Release Version: v1.481
      Alpha Version: v1.482
 



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Darkspace Public Developer Meeting 10/2/03 Log - 10/02/03 - By:TheVirtu

 * [Admin]Faustus waves to everyone ;)
* [-[A]-]Sir Tinkles gives [Admin]Faustus a great big hug...
* [PB]Baron von "ono its sono" Richthofen waves to [Admin]Faustus...
19:19:20 [Evil]-Baron Von Virtu: "Hi Faustus!"
* [VA]Ackeburning waves to [Admin]Faustus...
19:32:04 [-[A]-]Sir Tinkles: "Faustus can I be your side kick"
19:19:36 [Evil]-Baron Von Virtu: "Ah thats nice...we have a Freeze Warning for tonight.."
19:31:41 [Admin]Faustus: "@gideon... got your email, it's long, will try to read it later.."
* [{BSS}]-Agent$mith*LTCMDR*{=21st=} has entered the room...
* [{BSS}]-Agent$mith*LTCMDR*{=21st=} SNAPs to attention and salutes [Admin]Faustus in crisp sharp military way
* [-[A]-]The Pink Panther {C?} has entered the room...
19:32:04 [Admin]Faustus: "@tinkles... side kick? hmmm...... "
* [Dev]Gideon waves to [Admin]Faustus...
* [PB]Azure.co.uk has entered the room...
* [-[A]-]The Pink Panther {C?} smiles brightly at [Admin]Faustus...™
19:32:23 [Dev]Gideon: "Yeah, I do tend to carry on."
19:32:27 [Dev]Gideon: "Read it at your leisure."
* [Admin]Faustus winks suspiciously at [-[A]-]The Pink Panther {C?}...
19:32:32 [Dev]Gideon: ":-)"
19:33:08 [LXF]James725: "I want to be the side kick's side kick"
* [MoA]Hussaro kisses ? [Admin]Faustus ?...
* [{BSS}]-Agent$mith*LTCMDR*{=21st=} kisses [MoA]Hussaro...
19:20:49 [Evil]-Baron Von Virtu: "Shouldnt there usually be an insane amount of people in this room?"
19:32:54 [Admin]Faustus: "@gideo... yeah, might need to print it out and spend a few hours ;)"
* [MoA]Hussaro gives [{BSS}]-Agent$mith*LTCMDR*{=21st=} a great big hug...
19:33:46 [-[A]-]Sir Tinkles: "I need someone to be their sidekick"
19:33:48 [-[A]-]The Pink Panther {C?}: "There should be"
19:33:51 [-[A]-]Sir Tinkles: "let me be your side kick"
19:33:54 [-[A]-]The Pink Panther {C?}: "Like A Bajillion"
19:33:25 [Admin]Faustus: "@agentsmith... no email so far as I know.."
* [VA]Ackeburning smiles at [VA]Photox [F|F|I]...
19:34:12 [{BSS}]-Agent$mith*LTCMDR*{=21st=}: "rgr that i will re mail u then"
19:33:49 [Admin]Faustus: "okie dokie.."
19:34:08 [Admin]Faustus: "@agentsmith... correct"
* [PB]g0ds s0ldier smiles at [PB]=Trooper=
19:34:20 [Admin]Faustus: "with so few people, we may not need to moderate the room"
19:34:55 [{BSS}]-Agent$mith*LTCMDR*{=21st=}: "ty"
19:35:25 [-[A]-]Sir Tinkles: "sweettt"
19:35:33 [-[A]-]Sir Tinkles: "but faustus may I be your side kick"
19:35:45 [-[A]-]The Pink Panther {C?}: "lol"
19:35:50 [PB]Baron von "ono its sono" Richthofen: "maybe we should just mute tinkles *g*"
19:35:18 [Admin]Faustus: "firstly, let me thank all the mods / admins who showed up... I apreciate your support during these hard times ;)"
19:35:31 [MoA]Hussaro: "yw hon"
* [Admin]Faustus gives [PB]Piotr-san a great big hug...
* [Admin]Faustus gives [PB]g0ds s0ldier a great big hug...
* [Admin]Faustus gives [MoA]Hussaro a great big hug...
19:35:50 [PB]g0ds s0ldier: "np"
* [Admin]Faustus gives [Dev]Gideon a great big hug...
* [PB]Piotr-san smiles at [Admin]Faustus
19:36:39 [PB]Baron von "ono its sono" Richthofen: "faustus wears plume today.."
