GAMEPLAY
As
I mentioned, this game combines a few styles of gameplay.
You will mainly move within the city of Lost Heaven,
by a car and on foot. Sometimes, you will, so to say,
see things from a different perspective :).
The
game consists of 20 missions with a number of sub-missions.
There are some optional missions, too. The game makes
auto-saves after each sub-mission; you cannot save
on your own.
The controls are all redefinable. The cars can have
a manual or an automatic gearbox; the automatic one
is easier to use, of course :).
You
should start with playing the tutorial, which will
introduce you to moving, handling weaponry, and driving.
You will also learn how to use the compass which shows
the police cars. This is an important feature, since
in Mafia, the police care! :) Yes, you can get chased,
ticketed or arrested for breaking normal laws - for
speeding, crashing people's cars, running red lights,
assaulting citizens or cops, stealing cars, and for
carrying weapons in public.
If
you get ticketed, it's better to just stop and pay
the fine - unless, of course, you're in a real hurry
or someone is chasing you and shooting at you (in
that case, if you shoot back, the cops join in in
trying to kill you...)
If
the police want you arrested, run or drive away and
hide far from the location where they saw you, so
that they forget about you. Hide in remote places,
so that other cops don't see you too soon. You can
also try to kill the policemen who want to arrest
you, if things get hot. If you become a wanted criminal,
this may be the only way out, in fact - if you get
cornered, kill the pursuers and wait for your wanted
level to go down.
Before
taking to the missions for real, you might just play
around exploring the city and try the Free Ride option
to learn the layout and locations of some places.
If
the game stutters, play with the settings... decrease
the draw distance, lower the effects and the quality.
Compressed textures, no anti-aliasing, no vertical
sync and no triple buffering should be selected, too.
And keep your system optimized and high on resources.
You
could also speed up the load time by doing the evil
thing and getting a patched exec that doesn't check
for CD presence, thus avoiding the CD spin-up time
and the reading itself.
A
sensible thing to do is replacing the game's files
LOGO1.AVI and LOGO2.AVI with 0 byte-sized files (load
them up e.g. in HIEW and trim at the very beginning).
Those are just the developers' logos and they take
up a lot of space. You will also speed up the load
time by doing it.
A
problem with the sound, in which the voices close
to you are barely audible, may occur if your sound
card supports EAX, as this is a bug in this system.
Play with the sound and speaker settings (and your
EAX settings, too) to solve it... on some Live cards
the only way to avoid it is using a software mixer,
with no hardware acceleration.
TRIVIA
AND MORE
There
are some Easter Eggs in the game. In the harbor, some
guys are speaking something in Czech - I wouldn't
be surprised if those were the developers' voices
:). If you look inside the game's (encrypted) files,
you can find a big photo of the door to "The Tavern",
which seems to be a real place somewhere in the Czech
Republic, a .WAV sample of the developers (?) saying
something in Czech, and a plesiosaurus-like creature...
I didn't check yet, but perhaps it shows up in the
sea around the town somewhere. :) There's also a texture
of a green-skinned alien wearing a spacesuit, and
a sound of a UFO...
(We now know the Sea Monster,
Alien and UFO are all in Free Ride Extreme) - MACK
THE
MISSIONS - SOLUTIONS
1: An
Offer You Can't Refuse
We're
beginning with an introduction and a scene of Tommy
walking inside a bar in Lost Heaven to meet a certain
detective. Yep - it's 1938, and you decided to become
a grass for the cops. The story of your mob career
will now be told in a big flashback to the detective
you've met.
Now
for a photo - a $100 bill from the 1990s is supposed
to be a 1930s one. Good Lord, I think even Dan Quayle
would notice that. Oh well, let's begin, anyway.
