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Units |
[Strunar Units] [Strunar - Sanctum Objects]
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Field a Strunar Horde and watch
the lead fly. Heavily armored and heavily armed, Strunar Thralls can cut a
swath through any enemy from a safe distance, and then wade in for the
coup-de-gras. Design your Sanctum with blocks made of metal or concrete. Add
a smokestack or two for that industrial look. Don’t worry about the EPA,
they won’t make it past your poison gas sewer traps, and neither will the
enemy. Note on Speed values:
It appears that the lower the number the faster the Thrall. |
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Mole |
Armor: 0 |
Health:
1250 |
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Attacks |
Damage |
Range |
Hit Chance |
Regular Kneeling Shot |
40 |
8 |
60 |
Regular Point & Shoot |
40 |
5 |
60 |
Kick |
100 |
1 |
65 |
Object Attack |
40 |
6 |
100 |
Regular From the Hip |
40 |
4 |
60 |
Force (min/max) |
-16 / 20 |
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Name: Grunt (Rank 1), Dogface (Rank
2), Jarhead (Rank 3)
Cost: 100,000
Speed:
533 Dodge Chance:
15
Description
The Grunt carries an Automatic Weapon that fires bursts of steel
projectiles or "bullets" at its enemy. These bullets can be fired from a
safe distance so long as there is a direct line of sight to the target.
Attacks / Movement
These gritty Thralls carry fully automatic machine guns capable of
penetrating even the toughest armor. They can also make use of their
combat boots in up close and personal situations, and are quite fast.
Abilities
Moles are capable of manning mortar cannons and using all dispensers,
enabling them to Heal Thralls, to reload Sanctum cannons and to carry
deadly bombs.
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Drone |
Armor: 10 |
Health:
1500 |
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Attacks |
Damage |
Range |
Hit Chance |
From the Hip |
60 |
3 |
60 |
Punch |
100 |
1 |
65 |
Point and Shoot |
60 |
4 |
60 |
Object Attack |
174 |
4 |
100 |
Force (min/max) |
-32 / 70 |
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Name: Trooper (Rank 1), Sarge (Rank
2), LT (Rank 3)
Cost: 200,000
Speed:
600 Dodge Chance:
20
Description
The Trooper's right arm is a modified pump-action shotgun. For those
more intimate occasions, its left arm is a hardened metal spike meant to
punch through any armor. This one's a real hard case.
Attacks / Movement
The Trooper, though slow is devastating at close range; its shotgun
obliterates anything within sight, and has a wide dispersal.
Abilities
Tactical advantage of beings able to jump up one level. Added armor.
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Golem |
Armor: 20 |
Health:
3000 |
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Attacks |
Damage |
Range |
Hit Chance |
Minigun |
100 |
6 |
55 |
Cannon |
800 |
16 |
50 |
Object |
2000 |
16 |
50 |
Force (min/max) |
-28 / 70 |
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Name: Tank (Rank 1), Bradley (Rank
2), Panzer (Rank 3)
Cost: 250,000
Speed:
2000 Dodge Chance:
5
Description
The Tank is well-armored and made for heavy assaults. Equipped with
an overpowered Minigun and devastating Cannon, it not only has the
capacity to destroy anything in its path; it also has the desire.
Attacks / Movement
These slow-moving, iron giants are armed with a multi barrel machine gun
for close range and a rifled 150mm cannon that fires highly explosive
shells.
Abilities
The Tank has the ability to provide ground fire and continuous bombardment
of an area from long range, using its cannon.
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Brain |
Armor: 0 |
Health:
1000 |
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Attacks |
Damage |
Range |
Hit Chance |
Shock Baton Jab |
30 |
1 |
75 |
Kinetic Glove Smackdown |
33 |
1 |
75 |
Kinetic Glove Attack Down |
67 |
1 |
100 |
Object Attack |
97 |
1 |
100 |
Force (min/max) |
-16 / 30 |
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Name: Commander (Rank 1), Commissar
(Rank 2), Colonel (Rank 3)
Cost: 100,000
Speed:
733 Dodge Chance:
10
Description
The Commander attacks enemies alternately with his Shock Baton or the butt
of his Kinetic Impact Generator Glove. The Shock Baton delivers a mildly
lethal shock to enemies. Its commanding presence may even sway enemy
Thralls. All this and more is powered by Gungho!, a strange,
replenishing force which the Commander has in abundance.
Attacks / Movement
Armed with a K.S.G and a shock baton; Commanders can make quick work of
both Sanctum and Pit structures. Though quick, they need back-up
against tougher Thralls.
Abilities
1 - Kinetic Impact Generator
2 - Countermand
These Thralls possess the ability to Countermand orders given to enemy
Troops causing them to forget what they were doing and wander off
randomly. Also the Kinetic Shock Generator is great for destroying
walls.
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Values reflect Pre-Alpha
[ Strunar Units ] [ Strunar - Sanctum Objects ]
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