Archive for August, 2008

Ryan Payton has left Kojima Productions. [K]

Tuesday, August 26th, 2008

Reported earlier today on Kotaku, Ryan Payton has left Kojima Productions. Ryan joined Kojima Productions back in 2005 where his ideas were brought to many Kojima Productions games, as follows:

2005:PSP "METAL GEAR AC!D²" International Coordination
2005:PS2 "METAL GEAR SOLID 3: SUBSISTENCE" International Coordination
2006:DVD "METAL GEAR SAGA VOL. 1" Director
2006:PSP "METAL GEAR SOLID: DIGITAL GRAPHIC NOVEL" International Manager
2006:PSP "METAL GEAR SOLID: PORTABLE OPS" International Manager, Lead Editor, VO Director
2007:NDS "LUNAR KNIGHTS" International Manager
2007: RADIO "THE KOJIMA PRODUCTIONS REPORT " Producer
2007:PS3 "METAL GEAR SOLID 4: GUNS OF THE PATRIOTS" Assistant Producer

Ryan Payton was a important ambassador for the Western Development team. Many will miss his podcasts not to mention his advise, talents, and influence he had on recent titles like Metal Gear Solid 4 which were for the better. Ryan’s departure will be a huge loss for KP and team but I really hope the best for him and his family.

Here is the interview he had with Kotaku:

Why did you leave Konami and Kojima Productions?

Back when I joined Kojima Productions in 2005, I hit the ground running and didn’t stop until we shipped Metal Gear Solid 4. Then, for the first time in three years, I wasn’t working on any games and I had a three month vacation ahead of me. I went back home to my family’s place in Washington state and literally three weeks after MGS4 launched we were hit with some pretty heavy news concerning my mom. I don’t think I need to go into details, but all of this has reminded me about how important family is. So this past month I decided to leave Kojima Productions and look to continue my career working closer to my family in North America.

It’s not easy leaving my other family (the MGS team), but with everybody taking time off and not having any other big projects to shift focus to, it feels like this is how it’s supposed to be. It’s fate.

What did you gain from the Kojima Productions experience? How did you change?

Working on MGS: Portable Ops and MGS4 has been a life changing experience. I feel so lucky to have worked with such a talented and passionate team.

As a person, I’ve developed a very critical eye when it comes to game development, which was no doubt inspired by my colleages. On the not-so-bright side, I’ve also developed that fabled Japanese work ethic. Now hearing about friends’ twelve-hour work days sound like a piece of cake to me.

Any memories that standout?

Our midnight launch of MGS4 in Hollywood was something I’ll never forget. There was more than 500 people lined up outside to buy the game and get our autographs. Talking to all of these passionate MGS fans really put it all into persepctive — something you can lose when you’re stuck in a Tokyo office building working on the game for three years.

Is there something that you wish you could’ve done at Kojima Productions, but didn’t?

I’m pretty satisifed with all I’ve accomplished at KP. I set my goals and hit almost every one. The dream has always been to get an original game concept green lit, but that’ll have to wait until I find a new home. The good news is that I’ve got plenty of exciting ideas that I’ve been keeping close to my chest.

It’ll be hard not being involved in MGS5, but I’ve got the utmost confidence that Hideo Kojima, Ken Imaizumi, and our amazing team will put together another blockbuster game. I’ll be cheering from the sidelines.

What’s next?

Word travels fast, so I’ve been getting a lot of great offers lately. But the plan is to take it easy, spend time with my family, and carefully decide where I land next.

This is a big loss for Kojima and his team. And a big gain for whomever hires him! Funny, that.

(source: Kotaku)

Metal Gear Online World Championships [MLG]

Monday, August 18th, 2008

This summer, GameBattles is proud to host the North American Qualifying leg of the Metal Gear Online World Championship, which will offer the two winning teams a trip to Tokyo, Japan! The ladder competition kicks off on August 18th, and is free to all GameBattles users. Ladder-play will conclude on September 8th, and will be closely followed by an online tournament in order to determine the top two Metal Gear Online teams in North America. From there, both teams will be flown to Tokyo, Japan on or about October 8th -12th in order to battle it out with gamers from across the globe in the Metal Gear Online World Championship at the Tokyo Game Show! In addition to the winning a trip to Japan, there is $8,000 in cash and additional prizing from Konami up for grabs for the winners of the North American Qualifiers! Competition is sure to be fierce! In order to enter you must be at least 18 years of age. What are you waiting for? Get out there and prove you’ve got what it takes to represent in the Metal Gear Online World Championship!

Official Sign up link: http://gamebattles.com/konami/

Official Rules: http://gamebattles.com/ps3/metal-gear-online/ladder/konami-metal-gear-online/rules

(source: Gamebattles/MLG)

Metal Gear Solid 4’s Very Limited Duck Clock [K]

Saturday, August 2nd, 2008

Kotaku reports~

"For the Metal Gear Solid fan who wants to wake up in style, Konami has created the "GA-KO Alarm Clock", a full-service recreation of the egg timer made famous in Metal Gear Solid 4. We suppose it could still be used to time your egg frying, but it looks like it feels more appropriate on a nightstand, with its adorable little face and sassy pose.

It’s limited to 2000 pieces — and importer NCSX says the GA-KO is currently sold out — but after peeping the extensive gallery at the retailer, which shows off the Metal Gear-esque packaging, you might want to check back. They say they’re getting more stock next week. Definitely do want."

TOY GA-KO Alarm Clock

(source: Kotaku/NCSX)

MGS4: Merch updates

Friday, August 1st, 2008

Konami has updated the official Metal Gear Solid 4 website with tons of new merchandise offers. Here is a few, to get you drooling.

New MGS4 Designer T-shirts now available!

MGS4 FUGIMATE SWEET SNAKE Editorial supervision by Yoji Shikawa. Now I don’t know the story behind these, but I want one.. >.>

Lastly the METAL GEAR SOLID 4 GUNS OF THE PATRIOTS OFFICIAL GUIDE : THE COMPLETE is released on 8.21.2008

All of these and more can be found on the official Metal Gear Solid 4 website.

(source: MGS4 website)

METAL GEAR ONLINE WORLD CHAMPIONSHIP 2008

Friday, August 1st, 2008

Konami has officially launched its MGO WORLD CHAMPIONSHIP 2008 website but all it links too is the blog post stating…

"Metal Gear Online World Championship 2008 will be starting from this summer.
The top teams from Regional Championships in North America, Europe, Japan and Greater Asia will
be invited to the championships game at Tokyo Game Show 2008 with paid trip expense.

More details will be announced at a later date."

So you better start practicing and get ready, there is sure to be some stiff competition.

(source: MGO World Championships 2008)

Konami/MGO: Blog at Comic-Con 2008

Friday, August 1st, 2008

MLG Blog reports~

"In case you hadn’t heard, MLG was on hand at this year’s Comic-Con, which was held on July 24-27 in San Diego, California. Our very own Nexy, Ben, and Killa KC teamed up with Konami to bring the attendees of the event a Metal Gear Online tournament. The tournament was well received by the Comic-Con community, and provided for a weekend full of intense Metal Gear action. Now that the dust has settled, Ben sat down to chronicle his experiences at Comic-Con 2008 in this blog. Check it out!"

MLG Blog: MLG at Comic-Con 2008

(source: MLG Blog)