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Starfleet Command III: Borg

  Races:  Federation | Klingon | Romulan | Borg
  Ships:  Federation | Klingon | Romulan | Borg
  Misc:  Press Coverage | Model Installation | Screenshot | Downloads

 

Please be advised information presented is the the default setting of the game. ALL NUMBERS in this guide can be modified.

Ships: Cube | Diamond | Diamond Prime | Sphere | Sphere Prime | Pyramid | Pyramid Prime
Systems: Antimatter Minelayer | Armor | Computer | Cutting Beams
| Gravmetric Torpedo
Impulse Engine | Shield Inversion Beam | Tachyon Beam
Tractor | Transporter | Thruster | Warp Core

Pyramid (Frigate FF) and Pyramid Prime (Destroyer DD) (Top of Page)

The main function of the Pyramid is to assist the Cube in assimilations by destroying enemy resistance. It is comparable to the frigate-class vessels of the other races.

The main function of the Pyramid Prime is to assist the Cube in assimilations by destroying enemy resistance. It is comparable to the destroyer-class vessels of the other races.

 
 
Standard
750
2300
2300
Prime
1150
3100
3200
 

 

Diamond (Light Cruiser CL) and Diamond Prime (Heavy Cruiser CA) (Top of Page)

The main function of the Diamond is to assist the Cube in assimilations by destroying enemy resistance. It is comparable to the light-cruiser-class vessels of the other races. (CL)

The main function of the Diamond is to assist the Cube in assimilations by destroying enemy resistance. It is comparable to the cruiser-class vessels of the other races. (CA)

 
 
Standard
1450
3700
4800
Prime
1700
5500
6600
 

 

Sphere (Battlecruiser BC) and Sphere Prime (Dreadnaught DN) (Top of Page)

The Sphere is third most powerful borg vessel. Its main purpose is to support the Cube by destroying enemy resistance, although it also has large-scale assimilation facilities.

The Sphere Prime is an enhanced version of the standard sphere. With a stronger hull and larger capacity for system upgrades, the Sphere Prime is a formidable opponent.

 
 
Standard
2350
6500
8600
Prime
3200
7300
10000
 

 

Cube (Battleship BB) (Top of Page)

The Cube is the largest of the Borg vessels. Heavily armed and armored, the Cube's main function is to provide the facilities necessary for large-scale assimilations.

 
 
Standard
6500
7300
13000
 

 

Borg Cutting Beams (Top of Page)
Type
Light
Light-F
Medium
Medium-F
Heavy
Heavy-F
Damage
6
5
8
6
12
10
Mass
150
200
250
300
350
400
Cost
725
975
1075
1300
1600
2400
Energy
3
3
6
6
12
12

Notes:

Cutting Beams are Borg's primary weapons. It is a beam weapon that is attempts to beam through hulls of the ships.

"F" denotes Fast-Firing type disruptors. Fast-Firing types has shorter reloading time, but do less damage. There is a version used for Starbases only, not available for ship-use.

Borg Cutting beams are heavier than most races primary weapons.

Borg Gravmetric Torpedo (Top of Page)
Damage
10
Mass
200
Cost
1300
Energy
8

Notes:

This beam weapon does respectable damage on its own, and has a interesting secondary effect. Is disables (stun, not destroy) all enemy weapons for a short period of time upon hull impact. The enemy is unable to fire for that period. This only works if the enemy's shield is down.

This operates well with Borg cloaking device. Stun the enemy with Myotronic, so that enemy cannot fire when the shields go down to prepare to cloak.

Borg Shield Inversion Beam (Top of Page)
Damage
12
Mass
250
Cost
1800
Energy
10

Notes:

This beam weapon does respectable damage on its own, and has a interesting secondary effect. Is disables (stun, not destroy) all enemy weapons for a short period of time upon hull impact. The enemy is unable to fire for that period. This only works if the enemy's shield is down.

This operates well with Borg cloaking device. Stun the enemy with Myotronic, so that enemy cannot fire when the shields go down to prepare to cloak.

Tachyon Pulse (Top of Page)
Damage
6
Mass
250
Cost
2450
Energy
8

Notes:

This weapon does moderate damage against a target. But its main use is to disable it's ability to tactical warp. It prevents a ship from running away in battle.
Antimatter Mine Layer (Top of Page)
Damage
15
Mass
200
Cost
1500
Energy
1

Notes:

The system gives the ship the ability to carry Antimatter mines. Mines are dropped behind a ship and arm when the ship is a certain distance away. They will detonate when any ship (even the ship that laid them) is in proximity. Mines supplies are limited and have to be bought at SupplyDock between missions.
Borg Armor (Top of Page)
Level

I

II
III
IV
V
Strength
50
100
150
200
250
Mass
1000
1500
2000
2500
3000
Cost
500
750
1125
1750
2500

Notes:

Armor increases hull strength of the ship. Once shields fail in combat, enemy hits against the ship hull will be calaculated against ship's armor first. The ship sustains hull damage (not repairable in battle) or system damage (repairable in battle) only after the armor has been depleted. Armor, unlike shields, does not regenerate in battle.

