A Proud Member of
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The Pits |
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There are many different Pits to fight in...here are a few:
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The Great Machine.
The Machine toils perpetually at some mysterious task, grinding gears and
Thralls alike. Jump in the works... don't forget the lube.
Slipping through the machinery to get to the enemy's sanctum is next to
impossible in this Pit. How to break through? Well, the direct approach may
work, but the spinning gadgets and pumping pistons may be a little more than
your Thralls can handle. Perhaps there is another way to deal with these
obstructions. Neutralizing the power source
might be an option, if you can find it. This thing doesn't run on copper-top
batteries...or does it? |
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The Sacrifice Pit.
Thrown into a volcano's open maw to assuage some god's anger? Be glad. This
altar will have you hoping for a dip in the lava.
First order of business; get across the lava moat. Simple enough, just
activate the bridge. There must be a switch around here somewhere. The
central area of this Pit has some interesting features, including an
altar-like billboard high above a lava-pit, and two 'dragons' jealously
guarding a cash bonus. Getting around should be no problem. Let's hope those
bull-headed blocks only blow smoke out of their nostrils. |
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The Mountain Temple.
Brrr. The North Wind blows, thunder roars and thralls run for cover amidst
the Temple's ancient stones. You'll get...chills. Better minds than
yours have tried, and failed to decipher the symbols on the huge stones
dominating this Neutral Zone. Try to get your Thralls through the Temple
carefully, but don't stay FROZEN in one spot. The old ones are watching. In
fact, you can almost see their FACES in the swirling symbols. Is it getting
cold in here? There is a billboard somewhere in this Pit, and
that altar looks interesting. I wonder if there is anything in... I
mean around it? |
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The Coliseum.
The crackle of high voltage pierces the air. Watch your step as you cross;
the results could be...shocking. The walls separating you from the
enemy's sanctum are extra tough; that's bad. They both have doors;
that's good. Once you're in, the doors may close; that's bad. Inside you may
find a nice cash bonus; that's good. Getting the bonus may cost you.
It is raised and surrounded by an electrified floor, as well as high voltage
electrodes which will go off unless deactivated in some way. Oh yeah, don't
forget the enemy Thralls,
intent on your destruction; that's bad....Can I go now? |
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The Bombed City.
Make your way through the remains of a town being ravaged by mortar-fire.
Watch your step; this one's ...a blast. Reaching the enemy
Controller's sanctum will be a challenge. Craters dot the landscape, and
shells of buildings stand in your way, as well as other types of
shells...dangerous unexploded mortar rounds. Attacking these bombs will
cause them to go off causing damage to units and blocks in the area. Alleys
are blocked with dragon's teeth and someone is still taking intermittent
potshots at the devastated city. The whistling of the shells through the air
will be your warning. Luckily, the few remaining walls do provide some cover
for your Thralls, and some protection for your own sanctum. |
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Live Ammo Range.
This isn't your mother's disco. Your Thralls will 'soul train' across the
floor amongst the pretty lights...pretty deadly. If you are distracted by
the flashing decor, you may find yourself in serious trouble. This
sunken Pit features a centrally-located 4-sided billboard as well as many
unmanned automatic guns. The guns can be 'tagged' by having your Thralls
'use' them. Once tagged the guns will only fire at enemy thralls...until
they 'tag' the guns, then the tables will be turned. The reinforced
blast-walls offer some protection, but a Contender must be cautious when
ordering Thralls out of the safety of the sanctum into the deadly LIVE AMMO
RANGE. |
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