* [MoA]Hussaro kisses ? [Admin]Faustus ?...
19:36:07 [Dev]Gideon: "hey, how else can we get to legidimatly tell people later, "I remember the great patch-drought of 02/03..." while beating them with our canes..."
* [-[A]-]The Pink Panther {C?} Admin Spam!
19:36:52 [-[A]-]Sir Tinkles: "I will fix you coffee every morning "
19:36:58 [PB]Baron von "ono its sono" Richthofen: "lmao gid.."
* [Dev]Gideon gives [Admin]Faustus a great big hug...
19:36:39 [Admin]Faustus: "anyway.... code development has been moving rather good lately... if anyone know what I've been working on, then you know how hard it is right now... "
19:37:18 [PB]Baron von "ono its sono" Richthofen: "@tinkles i think hes got a WIFE for that *eg*"
19:36:46 [Admin]Faustus: "for those who don't..."
19:37:23 [PB]Baron von "ono its sono" Richthofen: "hi pat"
19:37:25 [VA]Ackeburning: "hey faustus, the guys of http://www.Gamers-Fusion.de changed there Project name, its not longer called DarkSpace :)"
19:37:51 [-[A]-]Sir Tinkles: "Faustus can you give us any updates maybe a time frame?"
19:37:22 [Admin]Faustus: "basically, the entire reason for the massive changes going into 1.481, was to create a new server backend that could truely handle a massive number of players.."
19:38:22 [-[A]-]The Pink Panther {C?}: "For Those Of Us Who Cant Read German"
19:38:00 [Admin]Patrowsky: "howdy all...."
19:38:11 [Admin]Faustus: "our old server backend couldn't do that... basically it was a patchwork of servers, glued together by jumpgates, no real single world in which everything functioned... in other words, it wasn't a truely distributed system.."
* [Evil]Tops @22058 sent to Clan: "yo 2drunk"
19:39:29 [Admin]Faustus: "the first iteration of the server backend for 1.481 had some problems as well ... primarly data/bandwidth issues with the backend, and memory usage by the servers... both issues would have prevented the server backend from handling a massive number of players without lots o'lag.."
* [Evil]2drunk2fly @24014 sent to Clan: "hey just modding a min"
19:40:34 [Admin]Faustus: "so basically, what I've been (silently) up to these last few weeks, is a re-design of the backend... (mind you, none of the other changes/improvements to the game have been touched such as unit stacking, etc)... "
19:41:33 [-[A]-]Sir Tinkles: "faustus are you gonna also upgrade the hardware side of the servers?"
19:41:33 [PB]Baron von "ono its sono" Richthofen: "i dont want to interrupt ou, but this question is burning my fingertips.. i heard you are going for a netcode implementation that does peer to peer data exchange like BitTorrent for example, can you tell me a bit more about this especially how you would employ this principle for the high demands of a gaming protocol?"
19:41:01 [Admin]Faustus: "right now, at this point, the design is pretty solid... and is being implemented."
* [Evil]2drunk2fly @24014 sent to Clan: "where u to"
* [Evil]Tops @22058 sent to Clan: "few uggys might be on the move,2 in sol"
* [Evil]Tops @22058 sent to Clan: "lobby"
19:41:57 [Admin]Faustus: "@baron... well, basically I was fixing to get to that.."
* [Evil]Tops @22058 sent to Clan: "spose you saw PB gone uggy again?"
19:42:21 [Admin]Faustus: "because what I wanted to discuss, and get feedback on, especially from those of you who are engineers as well.."
19:42:47 [Admin]Faustus: "so I do plan to get in the technical details quite a bit on the new design... "
19:43:01 [Admin]Faustus: "so those of you weak of heart, please leave the stadium ;)"
19:43:37 [PB]Baron von "ono its sono" Richthofen: "getting a drink"
* [MoA]Hussaro is leaving :P
* [-[A]-]The Pink Panther {C?} gives [MoA]Hussaro a pat on the back...
* [Admin]Patrowsky prepares to leave :P
19:43:42 [Admin]Faustus: "Anyway.... so background..."
19:43:49 [Admin]Faustus: "some background I mean.. ;)"
* [Evil]Tops @22058 sent to Clan: "1 in lala,1 in bd now"
* [Evil]-Baron Von Virtu goes to the bathroom during the event
19:44:08 [Admin]Faustus: "the UniverseContext class is the glue that holds the entire game state together..."
