Contest
Results!
Well we certainly received some pretty good and some pretty
interesting entries for the "create a plasmid"
contest. Here are your winners and thank you to everyone
who took the time to enter! Winners, your prizes will be
in the mail shortly!
Grand
Prize: (bioshock 360 face plate)
Gear
Head Plasmid
It
would be a weapon plasmid that you shoot at a friendly
(hacked) machine like a turret/camera and flying bots.
You'll be able to see what the machine would see and use
its weapons. With the turret you can shoot at splicers
and big daddies etc. With the camera you can spy and set
the alarm to send out bots to unwelcome guest (even big
daddies). The bots you can fly around, shoot and spy.
With all of them you can switch between all the machines
in the level.
With
the ones you haven't hacked you may only look to see what
they see, but not shoot, fly around in a direction you
want to and set up an alarm and send out bots on splicers
and big daddies. It can only give you a look on the room
you are about to enter. On the downside when you are using
this plasmid you are standing in plane sight and if you
are hit the plasmid stops immediately.
(The
camouflage would work well with this plasmid) Also, the
eve is used as a timer as how long you can stay in using
the plasmid. With each couple second a piece of the eve
would go down. It would be useful to have the upper hand
when entering a room that you know will be infested with
splices and another great way to have traps for the big
daddies.
Runners
Up: (3 threadless t-shirts)
Infravision Plasmid
Allows
the character to sense heat signatures by staring at an
area for several seconds. It would allow the character
to, for example, see an enemy's heat signature in a darkened
room, or to allow them to see enemy outlines behind a
closed door, but walls and similar structures (such as
the metal boxcars in Apollo Square) would block the infrared
outline. A penalty could be added that staring at a fire
for too long could cause temporary partial blindess, as
their heat output is too great.
Sticky Icky Plasmid
Use either sap form the forest, honey from the bees, or
tar from the core room. These would be where they are
located. You would shoot it at enemies and they will become
stuck. I guess you would be able to link these plasmids
with other like plasmid. For instance, with the honey,
after you use it, you can use bee swarm after and get
double damage. Or with the sap you can use ice plasmid
after to turn them into Fossils. Or with the tar sticky
plasmid, you can use incinerate plasmid to to set em on
fire for double the time and double the fun. Or with all
three you can sticky them onto walls or the ground and
beat em with the wrench.
Switcheroo
Plasmid
Not
only would it great confuse your enemy, but it would give
you an excellent advantage and upper-hand on planning
a successful counter-attack.. For example, lets say your
enemy has the Fire Plasmid out. Depending on his position
and location it may make him very difficult to destroy.
With this 'trading' Plasmid you could 'trade' a Gravity
Plasmid and obtain his very own Fire Plasmid rendering
his position useless to your counter-attack