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            | Starfleet Command III: Romulan |   
          
          
             Please 
          be advised information presented is the the default setting of the game. 
          ALL NUMBERS in this guide can be modified. Ships: Falcon 
          | Hawk | Raptor | Shrike 
          | Talon | WarbirdSystems: Antimatter Minelayer | Armor 
          | Cloaking Device| Computer 
          | Disruptors
 Impulse 
          Engine | Myotronic Beam | Plasma 
          Torpedo | Shield Generator |
 Tachyon Beam | Tractor | 
          Transporter | Thruster | 
          Warp Core
 Talon 
          (Frigate FF) (Top of Page)   Falcon 
          (Destroyer DD) (Top of Page)   Shrike 
          (Light Cruiser CL) (Top of Page)   Hawk 
          (Heavy Cruiser CA) (Top of Page)   Raptor 
          (Battlecruiser BC) (Top of Page)   Warbird 
          (Dreadnought DN) (Top of Page)   
 
           
            |  | Romulan 
              Shield Generators (Top of Page) |   
            | Level | I | II | III | IV | V | VI | VII | VIII | IX | X |   
            | Strength | 4 | 7 | 10 | 13 | 16 | 18 | 21 | 24 | 26 | 29 |   
            | Mass | 1000 | 1500 | 2000 | 2500 | 3000 | 3500 | 4000 | 4750 | 5500 | 6500 |   
            | Cost | 500 | 750 | 100 | 1250 | 1500 | 1750 | 2000 | 2250 | 2500 | 2750 |   
            |  
                Notes: 
                 
 | Shields protect a starship 
                from enemy weapons fire and other hazards by generating a field 
                of energy around the vessel. Each ship is allowed to mount 4 shield 
                generators, each covering a different ship of the ship. You can reinforce shields 
                in game, by either boosting one shields at a time with power from 
                your other 3 shields, or by diverting more power from other systems 
                into the shield generator. |  
           
            |     | Romulan 
              Disruptors (Top of Page) |   
            | Type | I | IF | II | IIF | III | IIIF | IV | IVF |   
            | Damage | 5 | 4 | 8 | 5 | 10 | 6 | 12 | 7 |   
            | Mass | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 |   
            | Cost | 700 | 850 | 1025 | 1175 | 1300 | 1450 | 1600 | 1850 |   
            | Energy | 3 | 3 | 6 | 6 | 9 | 9 | 12 | 12 |   
            | 
                Notes: 
 | Disruptors are the 
                standard primary weapons on Romulan ships. It operates on a principle 
                of disruption between the bonds between molecules of a substance. 
                This technology was discovered by the romulans first, and then 
                shared with the Klingons. The Romulan disruptor fires as an energy 
                beam. "F" denotes 
                Fast-Firing type disruptors. Fast-Firing types has shorter reloading 
                time, but do less damage. Type V and VF disruptors are not available 
                for ship use. They can be found on Starbases and Defense Satellites. Romulan Disruptor do 
                more damage than most races primary weapons, but require more 
                energy and longer time to reload. |  
           
            |    | Romulan 
              Plasma Torpedo (Top of Page) |   
            | 
 | Damage | Mass | Cost | Energy |   
            | Light | 11 | 200 | 800 | 7 |   
            | Medium | 15 | 300 | 1200 | 10 |   
            | Heavy | 20 | 400 | 1600 | 16 |   
            |  
                Notes: 
 | Plasma Torpedo is a 
                ball of loosely held raw energy hurled at the other ship. It does 
                massive damage on impact, but takes a very long time to prepare. Plasma Torpedoes come 
                in three different levels Light (L), Medium (M), and Heavy(H). 
                They differ in the size of the ball of energy launched. The nature of the weapon 
                operates reasonably well with the Romulan Cloaking device, enabling 
                Romulans to fire and sneak away to reload undisturbed. |  
           
