Todays
interviewee is Demorian, Leader of GTN, long ago a Member of DI
along with my earlier interviewee Kamikaze Chicken, and also a
Staff Member.
Demorian,
tell us how GTN was founded and a short history of the fleet.
The Navy was founded during the exodus of players from the massive
beta fleet known as Death Incarnate. A few weeks after Pitch Black
broke away from DI, I asked a friend of mine who had gone with
the PB offshot how they were able to soar so high in the fleet
rankings so quickly. (DI was very organized and militaristic,
the antithesis of PB and GTN.)
He told me, very simply, that there was no work involved in PB.
Those words really rang true to me and I founded GTN very soon
after that. We've been going since then, for almost two years
now. We've had our share of glory days and slumps, like all big
fleets do. I'm proud to say that we've been running all this time
under the flag of Honor, which we, as you know, hold to a very
high standard.
That flag has been attacked a few times, and some of those times
with good reason (we've never been perfect), but I'm proud of
what GTN has been, and what it has become.
What
would you put to #1 on Faustus to-do-list if you were given the
chance?
I'd have to say a total, thought-out rework of weapon strengths
and layouts for each and every ship, so that power can be brought
back to the frigate and strategic use can be brought back to the
Dread and Station... so that the Cruiser is truly the mainstay
of the fleet, as it is intended to be. Not the Dread.
What
element of the game do you like most, what least?
What I enjoy most about the game is what most of us take for granted,
and what a fair share of newbies complains about: Naval Combat.
That is, DarkSpace is 2D in its movement, and I think it just
would not be the same were it 3D "Dogfight" style. It
creates a less hectic level of play that really lends itself to
strategic thinking and teamwork.
So do you believe the 2d limit offers more tactical possibilities,
or is it that the players are more willing to approach the game
on a tactical level when they cant apply their Wing
Commander play style to it?
I think that 2D limits tactical possibilities per se. The positive
thing is that it improves ease of tactical thinking when you don't
have ships coming at you from literally all directions. As for
the second part of your question, yes, I think that ultimately
the lack of the third dimension makes it easier for players to
have more enjoyable fights.
What
is it that you dislike the most then?
What I dislike the most is how pathetically easy it is to take
a planet. Think about it, these are entire planets here. Star
systems. Yet, in the current state of the game, it takes maybe
an hour to capture a small system, and three to capture a large
system. Now, I know the whole "fleets are supposed to defend"
argument, but even so, planets simply should not fall as fast
as they do.
The game needs to provide a system where careful strategy and
planning is needed on the part of the invaders to take a system.
I think DarkSpace should operate on a planetary territory basis,
not a system basis. Right now, it's "K'luth took Wolf, OH
NO"... no. What should be a big deal is that "K'luth
took Wolf 1." On top of that, it needs to be somehow easier
for the defending team to capture back their own planets that
are inherently loyal to them.
As far as I know that part is on the dev board since a while now.
Lets hope the game will advance to a more strategic level.
Indeed.
So,
apart from the game itself, what is it that makes DarkSpaces community
stand out amongst other online communities for you?
To be honest (don't kill me, guys), I think what started the community
in motion as it is today are Selvarian's original Rules of Conduct.
As we all know, we're stricter here than most communities. We
try to maintain an atmosphere where there is no harassment or
foul language, and as we continued with that goal in mind, the
players that could fit in gradually got comfortable, and those
that didn't like it left.
As a result, thanks to the staff and the players, we have a community
that simply can't be beaten, because the kind of people that have
the best time are the ones who aren't always wanting to cuss other
people out or tear them down emotionally.
In short, we appeal to the `good` gaming crowd, which is rare.
Please
tell us about an ingame event of interest you would like to share.
Well, one of the things that made me most proud to be part of
this gaming community is when my clanmate and our close friend
R33 passed away. GTN did a [lost count, insert random number here]-gun
salute to him around Sol, and as you know, shortly after that,
ICC, UGTO, and K'luth forces gathered under a flag of truce, in
Sol, to pay tribute to him. It was just incredible, and something
we should never forget.
What can I say, I did never know R33 but that is truly amazing.
I dont think any other gaming community would be able to
come up with it.
No, not at all. Not as perfectly as that came together. It was
a massive fleet. No one fired. That is, until someone high up
gave the go-ahead. Hehe.
So,
how did you find DarkSpace and how were your first minutes in
the game?
I found DarkSpace on the Gamespot Beta Center back on October
of 2001... My first minutes in the game can best be summed up
by the following quote:
[-GTN-]Demorian:
"I was totally and completely oblivious to the interface
of the game when I started, I did not see the jump drive or anything.
So I'm in a frigate going 27 going "WHOOHOO! WARP SPEED!"
[PB]Varzadium pictures Demo saying that while holding a blow-dryer
up to his face ...
Hehe. But you found the jump drive eventually.
Eventually.
What
Players do you respect most as Pilots or Companions?
Well, as for wingmen, I can't get much better than Malduc. He's
a good player and pilot, and we work well together.
Indeed, he kept me dictored good yesterday.
As for companions, I truly do respect any player capable of having
a good time within the bounds of good sportsmanship and the Rules
of Conduct.
So I can't just name any one or any few players in respect to
that.
So
what do you do when you are not playing DarkSpace?
Currently? Hang out with my college buds (no, I don't party or
get drunk, so don't start) in various rooms. Or I attend class...
other than that, not much. My life lacks spunk.
You
hold duties as a forum and lobby moderator, are the tasks of player
management really so dull it justifies me to not be able to imagine
a good question about it?
Yes.
I feared so.
It is the sad, ironic truth. *wink*
As
a staff member you have some insight to the ongoing development
though, what are you thoughts about the new version that is going
to be released?
Well, I don't get TOO much more than you do, because I'm not a
full-fledged Dev Team member (like |2eason or Shig), but based
on what I know, I think it will be a very big step in a good direction.
Whether it's the right direction or not will be determined by
the gameplay changes made after this server backend patch. The
gameplay changes in 1.481, while some are revolutionary, won't
be making any very drastic changes in that context.
Kluth
are losing cl-2000 which has been much debated. This seems like
the last in a series of kludges applied to the Kluth as
a response to what I will call the general opinion
here. Do you generally agree the Kluth should have less
firepower than they have now?
Yes. I don't go so far as to think that their "overpoweredness"
resides only in that change, however. I think there are a number
of elements that make K'luth as strong as it currently is, one
of which is the strongest active player base due to the faction
itself having a slight strength advantage. Don't get me wrong
though... I don't like seeing a frigate or a destroyer so easily
taking on a cruiser or dreadnought.
How
do you think the Kluth can be made to fit within their designated
role?
Whoa. I think that their designated role is that of the stealthy,
powerful, hit-and-run race. The reason for which is their lack
of defense on their ships. This is one of the reasons I've never
liked the fact that K'luth have armor now. It used to be that
they didn't, and it was better that way. The K'luth are stealthy
and they are stronger offensively, but they can hold their own
in an outnumbered battle without hit-and-run, and thats
what makes them too powerful.
Everyone so far seems to agree that there is a design flaw here
that doesnt directly relate to firepower. Lets hope the
"balance patch" will bring the game to a better level
of playability.
Aye. I hope that that patch will be the complete weapons/system
rework I mentioned... that's what it needs to be.
That
was my last question for you. Anything more you want to tell us
about?
I guess I should thank you for the interview, then. It's been
fun, and for what it's worth, I think it's cool that you're doing
this for the players. It's good food for thought. Thanks, bud.
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