*
[Admin]Faustus waves to everyone ;)
* [-[A]-]Sir Tinkles gives [Admin]Faustus a great big hug...
* [PB]Baron von "ono its sono" Richthofen waves
to [Admin]Faustus...
19:19:20 [Evil]-Baron Von Virtu: "Hi Faustus!"
* [VA]Ackeburning waves to [Admin]Faustus...
19:32:04 [-[A]-]Sir Tinkles: "Faustus can I be your side
kick"
19:19:36 [Evil]-Baron Von Virtu: "Ah thats nice...we
have a Freeze Warning for tonight.."
19:31:41 [Admin]Faustus: "@gideon... got your email,
it's long, will try to read it later.."
* [{BSS}]-Agent$mith*LTCMDR*{=21st=} has entered the room...
* [{BSS}]-Agent$mith*LTCMDR*{=21st=} SNAPs to attention and
salutes [Admin]Faustus in crisp sharp military way
* [-[A]-]The Pink Panther {C?} has entered the room...
19:32:04 [Admin]Faustus: "@tinkles... side kick? hmmm......
"
* [Dev]Gideon waves to [Admin]Faustus...
* [PB]Azure.co.uk has entered the room...
* [-[A]-]The Pink Panther {C?} smiles brightly at [Admin]Faustus...
19:32:23 [Dev]Gideon: "Yeah, I do tend to carry on."
19:32:27 [Dev]Gideon: "Read it at your leisure."
* [Admin]Faustus winks suspiciously at [-[A]-]The Pink Panther
{C?}...
19:32:32 [Dev]Gideon: ":-)"
19:33:08 [LXF]James725: "I want to be the side kick's
side kick"
* [MoA]Hussaro kisses ? [Admin]Faustus ?...
* [{BSS}]-Agent$mith*LTCMDR*{=21st=} kisses [MoA]Hussaro...
19:20:49 [Evil]-Baron Von Virtu: "Shouldnt there usually
be an insane amount of people in this room?"
19:32:54 [Admin]Faustus: "@gideo... yeah, might need
to print it out and spend a few hours ;)"
* [MoA]Hussaro gives [{BSS}]-Agent$mith*LTCMDR*{=21st=} a
great big hug...
19:33:46 [-[A]-]Sir Tinkles: "I need someone to be their
sidekick"
19:33:48 [-[A]-]The Pink Panther {C?}: "There should
be"
19:33:51 [-[A]-]Sir Tinkles: "let me be your side kick"
19:33:54 [-[A]-]The Pink Panther {C?}: "Like A Bajillion"
19:33:25 [Admin]Faustus: "@agentsmith... no email so
far as I know.."
* [VA]Ackeburning smiles at [VA]Photox [F|F|I]...
19:34:12 [{BSS}]-Agent$mith*LTCMDR*{=21st=}: "rgr that
i will re mail u then"
19:33:49 [Admin]Faustus: "okie dokie.."
19:34:08 [Admin]Faustus: "@agentsmith... correct"
* [PB]g0ds s0ldier smiles at [PB]=Trooper=
19:34:20 [Admin]Faustus: "with so few people, we may
not need to moderate the room"
19:34:55 [{BSS}]-Agent$mith*LTCMDR*{=21st=}: "ty"
19:35:25 [-[A]-]Sir Tinkles: "sweettt"
19:35:33 [-[A]-]Sir Tinkles: "but faustus may I be your
side kick"
19:35:45 [-[A]-]The Pink Panther {C?}: "lol"
19:35:50 [PB]Baron von "ono its sono" Richthofen:
"maybe we should just mute tinkles *g*"
19:35:18 [Admin]Faustus: "firstly, let me thank all the
mods / admins who showed up... I apreciate your support during
these hard times ;)"
19:35:31 [MoA]Hussaro: "yw hon"
* [Admin]Faustus gives [PB]Piotr-san a great big hug...
* [Admin]Faustus gives [PB]g0ds s0ldier a great big hug...
* [Admin]Faustus gives [MoA]Hussaro a great big hug...
19:35:50 [PB]g0ds s0ldier: "np"
* [Admin]Faustus gives [Dev]Gideon a great big hug...
* [PB]Piotr-san smiles at [Admin]Faustus
19:36:39 [PB]Baron von "ono its sono" Richthofen:
"faustus wears plume today.."
* [MoA]Hussaro kisses ? [Admin]Faustus ?...
