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Starfleet Command: Milkshape Texturing |
This is a step by step
guide for texturing a starship model when modelling in Milkshape.
For more information about Exporting a Milkshape Model to SFC, please
visit SFU's Download section.
By James
Formo
Step 1
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Click on the Groups
tab.
Scroll down to find
the group you want to assign textures to, highlight it (in this
case I am assigning saucertop to a bitmap) then click Select.
The group is now selected,
as you can tell by the red vertexes.
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Step
2
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With the group still
selected, Click on the Materials tab. Click the New button. |
Step 3
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Click the top <none>
button to open a window that allows you to select the texture
you will assign.
Select texture (in
this case, the file named saucer.bmp) and Open the
bitmap.
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Step 4
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Still under Materials
tab. Click Assign. |
Step 5
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Open the Texture
Coordinate Editor (TCE). Your group (saucertop) must
still be selected. |
Step
6
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In TCE under the top
drop down box. Select your group. (saucertop for this example) |
Step 7
Under bottom drop-down box,
select the view to assigned texture. In this case Top works best.
This will map the texture
to the group using the entire bitmap
Step 8
OPTIONAL.
You can assign a group to
just part of a bitmap by clicking Region, then select a portion
of the map using your mouse.
Click Remap and the
saucer is assigned to the upper right corner in this example.
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