* 
                    [Admin]Faustus waves to everyone ;)
                    * [-[A]-]Sir Tinkles gives [Admin]Faustus a great big hug...
                    * [PB]Baron von "ono its sono" Richthofen waves 
                    to [Admin]Faustus...
                    19:19:20 [Evil]-Baron Von Virtu: "Hi Faustus!"
                    * [VA]Ackeburning waves to [Admin]Faustus...
                    19:32:04 [-[A]-]Sir Tinkles: "Faustus can I be your side 
                    kick"
                    19:19:36 [Evil]-Baron Von Virtu: "Ah thats nice...we 
                    have a Freeze Warning for tonight.."
                    19:31:41 [Admin]Faustus: "@gideon... got your email, 
                    it's long, will try to read it later.."
                    * [{BSS}]-Agent$mith*LTCMDR*{=21st=} has entered the room...
                    * [{BSS}]-Agent$mith*LTCMDR*{=21st=} SNAPs to attention and 
                    salutes [Admin]Faustus in crisp sharp military way
                    * [-[A]-]The Pink Panther {C?} has entered the room...
                    19:32:04 [Admin]Faustus: "@tinkles... side kick? hmmm...... 
                    "
                    * [Dev]Gideon waves to [Admin]Faustus...
                    * [PB]Azure.co.uk has entered the room...
                    * [-[A]-]The Pink Panther {C?} smiles brightly at [Admin]Faustus...
                    19:32:23 [Dev]Gideon: "Yeah, I do tend to carry on."
                    19:32:27 [Dev]Gideon: "Read it at your leisure."
                    * [Admin]Faustus winks suspiciously at [-[A]-]The Pink Panther 
                    {C?}...
                    19:32:32 [Dev]Gideon: ":-)"
                    19:33:08 [LXF]James725: "I want to be the side kick's 
                    side kick"
                    * [MoA]Hussaro kisses ? [Admin]Faustus ?...
                    * [{BSS}]-Agent$mith*LTCMDR*{=21st=} kisses [MoA]Hussaro...
                    19:20:49 [Evil]-Baron Von Virtu: "Shouldnt there usually 
                    be an insane amount of people in this room?"
                    19:32:54 [Admin]Faustus: "@gideo... yeah, might need 
                    to print it out and spend a few hours ;)"
                    * [MoA]Hussaro gives [{BSS}]-Agent$mith*LTCMDR*{=21st=} a 
                    great big hug...
                    19:33:46 [-[A]-]Sir Tinkles: "I need someone to be their 
                    sidekick"
                    19:33:48 [-[A]-]The Pink Panther {C?}: "There should 
                    be"
                    19:33:51 [-[A]-]Sir Tinkles: "let me be your side kick"
                    19:33:54 [-[A]-]The Pink Panther {C?}: "Like A Bajillion"
                    19:33:25 [Admin]Faustus: "@agentsmith... no email so 
                    far as I know.."
                    * [VA]Ackeburning smiles at [VA]Photox [F|F|I]...
                    19:34:12 [{BSS}]-Agent$mith*LTCMDR*{=21st=}: "rgr that 
                    i will re mail u then"
                    19:33:49 [Admin]Faustus: "okie dokie.."
                    19:34:08 [Admin]Faustus: "@agentsmith... correct"
                    * [PB]g0ds s0ldier smiles at [PB]=Trooper=
                    19:34:20 [Admin]Faustus: "with so few people, we may 
                    not need to moderate the room"
                    19:34:55 [{BSS}]-Agent$mith*LTCMDR*{=21st=}: "ty"
                    19:35:25 [-[A]-]Sir Tinkles: "sweettt"
                    19:35:33 [-[A]-]Sir Tinkles: "but faustus may I be your 
                    side kick"
                    19:35:45 [-[A]-]The Pink Panther {C?}: "lol"
                    19:35:50 [PB]Baron von "ono its sono" Richthofen: 
                    "maybe we should just mute tinkles *g*"
                    19:35:18 [Admin]Faustus: "firstly, let me thank all the 
                    mods / admins who showed up... I apreciate your support during 
                    these hard times ;)"
                    19:35:31 [MoA]Hussaro: "yw hon"
                    * [Admin]Faustus gives [PB]Piotr-san a great big hug...
