by: The Button Man | June 21, 2004
When you approach, the nearest of the two guards (wearing the grey shirts)
will search you and, assuming you removed all your weapons, will let you in. Run down
straight down Corridor A, through the doors into an open "nexus", and head to the doors
on the right wall ahead.
Go through, past the Dumpster and leathered-up party goer, and
through the next door. Run straight down Corridor B, through the first set of doors at the
end, and then through the door on the left. This is the kitchen.
The head chef will
immediately talk to you, and give the order to take a plate of chicken to Sturrock (note the
information given to you!). The chicken in question is on the table in front of you. Pick
it up, head back into the corridor, turning right to return the way you came. Go through
the first door ahead, then through the door on your right into the locker room (the room
with the POI in it).
Head through this room, round the corner at the end, dropping the chicken
on the floor in front of the double doors. Return to Corridor B, turn right, and run back
to the "nexus" (past the Dumpster). Run diagonally left, and straight up the stairs at
the northern end of the "nexus", turning right at the top and passing through the door ahead.
[SAVE]
Enter sneak mode, go to the doors at the end, and check your map. There
is a single enemy up here - the Meat King's brother. He patrols between the room directly to
the north of your position (where you are heading), and the room to the south west. He
stays in the lower room for around 90 seconds, chopping meat, before
returning on his pathway.
When the coast is clear (if you've been quick, he will just be walking
into the lower room), sneak round into the northern room, watch the rather horrendous
cutscene, pick up the evidence, then sneak back to the corridor. If the brother sees you,
he will chase with his knife, so be quick (remember, you're not armed at the moment!).
Run all the way back downstairs and back to the locker room. The sole
reason for running is that the Lawyer has a very long and protracted pathway through the
level, and it is easiest to get him the first time he decides to "relax". Keep going, it's
not long until you too can relax a bit!
The locker room should be empty, so quickly
change into the red clothes on the bench (the POI - these are the opium waiter's clothes), and
head out the back door (west) into the courtyard. You will be informed that the Lawyer
wants Opium - he is in position for the hit.