19:44:49 [-[A]-]Sir Tinkles: "faustus are you gonna also upgrade the hardware side of the servers?"
* You whispered to [-[A]-]Sir Tinkles : "SHUT UP! :)"
19:45:11 [-[A]-]The Pink Panther {C?}: "hush tinkles"
* Room is now moderated...
* [Evil]2drunk2fly @24014 sent to Clan: "yea strange"
19:44:45 [Admin]Faustus: "basically, thats the object that contains all the nouns (objects), and has the queue of Verbs (actions) ... it's also what renders() and updates() the entire universe.."
19:44:47 [Dev]Gideon: "Please pass all questions through me."
* [Evil]Tops @22058 sent to Clan: "1 in wolf as well now,watching"
19:45:22 [Admin]Faustus: "the previous design, placed the communications layer (client/server code) above this object... "
19:45:50 [Admin]Faustus: "meaning, it knew about the UniverseContext, but the Context knew nothing about how it's state was being communicated to others..."
* [Evil]alador17 @83591 sent to Clan: "hi im new"
19:46:40 [Admin]Faustus: "the design change, is now it's the other way around... the communications layer knows nothing about how it's being used, it's sole purpose is to exchange packets, track bytes per second, etc.... "
19:47:10 [Admin]Faustus: "the UniverseContext object uses the communications layer to communicate it's state to all other UniverseContext objects in the network... "
* [Evil]Tops @22058 sent to Clan: "ye,i saw we had new member,welcome aboard m8"
* [Evil]alador17 @83591 sent to Clan: "thanks"
19:47:52 [Admin]Faustus: "this allows for some very interesting network configurations BTW... such as your client could also act as a server of sorts in a way, another client could connect to the network through your context object.."
19:48:47 [Admin]Faustus: "so for example, I can put an option in the client configuration... so when your playing, your register as a server as well, other clients could actually connect to your machine, and play in the same universe routing all their data through your connection..."
19:49:43 [Admin]Faustus: "so.... what I'm getting at, is the possibility you could run several machines, all in control of your ship, showing diff views, etc... "
* [Evil]Tops @22058 sent to Clan: "just modding missile siphon"
* [Evil]2drunk2fly @24014 sent to Clan: "sorry welcome mate having trouble with me window minamizing all the time baa"
19:50:00 [Admin]Faustus: "kinda multi-mon or multi-machine configuration for example.."
19:50:17 [Admin]Faustus: "anyway, that's all a result of the flexibility of the design anyway..."
19:51:04 [Admin]Faustus: "the UniverseServer class is the communications layer for the UniverseContext... basically, this class has very few members... "
19:51:35 [Admin]Faustus: "4 that are important... registerNode(), unregisterNode(), sendPacket() and popPacket().."
19:52:07 [Admin]Faustus: "registerNode() takes a WidgetKey, which is basically a 64-bit unique number (basically a GUID)... "
* You are away...
19:52:46 [Admin]Faustus: "multiple UniverseServer objects can all call registerNode() with the same ID.... so basically, when someone calls sendPacket() and they provide that ID as the destination, it goes to everyone who registered the ID.."
19:53:09 [Admin]Faustus: "19:53:25 [MUTED] [PB]Baron von "ono its sono" Richthofen: "so the context packs the tcp together and the server just routes"
19:53:10 [Admin]Faustus: "Yes"
19:53:31 [Admin]Faustus: "for example, I have some predefined ID's... such as NODEID_GLOBAL"
19:53:40 [Dev]Gideon: "* [-[A]-]The Pink Panther {C?} whispered "19:47:52 [Admin]Faustus: this allows for some very interesting network configurations BTW... such as your client could also act as a server of sorts in a way, another client could connect to the network through your context object.. <--What happens when the client context you are using to communicate with the network logs off? are you bumped from the server or do you connect as your own connection?""
19:53:58 [Admin]Faustus: "everyone has this ID registered, so if the UniverseContext needs to send a packet to everyone, it addresses it to NODEID_GLOBAL.."
19:54:27 [Admin]Faustus: "@pink.... you get bumped as well sorry to say... "
19:54:56 [Admin]Faustus: "@baron... basically, here is what the design does... "
19:55:22 [Dev]Gideon: "Lemme unmoderate so everyone can hear baron's questions."
* Room is no longer moderated...