                    * [Admin]Faustus gives [PB]g0ds s0ldier a great big hug...
                    * [Admin]Faustus gives [MoA]Hussaro a great big hug...
                    19:35:50 [PB]g0ds s0ldier: "np"
                    * [Admin]Faustus gives [Dev]Gideon a great big hug...
                    * [PB]Piotr-san smiles at [Admin]Faustus 
                    19:36:39 [PB]Baron von "ono its sono" Richthofen: 
                    "faustus wears plume today.."
                    * [MoA]Hussaro kisses ? [Admin]Faustus ?...
                    19:36:07 [Dev]Gideon: "hey, how else can we get to legidimatly 
                    tell people later, "I remember the great patch-drought 
                    of 02/03..." while beating them with our canes..."
                    * [-[A]-]The Pink Panther {C?} Admin Spam!
                    19:36:52 [-[A]-]Sir Tinkles: "I will fix you coffee every 
                    morning "
                    19:36:58 [PB]Baron von "ono its sono" Richthofen: 
                    "lmao gid.."
                    * [Dev]Gideon gives [Admin]Faustus a great big hug...
                    19:36:39 [Admin]Faustus: "anyway.... code development 
                    has been moving rather good lately... if anyone know what 
                    I've been working on, then you know how hard it is right now... 
                    "
                    19:37:18 [PB]Baron von "ono its sono" Richthofen: 
                    "@tinkles i think hes got a WIFE for that *eg*"
                    19:36:46 [Admin]Faustus: "for those who don't..."
                    19:37:23 [PB]Baron von "ono its sono" Richthofen: 
                    "hi pat"
                    19:37:25 [VA]Ackeburning: "hey faustus, the guys of http://www.Gamers-Fusion.de 
                    changed there Project name, its not longer called DarkSpace 
                    :)"
                    19:37:51 [-[A]-]Sir Tinkles: "Faustus can you give us 
                    any updates maybe a time frame?"
                    19:37:22 [Admin]Faustus: "basically, the entire reason 
                    for the massive changes going into 1.481, was to create a 
                    new server backend that could truely handle a massive number 
                    of players.."
                    19:38:22 [-[A]-]The Pink Panther {C?}: "For Those Of 
                    Us Who Cant Read German"
                    19:38:00 [Admin]Patrowsky: "howdy all...."
                    19:38:11 [Admin]Faustus: "our old server backend couldn't 
                    do that... basically it was a patchwork of servers, glued 
                    together by jumpgates, no real single world in which everything 
                    functioned... in other words, it wasn't a truely distributed 
                    system.."
                    * [Evil]Tops @22058 sent to Clan: "yo 2drunk"
                    19:39:29 [Admin]Faustus: "the first iteration of the 
                    server backend for 1.481 had some problems as well ... primarly 
                    data/bandwidth issues with the backend, and memory usage by 
                    the servers... both issues would have prevented the server 
                    backend from handling a massive number of players without 
                    lots o'lag.."
                    * [Evil]2drunk2fly @24014 sent to Clan: "hey just modding 
                    a min"
                    19:40:34 [Admin]Faustus: "so basically, what I've been 
                    (silently) up to these last few weeks, is a re-design of the 
                    backend... (mind you, none of the other changes/improvements 
                    to the game have been touched such as unit stacking, etc)... 
                    "
                    19:41:33 [-[A]-]Sir Tinkles: "faustus are you gonna also 
                    upgrade the hardware side of the servers?"
                    19:41:33 [PB]Baron von "ono its sono" Richthofen: 
                    "i dont want to interrupt ou, but this question is burning 
                    my fingertips.. i heard you are going for a netcode implementation 
                    that does peer to peer data exchange like BitTorrent for example, 
                    can you tell me a bit more about this especially how you would 
                    employ this principle for the high demands of a gaming protocol?"
                    19:41:01 [Admin]Faustus: "right now, at this point, the 
                    design is pretty solid... and is being implemented."
                    * [Evil]2drunk2fly @24014 sent to Clan: "where u to"
                    * [Evil]Tops @22058 sent to Clan: "few uggys might be 
                    on the move,2 in sol"
                    * [Evil]Tops @22058 sent to Clan: "lobby"
                    19:41:57 [Admin]Faustus: "@baron... well, basically I 
                    was fixing to get to that.."
