Containers |
Crate |
Damage |
none |
|
|
Ammo |
none |
Recovery |
none |
Description |
Box like objects that usually hold about 3 items. They can be broken open by force or just thrown open.
|
Counter |
Some crates may contain explosives.
|
Capsule |
Damage |
none |
|
|
Ammo |
none |
Recovery |
none |
Description |
Small, pill-liked shape that gives about one item. Everybody can hold this item and it can be broken by physical attacks or throwing the capsule.
|
Counter |
Some capsules may contain explosives.
|
Barrel |
Damage |
none |
|
|
Ammo |
none |
Recovery |
none |
Description |
Similar to crates, they can hold up to three items. When thrown, the crate roles across the screen until hit by somebody or something until it hits a wall.
|
Counter |
Some barrels may contain explosives.
|
Egg |
Damage |
none |
|
|
Ammo |
none |
Recovery |
none |
Description |
Thrown in the game by the Pokémon Chansey, this item serves the same function as the capsule.
|
Counter |
Some eggs may contain explosives.
|
Party Ball |
Damage |
none |
|
|
Ammo |
none |
Recovery |
none |
Description |
A ball type container that drops many items after it is thrown (like food and bombs).
|
Counter |
Some party balls may contain numerous Bob-ombs.
|
Clobbering Items |
Lip's Stick |
Damage |
9-12 |
Smash: 19-25 |
|
Ammo |
none |
Recovery |
none |
Description |
This item, after it is hit against an enemy, sprouts a flower on the enemy's head and gives the enemy small amounts of damage. Damage can vary anywhere between 1-10%.
|
Counter |
Block the attack; watch out so you don't get hit with it when it is thrown.
|
Beam Sword |
Damage |
9-12 |
Smash: 19-25 |
|
Ammo |
none |
Recovery |
none |
Description |
Not nearly as powerful as its predecessor, this sword can be used to attack your opponents from a distance at close combat.
|
Counter |
Use projectiles against the user of this weapon.
|
Home Run Bat |
Damage |
6-7 |
Smash: One-hit KO |
|
Ammo |
none |
Recovery |
none |
Description |
A little bit weaker than the Beam Sword, the Home Run Bat has one incredible power. Using its smash attack, it can take out any opponent in one hit (even at 0% damage!). Although it has such a power, it takes a while for it to hit.
|
Counter |
If your opponent is trying to do the smash attack, just move out of the way (don’t go directly behind and touching your opponent, cause it’ll still hit you).
|
Paper Fan |
Damage |
2 |
Smash: 6-8 |
|
Ammo |
none |
Recovery |
none |
Description |
Although a very weak item, it has one supreme use. It can break your opponent’s shield with a smash attack (or get close enough to breaking it anyway). But it isn’t very strong overall a weak weapon.
|
Counter |
Don’t block; try jumping and doing air attacks.
|
Hammer |
Damage |
30 |
|
|
Ammo |
none |
Recovery |
none |
Description |
This clobbering weapon is the cheapest of all weapons. But nothing is totally perfect. While a person has a hammer, he/she can only do a single jump. So if they’re knocked off the edge of a coarse, they fly to their doom. They can’t even drop their item for a last ditch effort. Now let's see who has the last laugh.
|
Counter |
Although hard to pull off, you can either grab (if you are Yoshi, Link, or Samus by their extended grabbing capabilities), or you could try to hit them when the hammer is up (be warned, I haven’t tried this yet). Also, Kirby and Yoshi can perform their rock drop attack to knock out the hammer yielder.
|
Broken Hammer |
Damage |
0 for the stick |
30 for the mantle |
|
Ammo |
none |
Recovery |
none |
Description |
The hammer also has another downfall. In this game, it's possible that your hammer could be faulty. If so, then you will be walking around with a stick and it doesn't do any damage to the enemy.
|
Counter |
However, the mantle is still available for use. The mantle of the hammer can still be be used to throw at your enemy. Just block or dodge it when it is thrown at you. And if you are the guy with the stick, run away.
|
Parasol |
Damage |
2-15 |
18-25 |
|
Ammo |
none |
Recovery |
none |
Description |
The parasol, to me, is a fun item. When you have it, the parasol allows you to float slowly.
|
Counter |
All you need to watch for is that you do not touch the top of the parasol when the enemy is floating down.
|
Throwing Items |
Green Shell |
Damage |
27 |
|
|
Ammo |
none |
Recovery |
none |
Description |
Like the Red Shell except it does more damage and does not move back and forth on the platform. You throw it and watch it go (hopefully hit your opponent).