19:56:18 [PB]Baron von "ono its sono" Richthofen: "sorry.. ill use the official channels from now on."
19:55:44 [Admin]Faustus: "when a packet needs to be sent, basically you put into the packet all the places you want it to go (an array)... that packet gets routed as 1 single object until it must be split to get to the correct destinations... "
19:56:05 [Dev]Gideon: "No, please speak up, this is engineer-hour."
19:56:19 [Admin]Faustus: "let me give you an example of what was happening in the previous system... "
19:57:38 [-[A]-]Sir Tinkles: "faustus will it be possible to have multi monitors so I can have the center monitor look forward a right monitor look right so I can almost have a 360 degree view?"
19:57:19 [Admin]Faustus: "client A generates a VerbControl to change their ship direction, this object gets sent from the client to the proxy server, then to the universe server, then to the zone server for that noun, from the zone server it gets sent to all other clients within the local area of client A's ship, so for example... "
19:58:17 [PB]Baron von "ono its sono" Richthofen: "aye.."
19:57:51 [Dev]Gideon: "Non engineer-type messages should go through me."
19:57:59 [Admin]Faustus: "if there were 20 other ships in the area, 20 copies of that VerbControl would be sent out from the zone server->proxy server, then lastly to the individual clients."
19:58:43 [PB]Baron von "ono its sono" Richthofen: "go on, now it gets interesting i assume you are doing some smart routing between peers.."
19:58:17 [Admin]Faustus: "so we had 20 copies of the exact same object goign through the backend... "
19:58:49 [Admin]Faustus: "now, with the new comm layer, it stays as 1 single object until it MUST be split to get to the correct destinations.."
19:59:36 [Admin]Faustus: "anyway, this was only 50% of the issue with the first iteration of the server backend... the other issue was far more major..."
20:00:46 [PB]Baron von "ono its sono" Richthofen: "hm, but it still is sent to the one central server first, which then distributes it to the client contexts? or do you do a smart routing so that verbs could split at a client, and be sent to other clients that are "closer"?"
20:00:25 [Admin]Faustus: "@baron.. yes"
20:00:33 [Admin]Faustus: "they could..."
20:01:08 [PB]Baron von "ono its sono" Richthofen: "yes what? :-="
20:01:16 [PB]Baron von "ono its sono" Richthofen: "oh, nifty."
20:02:17 [PB]Baron von "ono its sono" Richthofen: "so say, if my client sends a noun that has local priority, and there are only 3 clients in my zone, could it also be sent directly to all 3 and to the server?"
20:02:00 [Admin]Faustus: "basically, client A sends the VerbControl to it's communications layer, with his own ship ID as the destiation for the packet, anyone interested it receiving packets for that ship only need to call registerNode()..."
20:02:57 [PB]Baron von "ono its sono" Richthofen: "aaah."
20:02:36 [Admin]Faustus: "and it' gets routed to everyone along the shortest path, without having to go back to the zone server... we only need the zone server for final decision making."
20:03:30 [PB]Baron von "ono its sono" Richthofen: "really nifty. :-)"
20:03:37 [PB]Baron von "ono its sono" Richthofen: "so its truely fully distributed"
20:03:43 [PB]Baron von "ono its sono" Richthofen: "nice."
20:03:25 [Admin]Faustus: "yes, fully and truely a distributed system ..."
* [PB]Baron von "ono its sono" Richthofen is impressed
20:04:34 [Admin]Faustus: "Anyway... the other design flag in the previous system was the fact that a server could handle only 1 zone... when each server was taking 40mb, and there are 25 zones to update, but only 10 machines... you do the math.. ;)"
* [Dev]Gideon shudders in awe...
* [-[A]-]The Pink Panther {C?} faints...
20:05:00 [Admin]Faustus: "Under the new design, 1 server could handle 5 zones, still only using 40mb of memory... "
20:05:23 [Admin]Faustus: "that makes it actually possible to add all these new star systems that we want to the metaverse..."
20:05:59 [PB]Baron von "ono its sono" Richthofen: "thats for static objects and code i assume"
20:06:12 [PB]Baron von "ono its sono" Richthofen: "yay, i can make lots of maps :-D"
20:05:59 [Admin]Faustus: "40mb... well, servers have to load 3D data too in order to know the radius of objects for collision detection.."
20:05:59 [Dev]Gideon: "Zones are not one star system, but occupy an area that is determined by the number of objects in them, right?"
