The Mushroom Kingdom
Rush into the next room and run across the bridges. The fireballs that leap up can't hurt you. The last bridge will fall like from the original Super Mario Bros.. Enter the final door to greet the first boss.
You won't even get a glimpse of the inside of the fortress again, instead you'll be forced away by a gigantic sword!
Return to Mario's Pad and find Toad inside the house. Talk to him, and Mario will explain the situation (using a charades type game). Exit your house and save again. Then follow Toad off the level
Toad will give you a Mushroom to sooth your wound and ask if you know how to use items. Hit yes if you know how to use them. He'll give you three bonus mushrooms in a moment; that's four free Mushrooms if you say yes! (Say no if you don't know how to use Items so you can figure out how!)
A goomba will walk up behind Toad and remind him what he was going to say. For you first timers or people who haven't played the game in awhile, listen to his spiel on "Timed Hits". He can explain it just as good as I can, but it helps to have on-the-job practice.
After a bit more of speech, Toad will leave. Rush back into your house and talk to the mushroom lamp in the corner to refill that missing HP and possibly FP. Now follow Toad to the road connecting Mario's Pad and the Mushroom Kingdom....MUSHROOM WAY!!!!
Head strait down the road until you reach the first treasure box. While avoiding the hovering Koopa Paratroopa, get all 5 coins. Head up and around to the top of the screen. When you see Toad alongside the road, attack the Goomba that's pinning him against the shrubbery.
Save Toad and you'll receive a Honey Syrup. Don't forget the treasure box and its 10 coins! Go on through the next opening and enter a room full of Goombas that are lying in wait. There's one just to Mario's left when you enter. Run across the field and attack the goomba that's spinning on the flower. When you start to spin, jump to shoot in the direction your facing. First of all, jump strait to the left.
Grab the chest--it contains a flower that raises your FP by one--and jump back on the flower. Now, shoot to the right. Watching the shadows, attack the Troopa that's holding Toad hostage by jumping into him.
For saving Toad's life once again, you'll be rewarded with a precious Flower Tab. As soon as you're rewarded for it, go to the item screen and use it immediately. If you ever find one of these, use it immediately. It will raise your FP by one point, and refill it completely!
Drop down to the right and stand under the treasure chest. Allow the goomba to attack you. Knock it away and grab the chest--which contains an HP/FP replenishing mushroom! In the next area, you'll meet an old nemesis named Lakitu.
Get through the area taking the upper path. At the point where a pair of bushes makes the road extremely narrow, stop. A Spikey will go whizzing past. Go between the bushes when he's past and continue on. Soon you'll meet up with the last of Toad's captors--A Pair of Hammer Bros.
Your reward for defeating the pair will be one of their hammers and a Flower Jar (Flower Tab that raises 3 instead of 1!). Follow Toad to my favorite town in the game....
As soon as you can, run up and jump on Toad's head (Cruel, but it's gotta be done!). Ride him up the hall until he stops at the door. Jump up and over onto the roof above the door. There you'll find a hidden chest that can only be gotten at this time. Jump once to make it appear, and jump again to grab the frog coin inside. Then follow Toad into the throne room where you'll meet the Chancellor of the Mushroom Kingdom and Toadstool's father.
Now comes a whole lot of talking. I suggest you read most of it, but you don't have to.
As soon as you can, leave the room and go in the first door on Mario's left and then his right. Talk to the guard at the door and enter the legendary castle vault. Grab each of the treasures from left to right.
Once they're all empty, head to the left and then strait across into the other door. Go up the stairs and enter Princess Toadstool's room. Run across the room and talk to the white section on the wall just to the right of the fireplace.
"Toadstool's ???"? You don't know what it is, and we'll never find out. The former Queen of the Mushroom Kingdom and Toadstool's grandma will rush up and grab it from you. In return for putting things back, she'll give you a mushroom.
After the chase stops, rush forwards and comfort the young child by talking to him. He'll introduce himself as Mallow and explain the situation. It appears that that Crocodile is a thieving crook and that he took Mallow's coin! He also stole one of the Mushroom people's wallets!
Offer to help him catch the crook and then head down and to the right.
Enter the last building on the left (Mario's left) and talk to the shopkeeper. Buy a pair of "Pants" and a "Shirt" after Mallow and the shopkeeper converse. Also, buy a couple of "Pick Me Ups" just to be safe. If you have enough, buy some Honey Syrups for your FP emergencies.