                    * [Evil]Tops @22058 sent to Clan: "spose you saw PB gone 
                    uggy again?"
                    19:42:21 [Admin]Faustus: "because what I wanted to discuss, 
                    and get feedback on, especially from those of you who are 
                    engineers as well.."
                    19:42:47 [Admin]Faustus: "so I do plan to get in the 
                    technical details quite a bit on the new design... "
                    19:43:01 [Admin]Faustus: "so those of you weak of heart, 
                    please leave the stadium ;)"
                    19:43:37 [PB]Baron von "ono its sono" Richthofen: 
                    "getting a drink"
                    * [MoA]Hussaro is leaving :P
                    * [-[A]-]The Pink Panther {C?} gives [MoA]Hussaro a pat on 
                    the back...
                    * [Admin]Patrowsky prepares to leave :P
                    19:43:42 [Admin]Faustus: "Anyway.... so background..."
                    19:43:49 [Admin]Faustus: "some background I mean.. ;)"
                    * [Evil]Tops @22058 sent to Clan: "1 in lala,1 in bd 
                    now"
                    * [Evil]-Baron Von Virtu goes to the bathroom during the event
                    19:44:08 [Admin]Faustus: "the UniverseContext class is 
                    the glue that holds the entire game state together..."
                    19:44:49 [-[A]-]Sir Tinkles: "faustus are you gonna also 
                    upgrade the hardware side of the servers?"
                    * You whispered to [-[A]-]Sir Tinkles : "SHUT UP! :)"
                    19:45:11 [-[A]-]The Pink Panther {C?}: "hush tinkles"
                    * Room is now moderated...
                    * [Evil]2drunk2fly @24014 sent to Clan: "yea strange"
                    19:44:45 [Admin]Faustus: "basically, thats the object 
                    that contains all the nouns (objects), and has the queue of 
                    Verbs (actions) ... it's also what renders() and updates() 
                    the entire universe.."
                    19:44:47 [Dev]Gideon: "Please pass all questions through 
                    me."
                    * [Evil]Tops @22058 sent to Clan: "1 in wolf as well 
                    now,watching"
                    19:45:22 [Admin]Faustus: "the previous design, placed 
                    the communications layer (client/server code) above this object... 
                    "
                    19:45:50 [Admin]Faustus: "meaning, it knew about the 
                    UniverseContext, but the Context knew nothing about how it's 
                    state was being communicated to others..."
                    * [Evil]alador17 @83591 sent to Clan: "hi im new"
                    19:46:40 [Admin]Faustus: "the design change, is now it's 
                    the other way around... the communications layer knows nothing 
                    about how it's being used, it's sole purpose is to exchange 
                    packets, track bytes per second, etc.... "
                    19:47:10 [Admin]Faustus: "the UniverseContext object 
                    uses the communications layer to communicate it's state to 
                    all other UniverseContext objects in the network... "
                    * [Evil]Tops @22058 sent to Clan: "ye,i saw we had new 
                    member,welcome aboard m8"
                    * [Evil]alador17 @83591 sent to Clan: "thanks"
                    19:47:52 [Admin]Faustus: "this allows for some very interesting 
                    network configurations BTW... such as your client could also 
                    act as a server of sorts in a way, another client could connect 
                    to the network through your context object.."
                    19:48:47 [Admin]Faustus: "so for example, I can put an 
                    option in the client configuration... so when your playing, 
                    your register as a server as well, other clients could actually 
                    connect to your machine, and play in the same universe routing 
                    all their data through your connection..."
                    19:49:43 [Admin]Faustus: "so.... what I'm getting at, 
                    is the possibility you could run several machines, all in 
                    control of your ship, showing diff views, etc... "
                    * [Evil]Tops @22058 sent to Clan: "just modding missile 
                    siphon"
                    * [Evil]2drunk2fly @24014 sent to Clan: "sorry welcome 
                    mate having trouble with me window minamizing all the time 
                    baa"
                    19:50:00 [Admin]Faustus: "kinda multi-mon or multi-machine 
                    configuration for example.."
                    19:50:17 [Admin]Faustus: "anyway, that's all a result 
                    of the flexibility of the design anyway..."
