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Units |
[Olfrum Units] [Olfrum - Sanctum Objects]
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Fast and tough might be two
words used to describe the Olfrum Horde. Colorful and slimy could be two
more. With their own limbs, or crude clubs as weapons, and their
regenerative powers, they are a menace to all. Build your Sanctum with
biomatter and resin blocks as well as exotic alien plant life. The biting
Snapper and spitting Sentry will make enemy Thralls nostalgic for the days
of little green men. Note on
Speed values: It appears that the lower the number the faster
the Thrall. |
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Mole |
Armor: 0 |
Health:
1400 |
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Attacks |
Damage |
Range |
Hit Chance |
Regular Poke |
117 |
1 |
60 |
Regular Powerswat Down |
155 |
1 |
60 |
Regular Powerswat Diagonal |
107 |
1 |
65 |
Downward Object Attack |
265 |
1 |
100 |
Object Attack |
265 |
1 |
60 |
Force (min/max) |
-19 / 40 |
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Name: Fubashi (Rank 1), Attara (Rank
2), Nigiri (Rank 3)
Cost: 100,000
Speed:
800 Dodge Chance:
10
Description
The Fubashi wields a hardened biomatter Gore Club whose heavy end can
generate a steady supply of gooey corrosive spores, as well as deliver a
crushing blow. These Thralls are especially deadly in groups.
Attacks / Movement
Fubashi use their Club to great advantage, almost like a third arm.
Their speed allows them to attack from every angle, and deliver
devastating kicks.
Abilities
Moles are capable of manning mortar cannons and using all dispensers,
enabling them to Heal Thralls, to reload Sanctum cannons and to carry
deadly bombs.
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Drone |
Armor: 0 |
Health:
1750 |
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Attacks |
Damage |
Range |
Hit Chance |
Left Uppercut Right Hook |
213 |
1 |
100 |
Diving Double Pinch |
131 |
1 |
60 |
Strong Punch |
164 |
1 |
65 |
Object Attack |
190 |
1 |
60 |
Downward Object Attack |
272 |
1 |
100 |
Force (min/max) |
-22 / 50 |
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Name: Thramphis (Rank 1), Phylobate
(Rank 2), Molon (Rank 3)
Cost: 200,000
Speed:
450 Dodge Chance:
20
Description
The Thramphis clamps down on its enemies with its two deadly Claws. Quite
accustomed to using these natural extensions of its own solid frame, this
thrall is a formidable hand-to-hand fighter.
Attacks / Movement
These fearsome creatures lash out violently with deadly claws. Their
favorite maneuver in an impressive double spike lunge. They are very
quick.
Abilities
Tactical advantage of being able to jump up 1 level.
Enhanced speed.
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Golem |
Armor: 0 |
Health:
2750 |
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Attacks |
Damage |
Range |
Hit Chance |
Right Hook |
190 |
1 |
75 |
Left Smackdown |
253 |
1 |
75 |
Right Uppercut |
275 |
1 |
75 |
Object Punch |
425 |
1 |
100 |
Object Attack |
425 |
1 |
100 |
Downward Attack |
566 |
1 |
55 |
Force (min/max) |
-30 / 70 |
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Name: Corru (Rank 1), Alfrum (Rank
2), Egorn (Rank 3)
Cost: 250,000
Speed:
1000 Dodge Chance:
5
Description
Simply, an overgrown mass of matter with barely distinguishable features,
the Corru is born to bash. As the Olfrum enforcer, it uses its natural appendages to flail its victims
into a senseless daze. Its shambling gait has caused many to
underestimate this Thrall...once.
Attacks / Movement
The Corru uses its extra long limbs to great advantage, pounding all
enemies with a variety of punches, including a devastating upper cut.
This lumbering giant is quite fast for a Golem.
Abilities
When severely injured, the Corru exudes a redolent gas which causes a mild
infestation. Its regenerative powers make it difficult to defeat.
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Brain |
Armor: 0 |
Health:
750 |
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Attacks |
Damage |
Range |
Hit Chance |
Claw Punch |
30 |
1 |
75 |
Another Claw Punch |
0 |
1 |
75 |
Object Attack |
0 |
1 |
100 |
Downward Object Attack |
0 |
1 |
100 |
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Force (min/max) |
-16 / 30 |
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Name: Eldahn (Rank 1), Temaki (Rank
2), Anther (Rank 3)
Cost: 150,000
Speed:
1000 Dodge Chance:
10
Description
Relatively weak when inexperienced this Thrall becomes deadly later on in its
Campaign. The Eldahn's claws are its only natural form of standard attack. Its
non-standard attacks will cause havoc in the enemies ranks. Levels
of Flo-jo! dictate the extent to which these Thralls are effective.
Attacks / Movement
The Eldahn's physical attacks are not imposing but combined with its
ability to infect enemy Thralls they are formidable.
Abilities
1 - Comakinesis
2 - Infestation
Along with causing Infestation (which disarms traps and poisons enemy
Thralls), the Eldahn is able to direct Flo-jo! to induce a catatonic state
in enemy Thralls via a process called Comakinesis.
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Values reflect Pre-Alpha
[ Olfrum Units ] [ Olfrum - Sanctum Objects ]
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