You
begin as a taxi driver. One evening, two gangsters,
chased by a carful of competitors, run to your cab
and, with a couple of Colts, persuade you to drive
them "anywhere, and fast". It's now your task to lose
the tail. The gangsters chasing you are also shooting
at you and the passengers. Try to lead them into street
lamps, walls, and other cars - making them hit the
red streetcar is a good thing to do. Seems that the
game may cheat here and, after you lost the gangsters,
teleport them nearby once again. Nevertheless, it's
not too difficult to lose them. After that, you'll
need to drive to the bar owned by Don Salieri, a mob
boss of Sam and Paulie, the two gangsters you've just
saved. There they will shoot you...
...up with money (heh! :), as a reward for saving
them. And that's it.
2: The
Running Man
Some
realism here - life before that of a gangster :).
As a cabbie, pick people up and drive them where they
want. Don't drive recklessly, or you will scare the
passengers.
After a while, you will end up nearby Salieri's. Suddenly,
the hoods whom you lost last night will come after
you. They tracked you down, and now you need to run
for Salieri's Bar. Zig-zag and take cover, as they'll
be shooting at you. Run guided by the arrows, through
the small alleys, not the main streets.
Once you enter the bar, you're safe. The chasers will
try to enter it, too (what the hell? Don't they know
what this place is?), and they'll end up dead - and
that's not drunk dead.
3: The
Molotov Party
You
are now officially in the Family. Too bad there won't
be a ceremony of you getting made after making your
bones (didn't they know about those Mafia traditions?
Guess not...), but here's your first job - torch Morello's
cars.
Drive
to his car park and stop nearby. Walk in using the
back entrance and run with the baseball bat at the
guard in front; hold fire for more punch. Knock him
down and torch the cars; finish off the third one
with the bat. Now get out of here.
4: Ordinary
Routine
Collecting
protection money is your next task. Drive the boys
around until you get to the gas station. Trouble awaits
there... Morello's taking over it, and his boys grabbed
Sam to beat out some information from him. Get behind
the house and if the dog is near, shoot it - if not,
you can climb the table under the balcony without
shooting the mutt. Climb onto the balcony and get
inside. Run into the first room and pick up the Tommy;
now quickly switch to the Colt and kick the bathroom
door to finish the guy inside. If two gangsters are
running at you from the back now, finish them off
with the Tommy; if not, climb down crouched and ambush
them there. Now a big fight awaits inside the main
room. Shoot from the corridor, taking cover and making
the gangsters waste their ammo; when they reload,
fire at them. Leave the one with Tommy for the end.
Do him and another guy who runs out, and go for Sam.
After the cut scene, yet another fight will begin
- and then a car chase. You need to get the money
from the fleeing mobster. Drive after him, shoot him
and try to push him offroad; he should crash near
a sharp corner, so finish him there.
If
you're heavily wounded during the fights, run upstairs
to collect a medikit from the second bathroom.
5: Fair
Play
Racing
time! To help the Don win a bet on his driver, go
steal a racing car that his opponent will use (it's
out of town), and drive it to Luca to damage its engine
a little. Be quick but very careful not to damage
the Bugatti, and avoid the cops (it's night, and there
aren't too many of them out there, though). After
Luca's done, drive back.
Surprise,
surprise... turns out that Salieri's usual driver
broke his arm when he used it to hit a baseball bat
travelling at him with high velocity... and thus,
you will need to participate in the race. Gee, I didn't
see THAT coming, oh boy, was I surprised here... NOOOT.
This seems to be the most difficult mission for a
number of people, but it's actually not too hard.
You didn't buy a racing game, you wail? Well, you
will have to play it now, anyway. Unfortunately, it's
not the NFS series, and your Bugatti is not a MacLaren.
Still, you'll need to win. Five laps await you.
Try
to get a lead immediately by bumping into your opponents
while everyone is still slow, to push their cars off
the right tracks. Now go, go, go! Do not cut the corners,
as the little old car will go in a spin very easily.
Once you spin and stop with your back to the front
of the track, or ride out of the track and stop in
the sand pits, it will be very difficult to continue.
Don't give up then, though - even if you suddenly
drop from position 1 to 13, continue driving slowly,
if only to learn the layout of the track better and
use this in the next attempt.