19:36:07 [Dev]Gideon: "hey, how else can we get to legidimatly
tell people later, "I remember the great patch-drought
of 02/03..." while beating them with our canes..."
* [-[A]-]The Pink Panther {C?} Admin Spam!
19:36:52 [-[A]-]Sir Tinkles: "I will fix you coffee every
morning "
19:36:58 [PB]Baron von "ono its sono" Richthofen:
"lmao gid.."
* [Dev]Gideon gives [Admin]Faustus a great big hug...
19:36:39 [Admin]Faustus: "anyway.... code development
has been moving rather good lately... if anyone know what
I've been working on, then you know how hard it is right now...
"
19:37:18 [PB]Baron von "ono its sono" Richthofen:
"@tinkles i think hes got a WIFE for that *eg*"
19:36:46 [Admin]Faustus: "for those who don't..."
19:37:23 [PB]Baron von "ono its sono" Richthofen:
"hi pat"
19:37:25 [VA]Ackeburning: "hey faustus, the guys of http://www.Gamers-Fusion.de
changed there Project name, its not longer called DarkSpace
:)"
19:37:51 [-[A]-]Sir Tinkles: "Faustus can you give us
any updates maybe a time frame?"
19:37:22 [Admin]Faustus: "basically, the entire reason
for the massive changes going into 1.481, was to create a
new server backend that could truely handle a massive number
of players.."
19:38:22 [-[A]-]The Pink Panther {C?}: "For Those Of
Us Who Cant Read German"
19:38:00 [Admin]Patrowsky: "howdy all...."
19:38:11 [Admin]Faustus: "our old server backend couldn't
do that... basically it was a patchwork of servers, glued
together by jumpgates, no real single world in which everything
functioned... in other words, it wasn't a truely distributed
system.."
* [Evil]Tops @22058 sent to Clan: "yo 2drunk"
19:39:29 [Admin]Faustus: "the first iteration of the
server backend for 1.481 had some problems as well ... primarly
data/bandwidth issues with the backend, and memory usage by
the servers... both issues would have prevented the server
backend from handling a massive number of players without
lots o'lag.."
* [Evil]2drunk2fly @24014 sent to Clan: "hey just modding
a min"
19:40:34 [Admin]Faustus: "so basically, what I've been
(silently) up to these last few weeks, is a re-design of the
backend... (mind you, none of the other changes/improvements
to the game have been touched such as unit stacking, etc)...
"
19:41:33 [-[A]-]Sir Tinkles: "faustus are you gonna also
upgrade the hardware side of the servers?"
19:41:33 [PB]Baron von "ono its sono" Richthofen:
"i dont want to interrupt ou, but this question is burning
my fingertips.. i heard you are going for a netcode implementation
that does peer to peer data exchange like BitTorrent for example,
can you tell me a bit more about this especially how you would
employ this principle for the high demands of a gaming protocol?"
19:41:01 [Admin]Faustus: "right now, at this point, the
design is pretty solid... and is being implemented."
* [Evil]2drunk2fly @24014 sent to Clan: "where u to"
* [Evil]Tops @22058 sent to Clan: "few uggys might be
on the move,2 in sol"
* [Evil]Tops @22058 sent to Clan: "lobby"
19:41:57 [Admin]Faustus: "@baron... well, basically I
was fixing to get to that.."
* [Evil]Tops @22058 sent to Clan: "spose you saw PB gone
uggy again?"
19:42:21 [Admin]Faustus: "because what I wanted to discuss,
and get feedback on, especially from those of you who are
engineers as well.."
19:42:47 [Admin]Faustus: "so I do plan to get in the
technical details quite a bit on the new design... "
19:43:01 [Admin]Faustus: "so those of you weak of heart,
please leave the stadium ;)"
19:43:37 [PB]Baron von "ono its sono" Richthofen:
"getting a drink"
* [MoA]Hussaro is leaving :P
* [-[A]-]The Pink Panther {C?} gives [MoA]Hussaro a pat on
the back...
* [Admin]Patrowsky prepares to leave :P
19:43:42 [Admin]Faustus: "Anyway.... so background..."
19:43:49 [Admin]Faustus: "some background I mean.. ;)"
* [Evil]Tops @22058 sent to Clan: "1 in lala,1 in bd
now"
* [Evil]-Baron Von Virtu goes to the bathroom during the event
19:44:08 [Admin]Faustus: "the UniverseContext class is
the glue that holds the entire game state together..."
