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The Meat King's Party
by: The Button Man | June 21, 2004

When you approach, the nearest of the two guards (wearing the grey shirts) will search you and, assuming you removed all your weapons, will let you in. Run down straight down Corridor A, through the doors into an open "nexus", and head to the doors on the right wall ahead.


Go through, past the Dumpster and leathered-up party goer, and through the next door. Run straight down Corridor B, through the first set of doors at the end, and then through the door on the left. This is the kitchen.


The head chef will immediately talk to you, and give the order to take a plate of chicken to Sturrock (note the information given to you!). The chicken in question is on the table in front of you. Pick it up, head back into the corridor, turning right to return the way you came. Go through the first door ahead, then through the door on your right into the locker room (the room with the POI in it).

Head through this room, round the corner at the end, dropping the chicken on the floor in front of the double doors. Return to Corridor B, turn right, and run back to the "nexus" (past the Dumpster). Run diagonally left, and straight up the stairs at the northern end of the "nexus", turning right at the top and passing through the door ahead.

[SAVE]

Enter sneak mode, go to the doors at the end, and check your map. There is a single enemy up here - the Meat King's brother. He patrols between the room directly to the north of your position (where you are heading), and the room to the south west. He stays in the lower room for around 90 seconds, chopping meat, before returning on his pathway.

When the coast is clear (if you've been quick, he will just be walking into the lower room), sneak round into the northern room, watch the rather horrendous cutscene, pick up the evidence, then sneak back to the corridor. If the brother sees you, he will chase with his knife, so be quick (remember, you're not armed at the moment!).

Run all the way back downstairs and back to the locker room. The sole reason for running is that the Lawyer has a very long and protracted pathway through the level, and it is easiest to get him the first time he decides to "relax". Keep going, it's not long until you too can relax a bit!

The locker room should be empty, so quickly change into the red clothes on the bench (the POI - these are the opium waiter's clothes), and head out the back door (west) into the courtyard. You will be informed that the Lawyer wants Opium - he is in position for the hit.

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