1. Trouble King |
Your Character |
Mario |
Ally |
None |
Opponent |
Bowser |
Stage |
Special Stages: Battlefield |
Lives |
2 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
|
Guide |
Match 1 is a simple, training level for you to get used to the battles set up for you. As Mario, all you have to do is KO Bowser twice, before he does the same to you. You have all the time you need, so feel free to soften him up with basic attacks, then launch him off the stage with a smash attack, or throw him off. If Bowser tries to return, use your fireballs to keep him away. Simple.
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2. Lord of the Jungle |
Your Character |
Donkey Kong (giant-sized) |
Ally |
None |
Opponent |
Donkey Kong (tiny-sized) |
Stage |
DK Island: Kongo Jungle |
Lives |
2 each |
Time Limit |
3:00 |
Winning Strategy |
Win the round by KO`ing your opponent.
|
Guide |
Well, you get to be a giant DK, and you get to fight a tiny DK. Sounds easy, right? Think again. While you try to hit the little guy, he’ll be jumping all over you. Just remember to stay on the main platform, and use low attacks to keep him at a distance. If he jumps up to one of the middle platforms, you’ll be able to connect with your Giant Punch. Charge up and let it go! Just KO him once more, before you lose two lives.
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3. Bomb Fest |
Your Character |
Any |
Ally |
None |
Opponent |
Link, Samus Aran |
Stage |
Mushroom Kingdom: Princess Peach's Castle |
Lives |
1 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
|
Guide |
This match will be explosive, to say the least. Select the character of your choice, and square off against Link and Samus. Simple enough, but this is why it’s called Bomb-fest:
- Bob-ombs and mines and will be raining onto the battlefield without end. Watch your step.
- Poke Balls containing only Electrode can also be found in the stage.
- Bullet Bills will be constantly launching at the castle, so when you hear one approach, back off. Or throw someone into the resulting maelstrom of fire.
- Link and Samus are competent fighters enough, but they will rely mainly on their bomb attacks to defeat you.
You may want to choose a heavy fighter that can endure explosions, but as long as you stay at far range and toss bombs and Poke Balls at them, you will do fine.
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4. Dino Wrangling |
Your Character |
Any |
Ally |
None |
Opponent |
Yoshi (giant-sized) |
Stage |
Yoshi's Island: Yoshi's Story |
Lives |
You: 3, Opponent: 1 |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
|
Guide |
Choose a character and step into the ring to battle a humongous Yoshi. You have three lives and unlimited time to KO Yoshi once. For such a big guy, the dino tends to move around a lot, so select a light character to keep up with him. Ness is a good choice, but better yet, pick Pikachu, so you can stand below him and use Thunder. In any case, stay off of Yoshi’s height level, or he’ll try to swallow you. Wait until he lands on a platform, and then attack from below. Maybe, if Yoshi is stupid enough, he might fall of the stage accidentally, but otherwise, stick to the guide.
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5. Spare Change |
Your Character |
Ness |
Ally |
None |
Opponent |
Captain Falcon |
Stage |
Eagleland: Onett |
Lives |
None |
Time Limit |
1:20 |
Winning Strategy |
Win the round by collecting 200 coins.
|
Guide |
This is a unique match; you play as Ness and must collect 200 coins before Capt. Falcon does in 1:20 (one minute and twenty seconds). You could use your fire and thunder moves to attack from afar, but if you want big money, use smash attacks and grab any coins dropped. If either of you gets KO’ed, you lose half of your coin count, so watch your back and smash Capt. Falcon out of the ring for a ton of ‘spare change’. Additionally, you could stand on the street to lure him down, and then jump up as a car comes towards you. If the Captain becomes road kill, he will leave behind 30-40 coins. On the defensive side, don’t give Falcon any time to wind up a power move, or you might lose a lot of money. If that happens, scramble and try to grab it back before he does.