                    19:51:04 [Admin]Faustus: "the UniverseServer class is 
                    the communications layer for the UniverseContext... basically, 
                    this class has very few members... "
                    19:51:35 [Admin]Faustus: "4 that are important... registerNode(), 
                    unregisterNode(), sendPacket() and popPacket().."
                    19:52:07 [Admin]Faustus: "registerNode() takes a WidgetKey, 
                    which is basically a 64-bit unique number (basically a GUID)... 
                    "
                    * You are away...
                    19:52:46 [Admin]Faustus: "multiple UniverseServer objects 
                    can all call registerNode() with the same ID.... so basically, 
                    when someone calls sendPacket() and they provide that ID as 
                    the destination, it goes to everyone who registered the ID.."
                    19:53:09 [Admin]Faustus: "19:53:25 [MUTED] [PB]Baron 
                    von "ono its sono" Richthofen: "so the context 
                    packs the tcp together and the server just routes"
                    19:53:10 [Admin]Faustus: "Yes"
                    19:53:31 [Admin]Faustus: "for example, I have some predefined 
                    ID's... such as NODEID_GLOBAL"
                    19:53:40 [Dev]Gideon: "* [-[A]-]The Pink Panther {C?} 
                    whispered "19:47:52 [Admin]Faustus: this allows for some 
                    very interesting network configurations BTW... such as your 
                    client could also act as a server of sorts in a way, another 
                    client could connect to the network through your context object.. 
                    <--What happens when the client context you are using to 
                    communicate with the network logs off? are you bumped from 
                    the server or do you connect as your own connection?""
                    19:53:58 [Admin]Faustus: "everyone has this ID registered, 
                    so if the UniverseContext needs to send a packet to everyone, 
                    it addresses it to NODEID_GLOBAL.."
                    19:54:27 [Admin]Faustus: "@pink.... you get bumped as 
                    well sorry to say... "
                    19:54:56 [Admin]Faustus: "@baron... basically, here is 
                    what the design does... "
                    19:55:22 [Dev]Gideon: "Lemme unmoderate so everyone can 
                    hear baron's questions."
                    * Room is no longer moderated...
                    19:56:18 [PB]Baron von "ono its sono" Richthofen: 
                    "sorry.. ill use the official channels from now on."
                    19:55:44 [Admin]Faustus: "when a packet needs to be sent, 
                    basically you put into the packet all the places you want 
                    it to go (an array)... that packet gets routed as 1 single 
                    object until it must be split to get to the correct destinations... 
                    "
                    19:56:05 [Dev]Gideon: "No, please speak up, this is engineer-hour."
                    19:56:19 [Admin]Faustus: "let me give you an example 
                    of what was happening in the previous system... "
                    19:57:38 [-[A]-]Sir Tinkles: "faustus will it be possible 
                    to have multi monitors so I can have the center monitor look 
                    forward a right monitor look right so I can almost have a 
                    360 degree view?"
                    19:57:19 [Admin]Faustus: "client A generates a VerbControl 
                    to change their ship direction, this object gets sent from 
                    the client to the proxy server, then to the universe server, 
                    then to the zone server for that noun, from the zone server 
                    it gets sent to all other clients within the local area of 
                    client A's ship, so for example... "
                    19:58:17 [PB]Baron von "ono its sono" Richthofen: 
                    "aye.."
                    19:57:51 [Dev]Gideon: "Non engineer-type messages should 
                    go through me."
                    19:57:59 [Admin]Faustus: "if there were 20 other ships 
                    in the area, 20 copies of that VerbControl would be sent out 
                    from the zone server->proxy server, then lastly to the 
                    individual clients."
                    19:58:43 [PB]Baron von "ono its sono" Richthofen: 
                    "go on, now it gets interesting i assume you are doing 
                    some smart routing between peers.."
                    19:58:17 [Admin]Faustus: "so we had 20 copies of the 
                    exact same object goign through the backend... "
                    19:58:49 [Admin]Faustus: "now, with the new comm layer, 
                    it stays as 1 single object until it MUST be split to get 
                    to the correct destinations.."
                    19:59:36 [Admin]Faustus: "anyway, this was only 50% of 
                    the issue with the first iteration of the server backend... 
                    the other issue was far more major..."
                    20:00:46 [PB]Baron von "ono its sono" Richthofen: 
                    "hm, but it still is sent to the one central server first, 
                    which then distributes it to the client contexts? or do you 
                    do a smart routing so that verbs could split at a client, 
                    and be sent to other clients that are "closer"?"