19:44:49 [-[A]-]Sir Tinkles: "faustus are you gonna also
upgrade the hardware side of the servers?"
* You whispered to [-[A]-]Sir Tinkles : "SHUT UP! :)"
19:45:11 [-[A]-]The Pink Panther {C?}: "hush tinkles"
* Room is now moderated...
* [Evil]2drunk2fly @24014 sent to Clan: "yea strange"
19:44:45 [Admin]Faustus: "basically, thats the object
that contains all the nouns (objects), and has the queue of
Verbs (actions) ... it's also what renders() and updates()
the entire universe.."
19:44:47 [Dev]Gideon: "Please pass all questions through
me."
* [Evil]Tops @22058 sent to Clan: "1 in wolf as well
now,watching"
19:45:22 [Admin]Faustus: "the previous design, placed
the communications layer (client/server code) above this object...
"
19:45:50 [Admin]Faustus: "meaning, it knew about the
UniverseContext, but the Context knew nothing about how it's
state was being communicated to others..."
* [Evil]alador17 @83591 sent to Clan: "hi im new"
19:46:40 [Admin]Faustus: "the design change, is now it's
the other way around... the communications layer knows nothing
about how it's being used, it's sole purpose is to exchange
packets, track bytes per second, etc.... "
19:47:10 [Admin]Faustus: "the UniverseContext object
uses the communications layer to communicate it's state to
all other UniverseContext objects in the network... "
* [Evil]Tops @22058 sent to Clan: "ye,i saw we had new
member,welcome aboard m8"
* [Evil]alador17 @83591 sent to Clan: "thanks"
19:47:52 [Admin]Faustus: "this allows for some very interesting
network configurations BTW... such as your client could also
act as a server of sorts in a way, another client could connect
to the network through your context object.."
19:48:47 [Admin]Faustus: "so for example, I can put an
option in the client configuration... so when your playing,
your register as a server as well, other clients could actually
connect to your machine, and play in the same universe routing
all their data through your connection..."
19:49:43 [Admin]Faustus: "so.... what I'm getting at,
is the possibility you could run several machines, all in
control of your ship, showing diff views, etc... "
* [Evil]Tops @22058 sent to Clan: "just modding missile
siphon"
* [Evil]2drunk2fly @24014 sent to Clan: "sorry welcome
mate having trouble with me window minamizing all the time
baa"
19:50:00 [Admin]Faustus: "kinda multi-mon or multi-machine
configuration for example.."
19:50:17 [Admin]Faustus: "anyway, that's all a result
of the flexibility of the design anyway..."
19:51:04 [Admin]Faustus: "the UniverseServer class is
the communications layer for the UniverseContext... basically,
this class has very few members... "
19:51:35 [Admin]Faustus: "4 that are important... registerNode(),
unregisterNode(), sendPacket() and popPacket().."
19:52:07 [Admin]Faustus: "registerNode() takes a WidgetKey,
which is basically a 64-bit unique number (basically a GUID)...
"
* You are away...
19:52:46 [Admin]Faustus: "multiple UniverseServer objects
can all call registerNode() with the same ID.... so basically,
when someone calls sendPacket() and they provide that ID as
the destination, it goes to everyone who registered the ID.."
19:53:09 [Admin]Faustus: "19:53:25 [MUTED] [PB]Baron
von "ono its sono" Richthofen: "so the context
packs the tcp together and the server just routes"
19:53:10 [Admin]Faustus: "Yes"
19:53:31 [Admin]Faustus: "for example, I have some predefined
ID's... such as NODEID_GLOBAL"
19:53:40 [Dev]Gideon: "* [-[A]-]The Pink Panther {C?}
whispered "19:47:52 [Admin]Faustus: this allows for some
very interesting network configurations BTW... such as your
client could also act as a server of sorts in a way, another
client could connect to the network through your context object..
<--What happens when the client context you are using to
communicate with the network logs off? are you bumped from
the server or do you connect as your own connection?""
19:53:58 [Admin]Faustus: "everyone has this ID registered,
so if the UniverseContext needs to send a packet to everyone,
it addresses it to NODEID_GLOBAL.."