            |  | Romulan 
              Myotronic Beam (Top of Page) |   
            | Damage | 8 | Mass | 200 | Cost | 2150 | Energy | 8 |   
            |  
                Notes: 
 | This beam weapon does 
                respectable damage on its own, and has a interesting secondary 
                effect. Is disables (stun, not destroy) all enemy weapons for 
                a short period of time upon hull impact. The enemy is unable to 
                fire for that period. This only works if the enemy's shield is 
                down.  This operates well 
                with Romulan cloaking device. Stun the enemy with Myotronic, so 
                that enemy cannot fire when the shields go down to prepare to 
                cloak.  |  
           
            |  | Tachyon 
              Pulse  (Top of Page) |   
            | Damage | 6 | Mass | 250 | Cost | 2450 | Energy | 8 |   
            | 
                Notes: 
 | This weapon 
              does moderate damage against a target. But its main use is to disable 
              it's ability to tactical warp. It prevents a ship from running away 
              in battle. |  
           
            |  | Antimatter 
              Mine Layer (Top of Page) |   
            | Damage | 15 | Mass | 200 | Cost | 1500 | Energy | 1 |   
            | 
                Notes: 
 | The system 
              gives the ship the ability to carry Antimatter mines. Mines are 
              dropped behind a ship and arm when the ship is a certain distance 
              away. They will detonate when any ship (even the ship that laid 
              them) is in proximity. Mines supplies are limited and have to be 
              bought at SupplyDock between missions. |  
           
            |  | Romulan 
              Armor (Top of Page) |   
            | Level | I | II | III | IV | V |   
            | Strength | 8 | 16 | 24 | 32 | 40 |   
            | Mass | 900 | 1350 | 1800 | 2250 | 2700 |   
            | Cost | 500 | 750 | 1125 | 1750 | 2500 |   
            | 
                Notes: 
 | Armor increases hull 
                strength of the ship. Once shields fail in combat, enemy hits 
                against the ship hull will be calculate against ship's armor first. 
                The ship sustains hull damage (not repairable in battle) or system 
                damage (repairable in battle) only after the armor has been depleted. 
                Armor, unlike shields, does not regenerate in battle. Romulans have the weakest 
                armor. Their ships are build for surprise attacks, and are rather 
                fragile.  |  
           
            |  | Romulan 
              Transporter (Top of Page) |   
            | Level | I | II | III | IV | V |   
            | Rating | 1 | 2 | 3 | 4 | 5 |   
            | Mass | 100 | 300 | 600 | 100 | 1500 |   
            | Cost | 500 | 750 | 1125 | 1500 | 2000 |   
            | 
                Notes: 
 | The transporter is 
                a matter energy conversion device that can teleport objects or 
                persons across space. It can be used to mount Marine Raid against 
                enemy ships, or beam special cargo in and out your ship. The Rating 
                of the transporter system is the number of items/persons it can 
                energize at the same time. Transporter has a small 
                recharging time before it can be used again. It has a very limited 
                range. |  
           
            |  | Romulan 
              Tractor Beam Emitter (Top of Page) |   
            | Level | I | II | III | IV | V |   
            | Health | 2 | 3 | 5 | 6 | 8 |   
            | Mass | 100 | 275 | 550 | 900 | 1350 |   
            | Cost | 500 | 750 | 1125 | 1500 | 2000 |   
            | 
                Notes: 
 | This system generates 
                a focused stream of graviton energy that holds an enemy ship at 
                a fixed position relative to the originating ship. This system 
                can be used to hold a ship, or repel another tractor of equal 
                or less level and make the ship untractorable. Once the beam is engaged, 
                the originating ship can "rotate" the tractored ship 
                around it. This, used in conjunction with regular turning can 
                be used to move a ship into weapon arc to fire. Or conversely, 
                move the tractored ship away from your damaged shield. "Rotation" 
                is a misnomer, "revolution" is a better description. 
                The tractored ship still has the ability to turn -- rotate about. 
                A tractored ship is also a lot easier to hit. Romulan Tractor systems 
                are lighter in mass than average. |  
           