                    20:00:25 [Admin]Faustus: "@baron.. yes"
                    20:00:33 [Admin]Faustus: "they could..."
                    20:01:08 [PB]Baron von "ono its sono" Richthofen: 
                    "yes what? :-="
                    20:01:16 [PB]Baron von "ono its sono" Richthofen: 
                    "oh, nifty."
                    20:02:17 [PB]Baron von "ono its sono" Richthofen: 
                    "so say, if my client sends a noun that has local priority, 
                    and there are only 3 clients in my zone, could it also be 
                    sent directly to all 3 and to the server?"
                    20:02:00 [Admin]Faustus: "basically, client A sends the 
                    VerbControl to it's communications layer, with his own ship 
                    ID as the destiation for the packet, anyone interested it 
                    receiving packets for that ship only need to call registerNode()..."
                    20:02:57 [PB]Baron von "ono its sono" Richthofen: 
                    "aaah."
                    20:02:36 [Admin]Faustus: "and it' gets routed to everyone 
                    along the shortest path, without having to go back to the 
                    zone server... we only need the zone server for final decision 
                    making."
                    20:03:30 [PB]Baron von "ono its sono" Richthofen: 
                    "really nifty. :-)"
                    20:03:37 [PB]Baron von "ono its sono" Richthofen: 
                    "so its truely fully distributed"
                    20:03:43 [PB]Baron von "ono its sono" Richthofen: 
                    "nice."
                    20:03:25 [Admin]Faustus: "yes, fully and truely a distributed 
                    system ..."
                    * [PB]Baron von "ono its sono" Richthofen is impressed
                    20:04:34 [Admin]Faustus: "Anyway... the other design 
                    flag in the previous system was the fact that a server could 
                    handle only 1 zone... when each server was taking 40mb, and 
                    there are 25 zones to update, but only 10 machines... you 
                    do the math.. ;)"
                    * [Dev]Gideon shudders in awe...
                    * [-[A]-]The Pink Panther {C?} faints...
                    20:05:00 [Admin]Faustus: "Under the new design, 1 server 
                    could handle 5 zones, still only using 40mb of memory... "
                    20:05:23 [Admin]Faustus: "that makes it actually possible 
                    to add all these new star systems that we want to the metaverse..."
                    20:05:59 [PB]Baron von "ono its sono" Richthofen: 
                    "thats for static objects and code i assume"
                    20:06:12 [PB]Baron von "ono its sono" Richthofen: 
                    "yay, i can make lots of maps :-D"
                    20:05:59 [Admin]Faustus: "40mb... well, servers have 
                    to load 3D data too in order to know the radius of objects 
                    for collision detection.."
                    20:05:59 [Dev]Gideon: "Zones are not one star system, 
                    but occupy an area that is determined by the number of objects 
                    in them, right?"
                    20:06:27 [Admin]Faustus: "@gideon... zones are square 
                    areas, equally sub-dividing the entire universe into sections... 
                    "
                    20:07:05 [PB]Baron von "ono its sono" Richthofen: 
                    "its the first game to develop a distrubuted networking 
                    protocol, correct.."
                    20:06:42 [Admin]Faustus: "previously, I would dynamically 
                    split these zones along the larger axis... "
                    20:06:44 [Dev]Gideon: "Just making sure that everyone 
                    knows what a zone is."
                    20:07:03 [Dev]Gideon: "Including me..."
                    20:07:58 [PB]Baron von "ono its sono" Richthofen: 
                    "thats no longer neccessary though i assume.. the scaling 
                    approach is a different one now"
                    20:08:09 [PB]Baron von "ono its sono" Richthofen: 
                    "so you no longer need to split dynmically"
                    20:07:51 [Admin]Faustus: "but, under the new system I 
                    don't split zones on the fly... zones are predefined in the 
                    map editor... basically servers will swap ownership of zones 
                    based on load ... in other words, if server A is handling 
                    5 zones, and server B is handling 2 zones, if A gets overworked 
                    it will send some zones of to B.."
                    20:08:35 [PB]Baron von "ono its sono" Richthofen: 
                    "so, when is it going up the beta? :)"
                    20:08:10 [Dev]Gideon: "Ahhh..."
