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|
Starfleet Command III: Borg |
Please
be advised information presented is the the default setting of the game.
ALL NUMBERS in this guide can be modified.
Ships: Cube
| Diamond | Diamond Prime
| Sphere | Sphere Prime
| Pyramid | Pyramid Prime
Systems: Antimatter Minelayer | Armor
| Computer | Cutting Beams
| Gravmetric Torpedo
Impulse Engine | Shield Inversion
Beam | Tachyon Beam
Tractor | Transporter | Thruster
| Warp Core
Pyramid
(Frigate FF) and Pyramid Prime (Destroyer DD) (Top
of Page)
Diamond
(Light Cruiser CL) and Diamond Prime (Heavy Cruiser CA) (Top
of Page)
Sphere
(Battlecruiser BC) and Sphere Prime (Dreadnaught DN) (Top
of Page)
Cube
(Battleship BB) (Top of Page)
|
Borg
Cutting Beams (Top of Page) |
Type
|
Light
|
Light-F
|
Medium
|
Medium-F
|
Heavy
|
Heavy-F
|
Damage
|
6
|
5
|
8
|
6
|
12
|
10
|
Mass
|
150
|
200
|
250
|
300
|
350
|
400
|
Cost
|
725
|
975
|
1075
|
1300
|
1600
|
2400
|
Energy
|
3
|
3
|
6
|
6
|
12
|
12
|
Notes:
|
Cutting Beams are Borg's
primary weapons. It is a beam weapon that is attempts to beam
through hulls of the ships.
"F" denotes
Fast-Firing type disruptors. Fast-Firing types has shorter reloading
time, but do less damage. There is a version used for Starbases
only, not available for ship-use.
Borg Cutting beams
are heavier than most races primary weapons.
|
|
Borg
Gravmetric Torpedo (Top of Page) |
Damage
|
10
|
Mass
|
200
|
Cost
|
1300
|
Energy
|
8
|
Notes:
|
This beam weapon does
respectable damage on its own, and has a interesting secondary
effect. Is disables (stun, not destroy) all enemy weapons for
a short period of time upon hull impact. The enemy is unable to
fire for that period. This only works if the enemy's shield is
down.
This operates well
with Borg cloaking device. Stun the enemy with Myotronic, so that
enemy cannot fire when the shields go down to prepare to cloak.
|
|
Borg
Shield Inversion Beam (Top of
Page) |
Damage
|
12
|
Mass
|
250
|
Cost
|
1800
|
Energy
|
10
|
Notes:
|
This beam weapon does
respectable damage on its own, and has a interesting secondary
effect. Is disables (stun, not destroy) all enemy weapons for
a short period of time upon hull impact. The enemy is unable to
fire for that period. This only works if the enemy's shield is
down.
This operates well
with Borg cloaking device. Stun the enemy with Myotronic, so
that enemy cannot fire when the shields go down to prepare to
cloak.
|
|
Tachyon
Pulse (Top of Page) |
Damage
|
6
|
Mass
|
250
|
Cost
|
2450
|
Energy
|
8
|
Notes:
|
This weapon
does moderate damage against a target. But its main use is to disable
it's ability to tactical warp. It prevents a ship from running away
in battle. |
|
Antimatter
Mine Layer (Top of Page) |
Damage
|
15
|
Mass
|
200
|
Cost
|
1500
|
Energy
|
1
|
Notes:
|
The system
gives the ship the ability to carry Antimatter mines. Mines are
dropped behind a ship and arm when the ship is a certain distance
away. They will detonate when any ship (even the ship that laid
them) is in proximity. Mines supplies are limited and have to be
bought at SupplyDock between missions. |
|
Borg
Armor (Top of Page) |
Level
|
I
|
II
|
III
|
IV
|
V
|
Strength
|
50
|
100
|
150
|
200
|
250
|
Mass
|
1000
|
1500
|
2000
|
2500
|
3000
|
Cost
|
500
|
750
|
1125
|
1750
|
2500
|
Notes:
|
Armor increases hull
strength of the ship. Once shields fail in combat, enemy hits
against the ship hull will be calaculated against ship's armor
first. The ship sustains hull damage (not repairable in battle)
or system damage (repairable in battle) only after the armor has
been depleted. Armor, unlike shields, does not regenerate in battle.
Borg has the strongest
armor, to compensate for their lack of shielding.
|
|
Borg
Transporter (Top of Page) |
Level
|
I
|
II
|
III
|
IV
|
V
|
Rating
|
1
|
3
|
4
|
6
|
7
|
Mass
|
100
|
325
|
650
|
1100
|
1650
|
Cost
|
500
|
750
|
1125
|
1500
|
2000
|
Notes:
|
The transporter is
a matter energy conversion device that can teleport objects or
persons across space. It can be used to mount Marine Raid against
enemy ships, or beam special cargo in and out your ship. The Rating
of the transporter system is the number of items/persons it can
energize at the same time.
Transporter has a small
recharging time before it can be used again. It has a very limited
range.