I
completed this on the second attempt (in the first
one I was leading after the first lap, then forgot
what I was driving and went into a looong spin...)
and I don't consider the mission particularly difficult...
the shootouts that are in store for you are much worse
- at least here nobody is tossing grenades at you!
;) There should have been only three laps, though
- it's boring and repetitive the way that it is now.
It helps to use a joystick for this mission, anyway.
I actually didn't try playing this mission with the
keyboard yet... perhaps it's harder that way. :)
6: Sarah
Luigi
the bartender asks you to accompany his daughter Sarah,
since a bunch of hoods gave her trouble last night...
so help him out. Pick up Sarah and go for a walk.
Of course, the hoods will show up soon. Take them
out, collect their weaponry if you wish, and be careful
not to let them hurt Sarah when she runs off into
the alley. Deal with the punks and escort Sarah home.
Treat her well, because she's your (soon-to-be) wife...
Yes, it's time for Cliche #535839053: Love At First
Sight, and Cliche #28429042: That Nice Girl Immediately
Falls For This Bad Guy.
And what follows is stored in the game's animation
files named, errm, "Tom F..." and "Sarah F...". (What's
"f..."? Why, "fudgepacking", of course :-P )
7: Better
Get Used To It
The
Don is pissed with a capital P. It's about the punks
who harassed Sarah, so you and Paulie need to break
a few heads. Get some equipment fro Vincenzo and go
ask Biff for the location of the hoods. Get there
and the fight begins.
Remember
to protect Paulie during the fight, as you're heavily
outnumbered. Use only the bat (don't take the crowbar
that the hoods drop, it's less efficient) until one
of the hoods shoots at you. (By the way, before that
point, you'll encounter a guy who just walked out
to feast his eyes on you breaking the heads of those
hoods, whom he himself hates - don't hit the poor
man, as I did first in the heat of the battle :).
Now
waste the scum, collecting the Guns 'N' Ammo ;) that
they drop. The leaders of the gang, one Billy and
An Unnamed Accomplice, will now get away. Chase them
with your car until they crash in an alley.
It's
killing time. Soon, you will learn that wiping out
Billy the Hood brought trouble on you.
8: The
Whore
A
little slut has a tongue that is too long - unfortunately,
she's not using it the way she should, eh? The point
being, she's a grass, and Salieri wants her dead.
And while you're in her brothel, torch it down, since
the owner doesn't like to pay the don. Oh - kill the
owner, too.
Get
inside the brothel and go to the last floor - the
whore is inside a room to the left, taking a bath.
Unfortunately, we don't get to do a Psycho-like scene
here; instead, stupid Tommy takes pity on her and
lets her go (triggering BAAAD things in a not-too-distant
future, as I obviously expected)... so now go down
and ask the receptionist about the manager. Go where
he directed you. The manager is dining there. I suggest
the following strategy: crouch behind him and pull
out the gun. Finish him off, get his guard before
he starts shooting, and WAIT hidden there; kill the
guards who run inside and get their guns. Shoot the
guy with the shotgun ASAP - this weapon will be very
useful soon.
Now
run up to the owner's room, getting his keys from
the reception first. Be careful, there's a guy waiting
inside the target room, ready to blast you.
Clean
out the room, blow it up, watch a cutscene. Now for
an escape from the cops.
Climb
the ledge and go upstairs, then through the two blue
doors. You can wait here and ambush the cops running
after you, or just run to meet more of them. Take
them out and watch out for the one armed with a rifle.
It's good to take cover and remain crouched most of
the time, as the cops will be hiding on the roofs,
behind chimneys, and shooting at you.
When
you're ready, get to the damaged tower of a church,
and meet...
9: The
Priest
Get
downstairs, grab the medicine and crouch near the
door. Hold the shotgun and open the door. Gee, it's
Cliche #55: Out Of All Churches In A Big City, Our
Character Went Into The One Where A Man Whom He Killed
Is Being Buried, And All Of The Killed Man's Friends
Happen To Be Inside Just At That Very Moment, All
Heavily Armed And Craving Revenge, Of Course. Oh well,
at least Don Morello didn't choose this church and
this time to drop in for some confession. That would've
been a riot, right?
