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Team Information

Let's not forget the people who actually make up the bulk of the team - they all play their part. Here is some information on the team members that I know about.

Name
Position
Information
 
Tiziano Riolfo
AI Scripter
Came from Sony Psygnosis, worked on Kingsley PSX and Team Buddies PSX. Keeps a tropical fish tank near his desk and certain to have a stockpile of hot-cross buns in his desk.
 
 

 
 
Ian Pickstock
Assistant Designer
-----

Prior to Elixir, Ian worked at Games Workshop. Owns one of the biggest beaded necklaces ever seen on a man…

 
 

 
 
Geoff Murray
Assistant Designer
-----

Geoff came from Kuju Entertainment where he worked on Lotus Challenge for Playstation 2, also worked on Microsoft Train Simulator for the PC and is known to eat several bowls of chocolate coco-pops a day.

 
 

 
 
Ben Gonshaw
Assistant Designer
-----

Studied Artificial Intelligence and Psychology. Ben worked on the Creatures series and Ms. Pac-Man Quest for the Golden Maze. Always a wry smile.

 
 

 
 
Dr. Martin Smith
Senior AI Programmer
-----

Has authored many scientific papers on machine learning in computer game playing.

Often manages to win everyone's money whilst playing late night office poker- especially five card draw (but then he was previously a professional poker player).

 
 

 
 
Alex Whitaker
Senior AI Programmer
-----

Previously worked at Psygnosis where he authored the Emotor behavioural AI system as used in Team Buddies. Co-authored the Finex algorithm for DNA Intron-Exon fingerprinting (oh-er). Currently practicing the art of pruning on his desk plant- poor thing.

 
 

 
 
Dr. Alan Murta
Senior Graphics Programmer
-----

Worked as a Computer Graphics lecturer at the University of Manchester for 10 years prior to joining Elixir. Author of the world's leading polygon clipping library.

 
 

 
 
Richard Powell
Senior Programmer
-----

Flawless academic career at Cambridge. He got the highest project mark ever. At Elixir since the beginning- another poker player.

 
 

 
 
Paul Thomson
Senior Programmer
-----

Paul specialises in real-time graphics. Author of numerous magazine articles in this field, also designed and programmed several award winning graphics demos on the Acorn RISC platform, including one rated by many sources as the best Acorn demo of all time.

 
 

 
 
Andrew Buchanan
Senior Programmer
-----

Six years of games industry experience at Mindscape and Bullfrog. Has an impressive softography of hits including Theme Park World, Dungeon Keeper 2, FA Premier League Manager 99 and Warhammer 1 & 2. Has the longest hair at Elixir- it hasn't been cut since 1990!

 
 

 
 
Sam Swain
Senior Tools Programmer
-----

Worked at Silicon Dreams and Oxford Softworks. Worked on the Lego island series as well as the critically acclaimed Dogs of War. Produced 'Lev Dev', the foundation of Tools framework for all subsequent Silicon Dreams games.

 
 

 
 
Dom Penfold
Effects Programmer
-----

A keen member of the demo scene, Dom released highpersonic, a popular winamp Plugin in 1998.

 
 

 
 
Ajibayo Akinsiku
Visual Director
-----

Described by David Bishop (former Judge Dredd Megazine /2000AD Editor) as "one of Britain's best young comic book painters" he's spent the last 9 years working as a comic book creator for Britain's most successful science fiction/fantasy comic weekly; 2000 AD. In 1999, his work was featured in 'The Best of British Illustrators' annual also known as 'Images 22'.

 
 

 
 
Matt Everitt
Senior Animator
-----

Worked as a traditional animator for King Rollo films and Honeycomb Animation. One of his animated films, Bernard the Dog, was shown at the British short film festival and at the Empire - Leicester Square. Matt has a fat tongue- (possibly not one of his best chat-up lines?)

 
 

 
 
Boris Lowinger
Animator
-----

Worked at Climax. Can do three hundred round the worlds on his yo-yo and once made a pair of skis by gluing trainers to two British gas signs (those red and white ones used to stop people falling in holes) which got a little too much attention whilst trying them out at Alexandra Palace- apparently still has them at home.

 
 

 
 
Steve Wilkins
Senior Artist
-----

Steve has worked in the games industry at companies such as Silicon Dreams and Cyberlife. Credited with having worked on seven titles, including most recently UEFA Champions League and Creatures Adventures. Wayne has a variety of nick-names for Steve….but they're good friends really….

 
 

 
 
Peter Kempton
Senior Artist
-----

vPete formerly worked at Etchinghill studios.

 
 

 
 
Drew Wilson
Concept Artist
-----

Most recently worked as Lead Theme Designer at Tussaud's Studios, creating such experiences as Hex at Alton Towers.

 
 

 
 
Aamar Rana
Artist
-----

At 21, he already has 7 years of practical gaming experience.

 
 

 
 
Misja Baas
Artist
-----

Misja was a software instructor at the Academy of Arts in Rotterdam and a CG character modeler for Sci-Fi & CG animation productions before joining Elixir.

 
 

 
 
Craig Coombes
Junior Texture Artist
-----

Worked on Brazen for Quake 3, Elements of War for Tribes 2 and Kommandos for Quake 3. Has double-jointed 'voodoo' fingertips and his dad once made a boomerang that never came back. In charge of keeping the 'whose turn is it to go to the shop for sweets' rota…..someone has to do it.

 
 

 
 
Richard Tilbury
Junior Texture Artist
-----

Likes to go out and get textured. (!)

 
 

 
 
Anjali Jeyendran
Junior Artist
-----

In previous work she dealt with 3D models of aircraft equipment. A rose amongst thorns at Elixir…..

 
 

 
 
Simon Chapman
Junior Artist
-----

Worked for Jeff Cliff Models just as they were starting work on 'Chicken Run'. It was then to Amalgam Models where he helped run the Rapid Prototyping Department. Simon can make his eyes oscillate which looks really freaky.

 
 

 
 
Jim Walker
Lead QA
-----

Worked at Codemasters on Micro Maniacs, Cannon Fodder, Severance: Blade of Darkness, Prince Naseem Boxing, Colin Mcrae Rally, LMA manager 2, World Touring Cars and MTV Music Generator 2. No milk or sugar in his tea please.

 
 

 
 
Richard Joseph
Audio Director
-----

Richard was the Managing Director of his own audio company, Audio Interactive Studio based at Pinewood Studios before joining Elixir. Over fifteen years of experience in making music for games and has a BAFTA at home for the Sound Effects on Theme Park World. With nearly a hundred credits to his name, Richard has worked on groundbreaking products such as Speedball 2 and Sensible Soccer. Read my interview with him here!

 
 

 
 
Malin Arvidsson
Music Assistant
-----

Past work experience includes working with sound on the Brit Awards and the MTV Awards.

 
 

 
 
James Hannigan
Freelance Composer
-----

Far too many game credits to mention………….ok……… Privateer: The Darkening (Origin); Warhammer: Shadow of the Horned Rat (Mindscape); Space Hulk (Playstation, EA); Beasts and Bumpkins (EA); Dark Omen (sound design, EA); Flight of the Amazon Queen; Lost In Space (sound design, New Line Cinema); FIFA Soccer Manager & FA Premier League Manager series (EA Sports); Theme Park World & Theme Park Inc. (Bullfrog); Action Man 1&2 (Hasbro); F1 2000 & F1 Manager (EA Sports); Infestation (Frontier Developments); MoHo (Lost Toys); Conquest: Frontier Wars & Brute Force (Digital Anvil/Microsoft);……..happy now?

 
 

 

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