|
Counter |
Dodge the shell when thrown.
|
Red Shell |
Damage |
8 |
|
|
Ammo |
none |
Recovery |
none |
Description |
Another classic, this item (when thrown) will move around on the ground and toward the closest person. It eventually disappears.
|
Counter |
Stay clear of the ground.
|
Flipper |
Damage |
1 |
|
|
Ammo |
none |
Recovery |
none |
Description |
The flipper acts like a bumper; after it is thrown, the flipper lightly hits all people away.
|
Counter |
Stay away from it.
|
Freezie |
Damage |
1 |
|
|
Ammo |
none |
Recovery |
none |
Description |
Freezes an enemy in ice. Use this time when your opponent is stunned to stack on damage.
|
Counter |
Avoid the throw. You can also hit the Freezie to destroy it before your opponent decides to pick it up.
|
Mr. Saturn |
Damage |
1 |
|
|
Ammo |
none |
Recovery |
none |
Description |
This item does nothing on its own, and when you throw it, it doesn't do much. Not much of an item to use.
|
Counter |
Block or don't block, that is your choice (you only get a little bit of damage if someone throws it at you, but it won't kill you).
|
Bob-omb |
Damage |
30-40 |
|
|
Ammo |
none |
Recovery |
none |
Description |
A classical item from the Mario sagas, most of you already know the deadly powers of this little fellow. When he first appears, he is a pick able item. But after a while, it starts walking around.
|
Counter |
Jump out of the way if it is being thrown at you (duh). If someone else is carrying the Bob-omb, it is possible for you to knock if out of their hands if you hit them (it works it works especially well with physical attacks, but I would recommend a projectile). If it is on the ground, shoot it somehow from a distance.
|
Proximity Mine |
Damage |
30 |
|
|
Ammo |
none |
Recovery |
none |
Description |
A very tricky weapon, you throw the mine and with a click, it activates. The mine, however, will blow toward any person, even the one who planted it.
|
Counter |
Try to remember the location of were you put it, and don’t step in it. If you didn’t lay it, listen for a click, then be alert.
|
Screw Attack |
Damage |
|
|
|
Ammo |
none |
Recovery |
none |
Description |
When equipped, your midair jumps turn into stringing attacks.
|
Comments |
Throwing the Screw Attack at your opponent causes an involuntary Screw Attack jump; your opponent will be paralyzed when dropping down from the jump (i.e., like a third jump).
|
Barrel Cannon |
Damage |
- |
|
|
Ammo |
none |
Recovery |
none |
Description |
When the barrel is thrown at an enemy, it takes the enemy in itself. Then the barrel starts circling and eventually shoots out the enemy (sound familiar? it's the same as the barrel at the bottom of the Old Kongo Jungle). The enemy can also choose when to come out.
|
Counter |
Blocking doesn't help; just jump away.
|
Poké Ball |
Damage |
Varies |
Click to see Pokémon list |
|
Ammo |
none |
Recovery |
none |
Description |
The Poke Ball is a great item when released. The Pokémon that is released becomes your ally and attacks your opponents without damaging you (well most do, not all). But not all Pokémon attack.
|
Counter |
Just avoid them.
|
Projectile Items |
Ray Gun |
Damage |
8 per shot |
|
|
Ammo |
16 shots |
Recovery |
none |
Description |
A very strong blaster that has the ability to juggle your opponent by shooting in a certain manner. I have only done this once.
|
Counter |
Just jump away and take cover; keep in mind that the blaster is not effective at very close combat.
|
Super Scope |
Damage |
1 per shot |
|
|
Ammo |
20 shots, 4 fully charged shots |
Recovery |
none |
Description |
A very strong blaster that has the ability to juggle your opponent by shooting in a certain manner. I have only done this once.
|
Counter |
Just jump away and take cover; keep in mind that the blaster is not effective at very close combat.
|
Fire Flower |
Damage |
16-18 per puff |
177 max |
|
Ammo |
10 puffs |
Recovery |
none |
Description |
The Fire Flower really packs the heat. If you get a good lock on your opponent, you could get up to 177% damage on them.
|
Counter |
Do not try to get close; once the fire is on you, it is hard to get away. Jump out of the way and attack a distance (if possible).
|
Star Rod |
Damage |
Star: 8-10 |
Clobbering smash: 26-29 |
|
Ammo |
20 stars |
Recovery |
none |
Description |
The Star Rod really packs a punch if the smash technique is used toward an enemy next to you. It does a two hit combo, one from the star projectile and one from the rod itself. To shoot the projectile, press + (strongly recommended) or .