One more thing: if you've got the money, get a pair of Jump Shoes for Mario. Equip everything to its proper place and return to the save point in the Inn.
Now, head to lower right side of town and talk to the jumping Mushroom Person. Croco, the criminal who stole Mallow's coin, will fly past. As soon as you can, yell, "Stop that Shoplifter!!!" and give chase.
In the next room you will meet Croco again. He'll run away once again, but he still isn't far ahead.
Jump on the flower and then onto the elevated piece of ground. Start jumping on the Yellow Blocks one by one. After the first one, grab the coin. Wait a few seconds and another coin will appear! Grab it and continue the pattern till youÕre all the way across. If you fall, just jump back on! Go until your past, or you can fight the never-ending supply of Chows below (great for leveling up!). And don't forget the hidden box between the two flowers before you leave this room! (See the Box Guide for more info.)
In the next room you will see Croco again. He runs off, but this time he doesn't run completely away. He waits for you to catch up then sprints a distance and waits again. Just follow him to the exit. Once again, battle as much as you can!
You enter just to see Croco attempting to reach a box overhead. Wait till he leaves and then grab it for yourself--and defeat all the enemies that you see! The box contains a star, if you're wondering. Grab it easily by just leaping from the block closest to it.
Move on to the next room where you'll confront Croco for the last time. He runs and hides in the bushes somewhere nearby, so you must sneak up behind him and tap him on the shoulder.
First, though, kill all enemies in this area besides Croco and then grab the chest to the right of the entrance--it contains a Mushroom.
Then, play hide and seek with the pickpocket. Catch him 3 times and he's yours to battle...
The prize for beating this lightweight is Mallow's coin and the Wallet the guy lost. You can sell it for a lot of cash, or you can give it back and get 2 Flower Tabs later on. It's your choice. (That's why this is an RPG.)
After Croco's defeat a springboard will fall down from above. Jump on it to get out of the battle area and back to a save point near the entrance to Bandit's Way. Use the opportunity and save, then head to the top left and leave and return to...
Attack it and save the guard to receive a (Sarcastic Tone) whopping ten coins!! The man being chased in the circle below you is the one missing the wallet. Rescue him and get a Flower Tab in exchange. (You can receive a Flower Tab later in your quest from this same man. Visit the Secrets page to find out how!)
Save each person outside the castle (including in the largest home) and then go into the Inn and save.
As quietly as you can, enter the Castle commando style (just walk in the door). You will be greeted by even more Shysters. See the Mushroom person being chased by a Shyster? That's Toad. Attack and destroy that Shyster!
If you miss him on their first pass through, just wait a few moments and they'll reappear from the other direction. Toad will thank you, and also tell you where everyone else is. (Why isn't he up there in Toadstool's room?) Follow him into the next room.
Two Shysters block the stairs to Peach's room, attack and destroy both of them. (The one at the bottom of the stairs is enough, so only defeat it if you need HP badly.)
Follow Toad up the stairs to the entrance to the Princess's room.
Walk between the two guards to challenge them to a battle.
Follow Toad into the only safe room of the Castle--Peach's Room.
When Toad asks if you'll all be safe with Mario, say "You Bet" to receive a Flower Tab. Don't forget to use any Flower Tab's you've acquired in the Mushroom Kingdom!
Talk to Toadstool's grandmother to be healed. (The only old Mushroom Person in the Room). Don't forget to save!
Now, head back out into the entry hall. Run across the hall to the Guest/Safe hall. Go down into the now unlocked Safe and grab the goodies again! Defeat both Shysters in the hallway and then go into the Guest room.
Talk to the guard (he's hiding in the corner near the bed) to receive a Wake Up Pin. Don't forget to equip it! Run back into the main hall and battle the Shyster bouncing next to the door. Then enter the door towards the Throne room and battle those two. (Where did the Shyster parade go?)
OK, are you at level 6? Both Mallow and Mario? If you are, dash back and get healed in Toadstool's Room, then go into the throne room. If not, go back and battle as many of the marching Shysters as you need to reach that level for both Mario and Mallow.
Once you are, go heal and then enter the throne room and face the first of Smithy's minions....
Secrets of the Seven Stars v7.5 is © 2000-2006 Jason Kemp.|
Super Mario RPG: Legend of the Seven Stars is © 1996 Nintendo and Square.
Paper Mario is © 2001 Nintendo and Intelligent Systems.
Mario & Luigi is © 2003 Nintendo and ALPHADREAM.
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