                    20:08:24 [Dev]Gideon: "I would assume that would be easier 
                    on the coding and on the servers."
                    * [Evil]alador17 @83591 sent to Clan: "i cant move"
                    20:09:23 [Admin]Faustus: "yeah, it's easier to manage... 
                    plus, I can actually place object restrictions... (i.e. max 
                    number of mines, platforms, etc...) under the old system a 
                    zone may actually go split down until it was too small if 
                    object density was high enough.."
                    * [Evil]alador17 @83591 sent to Clan: "big lagg"
                    20:09:43 [Dev]Gideon: "I was wondering about that in 
                    the old system."
                    * [Evil]Tops @22058 sent to Clan: "you still got fuel??"
                    20:10:07 [Dev]Gideon: "Zones boundries will still be 
                    invisable to players, so they can cross a boundry and not 
                    really know it, right?"
                    * [Evil]alador17 @83591 sent to Clan: "is fuel"
                    20:10:23 [Dev]Gideon: "unlike now where there is a "load 
                    time...""
                    20:10:23 [Admin]Faustus: "correct.."
                    * [Evil]alador17 @83591 sent to Clan: "can jump"
                    20:10:39 [Dev]Gideon: "Cool."
                    * [Evil]Tops @22058 sent to Clan: "ok,must be lag,"
                    20:11:07 [Admin]Faustus: "yeah, lag should be much better 
                    now.. I'm actually timing how much work the server is doing 
                    and reporting that work load now.. so we could have alarms 
                    go off if 1 zone was overloaded.."
                    * [Evil]Tops @22058 sent to Clan: "i`m out of fuel 16 
                    k short of planet...lol"
                    * [Evil]Stromberg Moon @54610 sent to Clan: "where are 
                    you going Tops?"
                    20:11:50 [Admin]Faustus: "Anyway, all this aside... the 
                    issue I've been dealing with today is security basically.. 
                    ;)"
                    20:12:09 [Admin]Faustus: "how to make sure someone sending 
                    a packet into the network is authorized to send that kind 
                    of packet ;)"
                    * [Evil]Tops @22058 sent to Clan: "dp,2 uggys here"
                    20:12:52 [PB]Baron von "ono its sono" Richthofen: 
                    "hehe, yea.. clients have equal power as the server now.."
                    * [Evil]Stromberg Moon @54610 sent to Clan: "u need help?"
                    20:13:29 [PB]Baron von "ono its sono" Richthofen: 
                    "well, you can probably put an endless amount of work 
                    in that and still not be 99% secure.."
                    20:13:36 [PB]Baron von "ono its sono" Richthofen: 
                    "its in the design.."
                    20:13:06 [Admin]Faustus: "well, clients can accept other 
                    client connections... thats fine, what you want to control 
                    is who can put objects into the world, resolve damage, etc... 
                    the client code never tries to inflict damage on aother ship, 
                    thats always done by the server.."
                    * [Evil]Tops @22058 sent to Clan: "can do,if you dont 
                    want to come np,i`ll give shout if it gets to much"
                    20:13:57 [PB]Baron von "ono its sono" Richthofen: 
                    "ah, ok."
                    20:13:45 [Admin]Faustus: "so basically, what I've been 
                    working on today is the login procedure, and security issues 
                    when getting into the network.. I'm sure I can make it very 
                    secure."
                    20:14:34 [PB]Baron von "ono its sono" Richthofen: 
                    "probably then.."
                    20:14:15 [Admin]Faustus: "Anyway.... any questions...?"
                    * [Evil]Stromberg Moon @54610 sent to Clan: "what ships 
                    do u need?"
                    20:15:07 [PB]Baron von "ono its sono" Richthofen: 
                    "orignially i thought you could modify the client to 
                    kill all hostiles and the server wouldnt have a way to check 
                    the validity of that :-)"
                    20:02:29 [Evil]-Baron Von Virtu: "About the servers or 
                    the patch?"
                    20:14:43 [Dev]Gideon: "yes,when is this going up in beta?"
                    * [Evil]Tops @22058 sent to Clan: "not good idea to jump 
                    from proc,get to system but no fuel to get to planet"
                    * [Evil]2drunk2fly @24014 sent to Clan: "some thing that 
                    u can tow with"
                    20:15:50 [PB]Chosen of Chaos{IC}: "wens the aptch coming 
                    =P"
                    * [Evil]alador17 @83591 sent to Clan: "is this Mv lagg 
                    or a bug?"