|
Counter |
Try attacking from the air.
|
Recovery Items |
Food |
Damage |
none |
|
|
Ammo |
none |
Recovery |
varies |
Description |
The food only replenishes only a small percentage of your life. Here is a list of all possible food items:
Food |
Description |
Recovery |
Cheese | yellow-orange wedge shape | 3 |
Grapes | purple triangular clusters | 4 |
Donut | donut shaped, half red-brown, half yellow | 4 |
Beef Bowl | white bowl, brown filled, with bits of red | 7 |
Watermelon | light/dark green striped | 6 |
Ice Cream | beige cone with white ice cream | 3 |
Pizza | brown/yellow/orange oval shaped | 8 |
Melon | green circle w/ stem that forks in 2 directions | 6 |
Banana Bunch | bunch of yellow bananas (3) | 5 |
Chinese rice | white/brown dish, white/green/yellow rice/sauce | 7 |
Sushi Platter | tray w/ green seaweed & different sushi | 8 |
Sweet Dumpling | red, white, green balls on a stick | 3 |
Rice Balls | white triangle w/ black square | 6 |
Orange | orange circle | 4 |
Noodle Tray | square container of rice, drink, desert thing | 5 |
Hamburger | sesame seed bun w/ cheese, lettuce, meat | 6 |
Turkey | turkey on plate w/ greens | 7 |
Curry Rice | white/red bowl, w/ greens, sliced meat/potatoes | 7 |
Cup of Coffee | white cup/saucer, coffee with cream | 2 |
Milk Carton | blue/white milk carton | 5 |
Spaghetti | white bowl, pasta, tomato sauce | 6 |
Omelette | white plate, beige roll, red sauce, greens | 7 |
Strawberry | red triangle with green steam/leaves | 3 |
Mushroom | dark brown with stem | 5 |
Juice | wine glass with yellow liquid | 3 |
Sesame Chicken | white bowl with brown lumps, seasame seeds | 7 |
Apple | red circle with stem | 5 |
Meatloaf | rectangular pan with brown filling | 9 |
Additional Items (not technically food) |
Apples | (low probability recover) red apples from Whispy Woods in Green Greens | 8 |
Chansey eggs | (medium probability recover) only recoverwhite/pink eggs | 7 |
-Individual food descriptions credited to Wraith10 (click here for the original Food FAQ).
|
Counter |
none
|
Maxim Tomato |
Damage |
none |
|
|
Ammo |
none |
Recovery |
50% |
Description |
Replenishes about 50% (250% to 200%) of your life.
|
Counter |
none
|
Heart Container |
Damage |
none |
|
|
Ammo |
none |
Recovery |
100% |
Description |
Replenishes about 100% (233% to 133%) of your life.
|
Counter |
none
|
Power-UPS Items |
Star Man |
Damage |
none |
|
|
Ammo |
none |
Recovery |
none |
Description |
Gives you brief invincibility (does not prevent you from jumping into holes or walking out of arenas).
|
Counter |
none
|
Super Mushroom |
Damage |
none |
|
|
Ammo |
none |
Recovery |
none |
Description |
Enlarges your character to about 2 times his/her/it original size. Character's strength and endurance is enhanced.
|
Counter |
none
|
Poison Mushroom |
Damage |
none |
|
|
Ammo |
none |
Recovery |
none |
Description |
Shrinks your character to about half his/her/its original size. Character's strength and endurance is lowered.
|
Counter |
none
|
Bunny Hood |
Damage |
none |
|
|
Ammo |
none |
Recovery |
none |
Description |
Character's agility and jumps are enhanced.
|
Counter |
none
|
Cloaking Device |
Damage |
none |
|
|
Ammo |
none |
Recovery |
none |
Description |
The cloaking device makes you invisible. Also, when you get hit in the cloaking device, you do not receive damage.
|
Counter |
none
|
Metal Box |
Damage |
none |
|
|
Ammo |
none |
Recovery |
none |
Description |
Turns you to a metal character. Character's strength and endurance is enhanced, while agility is lowered.
|
Counter |
none
|
Special Items |
Warp Star |
Damage |
30 |
|
|
Ammo |
none |
Recovery |
none |
Description |
Once you get this item, you go up and come down hard with a blast. This is a very strong item and is an unblockable. Also, once you get the item, you can move your joystick left or right to land farther left or right.
|
Counter |
Move far away from this item, unless your are the closest to it. This item is very tricky and hits hard.
|