OK
- after the cutscene, blast the guy running at you.
Now you can pick the gangsters inside the church -
the cop's rifle should be good here. Take cover, and
don't forget the guy above the entrance. After a while,
a few new mobsters will run in and try to finish you
off. Afterwards, talk to the priest (I was expecting
him to figure more prominently later, but that's all
you'll see of him) and get back to Salieri's, avoiding
the cops.
10:
A Trip To The Country
The
opening - a photo of modern whisky bottles pitifully
trying to play smuggled Prohibition ones... fortunately,
the mission itself is much better than the photo.
It's
night and you go to pick up some smuggled Canadian
whisky from a farm outside the town. Canadian, eh?
Eh? ;-P
Nice, ambient place! But it smells fishy. Paulie suspects
something bad and sends you out to investigate. The
farm looks and sounds busy, but it's empty. That is,
until you open the door of the lonely truck. Keep
the weapon ready before you do it, as you will find
a body inside and will be attacked by the killers
right away. Waste them and run for Paulie. If you
feel brave, you can take on the gangsters chasing
you, shooting them before they do unto thee as thou
dost on them :). More hoodlums will emerge near the
bridge, but the boys should take care of them.
Once
you get to Paulie, you will have to return and save
The Friend In Constant Trouble (alias Sam). Waste
the gangsters while you approaching the barn; Paulie
will budge the door open - cover him, as a welcome
committe will be inside. Deal with them and climb
the stairs, ducked - eliminate all gangsters on the
way and get to Sam. Get ready for more fighting, too,
as three cars full of crooked cops and more gangsters
will drive in. When you deal with them, escape...
Now
Paulie drives and you sit in the back of the truck.
Remember the C64 game "The Train"? (You don't? Get
lost, kid, you're too young to play "Mafia"!) That's
more or less what awaits you. Shoot the three cars
chasing you with your Tommy until they crash, and
you'll reach the city. Get to Salieri's.
11:
Omerta
(Opening
photo: a 17th century flint pistol is supposed to
imitate a sawn-off shotgun, apparently because it's
short and its shape is similar to that of a shotgun,
when you look at it from a distance, in a dark room,
with half-closed eyes and while wearing sunglasses.
Agh! Who is responsible for those photographs?!?)
There's
a rat in the family, and it's your friend Frank, the
consigliere... He turned to the cops, it turns out,
and will spill the beans soon. The Family is shocked,
and Salieri wants him dead. More importantly, the
account books which threaten the Family, must be retrieved
before the prosecutors grab them from Frank.
Go
ask the two stoolies about Frank's location. No luck
there, but you get another name. Go talk to the bald
guy. He's not very cooperative, so smack him a little
(just don't kill him... not before he tells where
Frank is kept ;)
Go
to Frank's location with a fast, powerful car. A cutscene
will play and you will need to chase the agents' bulletproof
car, whose driver is apparently one insane agent,
as he drives too fast, crashes into things and runs
people over. Oh - the car won't show on the map, but
it's going north, for the airport. Chase it there.
Now
get away before it runs you over. Go inside the building,
crouched, and use the "make'em waste their ammo" strategy
to eliminate the agents. Chase Frank now - it's a
good idea to kill the agents running with him before
they stop and fire at you; just don't hit Frank.
When
you finally grab Frank, it turns out that he's not
a stinking old rat after all. The agents kidnapped
and threatened to kill his family, employing worse-than-the-mob
tactics since they're cooperating with Morello and
a council man who happens to be the father of Billy
the Hood.
(Wow, that's a nice circle, isn't it? Cliche #10:
All Enemies Will Be Somehow Related)
Frank
just asks you to free his wife and kid, and let them
off alive. Go to the small building nearby and kill
the agents around it. Now run inside and immediately
shoot the Concerned Citizen making the call - otherwise,
he'll manage to get the cops here.