                    * [Evil]Stromberg Moon @54610 sent to Clan: "lo"
                    20:15:54 [PB]Chosen of Chaos{IC}: "bleh"
                    20:15:59 [PB]Chosen of Chaos{IC}: "thats went wrong"
                    20:16:03 [PB]Chosen of Chaos{IC}: "..."
                    * Room is now moderated...
                    * [Evil]Tops @22058 sent to Clan: "lag i expect"
                    * [Evil]alador17 @83591 sent to Clan: "my velocity is 
                    -7 -12 -17"
                    * [Evil]Tops @22058 sent to Clan: "log and come back 
                    in,but jump from eri,it closer"
                    * [Evil]Stromberg Moon @54610 sent to Clan: "omw in it 
                    scarab"
                    20:16:35 [Admin]Faustus: "sorry, phone call.."
                    20:16:57 [Admin]Faustus: "me and the wife are going out 
                    tonight, for the first time in a LONG LONG time.. :)"
                    20:17:10 [Dev]Gideon: "Huzzah!"
                    20:17:17 [Dev]Gideon: "* [-[A]-]Sir Tinkles whispered 
                    "is the hardware side of the damn like servers gonna 
                    be upgraded.""
                    20:17:28 [Dev]Gideon: "You whisper them to me."
                    20:17:31 [Admin]Faustus: "anyway, hard to say when this 
                    will go into beta... I was hoping for this friday, but thats 
                    doubtful it will happen now."
                    * [Evil]Tops @22058 sent to Clan: "station and 2 supps 
                    plus cruiser here"
                    20:17:56 [Admin]Faustus: "@tinkles... no, because we 
                    have plenty of hardware as it is... "
                    20:18:01 [Dev]Gideon: "19:57:38 [-[A]-]Sir Tinkles: "faustus 
                    will it be possible to have multi monitors so I can have the 
                    center monitor look forward a right monitor look right so 
                    I can almost have a 360 degree view?""
                    * [Evil]Stromberg Moon @54610 sent to Clan: "making my 
                    jump over now"
                    20:18:36 [Admin]Faustus: "@tinkles... yes, I've been 
                    thinking alot about multi-mon support... I'd like to get that 
                    implemented soon, perhaps not this next patch.."
                    20:18:39 [Dev]Gideon: "Related: * [{BSS}]Aubinator*LTJG*{=21st=} 
                    whispered "with this multiview idea.... on multi computers... 
                    are you saying that there could be 3 people using the same 
                    account in the same place.... (one person being navigator 
                    on as tactical and other as engineering) type thing?"* 
                    [{BSS}]Aubinator*LTJG*{=21st=} whispered "ok, edit to 
                    my last question: is it more multi-VIEW or muli-TASK? the 
                    whole MULTI system ;)"""
                    * [Evil]alador17 @83591 sent to Clan: "145"
                    20:19:31 [Admin]Faustus: "@Aubinator... yes.... basically, 
                    if 3 clients login with the same account, they will all be 
                    linked to the same ship, all in control, so yes one could 
                    navigate, the other fire weapons, etc.."
                    20:19:42 [Dev]Gideon: "* [-[A]-]The Pink Panther {C?} 
                    whispered "Faustus: Is it true that thet jupiter.palestar.com 
                    server is really your Tivo? (Dr Evil told me but I have a 
                    feeling he was being sarcastic)""
                    20:20:03 [Admin]Faustus: "ofcourse, you'd need to coordinate 
                    who was doing what.. ;)"
                    20:20:16 [Dev]Gideon: "And, some people asked me when 
                    the beta test is going to end."
                    20:20:27 [Admin]Faustus: "@pink... jupiter is a machine 
                    kinda on loan from a friend of mine... (previous tech guy 
                    at BlueByte)... "
                    * You whispered to [Dev]Gideon : "So, half the world 
                    wants to know, whens the patch coming out? :)"
                    20:20:34 [Dev]Gideon: "That will end, when we have beta 
                    tested the new code. The code has to enter beta first."
                    20:20:44 [Admin]Faustus: "jupiter has some of his stuff 
                    on it, like salsa lady.."
