| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Smithy Factory
However, make one last stop before heading off on a trip with the bus. Go back to Moleville and enter the store. Talk to the Mushroom person there and buy his "Metal Plate". Equip it to Toadstool as the "Frying Pan" and she will be in prime fighting condition.
Bowser's Keep After you get past the room that you once battled to the death in with Bowser, go through the open arms of the Bowser statue and out onto one of the castle's outdoor darkened walkways. Make your way NE, then SE, then NE to the exit of the balcony. In this room, go through the door to your left (behind the archway and against the SW wall) go get healed and to get some coins. Go back and use the save point. Pass up croco unless you need some of the item's he's peddling, and enter the door to the next room. This area is know as the six doors. Use the minigame section to get a good guide for this. However, I suggest you go through doors 1 & 4 at least, so you can get two items you need: Bowser's Drill Claw, and Geno's Star Gun. Once you're done there, hit the save point you fall down to and go through the door.
Now, switch Bowser for Geno when you can, and don't forget to give Geno the Safety Badge! Go through the door on the left and buy the following things from Croco: Hero Shirt, Prince Pants, Star Cape, and Heal Shell. Any other items you need (Pick Me Ups, Mid Mushrooms?), buy them now at the last store you'll find for a loooooong time. Go back and use the save point in the other room, then go through the right door. Try to jump as often as you can in this room. Avoid as many of the bullets and the Thwomps as you can. Now, right here before the red door is your FINAL chance to switch back to Geno. Do so now, if you haven't!!! Go through the door when ready. Run along the floor and you may get a sense of d&eactue;jà vu....which is quickly justified.
Smithy Factory Go over to the bolt and nut bridge and begin to jump on the bolt while facing towards your target to get it to go where you want it. I recommend you use the save point to make sure you have a place to go back to. Go through the archway nearby. Jump across the Bolt bridge and the avoid the Ameboid and go to the SE. Avoid this one too, then make your way across the last bolt (for this room). Go onto that little niche to go to the next area. Run over and hit the green button, trying to avoid the Ameboids, and then get over to the archway. Just to the left of the save box is the last hidden box of the game. Past this point, you can use any team combination you want to. There is no special weakness that you should try to exploit with one ally, nothing. However, keep Toadstool in the team for healing purposes (and keep the lazy shell on her!) Also make sure that the Safety Badge remains on the person from now on. Make sure you save, then continue on. In the box to the left is an "Ultra Hammer", a pointless weapon for Mario (Lazy Shell is stronger). Jump onto the springboard and make your way across the two bolt bridges, then jump on the springboard.
After he's done, use the save point then jump on the trampoline. Go on the nitche to continue. You probably won't like this one bit, but look who's rolling off the assembly lines! Get on the right side to avoid battling the second generation Axem Rangers. Drop down into the gap between the platforms. Then go NE and grab the two boxes. Jump on the tramp to return to the main floor. Ride the turtle block to the point where the two blocks meet, then switch to the other one. Jump past the assembly lines and then the Ameboids to get deeper into the factory. Avoid the arrows in this room and jump where there are openings in the assembly lines. Get past the Mack, or battle for some experience. Go on the niche to continue. Get across the conveyer belts to the next side, and avoid the Boos on guard patrol (or is it boo patrol?) Hit the treasure box for a Royal Syrup, then go SW and ride the block across. Make your way across more conveyer belts, then past more ghosts and onto the next area. Get to the right of the conveyer belt and watch the Bowyers falling down it. Once one goes past, sprint up the belt. Jump over the Axem guards when theyÕre in the middle of their walkway to get past them without a fight. For the next conveyer, wait again to the right then sprint up when a Bowyer passes you. Go to the edge of the pathway to continue on. Use the save point, then go through the path. Get to the niche in the Northern corner and grab the chests, then attack the Yarids that keep falling. After one is defeated, the block will explode and allow you to fall into the depths below...
You will battle with Smithy's top three production officers as you march through the command complex. Eventually, you will reach the factory chief, who won't be as big a pushover. Save before entering the battle!
SMITHY
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Secrets of the Seven Stars v7.5 is © 2000-2006 Jason Kemp. Super Mario RPG: Legend of the Seven Stars is © 1996 Nintendo and Square. Paper Mario is © 2001 Nintendo and Intelligent Systems. Mario & Luigi is © 2003 Nintendo and ALPHADREAM. Super Nintendo, Nintendo 64, Game Boy Advance, and Nintendo Power are © Nintendo. All other names/titles are © their respective owners. No money has been made from this site. Qeomash and SOTSS have no affiliation with Nintendo or any other mentioned company. Before using any content from this site, please ask first and then give credit. (I almost always say yes.) |