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6. Kirby's on Parade |
Your Character |
Any |
Ally |
None |
Opponent |
Kirby x3 |
Stage |
Dream Land: Fountain of Dreams |
Lives |
You: 1, Opponents: 2 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
|
Guide |
Pick your fighter and prepare to fight a three on one battle against a team of Kirby’s, with two lives each. You, however, only have one. To make it easy, pick a fighter with a sweeping attack, such as Link’s Spin Attack, or Mario’s Tornado. Or you could also pick a fighter that’s fast and agile, like Fox or Pikachu, to match the Kirby’s in speed. Either way, keep in mind that the Kirby’s will try to avoid you, unless they have you surrounded. So keep to your side, charge at them, and unleash a strong blow to KO them with ease.
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7. Pokémon Battle |
Your Character |
Any |
Ally |
None |
Opponent |
Pikachu |
Stage |
Kanto: Pokémon Stadium |
Lives |
2 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent using only Poké Balls.
|
Guide |
This is fun, you have to battle Pikachu, but you can only hurt each other with Pokemon! As Poke Balls drop onto the field, race Pikachu to them, grab ‘em, and toss them towards your enemy while you run to the next ball. Since your character’s power doesn’t come into use, choose one that’s speedy and agile, so you can reach the Poke Balls before Pikachu does. If he attacks you with Pokemon, find a safe place for you to wait until it vanishes. KO Pikachu twice and you win!
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8. Hot Date on Brinstar |
Your Character |
Any (starts with 102% damage) |
Ally |
None |
Opponent |
Samus Aran (starts with 130% damage) |
Stage |
Planet Zebes: Brinstar |
Lives |
3 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
|
Guide |
Select a fighter (preferably a strong one) and fight against Samus in an untimed, 2 stock, Smash-off! For reasons unexplained, you and your opponent already begin the match with damage, but it won’t make much of a difference as long as you use tactics like smashing Samus into the acid, then using long-range attacks as she tries to recover. Keep your enemy at a distance, that’s all you need to do.
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9. Hide `n` Sheik |
Your Character |
Any |
Ally |
None |
Opponent |
Zelda x2 |
Stage |
Termina: Great Bay |
Lives |
1 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing Zelda when she is in her Sheik form only.
|
Guide |
This difficult battle pits you against two Zelda’s, as the character of your choice. You each have one life, but here’s the catch; KO’s only count when the enemies are in their ‘Sheik’ form. You can damage them all you want when they’re Zelda, but wait until they transform before you smash them away. If you KO them as Zelda, it won’t count, and their damage resets to zero. Instead, soften them up with basic attacks, and then use a strong move on the Sheiks. It’s best to choose a well-rounded character like Mario for this fight.
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10. All-Star Match |
Your Character |
Any |
Ally |
None |
Opponent |
Mario, Donkey Kong, Yoshi, Peach, Bowser |
Stage |
Yoshi's Island: Yoshi's Island (Mario); DK Island: Jungle Japes (Donkey Kong); Yoshi's Island: Yoshi's Story (Yoshi); Mushroom Kingdom: Princess Peach's Castle (Peach); Mushroom Kingdom: Rainbow Cruise (Bowser) |
Lives |
You: 2, Opponents: 1 each |
Time Limit |
4:00 |
Winning Strategy |
Win the round by KO`ing your opponent.
|
Guide |
The first in a line of all-star battles, this event match requires you to fight 5 characters in a row, Mario, DK, Yoshi, Peach, and then Bowser. You will battle them on separate stages, and your damage will carry over. You have two lives, they have one. Pick the fighter you’re best with, and then begin. As soon as you beat one opponent, the next battle starts, with your damage the same as before. Use combos of basic moves and smash attacks to win, but remember to be defensive as well.
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11. King of the Mountain |
Your Character |
Any |
Ally |
None |
Opponent |
Ice Climbers x2 |
Stage |
Infinite Glacier: Icicle Mountain |
Lives |
1 each |
Time Limit |
1:02 |
Winning Strategy |
Win the round by staying alive.
|
12. Seconds Anyone? |
Your Character |
Any |
Ally |
None |
Opponent |
Captain Falcon |
Stage |
F-Zero Grand Prix: Mute City |
Lives |
1 each |
Time Limit |
0:07 |
Winning Strategy |
Win the round by KO`ing your opponent.
