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            | Starfleet Command III: Borg |   
          
          
             Please 
          be advised information presented is the the default setting of the game. 
          ALL NUMBERS in this guide can be modified. Ships: Cube 
          | Diamond | Diamond Prime 
          | Sphere | Sphere Prime 
          | Pyramid | Pyramid PrimeSystems: Antimatter Minelayer | Armor 
          | Computer | Cutting Beams 
          | Gravmetric Torpedo
 Impulse Engine | Shield Inversion 
          Beam | Tachyon Beam
 Tractor | Transporter | Thruster 
          | Warp Core
 Pyramid 
          (Frigate FF) and Pyramid Prime (Destroyer DD) (Top 
          of Page)   Diamond 
          (Light Cruiser CL) and Diamond Prime (Heavy Cruiser CA) (Top 
          of Page)   Sphere 
          (Battlecruiser BC) and Sphere Prime (Dreadnaught DN) (Top 
          of Page)   Cube 
          (Battleship BB) (Top of Page)   
 
           
            |    | Borg 
              Cutting Beams (Top of Page) |   
            | Type | Light | Light-F | Medium | Medium-F | Heavy | Heavy-F |   
            | Damage | 6 | 5 | 8 | 6 | 12 | 10 |   
            | Mass | 150 | 200 | 250 | 300 | 350 | 400 |   
            | Cost | 725 | 975 | 1075 | 1300 | 1600 | 2400 |   
            | Energy | 3 | 3 | 6 | 6 | 12 | 12 |   
            |  
                Notes: 
 | Cutting Beams are Borg's 
                primary weapons. It is a beam weapon that is attempts to beam 
                through hulls of the ships. "F" denotes 
                Fast-Firing type disruptors. Fast-Firing types has shorter reloading 
                time, but do less damage. There is a version used for Starbases 
                only, not available for ship-use. Borg Cutting beams 
                are heavier than most races primary weapons. |  
           
            |  | Borg 
              Gravmetric Torpedo (Top of Page) |   
            | Damage | 10 | Mass | 200 | Cost | 1300 | Energy | 8 |   
            |  
                Notes: 
 | This beam weapon does 
                respectable damage on its own, and has a interesting secondary 
                effect. Is disables (stun, not destroy) all enemy weapons for 
                a short period of time upon hull impact. The enemy is unable to 
                fire for that period. This only works if the enemy's shield is 
                down.  This operates well 
                with Borg cloaking device. Stun the enemy with Myotronic, so that 
                enemy cannot fire when the shields go down to prepare to cloak. 
                 |  
           
            |  | Borg 
              Shield Inversion Beam (Top of 
              Page) |   
            | Damage | 12 | Mass | 250 | Cost | 1800 | Energy | 10 |   
            |  
                Notes: 
 | This beam weapon does 
                respectable damage on its own, and has a interesting secondary 
                effect. Is disables (stun, not destroy) all enemy weapons for 
                a short period of time upon hull impact. The enemy is unable to 
                fire for that period. This only works if the enemy's shield is 
                down.  This operates well 
                with Borg cloaking device. Stun the enemy with Myotronic, so 
                that enemy cannot fire when the shields go down to prepare to 
                cloak.  |  
           
            |  | Tachyon 
              Pulse  (Top of Page) |   
            | Damage | 6 | Mass | 250 | Cost | 2450 | Energy | 8 |   
            | 
                Notes: 
 | This weapon 
              does moderate damage against a target. But its main use is to disable 
              it's ability to tactical warp. It prevents a ship from running away 
              in battle. |  
           
            |  | Antimatter 
              Mine Layer (Top of Page) |   
            | Damage | 15 | Mass | 200 | Cost | 1500 | Energy | 1 |   
            | 
                Notes: 
 | The system 
              gives the ship the ability to carry Antimatter mines. Mines are 
              dropped behind a ship and arm when the ship is a certain distance 
              away. They will detonate when any ship (even the ship that laid 
              them) is in proximity. Mines supplies are limited and have to be 
              bought at SupplyDock between missions. |  
           
            |  | Borg 
              Armor (Top of Page) |   
            | Level | I | II | III | IV | V |   
            | Strength | 50 | 100 | 150 | 200 | 250 |   
            | Mass | 1000 | 1500 | 2000 | 2500 | 3000 |   
            | Cost | 500 | 750 | 1125 | 1750 | 2500 |   
            | 
                Notes: 
 | Armor increases hull 
                strength of the ship. Once shields fail in combat, enemy hits 
                against the ship hull will be calaculated against ship's armor 
                first. The ship sustains hull damage (not repairable in battle) 
                or system damage (repairable in battle) only after the armor has 
                been depleted. Armor, unlike shields, does not regenerate in battle. Borg has the strongest 
                armor, to compensate for their lack of shielding. |  
           
            |  | Borg 
              Transporter (Top of Page) |   
            | Level | I | II | III | IV | V |   
            | Rating | 1 | 3 | 4 | 6 | 7 |   
            | Mass | 100 | 325 | 650 | 1100 | 1650 |   
            | Cost | 500 | 750 | 1125 | 1500 | 2000 |   
            | 
                Notes: 
 | The transporter is 
                a matter energy conversion device that can teleport objects or 
                persons across space. It can be used to mount Marine Raid against 
                enemy ships, or beam special cargo in and out your ship. The Rating 
                of the transporter system is the number of items/persons it can 
                energize at the same time. Transporter has a small 
                recharging time before it can be used again. It has a very limited 
                range. Borg transporter systems 
                have larger than average capacities. |  
           