20:06:27 [Admin]Faustus: "@gideon... zones are square areas, equally sub-dividing the entire universe into sections... "
20:07:05 [PB]Baron von "ono its sono" Richthofen: "its the first game to develop a distrubuted networking protocol, correct.."
20:06:42 [Admin]Faustus: "previously, I would dynamically split these zones along the larger axis... "
20:06:44 [Dev]Gideon: "Just making sure that everyone knows what a zone is."
20:07:03 [Dev]Gideon: "Including me..."
20:07:58 [PB]Baron von "ono its sono" Richthofen: "thats no longer neccessary though i assume.. the scaling approach is a different one now"
20:08:09 [PB]Baron von "ono its sono" Richthofen: "so you no longer need to split dynmically"
20:07:51 [Admin]Faustus: "but, under the new system I don't split zones on the fly... zones are predefined in the map editor... basically servers will swap ownership of zones based on load ... in other words, if server A is handling 5 zones, and server B is handling 2 zones, if A gets overworked it will send some zones of to B.."
20:08:35 [PB]Baron von "ono its sono" Richthofen: "so, when is it going up the beta? :)"
20:08:10 [Dev]Gideon: "Ahhh..."
20:08:24 [Dev]Gideon: "I would assume that would be easier on the coding and on the servers."
* [Evil]alador17 @83591 sent to Clan: "i cant move"
20:09:23 [Admin]Faustus: "yeah, it's easier to manage... plus, I can actually place object restrictions... (i.e. max number of mines, platforms, etc...) under the old system a zone may actually go split down until it was too small if object density was high enough.."
* [Evil]alador17 @83591 sent to Clan: "big lagg"
20:09:43 [Dev]Gideon: "I was wondering about that in the old system."
* [Evil]Tops @22058 sent to Clan: "you still got fuel??"
20:10:07 [Dev]Gideon: "Zones boundries will still be invisable to players, so they can cross a boundry and not really know it, right?"
* [Evil]alador17 @83591 sent to Clan: "is fuel"
20:10:23 [Dev]Gideon: "unlike now where there is a "load time...""
20:10:23 [Admin]Faustus: "correct.."
* [Evil]alador17 @83591 sent to Clan: "can jump"
20:10:39 [Dev]Gideon: "Cool."
* [Evil]Tops @22058 sent to Clan: "ok,must be lag,"
20:11:07 [Admin]Faustus: "yeah, lag should be much better now.. I'm actually timing how much work the server is doing and reporting that work load now.. so we could have alarms go off if 1 zone was overloaded.."
* [Evil]Tops @22058 sent to Clan: "i`m out of fuel 16 k short of planet...lol"
* [Evil]Stromberg Moon @54610 sent to Clan: "where are you going Tops?"
20:11:50 [Admin]Faustus: "Anyway, all this aside... the issue I've been dealing with today is security basically.. ;)"
20:12:09 [Admin]Faustus: "how to make sure someone sending a packet into the network is authorized to send that kind of packet ;)"
* [Evil]Tops @22058 sent to Clan: "dp,2 uggys here"
20:12:52 [PB]Baron von "ono its sono" Richthofen: "hehe, yea.. clients have equal power as the server now.."
* [Evil]Stromberg Moon @54610 sent to Clan: "u need help?"
20:13:29 [PB]Baron von "ono its sono" Richthofen: "well, you can probably put an endless amount of work in that and still not be 99% secure.."
20:13:36 [PB]Baron von "ono its sono" Richthofen: "its in the design.."
20:13:06 [Admin]Faustus: "well, clients can accept other client connections... thats fine, what you want to control is who can put objects into the world, resolve damage, etc... the client code never tries to inflict damage on aother ship, thats always done by the server.."
* [Evil]Tops @22058 sent to Clan: "can do,if you dont want to come np,i`ll give shout if it gets to much"
20:13:57 [PB]Baron von "ono its sono" Richthofen: "ah, ok."
20:13:45 [Admin]Faustus: "so basically, what I've been working on today is the login procedure, and security issues when getting into the network.. I'm sure I can make it very secure."
20:14:34 [PB]Baron von "ono its sono" Richthofen: "probably then.."
20:14:15 [Admin]Faustus: "Anyway.... any questions...?"
* [Evil]Stromberg Moon @54610 sent to Clan: "what ships do u need?"
