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GameCube
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| Type |
Console |
| Platform |
Nintendo GameCube |
| Manufacturer |
Nintendo |
| Retail Price |
$199.99 |
| Release Date |
November 18, 1999 |
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| Hardware Specifications |
MPU Micro Processing Unit |
Custom IBM Power PC "Gekko" |
| Manufacturing Process |
0.18 micron IBM Copper Wire Technology |
| Clock Frequency |
485 MHz |
| CPU Capacity |
1125 Dmips (Dhrystone 2.1) |
| Internal Precision (Data) |
32-bit Integer & 64-bit Floating-point |
| External Bus |
1.3 GB/second peak bandwidth 320 bit address space 640 bit data bus 162 MHz clock |
| Internal Cache |
L1: Instruction 32 KB, Data 32 KB (8 way) L2: 256 KB (2 way) |
| System LSI |
Custom ATI/Nintendo "Flipper" |
| Clock Frequency |
162 MHz |
| Embedded Buffer (Frame) |
Approx. 2 MB Sustainable Latency: 6.2 ns (1T-SRAM) |
| Embedded Cache (Texture) |
Approx. 1 MB Sustainable Latency: 6.2 ns (1T-SRAM) |
| Texture Bandwidth (Read) |
10.4 GB/second (Peak) |
| Main Bandwidth (Memory) |
2.6 GB/second (Peak) |
| Pixel Depth |
24-bit Color, 24-bit Z Buffer |
| Image Functions (Processing) |
Fog Subpixel Anti-aliasing 8 Hardware Lights Alpha Blending Virtual Texture Design Multi-texturing Bump Mapping Environment Mapping MIP Mapping Bilinear Filtering Trilinear Filtering Ansitropic Filtering Real-time Hardware Texture Decompression (S3TC) Real-time Decompression of Display List HW 3-line Deflickering filter |
| Audio Processing |
(Incorporated into the System LSI) |
| Sound Processor |
Custom Macronix 16-bit DSP |
| Instruction Memory |
8 KB RAM + 8 KB ROM |
| Data Memory |
8 KB RAM + 4 KB ROM |
| Clock Frequency |
81 MHz |
| Performance |
64 simultaneous channels, ADPCM & PCM encoding |
| Sampling Frequency |
48 KHz |
| Performance |
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| Flating-point Arithmetic Capability |
10.5 GFLOPS (Peak) |
| Real-World Polygon |
6 to 12 million polygons/second (peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.) |
| System Memory "Splash" |
40 MB |
| Main Memory |
24 MB MoSys 1T-SRAM Approximately 10 ns Sustainable Latency |
| A-Memory |
16 MB 81 MHz DRAM |
| Disc Drive |
CAV (Constant Angular Velocity) System |
| Average Time (Access) |
128 ms |
| Data Transfer Speed |
16 Mbps to 25 Mbps |
| Media |
3-inch Nintendo GameCube Disc based on Matsushita's Optical Disc Technology |
| Capacity |
Approx. 1.5 GB |
| Input/Output |
4 Controller Ports 2 Memory Card Slots Analog AV Output Digital AV Output 2 High-Speed Serial Ports High-speed Parallel Port |
| Power Supply |
AC Adapter DC 12V x 3.5A |
| Dimensions |
4.3"(Height) x 5.9"(Width) x 6.3"(Depth) |
| Peripheral Devices |
Memory Card, containing 4 megabits of flash memory
SD-Memory Card Adapter
Wireless Wavebird
Controller
56Kbps, V. 90, Modem Adapter
Broadband Adapter
Digital Video Cable
GameBoy Player
GameBoy Advance Connecter
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