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Sanctum Design

[Olfrum Units] [Olfrum - Sanctum Objects]


Fast and tough might be two words used to describe the Olfrum Horde. Colorful and slimy could be two more. With their own limbs, or crude clubs as weapons, and their regenerative powers, they are a menace to all. Build your Sanctum with biomatter and resin blocks as well as exotic alien plant life. The biting Snapper and spitting Sentry will make enemy Thralls nostalgic for the days of little green men.

Ammo Dispenser Hit Points: 1500 Cost: 3000
An excellent accompaniment to any Plasma Launcher, this ammunition dispenser will supply you with countless hours of bio-destructive goodness.

Biomatter Cube Hit Points: 4500 Cost: 9000
A perfectly nourished, organic biomatter cube. Conditioned and grown to assume its overall shape, this regenerating defensive piece will severely hamper your enemy's attempts to penetrate your Sanctum.

Biomatter Panel Hit Points: 2250 Cost: 4500
This organic biomatter wafer retains its rigidity and form to consistently offer exceedingly durable support.

Biomatter Ramp Hit Points: 2250 Cost: 5000
This uniquely conditioned mass of especially compliant biomatter forms a convenient, sloped ramp that will allow your units access to a higher understanding.

Biomatter Spire Hit Points: 3000 / 1500 / 1500 Cost: 14000 / 8000 / 8000
Ripened to a mature form, this biomatter pillar is a mainstay of decorative fare amongst architectural authorities in the Aldus system.

Biomatter Tree Hit Points: 3000 Cost: 28000
A truly attractive and inert strain of biomatter that seems to take itself quite seriously. Refusing to comply with any other attempts to train it, this stubborn organism insists on taking the shape of what can only be interpreted as a tree.

Bulge Spitter Hit Points: 3000 Cost: 180000
Natural selection has maintained this growth's appearance to look exactly like the harmless Olfrum bulge puddle, however the rare spitter variety discharges lethal organic spikes in a small radius around itself when an enemy comes near.

Disgorger
Designed to look exactly like a normal Olfrum Biomatter Cube, this structure will actively detect enemy units passing by and belch a spray of organic toxins causing potentially lethal damage to the unsuspecting victim.

Glowpod Hit Points: 3000 Cost: 16500
A lovely copse of mini glowpod organisms, rare to most systems and treasured by all.
 

Gorp Hit Points: 3000 Cost: 12000
A common resident of hospitable planets in and around the Klanda System, these pretty creatures will happily lounge around your Sanctum and make you all the happier for it.

Medical Dispenser Hit Points: 1500 Cost: 3000
Stringently infused with only the most potent strains of Aldarian vivacian serums, this Medical Dispenser will no doubt aid in your plight for survival.

Mine Dispenser Hit Points: 1500 Cost: 3000
For those with a flair for deception, this handy Mine Dispenser is a must have when protecting your valuable investments.

Plasma Launcher Hit Points: 3000 Cost: 246000
Raised from birth in stoma-domes to become massive weapons of plasma hurling destruction, the launcher is a force to be reckoned with when guided and aimed by a Fubashi (Thrall not included).

Regeneration Pod
Steeped in time-honored biomedical tradition, this regeneration module has been fashioned to effectively represent the predecessor to modern day rehabilitation stations.

Resin Cube Hit Points: 3000 Cost: 6000
An object of polymeric precision, this consistently uniform plastic cube will offer significant resistance to any possible enemy threat.

Resin Panel Hit Points: 1500 Cost: 3000
This hardened plastic sheet will help you connect the open spaces in your living, breathing Sanctum.

Sentry Hit Points: 3000 Cost: 174000
Bred for their naturally acidic airborne spores, these little plants really pack a punch. Once trained on an enemy thrall, they will begin to lob their deadly offal.

Spiker Hit Points: 500 Cost: 120000
A close cousin to the sentry, spikers are a naturally mutating variety of organic growth whose spores harden and become extremely dangerous bone-like spikes. Although slow to produce and fire, these projectiles are treacherous to all enemies.

[Olfrum Units] [Olfrum - Sanctum Objects]
 

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