20:15:07 [PB]Baron von "ono its sono" Richthofen: "orignially i thought you could modify the client to kill all hostiles and the server wouldnt have a way to check the validity of that :-)"
20:02:29 [Evil]-Baron Von Virtu: "About the servers or the patch?"
20:14:43 [Dev]Gideon: "yes,when is this going up in beta?"
* [Evil]Tops @22058 sent to Clan: "not good idea to jump from proc,get to system but no fuel to get to planet"
* [Evil]2drunk2fly @24014 sent to Clan: "some thing that u can tow with"
20:15:50 [PB]Chosen of Chaos{IC}: "wens the aptch coming =P"
* [Evil]alador17 @83591 sent to Clan: "is this Mv lagg or a bug?"
* [Evil]Stromberg Moon @54610 sent to Clan: "lo"
20:15:54 [PB]Chosen of Chaos{IC}: "bleh"
20:15:59 [PB]Chosen of Chaos{IC}: "thats went wrong"
20:16:03 [PB]Chosen of Chaos{IC}: "..."
* Room is now moderated...
* [Evil]Tops @22058 sent to Clan: "lag i expect"
* [Evil]alador17 @83591 sent to Clan: "my velocity is -7 -12 -17"
* [Evil]Tops @22058 sent to Clan: "log and come back in,but jump from eri,it closer"
* [Evil]Stromberg Moon @54610 sent to Clan: "omw in it scarab"
20:16:35 [Admin]Faustus: "sorry, phone call.."
20:16:57 [Admin]Faustus: "me and the wife are going out tonight, for the first time in a LONG LONG time.. :)"
20:17:10 [Dev]Gideon: "Huzzah!"
20:17:17 [Dev]Gideon: "* [-[A]-]Sir Tinkles whispered "is the hardware side of the damn like servers gonna be upgraded.""
20:17:28 [Dev]Gideon: "You whisper them to me."
20:17:31 [Admin]Faustus: "anyway, hard to say when this will go into beta... I was hoping for this friday, but thats doubtful it will happen now."
* [Evil]Tops @22058 sent to Clan: "station and 2 supps plus cruiser here"
20:17:56 [Admin]Faustus: "@tinkles... no, because we have plenty of hardware as it is... "
20:18:01 [Dev]Gideon: "19:57:38 [-[A]-]Sir Tinkles: "faustus will it be possible to have multi monitors so I can have the center monitor look forward a right monitor look right so I can almost have a 360 degree view?""
* [Evil]Stromberg Moon @54610 sent to Clan: "making my jump over now"
20:18:36 [Admin]Faustus: "@tinkles... yes, I've been thinking alot about multi-mon support... I'd like to get that implemented soon, perhaps not this next patch.."
20:18:39 [Dev]Gideon: "Related: * [{BSS}]Aubinator*LTJG*{=21st=} whispered "with this multiview idea.... on multi computers... are you saying that there could be 3 people using the same account in the same place.... (one person being navigator on as tactical and other as engineering) type thing?"* [{BSS}]Aubinator*LTJG*{=21st=} whispered "ok, edit to my last question: is it more multi-VIEW or muli-TASK? the whole MULTI system ;)"""
* [Evil]alador17 @83591 sent to Clan: "145"
20:19:31 [Admin]Faustus: "@Aubinator... yes.... basically, if 3 clients login with the same account, they will all be linked to the same ship, all in control, so yes one could navigate, the other fire weapons, etc.."
20:19:42 [Dev]Gideon: "* [-[A]-]The Pink Panther {C?} whispered "Faustus: Is it true that thet jupiter.palestar.com server is really your Tivo? (Dr Evil told me but I have a feeling he was being sarcastic)""
20:20:03 [Admin]Faustus: "ofcourse, you'd need to coordinate who was doing what.. ;)"
20:20:16 [Dev]Gideon: "And, some people asked me when the beta test is going to end."
20:20:27 [Admin]Faustus: "@pink... jupiter is a machine kinda on loan from a friend of mine... (previous tech guy at BlueByte)... "
* You whispered to [Dev]Gideon : "So, half the world wants to know, whens the patch coming out? :)"
20:20:34 [Dev]Gideon: "That will end, when we have beta tested the new code. The code has to enter beta first."
20:20:44 [Admin]Faustus: "jupiter has some of his stuff on it, like salsa lady.."
20:21:04 [Dev]Gideon: "* [-[A]-]Sir Tinkles whispered "when might new ships be seen in this game?""
