Main Stages |
Infinite Glacier: Icicle Mountain |
Obstacles |
moving screen |
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Aids |
none |
Description |
In this stage, the screen will almost always be in constant motion, either moving up or down. Basically, you'll want to follow the screen at all times. Only start attacking the the screen slows down and stops for a while. At times, the screen will move fast, so be ready.
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Mushroom Kingdom: Princess Peach's Castle |
Obstacles |
Bullet Bill |
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Aids |
switches |
Description |
Princess Peach's Castle is filled with switches. The switches activate items, ledges, and Bullet Bill. Bullet Bill is a big bomb that come slowly towards the castle, crashes, and finally blows up, taking out anybody in the blast radius with it (regardless of your health). Stay clear of Bill.
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DK Island: Kongo Jungle |
Obstacles |
Klaptrap |
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Aids |
logs, barrel |
Description |
This new Kongo Jungle is very similar to the old one on the N64. At the bottom of the screen is a moving barrel that will either save you or destroy you (not really destroy, just take you out). Also, on the right hand side of the screen there is a rocky platform in which you can stand and fight on. On both sides of the stage there are water falls that will occasionally bring out logs that you can stand on. However, the logs to go down the water, so be careful. However, logs are not the only thing the waterfall will wash your way; keep a sharp eye out for the Klaptraps, because they will surely inflict serious damage.
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Termina: Great Bay |
Obstacles |
none |
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Aids |
turtle, balloon |
Description |
There are four platforms in Great Bay. One is the main platform on the left of the stage, along with two accommodating platforms on both sides of it, and the other is the big turtle on the right side of the stage. The turtle occasionally leaves and returns, making it an unstable platform to fight on. The main platform has a total of four different levels: the first is the main platform with the laboratory; one is on the bottom left hand side; another is on the bottom right hand side; and the last is also an unstable balloon located on the upper right-hand side. The balloon sometimes appears and dissappears.
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Yoshi's Island: Yoshi's Story |
Obstacles |
none |
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Aids |
clouds, Shy Guy |
Description |
Yoshi's Story is unique for two things. First, a group of Shy Guys fly by and usually carry items; hit the Shy Guys and the items will drop and you can use them. The second neat aspect is the clouds that appear on the left and right sides of the stage. They follow a certain path and can help you to safety if you are ever knocked astray.
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Dream Land: Fountain of Dreams |
Obstacles |
none |
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Aids |
none |
Description |
The Fountain of Dreams is by far the nicest looking stage in the game. In this stage, the two side platforms will move up and down. This is one of the smallest stages in the game.
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Lylat System: Corneria |
Obstacles |
Arwings, enemy ships, Great Fox lasers |
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Aids |
none |
Description |
One of the larger stages, this stage has only one new addition to it from the last game. On the front of the Great Fox, the two lasers will fire at times. The pros about the two lasers is that you can stand on it when you feel threatened. The cons are that when the lasers shoot, you'll instantly go out; furthermore, once you get on the lasers, it's hard to get back on the main platform of the Great Fox. Also, Arwings are not the only ships that will pass by and shoot lasers at the characters.
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Mushroom Kingdom: Rainbow Cruise |
Obstacles |
moving screen, falling blocks, fading platforms |
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Aids |
none |
Description |
This is another of the screen-moving type stage. You first start the stage on a ship. Then, the ship will sink/fall and you'll continue on a series of platforms. Eventually, you will circle around and come back on the main ship. Watch out for dissappearing and falling platfroms.
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DK Island: Jungle Japes |
Obstacles |
aquatic dinosaur |
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Aids |
none |
Description |
In this relatively small and boring stage, there exists only one obstacle. At times, a dinosaur like creature will appear from the waters and travel in the water across the screen. The only threat it possesses is that if you are hanging from one of the sides, it will knock you into the water and to your doom. Be very careful.
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Hyrule: Temple |
Obstacles |
none |
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Aids |
none |
Description |
A considerably large arena with respect to both length and depth, this stage has a great many places to fight. One place I especially like fighting at is the underground section within the runes. Here, players can usually reach damage levels of about 200% before they are really threatened (or before they are knocked out). You are bound to have lots of fun in this place.
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Yoshi's Island: Yoshi's Island |
Obstacles |
blocks |
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Aids |
none |
Description |
Another small stage, Yoshi's Island is a difficult place to fight. First, you have to keep in mind that the blocks are penetrable; so you need to watch out how you fight in the middle of the stage.
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Dream Land: Green Greens |
Obstacles |
Whispy Woods, bomb blocks |
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Aids |
none |
Description |
Similar to the original Dream Land, Green Greens contains more obstacles, platforms, and fun. Both to the right and left of the stage are two mini-platforms with are separated from Whispy Woods with star blocks. The star blocks can easily destroyed by any attack, but watch out for bomb blocks. Also, the Whispy Woods occasionally blows winds and throws out apples (which some might be explosives).