Talk
to Frank's wife now and go back to Frank. Now run
to the first building and grab the tickets from there.
Bring them back to Frank. He stands up to the challenge,
like a true, traditional, honorable wiseguy. He is
ready to die, and just wants to say goodbye to his
wife and daughter, and see them off as they fly away
to the Old Continent.
Naturally,
you just let him go with them, though. All you need
now are the books that Frank had to give over to the
agents. Simply drive to the bank and get them, now
go to Salieri's. Lie about Frank, telling that you
killed him... and that's it.
12:
Visiting the Rich People
A
big-time prosecutor is after Salieri, and you'll need
to steal some documents that threaten the don. A safe-cracker
will go with you to open the safe where they're stored,
but the rest is up to you.
Pick
up Salvatore the burglar with a fast care and drive
up the mountain road to the prosecutor's villa. Have
Sal break into the garden and hide behind the statue
nearby. Crouch there and tel Sal to wait there, hidden.
Now get the bat and follow the guard to the left.
Whack him, take his shotgun and the key.
You
can now try to knock down the other guards; if they
notice you, though, or the fat maid finds a body,
go for the alcove and take them out from there as
they approach. When the coast is clear, get Sal and
head inside the house. Whack the damn maid, too...
Don't switch the lights on; in fact, switch them off
everywhere :).
Search
the upper floor and make Mr Prosecutor unhappy by
doing nasty things to his wife. Now go into his room
and have Sal crack the safe. Uh-oh! The prosecutor
is back! And he found the body of a guard!
Run
out and blast the bodyguard waiting from you. Now
simply run next to the wall and get out of the garden
the way you came in. Avoid more fighting and don't
kill the prosecutor if you see him. Now drive Sal
back and return to Salieri's.
13:
A Great Deal!
Time
to meet Bill Gates. Yep, a character named William
Gates from Kentucky. (Fortunately, they didn't make
him look like Bill Gates... I was afraid that they
might do that, in a cheap attempt at a joke). Gates
is a moonshiner who offers Salieri some great whisky,
and you need to pick it up.
Drive
to the parking lot and run to the top floor - don't
pull out the gun on the farmers. Cutscene, ambush,
Gates bites it, you need to fight.
A
good way is to get nearby the hoodlums' cars and fire
at them until they blow up. There are barrels of fuel
all over the lot, too, so blow them up as well. Clear
all floors with the boys behind you, and go get the
truck with the whisky.
Now
you have to drive the extremely flammable contents
back to Salieri's warehouse, with gangsters chasing
you and shooting at you. You can cheat the game a
bit here, though, by getting out of the truck immediately
and going to the left to kill the gangsters waiting
there. Sometimes they may remain in their cars and
you can blow them up quickly (and see some interesting
burned bodies inside...). Cops may get interested
in you, too, so you may have to kill some and wait
for the wanted level to drop.
14:
Bon Appetit!
Drive
the don to Pepe's restaurant for a dinner... and watch
an ambush. Things are tough. Run out the back door
and kill the gangsters you encounter, collect their
weapons and wipe out the hoods waiting on the stairs
(there are more upstairs, too). You can shoot the
ones outside through the window.
When
you're don, Salieri figures his bodyguard Carlo sold
him out, so drive to Carlo's flat and chase him outside.
He's in his underpants only, but he has a gun and
a few friends. They're no match for an angry don and
his henchman, though, so just dispose of them and
you and the don are ready to go back.
15:
Happy Birthday
To
intimidate Morello's paid politicians, Salieri decides
to rub out the most active of them in public. A great
assassination mission awaits you! Drive the the steamboat
where the politician is going to be. Unfortunately,
the guards won't let you in. Don't try to attack anyone
- just go to the building behind you and pick a sailor
uniform there. Now go onto the boat.