20:21:08 [Dev]Gideon: "Version 1.482"
20:21:14 [Admin]Faustus: "basically, we have 14 machines at prismnet, 2 are not really mine... jupiter and neptune.."
20:21:19 [Dev]Gideon: "Count on at least a couple new models, and some new ship layouts."
20:22:07 [Admin]Faustus: "next q.. "
20:22:23 [Dev]Gideon: "Actually, that's it..."
20:22:28 [Dev]Gideon: "I'm gonna unmoderate the room."
* Room is no longer moderated...
20:22:33 [Admin]Faustus: "k... guess lets wrap this up then..."
20:23:20 [{BSS}]Aubinator*LTJG*{=21st=}: "fleet logos on ships.. next patch or this one?"
20:22:47 [Dev]Gideon: "* [{BSS}]Aubinator*LTJG*{=21st=} whispered "Fleet logos on ships.. NEXT patch?""
20:22:52 [Admin]Faustus: "thanks to all the mods / admins for helping out... thanks to everyone else for coming, I DO appreciate it.. ;)"
20:22:55 [Dev]Gideon: "Say, v1.483 +"
20:23:34 [n00b]a Cute-N-Fuzzy Bunny: ".me had important question but forgot :("
20:23:01 [Admin]Faustus: "hehe"
20:23:06 [Dev]Gideon: "* [n00b]a Cute-N-Fuzzy Bunny @74784 Sent "any chance you can change the y button for either reload or scanner? , like the prob with PD toggling it is a tad annoying ;)""
20:11:06 [Evil]-Baron Von Virtu: "So, do we have any clue when the patch is coming out? :)"
20:23:13 [Admin]Faustus: "Fleet logos, sheeze ;)"
20:23:16 [Dev]Gideon: "We'll look in to that for v1.482, v1,483 definatly."
20:23:27 [Dev]Gideon: "* [LXF]James725 whispered "when will the DS Beta end?""
20:24:02 [PB]Teager: "Virtu...tzztzzztzzz ;)"
20:24:03 [PB]Baron von "ono its sono" Richthofen: "i wish i could provide some valueable input, but i still know to little of the internals, and quite frankly, its not my area."
20:23:30 [Admin]Faustus: "@bunny... look for an entirely new user interface in 1.482... "
20:23:40 [Dev]Gideon: "Like I said, when the code has been tested in beta. It's not in beta yet, so wait and see."
20:23:42 [Admin]Faustus: "@james... when it's ready ;)"
20:24:18 [PB]Baron von "ono its sono" Richthofen: "and you seem to be doing fine :-)"
* You whispered to [PB]Teager : "Thats what we come here to find out, shuddap :P"
20:24:33 [{BSS}]Aubinator*LTJG*{=21st=}: "when the new patch is out.. will beta cease to exist? or will beta always be running? "
20:24:57 [{BSS}]Aubinator*LTJG*{=21st=}: "more to the point.. .when the NEW patch comes out.. the beta will keep patching until it eventually leads to version 1.9999999 ?"
* [PB]Teager whispered "haaaaahahaah ;)"
20:25:00 Red Kerensky {IMC}: "Beta will still be running to test new versions of Darkspace."
20:24:28 [Admin]Faustus: "@aubinator... we will always have a beta lobby, we're just going to reset profiles after each version release.."
20:25:11 [{BSS}]Aubinator*LTJG*{=21st=}: "then the NEW DS comes out with 4 new races.... UBER death stars that orbit planets etc/..."
20:24:40 [Admin]Faustus: "beta profiles that is.. ;0"
20:24:55 [Admin]Faustus: "Alrighty, I'm heading back to work ... l8r guys"

 

 


    v1.481 Introduction
    What is Darkspace?
    Why Should I Subscribe?
    Purchase/Subscription Info
    System Requirements
    About the DS Factions
    Darkspace Badges
    The Player Ranks
    Complete Ship List
    MetaVerse Planets Listing
    Ship Capturing

    DS Academy Home
    Getting Started
   Getting Started Part 2 (Ingame)
   Getting Started 3 -  Navigation
    How Shipyards Work
    Barren Planet Build Guide
    Planet Types Guide
    Shipyard Manners Guide
    Starports & Basic Modding
    1.481 Building Guide (Part 1)
    1.481 Building Guide (Part 2)


  Fleet Dueling Tournament
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  Meeting (7/22/04 - 7pm EST)

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*Teal Events = Private

          
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