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13. Yoshi's Egg |
Your Character |
Yoshi |
Ally |
None |
Opponent |
Pikachu, Fox, Donkey Kong |
Stage |
Mushroom Kingdom: Rainbow Cruise |
Lives |
None |
Time Limit |
0:55 |
Winning Strategy |
Win the round by keeping Yoshi's Egg in one piece.
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14. Trophy Tussle |
Your Character |
Any |
Ally |
None |
Opponent |
Zelda, Fox, Link |
Stage |
Event Match Stage: Goomba's Head |
Lives |
2 each |
Time Limit |
3:00 |
Winning Strategy |
Win the round by KO`ing your opponent.
|
15. Girl Power |
Your Character |
Any (tiny-sized) |
Ally |
None |
Opponent |
Samus Aran, Peach, Zelda |
Stage |
Dream Land: Fountain of Dreams |
Lives |
2 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
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16. Kirby's Air-raid |
Your Character |
Kirby |
Ally |
None |
Opponent |
Kirby x15 |
Stage |
Lylat System: Corneria |
Lives |
1 each |
Time Limit |
0:38 |
Winning Strategy |
Win the round by KO`ing your opponent using the Warp Star only.
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17. Bounty Hunters |
Your Character |
Samus Aran |
Ally |
Captain Falcon |
Opponent |
Bowser |
Stage |
DK Island: Jungle Japes |
Lives |
1 each |
Time Limit |
2:00 |
Winning Strategy |
Win the round by KO`ing your opponent.
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18. Link's Adventure |
Your Character |
Link |
Ally |
None |
Opponent |
Dark Link |
Stage |
Hyrule: Temple |
Lives |
2 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
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19. Peach's Peril |
Your Character |
Mario |
Ally |
Peach |
Opponent |
Bowser |
Stage |
Special Stages: Final Destination |
Lives |
You: 1, Ally: 1, Opponent: none |
Time Limit |
1:00 |
Winning Strategy |
Win the round by keeping your ally alive.
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20. All-Star Match 2 |
Your Character |
Any |
Ally |
None |
Opponent |
Samus Aran, Link, Zelda, Captain Falcon, Fox |
Stage |
Planet Zebes: Brinstar (Samus Aran); Termina: Great Bay (Link); Hyrule: Temple (Zelda); F-Zero Grand Prix: Mute City (Captain Falcon); Lylat System: Corneria (Fox) |
Lives |
You: 2, Opponents: 1 each |
Time Limit |
4:00 |
Winning Strategy |
Win the round by KO`ing your opponent.
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21. Ice Breaker |
Your Character |
Any |
Ally |
None |
Opponent |
Ice Climbers x2 |
Stage |
Mushroom Kingdom: Princess Peach's Castle |
Lives |
1 each |
Time Limit |
1:00 |
Winning Strategy |
Win the round by KO`ing both Nanas only.
|
22. Super Mario 128 |
Your Character |
Any |
Ally |
None |
Opponent |
Mario x128 |
Stage |
Mushroom: Kingdom II |
Lives |
1 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
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23. Slippy's Invention |
Your Character |
Any |
Ally |
None |
Opponent |
Fox, Falco (both masked with Cloaking Device) |
Stage |
Lylat System: Venom |
Lives |
2 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
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24. The Yoshi Herd |
Your Character |
Any |
Ally |
None |
Opponent |
Yoshi x30 |
Stage |
Yoshi's Island: Yoshi's Island |
Lives |
1 each |
Time Limit |
2:00 |
Winning Strategy |
Win the round by KO`ing your opponent.
|
25. Gargantuans |
Your Character |
Bowser (giant-sized) |
Ally |
Mario, Peach (both tiny-sized) |
Opponent |
Donkey Kong (giant-sized) |
Stage |
Eagleland: Fourside |
Lives |
You: 1, Allies: 2 each, Opponent: 1 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
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26. Trophy Tussle 2 |
Your Character |
Any |
Ally |
None |
Opponent |
Ness, Captain Falcon, Samus Aran |
Stage |
Eagleland: Fourside |
Lives |
2 each |
Time Limit |
3:00 |
Winning Strategy |
Win the round by KO`ing your opponent.
