kB |
MagnumMan |
Skirmish |
API |
AThis is a simple
randomly generated encounter where you are assigned a random
Orion ship.
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Orion Shipyard
Document
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218 kB |
D. McKinney |
Skirmish |
FMSE 1.03 |
"Orion Shipyard"
is a shipyard assault/base assault mission, with the objective
of capturing the O-BS and destroying all other Orion ships/installations.
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Parzival Dies with
Honor
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217 kB |
D. McKinney |
Skirmish |
FMSE 1.03 |
"Parzival Dies
with Honor" is a simple kill or be killed mission based
on the events well-known to Dynaverse II players on the ArticFires
server. I wrote this as a little bit of payback for a certain
Lyran commander who was owed the chance to floss his incisors
with my Hydran entrails.
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Passing the Blame
Document
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213 kB |
Andrew Styles |
Skirmish |
FMSE 1.03 |
The Federation Council
are trying to think of a way to negotiate with the ISC. In the
meantime, Starfleet wants to strike now so we have this assignment
for you. You are going to penetrate the ISC border with a captured
Orion carrier in order to destroy the ISC defense cruiser. The
ISC will believe the Orions are responsible and will set them
at skirmishes - which is what we want. There is an asteriod
belt in this system, it would give you a tactical advantage
if you need it as the ISC will be less maneuverable than you.
Good luck captain.
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Patrol Strike
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213 kB |
Andrew Styles |
Skirmish |
FMSE 1.03 |
We have just left
one of our Space docks to join a Klingon defence fleet in the
Beta Trianguil sector. We have detected two enemy frigates on
patrol along our border with Federation space. We are en route
to engage them.
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Peace Talks
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213 kB |
Andrew Styles |
Skirmish |
FMSE 1.03 |
You are to go and
meet other empire representatives at a planet in the Regent
sector to dicuss peace with them. No doubt the ISC will make
an attempt to stop your ships, as they always do.
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Peak Performance
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213 kB |
Andrew Styles |
Skirmish |
FMSE 1.03 |
Captain, you are
back in routine training for this mission. We are going to test
your ability in a simulated battle with one of our heavy cruisers.
Both vessels in this simulation have the same BPV and to win
you must cripple the enemy vessel. You are in open space, so
be careful, at the end of the mission, you will be graded for
your performance.
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Pearl Harbor Incident
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214 kB |
Admiral
Kerk |
Skirmish |
FMSE
1.02 |
RED ALERT!!!! ...................A
fleet of enemy carriers has just appeared from some form of
space port and they have caught us off guard ......man the battlestations....NOW!!!!
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Pearl Harbor, the
Day After
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214 kB |
Admiral
Kerk |
Skirmish |
FMSE
1.02 |
It is the day after
the surprise attack by the ISC and its total destruction of
the Earth based battle station, A fleet of the best ships and
Captains have returned from patrol to even the score. James
T Kirk and Yukara Sulu have joined ranks to lead the great fleet............Good
luck!
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Pinning
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214 kB |
Hawkeye |
Skirmish |
FMSE 1.03 |
When Hydrans were
raiding the Firewall blockade from the old colonies, it was
only via the planning of the Hydrans to pin various patrols
in the area that allowed the star bases to be destoryed. This
is the depiction of a the Hydrans pinning a patrol in deep space
to allow their attack to commence.
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Pirate Raid
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213 kB |
Andrew Styles |
Skirmish |
FMSE 1.03 |
We have come across
a Federation frigate in the Abyss nebula. Your job is to go
and ambush the vessel and capture it for its technology.
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Pirates! Assassin
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217 kB |
JZ Temple |
Skirmish |
FMSE 1.03 |
Captain, we have
a special assignment for you. The Romulans are sending some
ships to capture one of our planetary bases. The flagship of
their squadron is a SparrowHawk-G Commando Cruiser, carrying
some of their empire's finest troops. That ship must not reach
our outpost. The fate of the escorts is immaterial.
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Pirates! Bone Collector
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219 kB |
JZ Temple |
Skirmish |
FMSE 1.03 |
The Federation Hospital
Ship Deforest Kelly is currently in the Antares system. On board
is a patient we are most interested in interviewing. The identify
of that person is unimportant, to you at least. Fetch him and
bring him and the ship back to us.
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Pirates! Port Royal
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218 kB |
JZ Temple |
Skirmish |
FMSE 1.03 |
The Orion General
Council has tasked you with an important mission. The Federation
Science Station Port Royal has been spotting in an asteroid
field nearby. While their primary goal may be science, we think
they may have gathered vital intelligence regarding our operations.
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Pirates! Turnabout
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217 kB |
JZ Temple |
Skirmish |
FMSE 1.03 |
You and your little
fleet have been given a simple assignment. Our scouts have spotted
an ISC convoy nearby. Capture them all, if you can.
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Pirates Go For Big
Game
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286 kB |
RedHotChiliDog |
Skirmish |
FMSE 1.03 |
On many occasions,
a pirate operated in a sector long enough to attract the attention
of main fleet units. Usually, this marked the end of the pirate
captain's career. On a few occasions, however, when things worked
out just right, a cruiser in hot pursuit could find itself facing
not one, but two or three pirates and a stiff fight.
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Piracy Patrol
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213 kB |
Andrew Styles |
Skirmish |
FMSE 1.03 |
You are to go to
the Damocles system on an anti-piracy patrol. You are to survey
the system for any pirate forces, and assist any freighters
being attacked.
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Plans Backfired
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213 kB |
Andrew Styles |
Skirmish |
FMSE 1.03 |
The Klingon/Lyran
alliance have captured a Federation heavy command cruiser and
are attempting to use it to infiltrate our space and strike
small targets. They believe they can fool us into thinking it
is an allied ship, and can breach our defences. You are to backfire
their plan by going and destroying the cruiser, and to stop
their plan before it has begun.
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Plasmas VS Drones
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286 kB |
RedHotChiliDog |
Skirmish |
FMSE 1.03 |
Based on the original
SFB mission (SH101.0) by ADB Inc.
(Y182) A Klingon fleet broke thru the Mirak front and raced
deep into the Mirak rear area determined to destabilize the
alliance's plans to launch Operation Cavalry. The nearest alliance
force able to respond to the Klingon incursion happened to be
a contingent of Gorn ships which had arrived to participate
in the offensive.
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Police Action
Document
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217 kB |
D. McKinney |
Skirmish |
FMSE 1.03 |
"Police Action"
is a basic ISC patrol mission, with the objective of capturing
both a K-C7 and and F-BCG.
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Q-Ball
Document
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217 kB |
JZ Temple |
Skirmish |
FMSE 1.03 |
As the captain of
a Q-ship, your normal assignment is to mix in with the other
ships of a convoy. Sometimes, however, things happen when you
least expect them.
|
Warning:
Custom missions in your SFC2 scripts folder that were created
using the FMSE 1.02 editor will prevent you from loading a previously
saved campaign mission. You will still be able to play skirmishes,
however. If you want to play a saved campaign mission, you will
first have to move any of these scripts from your SFC2 scripts
folder to another place. The authors of FMSE corrected this problem
with version 1.03. Any mission labeled as FMSE 1.03 has been recreated
and no longer has the bug. Any mission labeled as FMSE
1.02 has not been recreated with the newer version and
will still have the campaign problem.
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