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               Todays 
                interviewee is Demorian, Leader of GTN, long ago a Member of DI 
                along with my earlier interviewee Kamikaze Chicken, and also a 
                Staff Member.  
              Demorian, 
                tell us how GTN was founded and a short history of the fleet. 
                 
                The Navy was founded during the exodus of players from the massive 
                beta fleet known as Death Incarnate. A few weeks after Pitch Black 
                broke away from DI, I asked a friend of mine who had gone with 
                the PB offshot how they were able to soar so high in the fleet 
                rankings so quickly. (DI was very organized and militaristic, 
                the antithesis of PB and GTN.)  
                He told me, very simply, that there was no work involved in PB. 
                 
                Those words really rang true to me and I founded GTN very soon 
                after that. We've been going since then, for almost two years 
                now. We've had our share of glory days and slumps, like all big 
                fleets do. I'm proud to say that we've been running all this time 
                under the flag of Honor, which we, as you know, hold to a very 
                high standard.  
                That flag has been attacked a few times, and some of those times 
                with good reason (we've never been perfect), but I'm proud of 
                what GTN has been, and what it has become.  
              What 
                would you put to #1 on Faustus to-do-list if you were given the 
                chance?  
                I'd have to say a total, thought-out rework of weapon strengths 
                and layouts for each and every ship, so that power can be brought 
                back to the frigate and strategic use can be brought back to the 
                Dread and Station... so that the Cruiser is truly the mainstay 
                of the fleet, as it is intended to be. Not the Dread.  
              What 
                element of the game do you like most, what least?  
                What I enjoy most about the game is what most of us take for granted, 
                and what a fair share of newbies complains about: Naval Combat. 
                That is, DarkSpace is 2D in its movement, and I think it just 
                would not be the same were it 3D "Dogfight" style. It 
                creates a less hectic level of play that really lends itself to 
                strategic thinking and teamwork.  
                So do you believe the 2d limit offers more tactical possibilities, 
                or is it that the players are more willing to approach the game 
                on a tactical level when they cant apply their Wing 
                Commander play style to it?  
                I think that 2D limits tactical possibilities per se. The positive 
                thing is that it improves ease of tactical thinking when you don't 
                have ships coming at you from literally all directions. As for 
                the second part of your question, yes, I think that ultimately 
                the lack of the third dimension makes it easier for players to 
                have more enjoyable fights.  
              What 
                is it that you dislike the most then?  
                What I dislike the most is how pathetically easy it is to take 
                a planet. Think about it, these are entire planets here. Star 
                systems. Yet, in the current state of the game, it takes maybe 
                an hour to capture a small system, and three to capture a large 
                system. Now, I know the whole "fleets are supposed to defend" 
                argument, but even so, planets simply should not fall as fast 
                as they do.  
                The game needs to provide a system where careful strategy and 
                planning is needed on the part of the invaders to take a system. 
                I think DarkSpace should operate on a planetary territory basis, 
                not a system basis. Right now, it's "K'luth took Wolf, OH 
                NO"... no. What should be a big deal is that "K'luth 
                took Wolf 1." On top of that, it needs to be somehow easier 
                for the defending team to capture back their own planets that 
                are inherently loyal to them.  
                As far as I know that part is on the dev board since a while now. 
                Lets hope the game will advance to a more strategic level. 
                 
                Indeed.  
              So, 
                apart from the game itself, what is it that makes DarkSpaces community 
                stand out amongst other online communities for you?  
                To be honest (don't kill me, guys), I think what started the community 
                in motion as it is today are Selvarian's original Rules of Conduct. 
                As we all know, we're stricter here than most communities. We 
                try to maintain an atmosphere where there is no harassment or 
                foul language, and as we continued with that goal in mind, the 
                players that could fit in gradually got comfortable, and those 
                that didn't like it left.  
                As a result, thanks to the staff and the players, we have a community 
                that simply can't be beaten, because the kind of people that have 
                the best time are the ones who aren't always wanting to cuss other 
                people out or tear them down emotionally.  
                In short, we appeal to the `good` gaming crowd, which is rare. 
                 
              Please 
                tell us about an ingame event of interest you would like to share. 
                 