            |  | Borg 
              Tractor Beam Emitter (Top of Page) |   
            | Level | I | II | III | IV | V |   
            | Health | 2 | 4 | 6 | 8 | 10 |   
            | Mass | 100 | 325 | 650 | 1100 | 1650 |   
            | Cost | 500 | 750 | 1125 | 1500 | 2000 |   
            | 
                Notes: 
 | This system generates 
                a focused stream of graviton energy that holds an enemy ship at 
                a fixed position relative to the originating ship. This system 
                can be used to hold a ship, or repel another tractor of equal 
                or less level and make the ship untractorable. Once the beam is engaged, 
                the originating ship can "rotate" the tractored ship 
                around it. This, used in conjunction with regular turning can 
                be used to move a ship into weapon arc to fire. Or conversely, 
                move the tractored ship away from your damaged shield. "Rotation" 
                is a misnomer, "revolution" is a better description. 
                The tractored ship still has the ability to turn -- rotate about. 
                A tractored ship is also a lot easier to hit. Borg Tractor systems 
                have a special "Weapons" mode. When turned up, the tractor 
                beam acts as a weapon and crunches through the shield and hull 
                of the tractored ship. The tractor beam turns slightly green when 
                this mode is active. |  
           
            |  | Borg 
              Computer (Top of Page) |   
            | Level | I | II | III | IV | V |   
            | AntiCloak | 0% | 0% | 0% | 70% | 80% |   
            | Mass | 125 | 250 | 375 | 625 | 875 |   
            | Cost | 500 | 750 | 1130 | 2000 | 3000 |   
            | 
                Notes: 
 | Each level increases 
                maximum sensor range. If a targeted ship is within sensor range, 
                it will show its schematics and weapon readiness. You can only 
                plan marine raids on ships in sensor range. Only one computer 
                is allowed per ship. Level III and Level 
                IV computers can also detect for cloaked ships in a limited fashion. Borg computers is better 
                equipped against Cloaking devices than other races. |  
           
            |  | Borg 
              Warp Core (Top of Page) |   
            | Level | I | II | III | IV | V | VI | VII | VIII | IX | X |   
            | Power 
                Output  | 20 | 25 | 31 | 40 | 48 | 58 | 70 | 83 | 97 | 113 |   
            | Mass | 800 | 1050 | 1300 | 1750 | 2200 | 2750 | 3750 | 4600 | 5500 | 7200 |   
            | Cost | 2975 | 3650 | 4325 | 5400 | 6475 | 8100 | 10800 | 12950 | 15400 | 19600 |   
            | Health | 102 | 132 | 168 | 252 | 270 | 330 | 402 | 480 | 564 | 660 |   
            | 
                Notes: 
 | The warp drive is used 
                to generate power for the ships weapon systems and shield systems. 
                It is also used for tactical warping. The power output given 
                here assumes that it is operated by a Level 1 Engineer. More experienced 
                officers will be able to generate more power using the same warp 
                core. Borg Warp Cores are 
                the sturdiest of all races to compensate for their lack of shielding. |  
           
            |  | Borg 
              Impulse Engine (Top of Page) |   
            | Level | I | II | III | IV | V | VI | VII | VIII | IX | X |   
            | Power 
                Output  | 286 | 321 | 372 | 447 | 533 | 630 | 745 | 888 | 1061 | 1290 |   
            | Mass | 550 | 600 | 675 | 900 | 1050 | 1200 | 1800 | 2175 | 2700 | 3850 |   
            | Cost | 600 | 900 | 1350 | 2000 | 3000 | 4250 | 5500 | 6750 | 8000 | 9500 |   
            | Health | 50 | 56 | 65 | 78 | 93 | 110 | 130 | 155 | 185 | 225 |   
            | Notes: 
                
 | The impulse engine 
                is used for sublight traveling. Each ship has no pre-set maximum 
                speeds, it can travel as fast as the impulse engine is able to 
                take it. The top speed of the ship depends on the overall actual 
                mass. Therefore it's different from hull-class to hull-class. 
                It is also different from one configuration to another. The power output given 
                here assumes that it is operated by a Level 1 Engineer. More experienced 
                officers will be able to generate more power using the same impulse 
                engine. The heavier the ship, the slower the ship. |  
           
            |  | Borg 
              Thruster (Top of Page) |   
            | Level | I | II | III | IV | V | VI | VII | VIII | IX | X |   
            | Power | 100 | 115 | 130 | 145 | 160 | 180 | 200 | 220 | 240 | 260 |   
            | Mass | 425 | 500 | 675 | 875 | 1100 | 1375 | 1875 | 2300 | 2700 | 3500 |   
            | Cost | 250 | 340 | 425 | 515 | 605 | 690 | 780 | 870 | 950 | 1050 |   
            | Notes: 
                
 | The thruster is used 
                to turn ships in combat. It is measured by the Maneuverability 
                rate in game. It is inversely related to the ship mass. The heavier 
                the ship, the harder it is to turn it.  The power output given 
                here assumes that it is operated by a Level 1 Helmsman. More experienced 
                officers will be able to generate more power using the same thrusters. Borg has one of the 
                worst turning rate in the game. But since it's weapon arcs are 
                symmetrically distributed, it's not too much of a bother. |  |