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Z & Z Expansion
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Mike Interview - Teamplay
 

MaD - Many folks (me included :) claim for teamplay in Z:SS, and hopes are high due to the excellent commitment of the company to its customers (three patches in four weeks). Something that makes most people curious is exactly how that manual screenshot shows a team column in the multiplayer menu if it never got to work? Any secret story around that?

Mike - Teamplay in multiplayer was always on the to-do list, but we just never had chance to implement it. Because it was always on the cards there was a team column in the setup screen for a long time, but it never actually did anything!
The good news is that we have teamplay working and it should be included in a future update. We've just got to look at the implications for AI players, and changing the multiplayer game rules to take teams into account.

MaD - In Z Expansion, Teamplay was implemented through "allegiances", which enabled players to establish and break teams on the fly. How do you intend to implement teamplay in Z:SS, through teams or allegiances?

Mike - You'll set up your teams in the setup screen, and they'll be fixed for the duration of the game. You'll be able to see your teammates, and you'll be sharing your line of sight with them too. In other words, you'll be able to see what they see.

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