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Lylat System: Venom |
Obstacles |
Arwings |
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Aids |
none |
Description |
The second stage that involves fighting on the Great Fox, this stage is smaller than Corneria. Also, Arwings will pass by and shoot towards you, so watch out.
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Planet Zebes: Brinstar |
Obstacles |
acid |
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Aids |
none |
Description |
This stage is similar to the original Planet Zebes. However, in this stage, there exists a new organic substance in the middle and the sides of the stage. If you destroy the one in the middle of the stage, the arena will split in half. Also, the acid isn't as strong as the old game.
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Eagleland: Onett |
Obstacles |
cars, trucks, vans |
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Aids |
none |
Description |
The hometown of Ness, the arena is centered around a few houses and a tree. Watch out though, for cars periodically pass through the streets, running over anybody in the way.
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F-Zero Grand Prix: Mute City |
Obstacles |
F-Zero racers |
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Aids |
none |
Description |
Located on a race course track, you begin this stage on a single platform centered above a moving background. The background passing by you is the race track, and you will sometimes be stopped from the single platform to fight on the tracks. While fighting on the tracks, watch out for incoming racers.
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Kanto: Pokémon Stadium |
Obstacles |
none |
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Aids |
none |
Description |
The Pokemon Stadium is begun on the main green floor with the picture of a Poke Ball in the middle. After a while, the stadium will change into one of three courses. Later, the settings will change to the original course.
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Mushroom: Kingdom |
Obstacles |
none |
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Aids |
question blocks |
Description |
Similar to the orginial Mushroom Kingdom on SSB, this stage features the same balances, more blocks, and more holes, but not pipes and pow blocks.
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Secret Stages |
Planet Zebes: Brinstar Depths |
Obstacles |
Kraid |
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Aids |
none |
Description |
Deep within the planet, this stage comes face to face with an old enemy of Samus, Kraid. The stage takes place on a big rock, which contains platforms and ledges around it. However, Kraid occassionally turns the stage, making it difficult to fight.
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Eagleland: Fourside |
Obstacles |
none |
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Aids |
UFO |
Description |
On building rooftops, this stage is another town in Ness's world. The stage includes an additional wooden platform on the left side of the arena. Also, you are bound to see UFO aircrafts in the air. Be careful while fighting on the space ships because it's slippery up there.
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F-Zero Grand Prix: Big Blue |
Obstacles |
none |
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Aids |
none |
Description |
The Big Blue is taken place on the race cars of F-Zero. If you get off the racers and land on the track, the racers will pass you up and you'll fall out of the arena. However, you can still jump back on the racers, but you have about one second to do so.
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Kanto Skies: Poké Floats |
Obstacles |
|
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Aids |
Pokémon platforms |
Description |
In this stage, you'll be jumping around from one Pokemon to another trying to hitch a ride. The screen will travel in different directions, and it's up to you to keep up with it. Eventually, you'll come back to where you started.
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Mushroom: Kingdom II |
Obstacles |
Birdo |
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Aids |
logs, Pidget |
Description |
This stage comes from the not so popular game called Super Mario Bros II. You may recognize some of the settings and characters around this place. The two waterfalls sometimes bring logs for you to stand on, but you don't have much time. However, while Birdo will not hesitate to fire eggs at you (no, it's not Yoshi), Pidget will happily allow you to hitch a ride on his flying carpet.
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Past Stages: Kongo Jungle |
Obstacles |
none |
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Aids |
barrel |
Description |
This arena comes from Donkey Kong Country on the Super NES. On the bottom of the arena there is a barrel used for coming back to the arena. But be careful, the barrel has a tendency to change direction and shoot you down out of the arena.
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Past Stages: Yoshi's Island |
Obstacles |
none |
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Aids |
clouds |
Description |
This course comes from an N64 game, probably one starred by Yoshi (the game Yoshi's Island, perhaps). This level has three clouds to its side, one on the left and two on the right, which you can stand on. But don’t stand on too long, because the clouds will disappear. However, they do reappear again.
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Past Stages: Dream Land |
Obstacles |
Whispy Woods |
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Aids |
none |
Description |
This little island is called Pupupu Land, where the pink marshmallow-like creature, Kirby, resides along with his friends. In the middle of the arena is Whispy Woods that blows heavy wind in one direction and then to another.
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Superflat World: Flat Zone |
Obstacles |
tools, oil spill |
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Aids |
none |
Description |
The smallest stage, called Flat Zone, is actually an old system called Game & Watch (also a character). The middle platforms here are forever changing, once in one place and then in another. Also, watch out for falling objects and oil spills.
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Special Stages: Battlefield |
Obstacles |
none |
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Aids |
none |
Description |
Battlefield is a relatively small stage without any obstacles or aids. It has a single platform and three smaller floating platforms above it.
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Special Stages: Final Destination |
Obstacles |
none |
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Aids |
none |
Description |
One of my personal favorite stages, Final Destination is a single flat course with no obstacles or any other possible distractions (well, there are items, but I usually play without them anyway). Here, there is only one platform, so there won't be any delays in your fighting.
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