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Gunrunner's Paradise Send strategies to hitman@3dactionplanet.com
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Submitted by: Kaya Atabey [01.26.01]
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First thing i want to say is in this level, till the last part try not to kill
anybody. Don't buy the sniper rifle. Buy the slienced baretta and
something fast as you know.when you get started just kill the gang member
that guards a few yards in front of you. Look both sides you'll
be able to see him. Gang members wear a jacket with something like eagle at
the back of it. Of course take the clothes. Than look at your map. Your
detination must be set with different mark on the map.
Go there. You will see a cheap pub. There is a red car waiting there.
Also a man guarding at the door. He is the one one that will lead us true
the docks. Don't kill him or you'll fail. Go in to pub. talk with the
barman. He'll lead you to the back of the stage where that dancer girl will
come. Talk with here. Hitman will lead her to the guy at the enterance of
the pub. While she is giving some good time to guard place the GPS
transmitter to the car. than chase thecar with reciever. You'll notice that
you can not enter the place where car
went. Now open the map and set your strategy. You can change the
tracks of the train. Set trains destination to the door of the place.
train will blast it out. Go in be patient. First kill the dogs all around
the building (and don't forget to take the GPS transmitter from the car)
don't enter from the front door use the back door enterance at the back of
the building up the letters. good news. Kill every body.
Bad news. You have to hide the bodies. You have to place the GPS transmitter
to the bag that is near the two guards. And the helper of the Boss will
come to take it. there mustn't be any gang member alive. Also the man of
the boss must not see the dead gang members. thats why you have to hide the
bodies. when the man comes a demo appears and simply you pass this level.
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Submitted by: ]IMBO[OP [04.02.01]
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Don't worry about hiding those pesky bodies.
Simply enter the warehouse building by the stairs and make some racket. The
goons will charge UPSTAIRS, where you can 'whack' them with impunity.
When Ivan enters the warehouse by the main doors, he will not see the bodies
on the upper levels.
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Submitted by: Greg Carl [05.29.01]
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This strategy is for all of the sniper-advocates playing as our friend
Tobias Rieper. You need the Walther, MP5SD both maxed out with ammo. If you can snipe
really well(like I can), all you need is the Walther fully loaded. As well as the Kevlar,
just in case. The level starts, equip the Walther and you can get the drop on the first
target at about 2 o'clock. Or, you can wait and let him go past where the railroad tracks
cross, if so, you need to find cover somewhere. Then, head to the second pilar on the
right. Look, a ladder! After going all the way to the top, start taking them out. First,
if you decided to pass on the first gang member, take him out, he should be walking away
on your left. Second, take out the group of gang members near the fire barrel to your
right. Shoot the one on the far left first. He should have a purple mohawk. Then his
other two buddies will come over to check on him. Drop them where they stand.
One key point to this level is the railroad tracks. Switch the first rail where you see
the flashing arrow sign. Then after doing as instructed and clearing the guards out, do
as follows: follow the tracks to where you can change them again. Change the second
connection over. After it has crashed through that fence, change the first connection.
Now you have cleared any possible warehouse they might meet Ivan at.
Now, swing around further to the right, there should be a punk with a mohawk walking
towards you. Take him out and then head back down to the ground. Head straight toward
the fence aheadof you and then follow it to the last light post and look through the
fence with your sniper rifle. It will be a very hard shot, but you can take it. Take
the first guy out and just like before, take out his buddies when they come to check
on him.
Head back to where you took out the "lone walker" with the purple mohawk, keep running
till you see some crates. Use them as cover and then wait till another gang member
shows himself off in the distance. Take him out and then you have shut down the gang
members for now. Now, you have taken out everyone, switch the tracks(see above).
Take any of their clothes and head back to the group you had to take out through the
fences. Drag their bodies to the side of the building they were in front of, to the
side opposite the Kinky Cola. Put down your sniper rifle somewhere and remember where.
You need it later. Now, off to the strip club. With your new threads, head into the
club and talk to the wanna-be-pimp of a bartender about the girl who "works hard for
the money". After talking with him, there are two ways to go to her dressing room. You
can walk up on stage and move around and look like an ass and then go backstage OR you
can use the door to the left of the stage. After talking to the vixen in pink, follow
her out and watch her make the jerk guarding the front door squirm. After they head
around the corner, place the GPS tracker and sit back and watch as the girl does her
thing on a street lightpost(go figure, that's how they do it in Rotterdam). After the
show, the guy and his buddy from inside the club will get in the car and head to the
meeting place.
Take out the GPS tracker and follow the signal to the location. On your way, pick up
your sniper rifle. Once you see the car outside the warehouse, look to the perimeter
with your scope. TAKE OUT THOSE PESKY DOBERMANS!!! They are a pain in general. Take
as many out as possible before going through the gate entrance towards the warehouse.
There are 5 total. One on each corner of the warehouse and two other at the front
entrance. Then head over to the car and pick up your GPS. Do not, I repeat, do not
enter the warehouse through the front door. Instead, head up the metal stairs on the
side. Be in sneak mode when you open the door as it is easier to hide behind the crates
when you enter. The guard in the middle of the warehouse will throw a fit when you come
in, but just move and stay behind the crate out of view for a few seconds and he will
go back to his post. After he does, get in a good position and take him out. One by one
his friends should come to check on him. Drop them as they come over. I think there are
6 guards total in the warehouse, to be sure you have taken them all out, check around
the warehouse from the second level. You can see every guard post from up there. Now
after clearing the warehouse, you'll see the notices as to when Ivan will arrive. Good
for you, using my technique, all of the bodies are in the back of the warehouse out of
the way. Now, just drop your sniper rifle on the pile of bodies and head to the front of
the warehouse and pick up the briefcase. Then place then GPS tracker inside and wait for
our friend Ivan, who sounds a great deal like Watto from Star Wars. As you stand and wait,
smuggle a stack of 100s out of the briefcase for lapdances at the Kinky Cola after the
mission.(joking) Just wait till the little runt comes in and "Give him his muney".
DO NOT go out and shoot at the limo. I tried it and you will fail the mission.
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Submitted by: kjh jhjh [06.16.01]
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You guys are big spenders! I play the level with only $50 in expenses (plus
that $4000 GPS tracker.) Just slit the throat of the guard walking by where
you start on the docks, get his clothes and gun, and play it from there. If
you enter the fenced-in area from behind, you should be able to get up the
stairs and into the warehouse with only having to kill one or two dogs. Then
stay on the upper level, killing guys as they come and taking their Uzis as
yours runs out of ammo. You'll have to mop up one or two guys downstairs,
but they drag up the stairs pretty quickly after you kill them.
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