Borg has the strongest armor, to compensate for their lack of shielding.

Borg Transporter (Top of Page)
Level

I

II
III
IV
V
Rating
1
3
4
6
7
Mass
100
325
650
1100
1650
Cost
500
750
1125
1500
2000

Notes:

The transporter is a matter energy conversion device that can teleport objects or persons across space. It can be used to mount Marine Raid against enemy ships, or beam special cargo in and out your ship. The Rating of the transporter system is the number of items/persons it can energize at the same time.

Transporter has a small recharging time before it can be used again. It has a very limited range.

Borg transporter systems have larger than average capacities.

Borg Tractor Beam Emitter (Top of Page)
Level

I

II
III
IV
V
Health
2
4
6
8
10
Mass
100
325
650
1100
1650
Cost
500
750
1125
1500
2000

Notes:

This system generates a focused stream of graviton energy that holds an enemy ship at a fixed position relative to the originating ship. This system can be used to hold a ship, or repel another tractor of equal or less level and make the ship untractorable.

Once the beam is engaged, the originating ship can "rotate" the tractored ship around it. This, used in conjunction with regular turning can be used to move a ship into weapon arc to fire. Or conversely, move the tractored ship away from your damaged shield. "Rotation" is a misnomer, "revolution" is a better description. The tractored ship still has the ability to turn -- rotate about. A tractored ship is also a lot easier to hit.

Borg Tractor systems have a special "Weapons" mode. When turned up, the tractor beam acts as a weapon and crunches through the shield and hull of the tractored ship. The tractor beam turns slightly green when this mode is active.

Borg Computer (Top of Page)
Level

I

II
III
IV
V
AntiCloak
0%
0%
0%
70%
80%
Mass
125
250
375
625
875
Cost
500
750
1130
2000
3000

Notes:

Each level increases maximum sensor range. If a targeted ship is within sensor range, it will show its schematics and weapon readiness. You can only plan marine raids on ships in sensor range. Only one computer is allowed per ship.

Level III and Level IV computers can also detect for cloaked ships in a limited fashion.

Borg computers is better equipped against Cloaking devices than other races.

Borg Warp Core (Top of Page)
Level

I

II
III
IV
V
VI
VII
VIII
IX
X
Power Output
20
25
31
40
48
58
70
83
97
113
Mass
800
1050
1300
1750
2200
2750
3750
4600
5500
7200
Cost
2975
3650
4325
5400
6475
8100
10800
12950
15400
19600
Health
102
132
168
252
270
330
402
480
564
660

Notes:

The warp drive is used to generate power for the ships weapon systems and shield systems. It is also used for tactical warping.

The power output given here assumes that it is operated by a Level 1 Engineer. More experienced officers will be able to generate more power using the same warp core.

Borg Warp Cores are the sturdiest of all races to compensate for their lack of shielding.

Borg Impulse Engine (Top of Page)
Level

I

II
III
IV
V
VI
VII
VIII
IX
X
Power Output
286
321
372
447
533
630
745
888
1061
1290
Mass
550
600
675
900
1050
1200
1800
2175
2700
3850
Cost
600
900
1350
2000
3000
4250
5500
6750
8000
9500
Health
50
56
65
78
93
110
130
155
185
225
Notes:

The impulse engine is used for sublight traveling. Each ship has no pre-set maximum speeds, it can travel as fast as the impulse engine is able to take it. The top speed of the ship depends on the overall actual mass. Therefore it's different from hull-class to hull-class. It is also different from one configuration to another.

The power output given here assumes that it is operated by a Level 1 Engineer. More experienced officers will be able to generate more power using the same impulse engine. The heavier the ship, the slower the ship.

Borg Thruster (Top of Page)
Level

I

II
III
IV
V
VI
VII
VIII
IX
X
Power
100
115
130
145
160
180
200
220
240
260
Mass
425
500
675
875
1100
1375
1875
2300
2700
3500
Cost
250
340
425
515
605
690
780
870
950
1050
Notes:

The thruster is used to turn ships in combat. It is measured by the Maneuverability rate in game. It is inversely related to the ship mass. The heavier the ship, the harder it is to turn it.

The power output given here assumes that it is operated by a Level 1 Helmsman. More experienced officers will be able to generate more power using the same thrusters.

Borg has one of the worst turning rate in the game. But since it's weapon arcs are symmetrically distributed, it's not too much of a bother.


Site Design & Graphics by Jon MacLellan.