19:54:27 [Admin]Faustus: "@pink.... you get bumped as
well sorry to say... "
19:54:56 [Admin]Faustus: "@baron... basically, here is
what the design does... "
19:55:22 [Dev]Gideon: "Lemme unmoderate so everyone can
hear baron's questions."
* Room is no longer moderated...
19:56:18 [PB]Baron von "ono its sono" Richthofen:
"sorry.. ill use the official channels from now on."
19:55:44 [Admin]Faustus: "when a packet needs to be sent,
basically you put into the packet all the places you want
it to go (an array)... that packet gets routed as 1 single
object until it must be split to get to the correct destinations...
"
19:56:05 [Dev]Gideon: "No, please speak up, this is engineer-hour."
19:56:19 [Admin]Faustus: "let me give you an example
of what was happening in the previous system... "
19:57:38 [-[A]-]Sir Tinkles: "faustus will it be possible
to have multi monitors so I can have the center monitor look
forward a right monitor look right so I can almost have a
360 degree view?"
19:57:19 [Admin]Faustus: "client A generates a VerbControl
to change their ship direction, this object gets sent from
the client to the proxy server, then to the universe server,
then to the zone server for that noun, from the zone server
it gets sent to all other clients within the local area of
client A's ship, so for example... "
19:58:17 [PB]Baron von "ono its sono" Richthofen:
"aye.."
19:57:51 [Dev]Gideon: "Non engineer-type messages should
go through me."
19:57:59 [Admin]Faustus: "if there were 20 other ships
in the area, 20 copies of that VerbControl would be sent out
from the zone server->proxy server, then lastly to the
individual clients."
19:58:43 [PB]Baron von "ono its sono" Richthofen:
"go on, now it gets interesting i assume you are doing
some smart routing between peers.."
19:58:17 [Admin]Faustus: "so we had 20 copies of the
exact same object goign through the backend... "
19:58:49 [Admin]Faustus: "now, with the new comm layer,
it stays as 1 single object until it MUST be split to get
to the correct destinations.."
19:59:36 [Admin]Faustus: "anyway, this was only 50% of
the issue with the first iteration of the server backend...
the other issue was far more major..."
20:00:46 [PB]Baron von "ono its sono" Richthofen:
"hm, but it still is sent to the one central server first,
which then distributes it to the client contexts? or do you
do a smart routing so that verbs could split at a client,
and be sent to other clients that are "closer"?"
20:00:25 [Admin]Faustus: "@baron.. yes"
20:00:33 [Admin]Faustus: "they could..."
20:01:08 [PB]Baron von "ono its sono" Richthofen:
"yes what? :-="
20:01:16 [PB]Baron von "ono its sono" Richthofen:
"oh, nifty."
20:02:17 [PB]Baron von "ono its sono" Richthofen:
"so say, if my client sends a noun that has local priority,
and there are only 3 clients in my zone, could it also be
sent directly to all 3 and to the server?"
20:02:00 [Admin]Faustus: "basically, client A sends the
VerbControl to it's communications layer, with his own ship
ID as the destiation for the packet, anyone interested it
receiving packets for that ship only need to call registerNode()..."
20:02:57 [PB]Baron von "ono its sono" Richthofen:
"aaah."
20:02:36 [Admin]Faustus: "and it' gets routed to everyone
along the shortest path, without having to go back to the
zone server... we only need the zone server for final decision
making."
20:03:30 [PB]Baron von "ono its sono" Richthofen:
"really nifty. :-)"
20:03:37 [PB]Baron von "ono its sono" Richthofen:
"so its truely fully distributed"
20:03:43 [PB]Baron von "ono its sono" Richthofen:
"nice."
20:03:25 [Admin]Faustus: "yes, fully and truely a distributed
system ..."
* [PB]Baron von "ono its sono" Richthofen is impressed
20:04:34 [Admin]Faustus: "Anyway... the other design
flag in the previous system was the fact that a server could
handle only 1 zone... when each server was taking 40mb, and
there are 25 zones to update, but only 10 machines... you
do the math.. ;)"
* [Dev]Gideon shudders in awe...
* [-[A]-]The Pink Panther {C?} faints...
20:05:00 [Admin]Faustus: "Under the new design, 1 server
could handle 5 zones, still only using 40mb of memory... "
20:05:23 [Admin]Faustus: "that makes it actually possible
to add all these new star systems that we want to the metaverse..."