(Before
I noticed the door leading there, I ran down the street
and around the docks looking for a sailor, since I
thought that perhaps I should find one, whack him
and take his uniform off his body... :) I also attacked
the couple waving the boat passengers off, thinking
they might carry an invitation in their pockets :)
Here,
find the locked men's room. The gun is inside, but
to get in there, go to another toilet and pick up
a bucket there. Now talk to the big disgruntled sailor,
and he'll agree to open the men's room if you clean
it. Sure, buddy, whatever you say...
Get
the gun, hide it and wait fpr the politician to come
out and began the speech. Kill him now! Then run to
the bow, where Paulie awaits you in a motor boat.
Escape and read about your daring stunt in the papers.
(A small note - inside the bar on the steamboat, there's
a glass of wine you can drink. You could try repeating
this a few times and waiting for the results... :)
16:
You Lucky Bastard
Meet
Morello's brother. Kill Morello's brother. Kill him
again. And again. :)
You
need to drive Paulie so he can hit Sergio Morello.
Do it. Unfortunately, Paul whacks the wrong guy -
just some schmuck who picked up the phone when Paulie
was expecting Morello. Too bad! Now your second attempt:
you have to blow up Sergio while he's driving. Get
to his house, park there and hide behind your car.
Watch the guard in front of the mansion and wait until
he goes inside. Now quickly run to Morello's car and
attach the bomb.
Whoops!
You blew up some girl instead! After a really bad
joke ("That's a HOT dame!"... groan... oh, brother...),
you will get to drive Paulie (a fast car here, bub)
for yet another assassination attempt. Do that...
but Morello gets out alive once again, and this time
it's Tommy's fault (Not yours - the Thompson's :).
Now
that you goofed so many times, don sets you aside
and sets other enforcers to take out Sergio. They
laugh at you, but they'll get punished soon... and
Sergio will escape again. Chase him - he's fast -
all the way to the docks.
Clean
out the guys waiting for you and try to get into a
truck or a small car parked some way to your left.
Driving them, you can run over most mobsters, but
watch out for the snipers! To the right of the docks,
a box of grenades awaits you near the big locomotive,
so you can stock up on them. There's a medicine box
nearby, too. Your target is in the other direction,
however, so go there, eliminating any resistance.
When you reach the big warehouse where Morello's car
is, take out the snipers and set the tracks so that
they lead from the two cisterns to the warehouse.
Now kick the wooden block from under the cistern (you
have two of them if you goof up once - just watch
the position of the tracks when you push the levers
that move them), and use it - and a cigarette - to,
well, open the warehouse door.
Throw
some grenades inside to get rid of Morello's bodyguards
and go get the man himself. Sergio's luck ran out,
it would appear...
17:
Creme de la Creme
Finally,
it's time to take out don Morello - and Paulie knows
how. Drive to the theatre where Morello is - you will
assassinate him there. Only you won't, because he
will escape :).
Chase
him - don't bother shooting, his car is bulletproof,
and it will all soon take place in another location
:). Due to bugs, or with cheats, it is possible to
kill him by destroying his car - e.g. pushing it and
rolling into the sea ;) - but the scripted path is
the best one :).
Morello
will drive out of town and reach the old familiar
airport. There your car breaks down. Sam and Paul
try to fix it; you run after Morello. Waste the two
guys who run to greet you, and don't move near the
hangar, or you'll trigger a key scene. When the two
gangsters are dead, run towards the big hangar and
shoot at the engines of Morello's plane. Try to get
one of them on fire if you can. Sam and Paul will
drive by now - get in, grab a Tommy and shoot at the
plane's engines. When it gets up, engines in flames,
shoot it some more... and watch the cutscene.
(Don't
bother walking toward the crash site, it was apparently
only pre-rendered in a cutscene, and the actual location
is probably somewhere outside the main map... :)
Drive
Sam and Paul back to the bar and you're done.
18:
Election Campaign
A
splendid, atmospheric mission. Aye, that un's a beaut,
sirrah! :)
Salieri's
growing power makes him more power-hungry and arrogant.
