| 
                               
                              And the Rest . . .  
                              The following games fall into the category of 
                              "other" being as they can either not be placed 
                              into any other category, or because I am unable to 
                              figure out what category to which they belong.   Let's face it, when it comes to Golden Axe, can there really ever be enough
      versions of the game?  Sega seemed to know they had a good game on
      their hands and tried to spread its hack and slash greatness as far and
      wide as they could.   
                                
                                  | 
 |  
                                  |   | Title screen from the newest version of Golden Axe, Golden Axe
            Renegade, built by its creator, Rick Lappeman.  Though only in
            its beta form, Golden Axe Renegade already holds many of the same
            traits that make all Golden Axe games great.  Copies are
            available for free.  Download it at: http://www.geocities.com/snappa_fcw/sega.html Rick was willing to talk a little more about his game and his
            reasons for creating it. "You know, I remember my first Golden Axe experience ever. I
            was 9 years old and on vacation.  I was out of town at an
            Arcade when all of a sudden the original Golden Axe caught my eye. I
            threw my money in and had a buzz and from the moment I saw that
            hacked up bloodied loser Alex walk onto the screen, I knew it was
            going to be good. The original version I played was unforgettable. It
            had lots of blood, torture, and many surprises to look forward to.
            It was the beat 'em up of a lifetime and kids would talk about it at
            school for months. I played the version soon after on Sega Master
            System but it was not the same. By the time I was 14, I bought a
            copy of Golden Axe on Genesis hoping it would live up to the version
            at the Arcades. It was ok, but no blood or clay bodies meant it
            didn't feel the same.  Ever since then I have had to go without
            playing the greatest version of Golden Axe ever. The ROMs didn't
            work and by now it was out of all the arcades. Now that I'm twenty I
            decided to do something about it or die trying. I was going to make
            the Golden Axe game of my dreams and that title is known today as
            "Golden Axe Renegade." Many people ask me why "Golden Axe Renegade"? Well, if
            I told you the full reason it would spoil the surprise since the
            game is currently only a demo.  Golden Axe has had so many sequels
            so I basically gave this one its name because it suits the plot.
            Without spoiling the ending, after finding strange occurrences have
            been happening, Tarin sets off and battles Death Adder.  Once
            defeated a strange portal opens up and once entered Tarin is warped
            and sent into the future (like the Highlander). Now in modern day
            times, Tarin must fight the evil nasties on the mean streets of America,
            find out what is causing the strange happenings, and most
            importantly, find a way home. I know I dwindled off a bit there but
            in all honesty there is a lot more to the game. There are so many
            surprises going to be in it I'm not even going to mention them, but
            you can believe you will get a lot more than you expect. Golden Axe Renegade does not follow the same format as other
            Golden Axe games. The beat 'em up and blood elements are still there
            but the game is more of a platform-based game. The reason I did this
            is because some beat 'em ups become repetitive and I want to add
            some elements of strategy and reflexes as well. Don't get me wrong,
            nothing will ever beat the original, but the reason I am making the
            game in this format is so you are not just getting the same thing
            but an entirely different game." The game is a must download for all Golden Axe fans.  What
            more is there to say?  Visit his site at: http://www.geocities.com/snappa_fcw/sega.html |  
                                    | 
 |  
                                    |   | Shot of the Commodore 64 box.  With a box
              cover this good, there is no question that what lies within
              borders on greatness. |  
                                    | 
 |  
                                    |  | Back of the box for the Amiga/Atari/Amstrad/Spectrum/Commodore 64
            version of Golden Axe. |  
                                    | 
 |  
                                    |  | The Commodore main title looks sharp, right down
            to the blood splotch in the upper center. . . |  
                                    | 
 |  
                                    |  | . . . but right away true fans can
              see something is amiss. |  
                                    | 
 |  
                                    |  | The best part about this Commodore shot is the picture of Tyris in the
      middle.  Ooh-la-la!  Children, hide your eyes! |  
                                    | 
 |  
                                    |  | A two page review of Golden 
                                    Axe on the Commodore 64.  Pretty funny 
                                    reading if you find a review of a 1990 game 
                                    funny, which I do. |  
                                    | 
 |  
                                    |  | The caption under the upper 
                                    left picture is pretty funny, if you find 
                                    Monty Python funny, which I do. |  
                                    | 
 |  
                                                  |  | What exactly is Pocari Sweat?  Well, it's "refreshment
      water."  What is refreshment water?  Pocari sweat, of
      course.  Regardless, the Hokari/Pocari questions seems to have been
      finally answered. |  
                                                  |  |  
                                                  | 
 |  
                                                  |  | Another box shot of Golden Axe on the PC. |  
                                                  | 
 |  
                                                  |  | Another day, another system.  Golden Axe makes its first appearance 
      on the WonderSwan Color. |  
                                                  | 
 |  
                                                  |  | WonderSwan screenshots.  Same game, different system. |  
                                                  | 
 |  
                                                  |  | Haven't we seen this before? |  
                                                  | 
 |  
                                                  |  | And this? |  
                                                  | 
 |  
                                                  |  
                                                    
                                                     | A Spanish review of Golden Axe.  Did they like the game?  You 
      tell me. |  
                                                    | 
 |  
                                                    | Go to
                                                      more 
                                                      Miscellaneous Pictures |  |