20:05:59 [PB]Baron von "ono its sono" Richthofen:
"thats for static objects and code i assume"
20:06:12 [PB]Baron von "ono its sono" Richthofen:
"yay, i can make lots of maps :-D"
20:05:59 [Admin]Faustus: "40mb... well, servers have
to load 3D data too in order to know the radius of objects
for collision detection.."
20:05:59 [Dev]Gideon: "Zones are not one star system,
but occupy an area that is determined by the number of objects
in them, right?"
20:06:27 [Admin]Faustus: "@gideon... zones are square
areas, equally sub-dividing the entire universe into sections...
"
20:07:05 [PB]Baron von "ono its sono" Richthofen:
"its the first game to develop a distrubuted networking
protocol, correct.."
20:06:42 [Admin]Faustus: "previously, I would dynamically
split these zones along the larger axis... "
20:06:44 [Dev]Gideon: "Just making sure that everyone
knows what a zone is."
20:07:03 [Dev]Gideon: "Including me..."
20:07:58 [PB]Baron von "ono its sono" Richthofen:
"thats no longer neccessary though i assume.. the scaling
approach is a different one now"
20:08:09 [PB]Baron von "ono its sono" Richthofen:
"so you no longer need to split dynmically"
20:07:51 [Admin]Faustus: "but, under the new system I
don't split zones on the fly... zones are predefined in the
map editor... basically servers will swap ownership of zones
based on load ... in other words, if server A is handling
5 zones, and server B is handling 2 zones, if A gets overworked
it will send some zones of to B.."
20:08:35 [PB]Baron von "ono its sono" Richthofen:
"so, when is it going up the beta? :)"
20:08:10 [Dev]Gideon: "Ahhh..."
20:08:24 [Dev]Gideon: "I would assume that would be easier
on the coding and on the servers."
* [Evil]alador17 @83591 sent to Clan: "i cant move"
20:09:23 [Admin]Faustus: "yeah, it's easier to manage...
plus, I can actually place object restrictions... (i.e. max
number of mines, platforms, etc...) under the old system a
zone may actually go split down until it was too small if
object density was high enough.."
* [Evil]alador17 @83591 sent to Clan: "big lagg"
20:09:43 [Dev]Gideon: "I was wondering about that in
the old system."
* [Evil]Tops @22058 sent to Clan: "you still got fuel??"
20:10:07 [Dev]Gideon: "Zones boundries will still be
invisable to players, so they can cross a boundry and not
really know it, right?"
* [Evil]alador17 @83591 sent to Clan: "is fuel"
20:10:23 [Dev]Gideon: "unlike now where there is a "load
time...""
20:10:23 [Admin]Faustus: "correct.."
* [Evil]alador17 @83591 sent to Clan: "can jump"
20:10:39 [Dev]Gideon: "Cool."
* [Evil]Tops @22058 sent to Clan: "ok,must be lag,"
20:11:07 [Admin]Faustus: "yeah, lag should be much better
now.. I'm actually timing how much work the server is doing
and reporting that work load now.. so we could have alarms
go off if 1 zone was overloaded.."
* [Evil]Tops @22058 sent to Clan: "i`m out of fuel 16
k short of planet...lol"
* [Evil]Stromberg Moon @54610 sent to Clan: "where are
you going Tops?"
20:11:50 [Admin]Faustus: "Anyway, all this aside... the
issue I've been dealing with today is security basically..
;)"
20:12:09 [Admin]Faustus: "how to make sure someone sending
a packet into the network is authorized to send that kind
of packet ;)"
* [Evil]Tops @22058 sent to Clan: "dp,2 uggys here"
20:12:52 [PB]Baron von "ono its sono" Richthofen:
"hehe, yea.. clients have equal power as the server now.."
* [Evil]Stromberg Moon @54610 sent to Clan: "u need help?"
20:13:29 [PB]Baron von "ono its sono" Richthofen:
"well, you can probably put an endless amount of work
in that and still not be 99% secure.."
20:13:36 [PB]Baron von "ono its sono" Richthofen:
"its in the design.."
20:13:06 [Admin]Faustus: "well, clients can accept other
client connections... thats fine, what you want to control
is who can put objects into the world, resolve damage, etc...
the client code never tries to inflict damage on aother ship,
thats always done by the server.."
* [Evil]Tops @22058 sent to Clan: "can do,if you dont
want to come np,i`ll give shout if it gets to much"
20:13:57 [PB]Baron von "ono its sono" Richthofen:
"ah, ok."