Now he wants to take out a politician campaigning
for the position of the mayor. This time it's a quiet
job, so to say... and it involves sniping the target.
Go get a sniper rifle from Vincenzo and drive to the
abandoned prison with the high tower. You can knock
down the man waiting by the manhole; if you want more
action later, leave him alive. Either way, climb down
there and go into the sewer.
(Here,
I was actually expecting a sewer maze and a change
of plans, with the assassination taking place from
the sewer - the way that don Joe Bonanno claims John
F. Kennedy was really shot :)
Get
out the other manhole. You can shoot the dogs now,
as they may give you problems later. Go into the prison.
Open the grating and hear the sounds. Ahh... now that's
an ambient AND a damn nasty place. Exploring it is
quite creepy, so you could give it a try :). Either
way, someone is upstairs... so go there armed.
It
turns out that it's actually a bunch of someones -
a gang of hobos took this building for their HQ, apparently,
and they don't like visitors. Deal with them... but
there are more waiting upstairs, and they're armed
with shotguns.
After
a heavy fight, you will get to the very top (a guy
should fall down to his death here :). Put down the
shotgun and get the sniper rifle. Aim for the small
island. Your target is the man making the speech.
Ready, steady... go. From this distance, it can take
two shots, so if you see him kneeling down, merely
wounded, finish him off before the guards cover him.
Now
grab the shotgun and run down, where the dogs were.
Shoot the lock and open the door. If you left the
manhole worker alive, he'll be there talking about
you to two cops - waste them with some buckshot.
You
can pick up their car or go for yours - or steal something
- and get back "home".
19:
Just for Relaxation
I
thought the opening smelled fishy... I was actually
expecting the boys to try and whack me at two points
in the game, especially after I saw the "symbolic"
hearse leaving Ralphie's! :)
Anyway,
Salieri wants you to steal some... cigars? Yes, some
damn cigars. All right then, go.
(Note:
NEVER bump into any of the Family boys with your car...
if you do, they'll all treat you as a traitor and
will go after you, as I found out here :). With Sam,
Paulie, Ralph, Luigi and a bunch of other boys chasing
me, I went berserk, ran inside the bar and emptied
the gun into Salieri! :-D And then I loaded a savegame
;)
Drop
Sam off and go for the truck with Paulie. He has an
idea that neither you, nor Sam accept at the time.
We'll see about it later... Follow the truck and when
it drives inside a warehouse, go down the alley and
block the way out with your car. Wait for the truck
now, shoot it and knock the driver down when he runs
out. Take his papers. Now go to your car quickly and
move it so that it's easy to drive out of the alley!
Otherwise, Paulie may die! Yes - he's a moron :) and
when I played this, he went into the car, couldn't
drive it out and bumped it around until he trashed
the thing and himself :). Park it for him correctly
and he'll just drive off ;).
Now
take the truck and go for the harbor. Pass some guys
speaking in Czech - an Easter Egg, apparently - and
go to the last warehouse. You can now play the proper
way or go gung-ho at the foreman and all the guards
;). Playing properly, do what he says and get the
workers nearby to help you with carrying his crates.
Then talk to the foreman again and when he walks away,
quickly stash up the objects of Salieri's desire into
your truck.
Now
get the boys and drive for Salieri's warehouse. Uh-oh,
the don is ripping you off, it seems. Paulie is rather
unhappy and so are you. Time to think over Paul's
earlier idea...
20:
Moonlighting
...which
was robbing a bank without Salieri's agreement and
without giving him a cut (the first is a misdemeanor
in the mob world, the second is a major offense, in
fact). Tommy accepts it, Sam is out, and so you're
getting ready for the Big Heist.
Take
the train with Paulie. Discuss the plan. Now get a
fast, powerful car - the Roadster, for instance -
and go to Yellow Pete's to get some weaponry. A Tommy
and a shotgun would be nice.
