Guide - Part 1 - Basic Constructionn
We have a new patch and lots of fun new stuff? Yay!...oh wait...we have to learn how to build again? Nooooo! But, there is no need to worry, we here at the Darkspace Connection are here to teach you how to build in this new 1.481 patch!
The addition of new buildings to 1.481 and the new Shipyard system used now, building a planet isn't quite the same as it was, resources for some of these buildings are dramatically increased, making it harder to get a planet. Also, the addition of the new technology system makesit interesting.
Note: So, you ask,
what is this Technology System? Previously, before v1.481 released,
planet building revolved around the researchsystem, basically a tech
tree, each technology taking so long to research, allowing you to research
the next higher, and so on. This research system is no longer here.
It has been replaced with the new technology system. The technology
system is based on the amount of tech stats your planet can get. For
example Level 1 Research Bases add +10 Technology, Level 2 add 15 per,
and Level 3 adds 20 per. But this is only the maximum technology your
planet can gain, it slowly builds up itself. Lose the research bases,
lose the tech level. Shipyardplanets typically need the most technology
(Support Stations require 100 tech, the highest tech needed for ANYTHING).
All buildings/modding components require a certain technology level.
As well, the more advanced
So lets get to it. You'll need the following: An engineering ship (or Station w/ build equipped), a planet to build, and some patience.
After you've captured the planet and are ready to start building, orbit the planet and you can either build from your F3 view (Recommended, but doesnt allow you to see everything around your ship) or from regular view of the planet. Click on one of the empty diamonds on the planet, pick a spot at a higher or lower spot of the planet and find the Colony Hub button on the right side of your screen, click on the button to build it. Always do this to every planet you build.
Note: Colony Hubs no longer require resources to construct. They give +10 Food/Habitat/Mining/Research.
Note: You will only
have access to the basic buildings. Though all buildings will be in
the list, at first you will only have access to
Reguardless of the
planet type, you will want to get a basic economy going. The hub will
add little, so you will want to add other types of economic buildings.
At first, you will have exactly 0 tech. This will rise very slowly,
so you don't need to worry about this for a while. Assumeing the planet
already has a population, you will want to start building mines. Don't
build too many, you may need to scrap them later on and the mineral
output has been greatly increased now. At most you will need 5 mines.
(+60 mining total) You will want to build at least 1 Fusion Generator
(+30 power) Now you have 7 total people being used. Added to this, you
will want to build 2 Barracks, for infantry production. Thus 9 population
is needed to run the planet. (If needed, you can disband troops for
+1 population, each) You can't really do anything with the barracks
at this stage, so just leave them be. Disband whatever pops out as needed,
but keep at least 2 infantry on the planet at all times. (With even
4 mines, you won't need to worry about metal shortages for quite some
time. However, Reserch labs cost 700 each, so the more mines, the better)
As well, you will want to build a starport. These help prevent revolutions
if they are able to trade with other planets. All that is needed is
2 planets, each with a starport. As well, you get the added advantage
of gaining any resources that maynot be native on your planet. (ex.
Hypermatter automaticly is transfered so long as the parrent planet
Barren planets have
no population without the support of domes at all.
*Note: If a dome
is destroyed, the population will be reduced by -10 people
Now you should have
a mineral income, as well as some invasion defence. (The
Defending Your Planet:
By now your planet's
technology level should have risen to at least 10. If
Once your tech level
reaches 20, you will want to build Defence Bases (type
*Note: If you stay
at this tech level, scrap all but 1 reserch lab, you
This will provide
you a basic defended planet.
All images, content, and design on this website are Copyright ©2004 The Darkspace Connection. Portions of the site content are Copyright © and property of PaleStar, Inc., used with permission. DarkSpace is a trademark of PaleStar, Inc.
This site is optimized for Internet Explorer 5.0+ and 1024x768 and above.