|
27. Cold Armor |
Your Character |
Samus Aran |
Ally |
None |
Opponent |
Samus Aran x3 (equipped with Metal Box) |
Stage |
Planet Zebes: Brinstar Depths |
Lives |
You: 1, Opponents: 2 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
|
28. Puffballs Unite |
Your Character |
Any |
Ally |
None |
Opponent |
Kirby x18 (each possesses a unique copied ability) |
Stage |
Dream Land: Green Greens |
Lives |
1 each |
Time Limit |
2:00 |
Winning Strategy |
Win the round by KO`ing your opponent.
|
29. Triforce Gathering |
Your Character |
Link |
Ally |
Zelda |
Opponent |
Ganondorf |
Stage |
Hyrule: Temple |
Lives |
You: 1, Ally: 1, Opponent: 2 |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
|
30. All-Star Match 3 |
Your Character |
Any |
Ally |
None |
Opponent |
Kirby, Pikachu, Ness, Ice Climbers |
Stage |
Dream Land: Fountain of Dreams (Kirby); Kanto: Pokémon Stadium (Pikachu); Eagleland: Onett (Ness); Infinite Glacier: Icicle Mountain (Ice Climbers) |
Lives |
You: 2, Opponents: 1 each |
Time Limit |
4:00 |
Winning Strategy |
Win the round by KO`ing your opponent.
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31. Mario Bros. Madness |
Your Character |
Any |
Ally |
None |
Opponent |
Mario, Luigi |
Stage |
Mushroom: Kingdom II |
Lives |
None |
Time Limit |
2:00 |
Winning Strategy |
Win the round by earning the most points (determined by KOs, falls, and self-destructs).
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32. Target Acquired |
Your Character |
Falco |
Ally |
None |
Opponent |
Jigglypuff |
Stage |
Lylat System: Corneria |
Lives |
None |
Time Limit |
1:00 |
Winning Strategy |
Win the round by KO`ing your opponent more than the Arwings do.
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33. Lethal Marathon |
Your Character |
Captain Falcon |
Ally |
None |
Opponent |
None |
Stage |
F-Zero Race Tracks |
Lives |
1 |
Time Limit |
0:45 |
Winning Strategy |
Win the round by reaching the finish line. Caution: avoid F-Zero racers.
|
34. Seven Years |
Your Character |
Young Link |
Ally |
None |
Opponent |
Link |
Stage |
Termina: Great Bay |
Lives |
3 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
|
35. Time for Checkup |
Your Character |
Luigi |
Ally |
None |
Opponent |
Dr. Mario, Peach |
Stage |
Yoshi's Island: Yoshi's Story |
Lives |
1 each |
Time Limit |
3:00 |
Winning Strategy |
Win the round by KO`ing your opponent.
|
36. Space Travelers |
Your Character |
Ness |
Ally |
None |
Opponent |
Samus Aran, Kirby, Fox, Captain Falcon, Falco |
Stage |
Eagleland: Fourside (Samus Aran, Kirby, Fox); Special Stages: Battlefield (Captain Falcon, Falco) |
Lives |
1 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
|
37. Legendary Pokémon |
Your Character |
Any |
Ally |
None |
Opponent |
Jigglypuff, Fighting Wire Frame x4 |
Stage |
Special Stages: Battlefield |
Lives |
You: 1, Opponents: 2 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent. Use Poké Balls to help you.