Go
get Paulie and drive to the bank. Get inside, take
out a gun and run in. Get to the left now and kill
the guard running downstairs. Now go help Paulie with
the other guard. Pick up the keys from behind the
counter and run upstairs for the director's room,
eliminating two guards. Get the keys from the director,
run down to the vault, kill more guards and steal
the money. Pick up one more money wad that Tommy missed
:) and run back to Paulie. Now drive for the hideout,
hopefully avoiding any cops... and you're done.
21:
The Death of Art
It's
the final mission. And it opens with one dead Paulie.
Yes... someone got to Paulie's, took the money and
riddled him full of lead. Not good, not good at all.
The
phone rings - and it's Sam. Salieri found out about
the bank job and wants to punish you. Paulie's already
punished, but Sam can help you out. Run out without
a gun - just avoid the cops on the stairs - and drive
for Yellow Pete's. Stock up heavily there and go for
the museum.
A
small revelation will follow. Paulie - and you - learned
that the old Mafia truth that Henry Hill and Sammy
Gravano make a point of in their biographies is valid:
you don't get a warning, and it's your friends who
come to end you, smiling and friendly until the very
minute that they kill you for breaking the rules.
And so it was Sam who whacked Paulie; apparently,
he's also the one who told Salieri about the bank
job business. What's more, the slut from "The Whore"
was found by Salieri's boys and so they learned that
you let her off alive. Suspicious at that, they even
learned about Frank's survival - and went after him,
killing him in Europe.
It's
now time to pay for disobeying the don.
Waste
the guys at the ground floor and clean out the museum,
room by room, stage by stage. Killing the gangsters
- who can move and be placed randomly - triggers cutscenes
and open doors. Try to take them out from a distance,
especially since some of them carry grenades. A rifle
from Pete is useful here. Of course, pick up the guns
they drop and get medicines.
You
will finally corner Sam. He'll be running around a
gallery, shooting at you, so snipe him until he staggers
away, bleeding. Follow the trail of blood, *crouched
and gun ready*, and when Sam jumps from behind a wall,
pump a load in him.
Time
for Cliche #12: The Traitor Is Mortally Wounded But
Still Manages To Deliver A Long Expository Speech
While Standing.
The
missions end here, with you whacking Sam and deciding
to become a grass. The outro follows. If you really
want to know how the whole saga ends, right now, here
it is... the major spoiler:
Salieri's
gang is brought down by the police. Tom's testimony
at the big trial sends the don away for life. Tom
and his family get a new identity, a new house and
a new job. Years later, he is visited by two men while
attending his garden. The men - mob hitmen - greet
him in Salieri's name and whack him. Happy ending,
innit! :)
(Judging
by Tom's looks, it's at least 25 years after the trial...
is Salieri still alive after that time? Riiight...)
Here
the ending spoiler ends :).
I
know your think there is only 20 missions, well thats
correct, Fairplay is split into missions 5 & 6
in the game, I have just called it mission 5, so no
emails please. MACK
There
are other, optional missions, too. Luca Bertone can
give you some - they involve tracking a prostitute,
saving his friend, and more, but they're just optional,
for relaxation, so to say :). The other ones are in
Free Ride Extreme, available from the menu after beating
the game. Those are more tongue-in-cheek, and they're
optional, too.
ENDING
Well,
there's not too much to add here at this point so
far... This is the first version of this file, so
I suppose I will just repeat the opening credits for
now :)
MAFIA,
its characters and all related topics are copyight
(C) 2002 by Gathering of Developers & Illusion Softworks
This
document was written and is copyrighted (C) by Jaromir
Krol
HTML conversion by Mack
jerryking@poczta.onet.pl
http://jaromirkrol.tripod.com
Written
in September 2002, Cracow, Poland.
This
document is protected by the International Copyright
Law and the regulations of the 1976 Copyright Convention
of Berne. It cannot be altered, reprinted changed
or redistributed in any way by anybody without the
written permission from the author, Jaromir Krol.
All
copyrights and trademarks mentioned within this document
are properties of their respective owners.
Thanks
again to Jaromir Krol for writing this document for
MafiaWorld