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GameCube
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Type |
Console |
Platform |
Nintendo GameCube |
Manufacturer |
Nintendo |
Retail Price |
$199.99 |
Release Date |
November 18, 1999 |
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Hardware Specifications |
MPU Micro Processing Unit |
Custom IBM Power PC "Gekko" |
Manufacturing Process |
0.18 micron IBM Copper Wire Technology |
Clock Frequency |
485 MHz |
CPU Capacity |
1125 Dmips (Dhrystone 2.1) |
Internal Precision (Data) |
32-bit Integer & 64-bit Floating-point |
External Bus |
1.3 GB/second peak bandwidth 320 bit address space 640 bit data bus 162 MHz clock |
Internal Cache |
L1: Instruction 32 KB, Data 32 KB (8 way) L2: 256 KB (2 way) |
System LSI |
Custom ATI/Nintendo "Flipper" |
Clock Frequency |
162 MHz |
Embedded Buffer (Frame) |
Approx. 2 MB Sustainable Latency: 6.2 ns (1T-SRAM) |
Embedded Cache (Texture) |
Approx. 1 MB Sustainable Latency: 6.2 ns (1T-SRAM) |
Texture Bandwidth (Read) |
10.4 GB/second (Peak) |
Main Bandwidth (Memory) |
2.6 GB/second (Peak) |
Pixel Depth |
24-bit Color, 24-bit Z Buffer |
Image Functions (Processing) |
Fog Subpixel Anti-aliasing 8 Hardware Lights Alpha Blending Virtual Texture Design Multi-texturing Bump Mapping Environment Mapping MIP Mapping Bilinear Filtering Trilinear Filtering Ansitropic Filtering Real-time Hardware Texture Decompression (S3TC) Real-time Decompression of Display List HW 3-line Deflickering filter |
Audio Processing |
(Incorporated into the System LSI) |
Sound Processor |
Custom Macronix 16-bit DSP |
Instruction Memory |
8 KB RAM + 8 KB ROM |
Data Memory |
8 KB RAM + 4 KB ROM |
Clock Frequency |
81 MHz |
Performance |
64 simultaneous channels, ADPCM & PCM encoding |
Sampling Frequency |
48 KHz |
Performance |
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Flating-point Arithmetic Capability |
10.5 GFLOPS (Peak) |
Real-World Polygon |
6 to 12 million polygons/second (peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.) |
System Memory "Splash" |
40 MB |
Main Memory |
24 MB MoSys 1T-SRAM Approximately 10 ns Sustainable Latency |
A-Memory |
16 MB 81 MHz DRAM |
Disc Drive |
CAV (Constant Angular Velocity) System |
Average Time (Access) |
128 ms |
Data Transfer Speed |
16 Mbps to 25 Mbps |
Media |
3-inch Nintendo GameCube Disc based on Matsushita's Optical Disc Technology |
Capacity |
Approx. 1.5 GB |
Input/Output |
4 Controller Ports 2 Memory Card Slots Analog AV Output Digital AV Output 2 High-Speed Serial Ports High-speed Parallel Port |
Power Supply |
AC Adapter DC 12V x 3.5A |
Dimensions |
4.3"(Height) x 5.9"(Width) x 6.3"(Depth) |
Peripheral Devices |
Memory Card, containing 4 megabits of flash memory
SD-Memory Card Adapter
Wireless Wavebird
Controller
56Kbps, V. 90, Modem Adapter
Broadband Adapter
Digital Video Cable
GameBoy Player
GameBoy Advance Connecter
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