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HitmanHQ Mailbag
by: Tech21 | October 18, 2001
The only question on our minds now was: "Who is Anna Olinsky?" I knew
she was inside Remedy. But who was she? An artist? A level designer? A
producer? Perhaps the janitor? From the tone an content of the mails,
I was able to rule out any high level positions. First of all, the high
up guys would never release personal opinions concerning a competing
development studio - it's just not good practice. Second, creating scandal
in the midst of the high profile retail release of Max Payne would be a major
mistake. Anna was obviously someone not concerned with the welfare of
her employers or the success of her game. What was her motivation?
Who knows.
The next e-mail came five days later - the following Wednesday.
FROM: Anna Olinsky
SUBJECT: Where Did All The Really Good Games Go?
coders are just playing with graphix now
The simplicity was frightening. Through this deviously suggestive subject/message
combination, we finally realized her motivation behind the betrayal of Remedy:
Anna hated the current state of the games industry. She obviously believed
innovative gameplay was lacking across all players in the industry. Her
backhanded comments concerning Hitman were just of front for her true scheme
of bringing down Remedy Entertainment and IO Interactive. When the scandal between
the two studios hit news sites across the Web, neither would be able to
survive the onslaught. Fortunately, the journalistic integrity of the
good folks at Gamespot.com allowed them to see the distant implications of
releasing a story like this, and nothing amounted.
All was quiet for several weeks, as I myself debated on whether to publish the
e-mails. Was the downfall of two of the most talented development teams in the world
worth a few extra hits on HitmanHQ? I decided it wasn't. Then, on September 20,
another e-mail arrived.
FROM: Anna Olinsky
SUBJECT: no multiplayer is pathetic /// new graphics and a few fixes are not a new game
Anna, I also did not liked it, as did the other reviewer who took a crack
at it. It's no Max Payne, but Hitman came out 18 months ago - you have to account
for aging.
Rorschach
It was a forward. Anna wasn't working alone. Why she would want to disclose
her confidant to me was a mystery - and it was unsettling. Was this her way
of admitting failure? Was she dumping her plan? Who the heck was Rorschach?
None of these questions would ever be answered. Unfortunately I haven't heard
from Anna for a month now, and only now have I found it safe to finally
publish her story. Through a complex profiling system, we were able to
produce a composite sketch of Anna and Rorschach. We remind you that these
are only a concept artist's rendition.
Anna Olinsky
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Rorschach
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Whether the gaming world will hear from Ms. Olinsky again is anyone's guess.
No matter, Max Payne was enourmously successful, Hitman 2 is anxiously
awaited, and IO Interactive and Remedy Entertainment are still going
strong. It is my deepest hope that nothing published here will change
any of that.
Next: Meanwhile...
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