                    20:21:04 [Dev]Gideon: "* [-[A]-]Sir Tinkles whispered 
                    "when might new ships be seen in this game?""
                    20:21:08 [Dev]Gideon: "Version 1.482"
                    20:21:14 [Admin]Faustus: "basically, we have 14 machines 
                    at prismnet, 2 are not really mine... jupiter and neptune.."
                    20:21:19 [Dev]Gideon: "Count on at least a couple new 
                    models, and some new ship layouts."
                    20:22:07 [Admin]Faustus: "next q.. "
                    20:22:23 [Dev]Gideon: "Actually, that's it..."
                    20:22:28 [Dev]Gideon: "I'm gonna unmoderate the room."
                    * Room is no longer moderated...
                    20:22:33 [Admin]Faustus: "k... guess lets wrap this up 
                    then..."
                    20:23:20 [{BSS}]Aubinator*LTJG*{=21st=}: "fleet logos 
                    on ships.. next patch or this one?"
                    20:22:47 [Dev]Gideon: "* [{BSS}]Aubinator*LTJG*{=21st=} 
                    whispered "Fleet logos on ships.. NEXT patch?""
                    20:22:52 [Admin]Faustus: "thanks to all the mods / admins 
                    for helping out... thanks to everyone else for coming, I DO 
                    appreciate it.. ;)"
                    20:22:55 [Dev]Gideon: "Say, v1.483 +"
                    20:23:34 [n00b]a Cute-N-Fuzzy Bunny: ".me had important 
                    question but forgot :("
                    20:23:01 [Admin]Faustus: "hehe"
                    20:23:06 [Dev]Gideon: "* [n00b]a Cute-N-Fuzzy Bunny @74784 
                    Sent "any chance you can change the y button for either 
                    reload or scanner? , like the prob with PD toggling it is 
                    a tad annoying ;)""
                    20:11:06 [Evil]-Baron Von Virtu: "So, do we have any 
                    clue when the patch is coming out? :)"
                    20:23:13 [Admin]Faustus: "Fleet logos, sheeze ;)"
                    20:23:16 [Dev]Gideon: "We'll look in to that for v1.482, 
                    v1,483 definatly."
                    20:23:27 [Dev]Gideon: "* [LXF]James725 whispered "when 
                    will the DS Beta end?""
                    20:24:02 [PB]Teager: "Virtu...tzztzzztzzz ;)"
                    20:24:03 [PB]Baron von "ono its sono" Richthofen: 
                    "i wish i could provide some valueable input, but i still 
                    know to little of the internals, and quite frankly, its not 
                    my area."
                    20:23:30 [Admin]Faustus: "@bunny... look for an entirely 
                    new user interface in 1.482... "
                    20:23:40 [Dev]Gideon: "Like I said, when the code has 
                    been tested in beta. It's not in beta yet, so wait and see."
                    20:23:42 [Admin]Faustus: "@james... when it's ready ;)"
                    20:24:18 [PB]Baron von "ono its sono" Richthofen: 
                    "and you seem to be doing fine :-)"
                    * You whispered to [PB]Teager : "Thats what we come here 
                    to find out, shuddap :P"
                    20:24:33 [{BSS}]Aubinator*LTJG*{=21st=}: "when the new 
                    patch is out.. will beta cease to exist? or will beta always 
                    be running? "
                    20:24:57 [{BSS}]Aubinator*LTJG*{=21st=}: "more to the 
                    point.. .when the NEW patch comes out.. the beta will keep 
                    patching until it eventually leads to version 1.9999999 ?"
                    * [PB]Teager whispered "haaaaahahaah ;)"
                    20:25:00 Red Kerensky {IMC}: "Beta will still be running 
                    to test new versions of Darkspace."
                    20:24:28 [Admin]Faustus: "@aubinator... we will always 
                    have a beta lobby, we're just going to reset profiles after 
                    each version release.."
                    20:25:11 [{BSS}]Aubinator*LTJG*{=21st=}: "then the NEW 
                    DS comes out with 4 new races.... UBER death stars that orbit 
                    planets etc/..."
                    20:24:40 [Admin]Faustus: "beta profiles that is.. ;0"
                    20:24:55 [Admin]Faustus: "Alrighty, I'm heading back 
                    to work ... l8r guys"