Story and Game "Aims"

"You're a powerful faction leader and you must oust the President of the Republic... by any means."

It's the 1990s and the mighty Soviet Union has just broken up. Dozens of autonomous countries spring from the crumbling remnants. It is into one of these, the Republic of Novistrana, that you enter the fray as a small time faction leader."

These are the opening few sentences that you are greeted to when opening up Elixir's website dedicated to Republic: The Revolution. And it is certainly enough to get you excited. The story continues:

"Starting with a single loyal supporter, a tiny secret HQ and a very small base of local support, you must build up a nationwide faction powerful enough to oust the President and rule the Republic of Novistrana.

Up to 16 other factions (human or computer controlled) will be doing everything in their power to stop you and seize control for themselves. And of course, most formidable of all is the President as he'll go to any lengths necessary to hold onto power.

Persuade, hire and recruit all manner of specialist characters to your cause or use less ethical methods such as brainwashing or blackmailing to achieve your aims. These characters range from army generals to TV filmstars to archbishops.

Players may follow five different strands of play, allowing them to play as politicians, businessmen, criminals, religious leaders or generals. Behave as ruthlessly or as compassionately as you want. The choice is yours, but beware, as every decision has consequences.

Influence the general populace through your key supporters by using them to instigate actions. Thousands of exciting and diverse actions to order and orchestrate from vast rallies and riots to rigging football matches to secret police 'hits' to broadcasting news propaganda."

The story details are therefore sketchy at most, but naturally the game has not yet been released, so we'll have to make do with that. Carry on reading, or take a look around the website for more about the points raised here.

Next - A broader look at the game idea