Borg transporter systems
have larger than average capacities.
|
|
Borg
Tractor Beam Emitter (Top of Page) |
Level
|
I
|
II
|
III
|
IV
|
V
|
Health
|
2
|
4
|
6
|
8
|
10
|
Mass
|
100
|
325
|
650
|
1100
|
1650
|
Cost
|
500
|
750
|
1125
|
1500
|
2000
|
Notes:
|
This system generates
a focused stream of graviton energy that holds an enemy ship at
a fixed position relative to the originating ship. This system
can be used to hold a ship, or repel another tractor of equal
or less level and make the ship untractorable.
Once the beam is engaged,
the originating ship can "rotate" the tractored ship
around it. This, used in conjunction with regular turning can
be used to move a ship into weapon arc to fire. Or conversely,
move the tractored ship away from your damaged shield. "Rotation"
is a misnomer, "revolution" is a better description.
The tractored ship still has the ability to turn -- rotate about.
A tractored ship is also a lot easier to hit.
Borg Tractor systems
have a special "Weapons" mode. When turned up, the tractor
beam acts as a weapon and crunches through the shield and hull
of the tractored ship. The tractor beam turns slightly green when
this mode is active.
|
|
Borg
Computer (Top of Page) |
Level
|
I
|
II
|
III
|
IV
|
V
|
AntiCloak
|
0%
|
0%
|
0%
|
70%
|
80%
|
Mass
|
125
|
250
|
375
|
625
|
875
|
Cost
|
500
|
750
|
1130
|
2000
|
3000
|
Notes:
|
Each level increases
maximum sensor range. If a targeted ship is within sensor range,
it will show its schematics and weapon readiness. You can only
plan marine raids on ships in sensor range. Only one computer
is allowed per ship.
Level III and Level
IV computers can also detect for cloaked ships in a limited fashion.
Borg computers is better
equipped against Cloaking devices than other races.
|
|
Borg
Warp Core (Top of Page) |
Level
|
I
|
II
|
III
|
IV
|
V
|
VI
|
VII
|
VIII
|
IX
|
X
|
Power
Output
|
20
|
25
|
31
|
40
|
48
|
58
|
70
|
83
|
97
|
113
|
Mass
|
800
|
1050
|
1300
|
1750
|
2200
|
2750
|
3750
|
4600
|
5500
|
7200
|
Cost
|
2975
|
3650
|
4325
|
5400
|
6475
|
8100
|
10800
|
12950
|
15400
|
19600
|
Health
|
102
|
132
|
168
|
252
|
270
|
330
|
402
|
480
|
564
|
660
|
Notes:
|
The warp drive is used
to generate power for the ships weapon systems and shield systems.
It is also used for tactical warping.
The power output given
here assumes that it is operated by a Level 1 Engineer. More experienced
officers will be able to generate more power using the same warp
core.
Borg Warp Cores are
the sturdiest of all races to compensate for their lack of shielding.
|
|
Borg
Impulse Engine (Top of Page) |
Level
|
I
|
II
|
III
|
IV
|
V
|
VI
|
VII
|
VIII
|
IX
|
X
|
Power
Output
|
286
|
321
|
372
|
447
|
533
|
630
|
745
|
888
|
1061
|
1290
|
Mass
|
550
|
600
|
675
|
900
|
1050
|
1200
|
1800
|
2175
|
2700
|
3850
|
Cost
|
600
|
900
|
1350
|
2000
|
3000
|
4250
|
5500
|
6750
|
8000
|
9500
|
Health
|
50
|
56
|
65
|
78
|
93
|
110
|
130
|
155
|
185
|
225
|
Notes:
|
The impulse engine
is used for sublight traveling. Each ship has no pre-set maximum
speeds, it can travel as fast as the impulse engine is able to
take it. The top speed of the ship depends on the overall actual
mass. Therefore it's different from hull-class to hull-class.
It is also different from one configuration to another.
The power output given
here assumes that it is operated by a Level 1 Engineer. More experienced
officers will be able to generate more power using the same impulse
engine. The heavier the ship, the slower the ship.
|
|
Borg
Thruster (Top of Page) |
Level
|
I
|
II
|
III
|
IV
|
V
|
VI
|
VII
|
VIII
|
IX
|
X
|
Power
|
100
|
115
|
130
|
145
|
160
|
180
|
200
|
220
|
240
|
260
|
Mass
|
425
|
500
|
675
|
875
|
1100
|
1375
|
1875
|
2300
|
2700
|
3500
|
Cost
|
250
|
340
|
425
|
515
|
605
|
690
|
780
|
870
|
950
|
1050
|
Notes:
|
The thruster is used
to turn ships in combat. It is measured by the Maneuverability
rate in game. It is inversely related to the ship mass. The heavier
the ship, the harder it is to turn it.
The power output given
here assumes that it is operated by a Level 1 Helmsman. More experienced
officers will be able to generate more power using the same thrusters.
Borg has one of the
worst turning rate in the game. But since it's weapon arcs are
symmetrically distributed, it's not too much of a bother.
|
|