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Darkspace
Academy: Shipyard Manners - By: Baron Von Virtu
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Shipyard Manners
A Darkspace Connection Guide for v1.481 and Beyond
Guide made by: Baron Von Virtu
This guide is property of its author, except where Palestar
may apply,
And may not
be reproduced without the author's permission.
There
are FAR too many people out there that just pick a shipyard planet with
low resources and picks the biggest ship possible that wastes the most
resources and then just loses it in about two minutes flat. This is
why I've wrote this guide on Shipyard Manners, cause y'in whippersnappers
don't got no manners! I think this is something ALL players need to
read.
The
basics to manners with your faction's shipyard.
- Only use ships
that can help in the current situation of where you're going to be
fighting (ex. Taking a close range warship when you're fighting long
range)
- If you don't
have experience with that ship, or that ship class for that matter
and your team currently has limited resources, for the love of humanity
dont take it, you'll probably be destroyed.
- Let those who
are currently waiting on a ship from a shipyard that is reasonable
take theirs first, they've been waiting for that ship more than you
have.
- Dont play rambo
warrior in combat situations, when resources are limited, you dont
want to be using more resources to replace the ship you just lost.
- IMPORTANT:
If you want to spawn basic level ships such as the extractor, a scout,
or a frigate, DON'T WASTE THE SHIPYARDS, your faction's home
gate can spawn those basic ships for FREE.
- If there's someone
that is waiting to spawn a ship that can help out your team much more
than you can, let them take the ship first, then you can take yours,
there's nothing worse than seeing a newbie spawn a Combat Dreadnought
when a veteran was about to spawn an Assault Dreadnought.
If you have any
other suggestions for this shipyard manners list, please send it to
dsc@3dactionplanet.com
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