            |  | Romulan 
              Computer (Top of Page) |   
            | Level | I | II | III | IV | V |   
            | AntiCloak | 0% | 0% | 0% | 60% | 70% |   
            | Mass | 100 | 200 | 300 | 500 | 700 |   
            | Cost | 550 | 830 | 1250 | 2500 | 3750 |   
            | 
                Notes: 
 | Each level increases 
                maximum sensor range. If a targeted ship is within sensor range, 
                it will show its schematics and weapon readiness. You can only 
                plan marine raids on ships in sensor range. Only one computer 
                is allowed per ship. Level III and Level 
                IV computers can also detect for cloaked ships in a limited fashion. |  
           
            |  | Romulan 
              Cloaking Device (Top of Page) |   
            | Level | I | II | III | IV | V |   
            | Efficiency | 60% | 70% | 80% | 90% | 100% |   
            | Mass | 100 | 200 | 350 | 500 | 700 |   
            | Cost | 500 | 750 | 1130 | 2000 | 3000 |   
            |  
                Notes: 
 | This device was originally 
                discovered by Romulans. It makes the ship invisible to sensors. 
                However, cloaked ships cannot raise shields, and cannot fire. 
                There is a short period of delay when a ship cannot fire, nor 
                can it raise shields. Romulan Cloaking Devices 
                are lighter than their Klingon counterparts. |  
           
            |  | Romulan 
              Warp Core (Top of Page) |   
            | Level | I | II | III | IV | V | VI | VII | VIII | IX | X |   
            | Power 
                Output  | 26 | 31 | 35 | 41 | 47 | 59 | 75 | 88 | 118 | 145 |   
            | Mass | 900 | 1150 | 1450 | 1925 | 2400 | 3000 | 4100 | 5000 | 6000 | 7900 |   
            | Cost | 3250 | 3775 | 4320 | 4995 | 5940 | 7425 | 9585 | 11880 | 14175 | 19575 |   
            | Health | 46 | 56 | 64 | 76 | 88 | 112 | 144 | 170 | 210 | 290 |   
            | 
                Notes: 
 | The warp drive is used 
                to generate power for the ships weapon systems and shield systems. 
                It is also used for tactical warping. The power output given 
                here assumes that it is operated by a Level 1 Engineer. More experienced 
                officers will be able to generate more power using the same warp 
                core. |  
           
            |  | Romulan 
              Impulse Engine (Top of Page) |   
            | Level | I | II | III | IV | V | VI | VII | VIII | IX | X |   
            | Power 
                Output  | 305 | 366 | 440 | 529 | 613 | 732 | 835 | 984 | 1187 | 1425 |   
            | Mass | 500 | 550 | 625 | 825 | 950 | 1100 | 1650 | 2000 | 2475 | 3000 |   
            | Cost | 665 | 1000 | 1500 | 2250 | 3325 | 4750 | 6000 | 7500 | 8750 | 10500 |   
            | Health | 45 | 54 | 65 | 78 | 93 | 108 | 123 | 145 | 175 | 210 |   
            | Notes: 
                
 | The impulse engine 
                is used for sublight traveling. Each ship has no preset maximum 
                speeds, it can travel as fast as the impulse engine is able to 
                take it. The top speed of the ship depends on the overall actual 
                mass. Therefore it's different from hull-class to hull-class. 
                It is also different from one configuration to another. The power output given 
                here assumes that it is operated by a Level 1 Engineer. More experienced 
                officers will be able to generate more power using the same impulse 
                engine. The heavier the ship, the slower the ship. |  
           
            |  | Romulan 
              Thruster (Top of Page) |   
            | Level | I | II | III | IV | V | VI | VII | VIII | IX | X |   
            | Power | 115 | 133 | 150 | 170 | 190 | 215 | 240 | 265 | 290 | 310 |   
            | Mass | 350 | 425 | 550 | 725 | 900 | 1125 | 1525 | 1900 | 2225 | 2925 |   
            | Cost | 250 | 350 | 450 | 550 | 650 | 750 | 850 | 950 | 1050 | 1150 |   
            | Notes: 
                
 | The thruster is used 
                to turn ships in combat. It is measured by the Maneuverability 
                rate in game. It is inversely related to the ship mass. The heavier 
                the ship, the harder it is to turn it.  The power output given 
                here assumes that it is operated by a Level 1 Helmsman. More experienced 
                officers will be able to generate more power using the same thrusters. |  |