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Undying Cheat and Development codes
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We've got over seventy codes here, everything from codes to help you get past a tricky part in the game to codes that help you tinker with the engine itself. Standard warnings apply that it's very possible to break scripted events, so be advised that most cheats are best avoided until you've finished the game at least once.
To use the cheats below, just hit the TAB key and type them in.
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Standing Stones' Full List of Cheat and Development Codes for Undying
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AddAll
Adds all weapons and spells. Spells are only level one.
AmpAttSpell
Boost current spell one level.
Amphibious
Extends period you can live underwater.
AssAll
Spawns a donkey.
Astral
Noclip mode, type in Walk to disable.
BecomeLight [#]
Player casts light. #=1 for on, #=0 for off
Behindview #
Switches from first person to third person. #=1 for on, #=0 for off
Bring [name] [#]
Gives you spells and items. # is quantity. You can only summon one at a time, and you have to walk forward to actually get it.
This can be used to play with some of the spells and powerups that didn't make it into the final game:
- Mindshatter
- FireFly
- Phase
- Ward
- PowerWord
- ShalasVortex
- IncantationOfSilence
- Lantern
- Powderofsiren
- WizardEye
- Translocationscroll
CastFire
casts fire on the creature your crosshair is on
CastGlow
casts a glow effect on the creature your crosshair is trained over
ClearWeather
clear the weather
DeAmpAttSpell
de-amplify your spell by one amplitude
DebugHUD
toggles debug info in the hud
DebugMsg
turns on debug messaging
Destroyjoint
Detachjoint
Eh
god mode
EnemyCrosshair
toggles the [green] color display of the crosshair when it is trained on an enemy
FireMe
catch yourself on fire
Flight
toggles flight activation
Fly
toggles flight activation
ForceHide [class name]
forces a class to be hidden
Gibhim
GiveMe [name] [amplitude]
name of the spell or weapon and amplitude if it’s a spell
Hide [class name]
unhides actors of a certain class or subclass under the supplied class actors that are not hidden by default will not be hidden by this use forceHide command.
Infinitemana [0 or 1]
toggles mana use on or off
Invisible 1
Invisibility (0=Off)
Jab
create an impulse on the pawn you are looking at this is one component of the effect we use for impacts of bullets, pellets, spears, etc on creatures
MagicSounds
toggle weapon and spell sounds was used when we had a silence spell earlier in development
Makewet
(disabled by default)
ModFOV [#]
modifies your fov by this amount, useful to bind modFov 30 and modFov -30 to your mouse wheel up and down to do quick zoom in and out with the mouse wheel. The fov is clamped at your default playing fov (110 by default).
MShat [#]
mindshatter yourself range of values is (1 to 5)
Nodetect
Open [mapname]
jump to any level within the game. The "CU_nn" maps are cutscenes, and "playground" and "SmokeTest" are test levels. Start also works.
PDP
tests player damage physics the screen throw like when you get hit by a howler
Pie
sets your mana to your mana capacity
RainDance
make it rain
RenderWeapon
toggles display of your hud weapon
Satan
sets health at 999 and will never go below 900. when it hits 900 it will shoot back upto 999
Set aeons.patrick health 999
Add 999 to Health
Set aeons.patrick mana 999
Add 999 to Mana
SetFOV <#>
changes fov
Setfriction [#]
SetGroundSpeed [#]
sets your ground speed default is 400.
Setskill [#]
skill setting
Setspeed [#]
Setjumpz [#]
To jump higher. normal jump is in range of 200-300.
ShowActorNames
turns on general actor info when your crosshair is over one of them.
ShowArrow
shows an arrow in the world where you are aiming and is oriented in the direction of the surface normal in the world or the collision with a creature this command toggles on and off.
ShowFPS
toggles display of FPS counter
ShowPawnNames
turns on creature info when your crosshair is over one of them.
ShowStealth
shows stealth info on screen
ShowTex
when DebugHud is on, this will show information about the texture you are looking at and all of it’s properties.
Slomo [#]
Increase Speed of the Game (# = 1 - 5, negative numbers slow things down)
SnowDance
make it snow
Snuffpawns
Snuffall
Start [mapname]
jump to any level within the game. The "CU_nn" maps are cutscenes, and "playground" and "SmokeTest" are test levels. Open also works.
TestBlood [#]
tests the screen blood splatter you supply the # of hitpoints damage taken
timedemo 1
Activate timedemo (0=Off)
ToggleHide [class name]
toggles the hidden flag on classes
UnHide [class name]
unhides actors of a certain class or subclass under the supplied class
UseHealth, useWizardEye, useAmplifier, useLantern, usePowderOfSiren
direct access functions to use one of these from your inventory.
Walk
Turn 'Astral' or noclip mode off
WeaponSounds
toggle weapon and spell sounds was used when we had a silence spell earlier in development
Woo
all ammo
WoundPawn
creates a persistent wound on the pawn you have your crosshair trained on
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