20:13:45 [Admin]Faustus: "so basically, what I've been
working on today is the login procedure, and security issues
when getting into the network.. I'm sure I can make it very
secure."
20:14:34 [PB]Baron von "ono its sono" Richthofen:
"probably then.."
20:14:15 [Admin]Faustus: "Anyway.... any questions...?"
* [Evil]Stromberg Moon @54610 sent to Clan: "what ships
do u need?"
20:15:07 [PB]Baron von "ono its sono" Richthofen:
"orignially i thought you could modify the client to
kill all hostiles and the server wouldnt have a way to check
the validity of that :-)"
20:02:29 [Evil]-Baron Von Virtu: "About the servers or
the patch?"
20:14:43 [Dev]Gideon: "yes,when is this going up in beta?"
* [Evil]Tops @22058 sent to Clan: "not good idea to jump
from proc,get to system but no fuel to get to planet"
* [Evil]2drunk2fly @24014 sent to Clan: "some thing that
u can tow with"
20:15:50 [PB]Chosen of Chaos{IC}: "wens the aptch coming
=P"
* [Evil]alador17 @83591 sent to Clan: "is this Mv lagg
or a bug?"
* [Evil]Stromberg Moon @54610 sent to Clan: "lo"
20:15:54 [PB]Chosen of Chaos{IC}: "bleh"
20:15:59 [PB]Chosen of Chaos{IC}: "thats went wrong"
20:16:03 [PB]Chosen of Chaos{IC}: "..."
* Room is now moderated...
* [Evil]Tops @22058 sent to Clan: "lag i expect"
* [Evil]alador17 @83591 sent to Clan: "my velocity is
-7 -12 -17"
* [Evil]Tops @22058 sent to Clan: "log and come back
in,but jump from eri,it closer"
* [Evil]Stromberg Moon @54610 sent to Clan: "omw in it
scarab"
20:16:35 [Admin]Faustus: "sorry, phone call.."
20:16:57 [Admin]Faustus: "me and the wife are going out
tonight, for the first time in a LONG LONG time.. :)"
20:17:10 [Dev]Gideon: "Huzzah!"
20:17:17 [Dev]Gideon: "* [-[A]-]Sir Tinkles whispered
"is the hardware side of the damn like servers gonna
be upgraded.""
20:17:28 [Dev]Gideon: "You whisper them to me."
20:17:31 [Admin]Faustus: "anyway, hard to say when this
will go into beta... I was hoping for this friday, but thats
doubtful it will happen now."
* [Evil]Tops @22058 sent to Clan: "station and 2 supps
plus cruiser here"
20:17:56 [Admin]Faustus: "@tinkles... no, because we
have plenty of hardware as it is... "
20:18:01 [Dev]Gideon: "19:57:38 [-[A]-]Sir Tinkles: "faustus
will it be possible to have multi monitors so I can have the
center monitor look forward a right monitor look right so
I can almost have a 360 degree view?""
* [Evil]Stromberg Moon @54610 sent to Clan: "making my
jump over now"
20:18:36 [Admin]Faustus: "@tinkles... yes, I've been
thinking alot about multi-mon support... I'd like to get that
implemented soon, perhaps not this next patch.."
20:18:39 [Dev]Gideon: "Related: * [{BSS}]Aubinator*LTJG*{=21st=}
whispered "with this multiview idea.... on multi computers...
are you saying that there could be 3 people using the same
account in the same place.... (one person being navigator
on as tactical and other as engineering) type thing?"*
[{BSS}]Aubinator*LTJG*{=21st=} whispered "ok, edit to
my last question: is it more multi-VIEW or muli-TASK? the
whole MULTI system ;)"""
* [Evil]alador17 @83591 sent to Clan: "145"
20:19:31 [Admin]Faustus: "@Aubinator... yes.... basically,
if 3 clients login with the same account, they will all be
linked to the same ship, all in control, so yes one could
navigate, the other fire weapons, etc.."
20:19:42 [Dev]Gideon: "* [-[A]-]The Pink Panther {C?}
whispered "Faustus: Is it true that thet jupiter.palestar.com
server is really your Tivo? (Dr Evil told me but I have a
feeling he was being sarcastic)""
20:20:03 [Admin]Faustus: "ofcourse, you'd need to coordinate
who was doing what.. ;)"
20:20:16 [Dev]Gideon: "And, some people asked me when
the beta test is going to end."