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38. Super Mario Bros. 2 |
Your Character |
Any |
Ally |
None |
Opponent |
Mario, Luigi, Peach |
Stage |
Mushroom: Kingdom II |
Lives |
2 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
|
39. Jigglypuff Live! |
Your Character |
Jigglypuff |
Ally |
None |
Opponent |
Jigglypuff x3 |
Stage |
Kanto: Pokémon Stadium |
Lives |
3 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
|
40. All-Star Match 4 |
Your Character |
Any |
Ally |
None |
Opponent |
Marth, Luigi, Jigglypuff, Mewtwo, Mr. Game & Watch |
Stage |
Hyrule: Temple (Marth); Mushroom: Kingdom II (Luigi); Kanto Skies: Poké Floats (Jigglypuff); Special Stages: Final Destination (Mewtwo); Superflat World: Flat Zone (Mr. Game & Watch) |
Lives |
You: 2, Opponents: 1 each |
Time Limit |
4:00 |
Winning Strategy |
Win the round by KO`ing your opponent.
|
41. En Garde! |
Your Character |
Marth |
Ally |
None |
Opponent |
Link |
Stage |
Hyrule: Temple |
Lives |
2 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
|
42. Trouble King 2 |
Your Character |
Luigi |
Ally |
None |
Opponent |
Bowser (giant-sized) |
Stage |
Kanto Skies: Poké Floats |
Lives |
2 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
|
43. Birds of Prey |
Your Character |
Fox |
Ally |
None |
Opponent |
Captain Falcon, Falco |
Stage |
F-Zero Grand Prix: Big Blue |
Lives |
2 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
|
44. Mewtwo Strikes! |
Your Character |
Any |
Ally |
None |
Opponent |
Zelda, Mewtwo |
Stage |
Special Stages: Battlefield |
Lives |
1 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing Mewtwo only.
|
45. Game & Watch Forever! |
Your Character |
Mr. Game & Watch |
Ally |
None |
Opponent |
Mr. Game & Watch x28 |
Stage |
Superflat World: Flat Zone |
Lives |
You: 3, Opponents: 1 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
|
46. Fire Emblem Pride |
Your Character |
Any |
Ally |
None |
Opponent |
Marth, Roy |
Stage |
Hyrule: Temple |
Lives |
3 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
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47. Trophy Tussle 3 |
Your Character |
Any |
Ally |
None |
Opponent |
Young Link, Mr. Game & Watch, Jigglypuff |
Stage |
Event Match Stage: Majora's Mask's Head |
Lives |
2 each |
Time Limit |
3:00 |
Winning Strategy |
Win the round by KO`ing your opponent.
|
48. Pikachu and Pichu |
Your Character |
Any |
Ally |
None |
Opponent |
Pikachu, Pichu x2 |
Stage |
Past Stages: Dream Land |
Lives |
You: 2, Pikachu: none, Pichu: 1 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing both Pichu. Caution: Pikachu guards its young very well.
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49. All-Star Match Deluxe |
Your Character |
Any |
Ally |
None |
Opponent |
Dr. Mario, Falco, Pichu, Young Link, Roy, Ganondorf |
Stage |
Mushroom: Kingdom II (Dr. Mario); Lylat System: Venom (Falco); Kanto: Pokémon Stadium (Pichu); Termina: Great Bay (Young Link); Hyrule: Temple (Roy); Special Stages: Final Destination (Ganondorf) |
Lives |
You: 2, Opponents: 1 each |
Time Limit |
4:00 |
Winning Strategy |
Win the round by KO`ing your opponent.
|
50. Final Destination Match |
Your Character |
Any |
Ally |
None |
Opponent |
Master Hand (right), Crazy Hand (left) |
Stage |
Special Stages: Final Destination |
Lives |
You: 1, Opponents: 300 HP (hit-points) each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent. Tip: try KO`ing Master Hand first.
The following attacks are initiated by the Master Hand:
· Fire Slam
· Lasers
· Catch
· Palm Slap
· Finger Walk
· Drill
· Punch
· Rocket Dive
· Revolver
· Finger Poke
· Palm Slam
The Crazy Hand has the same attacks as the Master Hand in addition to these tricks:
· Crazy Struggle
· Bomb
· Spider Walk
· Team Work
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51. The Showdown |
Your Character |
Any |
Ally |
None |
Opponent |
Ganondorf, Mewtwo, Giga Bowser |
Stage |
Special Stages: Final Destination |
Lives |
3 each |
Time Limit |
None |
Winning Strategy |
Win the round by KO`ing your opponent.
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