Sid
Meier's Antietam! Read Me
Version 3.0
8/18/00
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** Features added to v12.30
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--
The South Mountain scenarios are added. These are accessible
via a shortcut added to the start menu. If you wish to manually run
the scenarios, use the '-campaign 3' argument (i.e. antietam.exe -campaign
3). The original Antietam campaign can then be accessed by using '-campaign
1'. There are two additional maps included within South Mountain.
--
There is a Adobe Acrobat file containing the latest version of the
Antietam manual. It is located in the folder you extracted the patch
to, and is called 'smaman.pdf'. You will need to have Adobe's Acrobat
reader installed to view this file. At the time this readme.txt was
written, it could be found at http://www.adobe.com/products/acrobat/readermain.html.
--
While it is possible to remove the South Mountain Add-on by uninstalling
it from the Add/Remove Software Control Panel, you will need to reinstall
Antietam if you wish to play the Antietam campaign."
To
Read The Changes For Version 9.84, Click Here
To
Read The Map Configuration Codes, Click Here
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** Features added to v9.84
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"--
You can now reach the preferences menu from the main interface. Hit
F9 from the main menu to access this screen.
-- CTRL-B will now toggle the regiment art to blocks and back again
in-scenario.
-- You may now see the source(s) of incoming fire on all regiments
of a brigade when its commander is selected.
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** Fixes in v9.84
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--Saved games
in multiplayer now correctly restore reinforcement settings.
--Certain toolbar reconfigurations used to cause problems (Unlimber
for infantry for instance). It now checks commands and disallows.
-- Severe rally now removes the correct number of troops.
-- Map 'speckling' has been greatly reduced.
-- For player-created campaigns, the buildXX.txt file is now correctly
read.
-- A human playing what was an AI player in a saved multiplayer game
now works correctly.
-- Troop effectiveness in multiplayer now works as it should.
-- Troops now receive road benefits in town, and road grid has been
reduced.
-- Installed desktop themes no longer cause the mouse to flicker on
the options screen.
-- A3D soundcards no longer cause sporadic fatals in-scenario.
-- The quotes prior to entering a scenario now display for the correct
amount of time.
-- The 'photo survey' of the Burnside's Bridge scenario now contains
the correct compass information.
-- Entrenchment now takes the correct amount of time in all scenarios.
-- Some graphic artifacts from unit animations were removed.
-- Units no longer instantly route, rally, route, etc. under certain
conditions in certain scenarios.
-- Regiments in woods which are not moving or firing cannot be seen
unless within small-arms range of enemy units.
-- The game now correctly lists multiplayer options.
This
file contains late-breaking news on Sid Meier's Antietam!...all the
things you need to know that didn't make it into the manual.
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** Known Bugs
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MULTIPLAYER
--
For Serial or Modem-to-Modem play [not Internet play over a modem
but direct connections only], once a multiplayer game has been completed,
it is necessary to quit the game before you can play another multiplayer
game in this manner.
ORDER
OF BATTLE vs CASUALTY REPORTING
--
Due to several factors (such as units starting some scenarios weakened,
the fact that the game continues slightly beyond the moment at which
the score is calculated, and Internet lag problems regarding melee
and unit capture), the score screen casualty numbers will occasionally
be higher or lower than the total casualties reported on the OB screen
at the end of the game. The score screen is correct.
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** Some Player Notes
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--
Big Battles and Rally : If you decide to play one of the several full-day
battle scenarios, it would be wise to play with the option "Severe
Rally". After several hours, it would have been very unlikely
for previously routed troops to keep on rallying. Severe rally will
hinder the probability of this happening for heavily damaged, or inexperienced
troops."
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