                Well, one of the things that made me most proud to be part of 
                this gaming community is when my clanmate and our close friend 
                R33 passed away. GTN did a [lost count, insert random number here]-gun 
                salute to him around Sol, and as you know, shortly after that, 
                ICC, UGTO, and K'luth forces gathered under a flag of truce, in 
                Sol, to pay tribute to him. It was just incredible, and something 
                we should never forget.  
                What can I say, I did never know R33 but that is truly amazing. 
                I dont think any other gaming community would be able to 
                come up with it.  
                No, not at all. Not as perfectly as that came together. It was 
                a massive fleet. No one fired. That is, until someone high up 
                gave the go-ahead. Hehe.  
              So, 
                how did you find DarkSpace and how were your first minutes in 
                the game?  
                I found DarkSpace on the Gamespot Beta Center back on October 
                of 2001... My first minutes in the game can best be summed up 
                by the following quote:  
              [-GTN-]Demorian: 
                "I was totally and completely oblivious to the interface 
                of the game when I started, I did not see the jump drive or anything. 
                So I'm in a frigate going 27 going "WHOOHOO! WARP SPEED!" 
                 
                [PB]Varzadium pictures Demo saying that while holding a blow-dryer 
                up to his face ...  
                Hehe. But you found the jump drive eventually.  
                Eventually.  
              What 
                Players do you respect most as Pilots or Companions?  
                Well, as for wingmen, I can't get much better than Malduc. He's 
                a good player and pilot, and we work well together.  
                Indeed, he kept me dictored good yesterday.  
                As for companions, I truly do respect any player capable of having 
                a good time within the bounds of good sportsmanship and the Rules 
                of Conduct.  
                So I can't just name any one or any few players in respect to 
                that.  
              So 
                what do you do when you are not playing DarkSpace?  
                Currently? Hang out with my college buds (no, I don't party or 
                get drunk, so don't start) in various rooms. Or I attend class... 
                other than that, not much. My life lacks spunk.  
              You 
                hold duties as a forum and lobby moderator, are the tasks of player 
                management really so dull it justifies me to not be able to imagine 
                a good question about it?  
                Yes.  
                I feared so.  
                It is the sad, ironic truth. *wink*  
              As 
                a staff member you have some insight to the ongoing development 
                though, what are you thoughts about the new version that is going 
                to be released?  
                Well, I don't get TOO much more than you do, because I'm not a 
                full-fledged Dev Team member (like |2eason or Shig), but based 
                on what I know, I think it will be a very big step in a good direction. 
                Whether it's the right direction or not will be determined by 
                the gameplay changes made after this server backend patch. The 
                gameplay changes in 1.481, while some are revolutionary, won't 
                be making any very drastic changes in that context.  
              Kluth 
                are losing cl-2000 which has been much debated. This seems like 
                the last in a series of kludges applied to the Kluth as 
                a response to what I will call the general opinion 
                here. Do you generally agree the Kluth should have less 
                firepower than they have now?  
                Yes. I don't go so far as to think that their "overpoweredness" 
                resides only in that change, however. I think there are a number 
                of elements that make K'luth as strong as it currently is, one 
                of which is the strongest active player base due to the faction 
                itself having a slight strength advantage. Don't get me wrong 
                though... I don't like seeing a frigate or a destroyer so easily 
                taking on a cruiser or dreadnought.  
              How 
                do you think the Kluth can be made to fit within their designated 
                role?  
                Whoa. I think that their designated role is that of the stealthy, 
                powerful, hit-and-run race. The reason for which is their lack 
                of defense on their ships. This is one of the reasons I've never 
                liked the fact that K'luth have armor now. It used to be that 
                they didn't, and it was better that way. The K'luth are stealthy 
                and they are stronger offensively, but they can hold their own 
                in an outnumbered battle without hit-and-run, and thats 
                what makes them too powerful.  
                Everyone so far seems to agree that there is a design flaw here 
                that doesnt directly relate to firepower. Lets hope the 
                "balance patch" will bring the game to a better level 
                of playability.  
                Aye. I hope that that patch will be the complete weapons/system 
                rework I mentioned... that's what it needs to be.  
              That 
                was my last question for you. Anything more you want to tell us 
                about?  
                I guess I should thank you for the interview, then. It's been 
                fun, and for what it's worth, I think it's cool that you're doing 
                this for the players. It's good food for thought. Thanks, bud. 
                 
                 
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