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Just when you got used to HitmanHQ's quirky walkthrough presentation with
with the Hitman 2 walkthrough,
we decided to change things up again! Well, not that much, but you
will notice a few nice improvements. While the Hitman 2 walkthrough
did not focus on achieving a "Silent Assassin" ranking in each mission, this
one does. Despite our disclaimer, many readers just thought we were too
dumb to figure out the perfect method, when in fact we were showcasing our
idea of the most fun method, without worrying about being a Silent Assassin.
So, with the Hitman: Contracts walkthrough, you'll learn how to
gain a Silent Assassin ranking on each mission. And, because there are
numerous other ways to complete the missions (that aren't so clean), those
will be explained at the end of the walkthough. In addition, there are
annotated maps explaining all the Points of Interest and additional points
of importance, as well as a complete listing of all weapons and they're locations
within the missions.
This time around, we've also added Flash video to expand on the really
tricky parts. Make sure you have the
Flash plugin
installed for your web browser. And for those readers who wish to write their own
walkthrough (or rewrite ours), a link at the end of each walkthrough will
redirect to a special forum topic for just that. Enjoy!
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Asylum Aftermath
06/16/2004
For the opening mission of Hitman: Contracts, 47 finds himself in the
last place he wants to be: back in Dr. Ort-Meyer's creepy
Romania sanitarium. Good thing it's only a flashback. But the reality for
us players is much closer at hand. We must relive 47's experience
after killing his creator. We must escape alive!
[Click Here]
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The Meat King's Party
06/23/04
Enter the den of the Meat King: sub-machinegun-toting guards, masked guests,
meat cleavers, loud industrial techno music, and of course, chicken!
Nothing livens up a party like leather and slaughtered horse carcasses.
Unfortunately for 47, business always takes priority over pleasure. Now
where's the opium pipe?
[Click Here]
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The Bjarkhov Bomb
Coming Soon!
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Beldingford Manor
01/28/06
Beldingford Manor. It's dark, cold, rainy, and between
47 and his targets lies a forboding estate guarded by a dozen ill tempered,
shotgun-toting, English sporting gents. The hunt is scheduled for tomorrow
morning, but if the guards catch an intruder, nothing would ease their bordom like
some late night target practice.
[Click Here]
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Rendezvous in Rotterdam
Coming Soon!
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Deadly Cargo
Coming Soon!
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Traditions of the Trade
Coming Soon!
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Slaying A Dragon
05/17/06
You know what they say about Hong Kong: Piss off the wrong people, and pretty
soon you've started a gang war. 47 knows that negotiators from the Blue Lotus
and Red Dragons will be meeting in Kowloon Park, and it's time to off one of them.
The options are pretty wide open. So pick your poison. Or bomb. Or rifle...
[Click Here]
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The Wang Fou Incident
02/28/06
It's now time to wedge that knife of distrust a little further into soon-to-be defunct
Blue Lotus and Red Dragon Triads. The hit 47 pulled off in the park has left the
Triads even more wary than they were before, but they are still willing to negotiate
a peace treaty. Of course, that's the last thing 47's contractor wants. Commence gang war.
[Click Here]
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The Seafood Massacre
Coming Soon!
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The Lee Hong Assassination
Coming Soon!
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Hunter and Hunted
Coming Soon!
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