Reason,
tell us how Agents was founded and a short history of the fleet,
please.
The Fleet was founded by AgentFritz, originally as a Counter-Strike
clan, but we evolved and joined different games.
AgentFritz joined the Beta, and then got the rest of us hooked!
The main core of Agents all live in the same city (or at least
did), so it was easy to communicate.
Our main Rivals were the el33ts, the biggest Fleet in DS during
the Beta other than DI.
To make a long story short, before the end of the Open Beta, we
outnumbered the el33ts and we pretty much owned them.
From the beginning of pay to play until now, Agents has been here
through just about everything, and we while we have our ups and
downs, the main goal in Agents is to have fun together and play
as a team.
We will be here until the end!
If
there were one thing you could put to #1 on Faustus's TODO-List,
what would it be?
Hmm, tough one, since I know that list, and its mighty long.
I would say balance...
Good
answer, how do you think the Game can achieve balance?
Personally, I would say it was pretty well balanced around version
1.2 just before 1.3, the `modding` patch. However, due to customer
complaints (whiners) things got mixed up... I believe the best
thing to do would be to remove the armor from the Kluth
again, throw the Cloak back to how it was, and make torps non-tracking
again, too. The tracking torpedoes change is a big one I would
like to see removed. In addition, the Kluth were designed
as a hit-n-run faction, not to rush into battle and hold out.
I
couldnt agree more, TorpSpace isnt as much fun.
So, what is your favourite element of the Game, and what do you
like least?
Hmm, least favourite thing in the game...I would say it would
be the attitude of the player base these days. Every time I go
into the MV it seems the gameplay has gone down just that much
more... The balance is shifting from playing the game to playing
the game system.
But I would say the best part is also the players. Its nice to
play against another living, thinking (I hope) breathing life
form instead of code. However, AI is fun to swear at j/k
You
are involving yourself with the game beyond your Moderator duties,
what additional tasks do you take on as a Staff member?
As a Dev Team member I work on Mapping/Scripting and other various
tasks.
I also believe the Staff benefits from my almost 2 years of experience
(November is 2 years on staff)
How
were your first experiences when you started the game?
Well, before I joined, I was watching AgentFritz play, he spent
an entire month trying to get me to play, but I just made fun
of him and didn't feel like trying it. Then, one day I was bored,
so he finally got me to try it. I watched him play for a good
hour, then I started up and I was pretty much hooked. I would
say I got most of the `n00b` out of me in the first half hour,
and after that I got better with time.
Yep, I still remember that after 2 years.
Tell
us about an ingame event of interest that you would like to share.
It was the first time the Kluth, mainly PB, were taking
over ICC space. We were down to Cygnus, Ross and Epsilon Ind,
everything else including CD belonged to the Kluth. All
four of us from Agents logged on only to find no one in CD defending
against them. So, we noticed why, PB had at least 4-8 ships, all
waiting to jump anyone that left the gate zone. I grabbed my scout,
jumped to a planet, and got jumped by KC. Since they held CD,
all we could afford for ships was scouts.
After he killed my scout about 4 times, I started yelling at him
about how no-one else would fight, but we were there fighting
and we weren't going to stop, and we would keep on jumping over
and over...and finally, I guess he felt sorry for us or something
but he ordered everyone out for about an hour...
Thats why I respect KC, he understands the situation better
than most...
What
Players do you respect most as Pilots or Companions?
I would say those players that aren't here for their stats...The
Players that are playing for their team, the ones willing to sacrifice
ship after ship if it will hold off an invasion. (No, not SDing
over and over, throwing ship after ship at them)
I would also say pretty much any player that has been in Agents,
or is currently a member.
And those that have been here a while, and know I respect them.
What
about the Gaifen Pack?
Heh... That would be my personal Pack of Gaifens...
They used to fly around and follow my Orb...every once in awhile
they would start chewing on it, so I would have to show them the
Rolled up Newspaper.
Anyone that messed with me would have to deal with several million
Gaifens from the Gaifen Pack...
[Red. note.: The Orb is a since removed feature that
gave moderators access to a special Moderator Orb
ship to use for moderating on Game Servers]
What
is it that makes DarkSpace stand out amongst other MMOSSs
for you in Gameplay?
Well, I can't stand some of the others out there...and I would
probably like MOO3, except for the Turn-Based style. I would say
its unique because of the playerbase and the fact that the
communities input actually is considered and has a chance
to make it into the game...
What
are your thoughts about the upcoming new release?
At first, when I went into beta for the first time, I was shocked
and didn't like it. Then, as I explored and played around a bit,
I realized I didn't like it mainly because it was change...Just
something that you need to get used to, since its been quite awhile
since we have had the 3 week patch releases.
Well, other than gameplay-wise, I believe it will help to make
all the things we have planned a reality. And it is a step in
the right direction.
A lot of things have gone into this patch to help pave the way
for future developments, I just hope the rest of the players also
see this as a stepping stone towards great things!
Some
final words you would like to bring to our readers?
May the Gaifen be with you, gnawing at your bulkheads...
[-[A]-]|2eason slaps [PB]sono upside the head with a Gaifen, cloaked
as a planet, piloted by a Moderator!
Because as we all know Gaifens can cloak as planets.
|