Totality Engine - Part 1

When one thinks about the game Republic: The Revolution, one can't help but admire the amazing graphical capabilities - have a look at the in-game screenshots if you haven't done so already.

The power behind it all is the new 'Totality Engine', developed by Elixir themselves, and which can display an unlimited amount of polygons on the screen at any one time. Although Demis is quick to say that gameplay comes first when designing the game, it is clear that he is particularly proud of his graphics engine.

The most advanced graphics engine ever seen, "Totality" is capable of rendering scenes of unlimited complexity in real time every frame. In other words, there is no upper bound on the number of polygons and objects that can be used in a scene, thus allowing for buildings or characters to be made out of millions of polys if so required.

Zoom smoothly from a satellite-like image of Novistrana (2000km square) to focus on minute detail anywhere in the world (for example the threads on screws). In addition, the game will feature special effects that surpass the current state-of-the-art in development, including unlimited real time light sources, self-shadowing, and physically-based material models.

All the above allows for the actions to be realised stunningly with a cinematic quality and feel, the camera moves having been hand-scripted to vividly capture the key moments of every action.

Impressive! Well - that's what Elixir have got to say about the engine - let's see what the team from the website Daily Radar have got to say:

"As jaw-dropping as the game looks set to be, by far the most impressive thing at this early stage of development is Republic's graphical superiority compared to just about any other game developer. The demonstration included a tour of one of the cities of Novistrana where buildings were formed of over six million polygons. Trees of a million polys each line the streets and everything is available for study as closely as you wish. Although Hassabis himself insists that Elixir is primarily a "game-focused company", there is little doubt that Totality is set to affect more than just gamers in the computer industry.

One of the good things that will come out of the new engine, is that while utilising the best new features of the top video cards, like the GeForce 3, it will also be scaleable to work on a computer of more modest means - say a Pentium P400, 64meg RAM with a second generation video card like the Voodoo 2.

Next - an old, but interesting article about the highs and lows of the engine