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Units |
[Tekhan Units] [Tekhan - Sanctum Objects]
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Send shivers down your
opponent’s spine by opting for a Tekhan Horde. Armed with stone spikes,
stone fists, and incredible speed, they can close for hand-to-hand battle
before enemies react. Your Sanctum will be a thing of beauty, adorned with
palm trees, stylishly decorated blocks, and… oh yes, fiendishly devised
traps. Enemy Thralls will perish with smiles on their faces.
Note on Speed values: It appears that the
lower the number the faster the Thrall. |
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Mole |
Armor: 0 |
Health:
1250 |
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Attacks |
Damage |
Range |
Hit Chance |
Punch - Regular Spike |
130 |
1 |
75 |
Swipe - Regular Spike |
130 |
1 |
75 |
Uppercut - Regular Spike |
158 |
1 |
75 |
Object Attack Down |
600 |
1 |
100 |
Object Attack |
225 |
1 |
100 |
Force (min/max) |
-19 / 40 |
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Name: Gladiator (Rank 1), Spartan
(Rank 2), Myrmidon (Rank 3)
Cost: 100,000
Speed:
350 Dodge Chance:
15
Description
Hearty and keen, the Gladiatior is a fearsome opponent, especially in a
group. It wields a pointed, Stone Spike to penetrate almost any type
of armor. A formidable adversary with great detection skills.
Attacks / Movement
Masters of unarmed combat, these extremely speedy Thralls unleash a flurry
of kicks and punches in hand-to-hand combat.
Abilities
Moles are capable of manning mortar cannons and using all dispensers,
enabling them to Heal Thralls, to reload Sanctum cannons and to carry
deadly bombs.
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Drone |
Armor: 0 |
Health:
1750 |
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Attacks |
Damage |
Range |
Hit Chance |
Left Punch |
120 |
1 |
75 |
Flying Kick to the Head |
187 |
1 |
75 |
Swinging Punch to the Head |
240 |
1 |
75 |
Punch Object |
237 |
1 |
100 |
Downward Object Attack |
436 |
1 |
100 |
Force (min/max) |
-22 / 50 |
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Name: Assassin (Rank 1), Hunter
(Rank 2), Stalker (Rank 3)
Cost: 200,000
Speed:
400 Dodge Chance:
20
Description
Morbidly seductive, the Assassin is a skilled killer. Graced with
fatal charm, this robust unit is a welcome asset to any team. She
has a spike of the Gods fused into the end of each of her slender yet
powerful arms.
Attacks / Movement
Drones have Spikes of the Gods and the tactical advantage of being able to
jump up 1 level. They are quite fast.
Abilities
Assassins turn invisible and undetectable after remaining still for 5
seconds.
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Golem |
Armor: 10 |
Health:
2500 |
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Attacks |
Damage |
Range |
Hit Chance |
Punch |
213 |
1 |
75 |
Right Graze & Left Uppercut |
285 |
1 |
75 |
Smackdown |
261 |
1 |
75 |
Object Punch |
475 |
1 |
100 |
Downward Object Attack |
612 |
1 |
100 |
Force (min/max) |
-28 / 70 |
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Name: Maul (Rank 1), Brute (Rank 2),
Titan (Rank 3)
Cost: 250,000
Speed:
1333 Dodge Chance:
5
Description
A true giant, the Maul can crush almost any Thrall or object and is quite
happy to have the opportunity to prove it. It needs no other weapon
than its mighty fists to pound, slam and obliterate the opposition.
Attacks / Movement
Though quite slow, the Maul is an impressive fighting unit. Imagine
wielding huge boulders as fists. Its most devastating attack is the
two-handed Smackdown.
Abilities
The highly polished finish on these elemental giants offers added
protection from ranged attacks, deflecting all but the most direct hits.
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Brain |
Armor: 0 |
Health:
1000 |
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Attacks |
Damage |
Range |
Hit Chance |
Left Punch |
40 |
1 |
75 |
Double Smackdown |
34 |
1 |
75 |
Another Attack |
40 |
1 |
75 |
Object Attack Double Smackdown |
120 |
1 |
100 |
Object Attack Down |
195 |
1 |
100 |
Force (min/max) |
-16 / 30 |
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Name: Shaman (Rank 1), Fakir (Rank
2), Witchdoctor (Rank 3)
Cost: 150,000
Speed:
550 Dodge Chance:
10
Description
The mystical, tattooed Shaman is armed with two ceremonial Wands of Power.
This Thrall generates a destructive spiritual force called Mojo!, with
which to assault its enemy. Walls are no barrier to its eerie
Portable Hole.
Attacks / Movement
The same energy (Mojo!) that grants the Shaman their ability to cast
powerful magic suffuses the wands they wield. Their speed and Mojo!
make them effective weapons in dire situations.
Abilities
1 - Charm
2 - Portable Hole
The Shaman's Charm affects all friendly Thralls within range, increasing
the amount of damage they inflict and making them immune to traps.
They can also summon portable holes which allow units to pass through
solid objects.
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Values reflect Pre-Alpha
[ Tekhan Units ] [ Tekhan - Sanctum Objects ]
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