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By: The Button Man

Video Settings

This varies greatly from video card to video card, but I'll cover the basics. You should be able to change settings on your 3D accelerator relatively easily. The usual ways of doing this is either by an applet supplied with your video drivers, or from "Display Settings" (right click the Desktop, select "Properties", "Settings", and "Advanced").

I have a GeForce, so I'll use this as a basic example. The Tweaking Applet lets you change the various settings on the card. First, it would be advisable to select all performance enhancing tweaks (there are always some, usually that allow the use of extra buffers, or memory regions). You'll also have a choice in Quality Options. Obviously, with slower PCs, you should select lower qualities, and vice versa with faster chips. But you'll still have to strike a balance. If you don't have a particularly fast 3D card (by todays standards), you may not want to run in highest quality, no matter what your PC is.

Therefore, it is often best to start off with the medium option, in the case of the GeForce (and DirectX mipmapping), blend. If your card has anti-aliasing, I'd suggest that, unless you get stupidly high frames per second, you either leave it off, or leave it on the lowest level of anti-aliasing. Personally, I leave it off. Why? More on that later.

Hitman Setup

Hitman has a setup utility, which you need to launch the first time you run the game. Rather annoyingly, it needs the CD in, but hey!

So, first we need to select an API. The game does come with a list of supported APIs for different graphics cards. Basically, if you can, select OpenGL (for example, any nVidia Graphics card, except perhaps the GeForce3, where you should have DX8 installed, and use that). If you're running a 3DFX card, select Glide, since this is the proprietory API for them. Other cards may have other restrictions (e.g. Matrox cards can only use DirectX), so check in the file supplied with the game.

You will almost certainly want the game to run full screen, and select texture compression if your card supports it (certainly the GeForce and the Matrox cards should). This will improve texture quality in the game, and really should make no performance difference.

As for resolution - well, with PIIs, you really don't want to go above 800x600, unless you have the meatiest graphics card around. There is some argument as to whether the game actually supports T&L engines, and it's something I can't directly answer. If it doesn't, you'll notice a significant performance decrease each time you up the resolution, which is something I have noticed happening. However, if your graphics card is good enough, you should be able to ramp the resolution up a bit. With a PIII, you should be able to comfortably raise the resolution to 1024x768 and above.

Bit depth will also effect your performance, since 32bit textures are larger than 16bit textures. Some cards (certainly the early 3DFX cards) are optimised for 16bit textures, and some won't use 32bit textures. Basically, however, your choice should be dependant on how well the game performs so far. If all is well, try 32bit, if not, expect a reasonable performance boost from swapping down to 16bit textures.

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