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Weapon Group One

Phaser is an acronym for PHASed Energy Rectification. This sidearm is commonly used by all Starfleet personnel in both security matters and on away missions. The Phaser emits an energy beam that knocks out a target and continually recharges itself. It can fire either a narrow beam, or a wide area beam, the latter using up more weapon energy.

Weapon Group One

A historical weapon within the Klingon Empire, the Batleth sword takes training to master successfully. The sword can be used in many different ways, such as slicing, hacking or thrusting at your opponent to inflict harm. Lieutenant Munro trained with this weapon with Ensign Korban during their tenure at Starfleet Academy.

Romulan Disruptor
Weapon Group One

Widely used by soldiers and guards of the Romulan Star Empire, the hand held disruptor is the continuation of their weapon technology used on starships. A similar unit to the phaser in terms of usage and it's rechargable energy source, the secondary fire mode of the weapon allows for a build-up of avaliable weapon energy to fire one powerful burst at a target.

Compression Rifle
Weapon Group Two

On more hazardous missions, Starfleet officers carry the Compression Rifle as a greater source of firepower. The rifle fires pulses of a similar but more powerful type to the Phaser in a tight beam. The Compression Rifle also fires more concentrated projectiles, requiring more energy but inflicting more damage to a target.

Enhanced Compression Rifle
Weapon Group Two

A recent upgrate to the Compression Rifle, the new and improved version sports a higher rate and more rapid bursts of fire than it's predecessor. The Enhanced Compression Rifle is also equipped with a nose mounted micro grenade launcher for a more concentrated shot, making it more suitable for some Hazard Team missions.

Assault Rifle
Weapon Group Two

Designed by the Hazard Team after their return to Earth, the new Federation Assault Rifle proves to be a more effective short range weapon than the Compression Rifle and therefore is the weapon of choice in close quarters combat. With more of a shotgun feel, the Assault Rifle does heavy damage at close range, but is less effective at longer distances.

Attrexian Arc Launcher
Weapon Group Three

The Attrexians use the Arc Launcher as their primary hand-held weapon, and features two distinct fire modes. Activating the secondary fire mode will release a gas cloud into the surrounding area, which can be ignited by the energy bolt of the primary fire for devastating area effect damage.

Tetryon Gatling Gun
Weapon Group Three

Originally of Klingon design, this Tetryon Gatling Gun was picked up by Lieutenant Munro aboard the Mercenary Starbase. As will all gatling guns, the weapon fires from multiple fast-recharge chambers and requires large amounts of energy in continuous fire. The weapon can also fire a tetryon pulse that bounces off surfaces to reach a target, or will eventually dissipate.

Energy Staff
Weapon Group Three

Located among the Idryll ruins by the Hazard Team, the close range weapon fires either a bolt of energy at a target, or spreads it from the source, causing wide area damage, even to the carrier. Little is known about the origins or initial purpose of this weapon.

Infinity Modulator
Weapon Group Four

One of the greatest tactical advantages of Borg Drones is the ability to adapt to the modulations alien weaponry, making them useless. To combat this, Voyager crewman Seven of Nine designed the Infinity Modulator (or I-Mod), which infinitly changes the modulation of the weapon so that the Borg cannot adapt.

Sniper Rifle
Weapon Group Four

The Federation Snipe Rifle has the typical features of such a weapon. It fires a single, almost instant shot from long range to quickly take out targets at a far away distance. The weapon also features a targeting scope to zoom in on a distant object in order to get a clear shot and a good aim on the target.

Grenade Launcher
Weapon Group Five

Enhanced by Federation engineers since Voyager's return to Earth, the weapon still features time delayed grenades released by the primary fire. Furthermore, the grenades from the weapon can be layed so they are only triggered when an enemy target enters their range, or until remotley triggered by the weapon carrier.

Quantum Burst
Weapon Group Five

Possibly the Federation's most powerful sidearm, the Quantum Burst is an upgraded weapon based on the original Photon Burst, enhanced to utilize micro Quantum Torpedoes, the most powerful weaponry currently used on fleet starships. The weapon also features a remote guidance system, where the torpedoes can be guided by laser sight.

Romulan Experimental Radiation Disruptor
Weapon Group Five

Designed and developed by the Romulan Tal Shiar, little is known about this experimental weapon based on the original Disruptor technology. On firing, the Radiation Disruptor fills an area with deadly radiation, causing damage to any targets nearby who pass through it before it has dissipated.

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