20:20:27 [Admin]Faustus: "@pink... jupiter is a machine
kinda on loan from a friend of mine... (previous tech guy
at BlueByte)... "
* You whispered to [Dev]Gideon : "So, half the world
wants to know, whens the patch coming out? :)"
20:20:34 [Dev]Gideon: "That will end, when we have beta
tested the new code. The code has to enter beta first."
20:20:44 [Admin]Faustus: "jupiter has some of his stuff
on it, like salsa lady.."
20:21:04 [Dev]Gideon: "* [-[A]-]Sir Tinkles whispered
"when might new ships be seen in this game?""
20:21:08 [Dev]Gideon: "Version 1.482"
20:21:14 [Admin]Faustus: "basically, we have 14 machines
at prismnet, 2 are not really mine... jupiter and neptune.."
20:21:19 [Dev]Gideon: "Count on at least a couple new
models, and some new ship layouts."
20:22:07 [Admin]Faustus: "next q.. "
20:22:23 [Dev]Gideon: "Actually, that's it..."
20:22:28 [Dev]Gideon: "I'm gonna unmoderate the room."
* Room is no longer moderated...
20:22:33 [Admin]Faustus: "k... guess lets wrap this up
then..."
20:23:20 [{BSS}]Aubinator*LTJG*{=21st=}: "fleet logos
on ships.. next patch or this one?"
20:22:47 [Dev]Gideon: "* [{BSS}]Aubinator*LTJG*{=21st=}
whispered "Fleet logos on ships.. NEXT patch?""
20:22:52 [Admin]Faustus: "thanks to all the mods / admins
for helping out... thanks to everyone else for coming, I DO
appreciate it.. ;)"
20:22:55 [Dev]Gideon: "Say, v1.483 +"
20:23:34 [n00b]a Cute-N-Fuzzy Bunny: ".me had important
question but forgot :("
20:23:01 [Admin]Faustus: "hehe"
20:23:06 [Dev]Gideon: "* [n00b]a Cute-N-Fuzzy Bunny @74784
Sent "any chance you can change the y button for either
reload or scanner? , like the prob with PD toggling it is
a tad annoying ;)""
20:11:06 [Evil]-Baron Von Virtu: "So, do we have any
clue when the patch is coming out? :)"
20:23:13 [Admin]Faustus: "Fleet logos, sheeze ;)"
20:23:16 [Dev]Gideon: "We'll look in to that for v1.482,
v1,483 definatly."
20:23:27 [Dev]Gideon: "* [LXF]James725 whispered "when
will the DS Beta end?""
20:24:02 [PB]Teager: "Virtu...tzztzzztzzz ;)"
20:24:03 [PB]Baron von "ono its sono" Richthofen:
"i wish i could provide some valueable input, but i still
know to little of the internals, and quite frankly, its not
my area."
20:23:30 [Admin]Faustus: "@bunny... look for an entirely
new user interface in 1.482... "
20:23:40 [Dev]Gideon: "Like I said, when the code has
been tested in beta. It's not in beta yet, so wait and see."
20:23:42 [Admin]Faustus: "@james... when it's ready ;)"
20:24:18 [PB]Baron von "ono its sono" Richthofen:
"and you seem to be doing fine :-)"
* You whispered to [PB]Teager : "Thats what we come here
to find out, shuddap :P"
20:24:33 [{BSS}]Aubinator*LTJG*{=21st=}: "when the new
patch is out.. will beta cease to exist? or will beta always
be running? "
20:24:57 [{BSS}]Aubinator*LTJG*{=21st=}: "more to the
point.. .when the NEW patch comes out.. the beta will keep
patching until it eventually leads to version 1.9999999 ?"
* [PB]Teager whispered "haaaaahahaah ;)"
20:25:00 Red Kerensky {IMC}: "Beta will still be running
to test new versions of Darkspace."
20:24:28 [Admin]Faustus: "@aubinator... we will always
have a beta lobby, we're just going to reset profiles after
each version release.."
20:25:11 [{BSS}]Aubinator*LTJG*{=21st=}: "then the NEW
DS comes out with 4 new races.... UBER death stars that orbit
planets etc/..."
20:24:40 [Admin]Faustus: "beta profiles that is.. ;0"
20:24:55 [Admin]Faustus: "Alrighty, I'm heading back
to work ... l8r guys"