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Chapter 3: Units
Guide to the Majesty Demo: Vampiric Revenge

[Peasants] [Tax Collectors] [City Guards] [Palace Guards] [Rangers] [Warriors] [Wizards] [Paladin]

Peasants:
Though peasants play a major role in building and supporting all strong kingdoms, they are resigned to their lot in life.  Regardless they are loyal and dutiful, diligently going about their apppointed tasks.  As your Palace grows, so too does the number of Peasants it houses.

-Constructs and repairs the buildings of your kingdom.
-Stays in Guardhouses to maintain remote outposts.
 
 
 

Tax Collectors:
Tax Collectors are the most vital link in your kingdom's economy.  Settlements with poor defenses will economically suffer, as their Tax Collectors become waylaid.  Tax Collectors often consider economic theory with an almost religious Passion.

-Collects gold for you from the buildings on your tax route
-You can add buildings to your tax route by selecting 'tax once' or 'add to tax route' in the building statistic window.
 
 

City Guards:
These men-at-arms patrol the area around their assigned Guardhouse.  They will also guard construction sites against opportunistic raiders.  They are often tough loners who enjoy the quiet of outpost life.

-Assigned to a Guardhouse in settlement
-Defends your settlement against invaders
 
 

Palace Guards:
These elite guardsmen defend the Palace.  They will also patrol around construction sites, guarding against opportunistic raiders.  A strong sense of brotherhood often binds these seasoned troops.

-Defends settlement against invaders

Rangers:
Confident loners, Ardania's Rangers are most satisfied when prowling the unknown wilderness.  They have all sworn an oath to support the Barbarians of Krolm, whom they view as kindred spirits of a sort.

-Will rapidly explore the regions around your kingdom
-Supports barbarians with long bow fire
-Collects healing herbs to make healing potions

Warriors:
These chivalrous champions of the realm balance skill at arms with extensive training in weapons and armor.  They are the stalwart protectors of Agrela's temples and her servants, the Healers.

-Skilled in melee combat
-Makes good use of weapons and armor upgrades

Wizards:
The wizards of Ardania dwell in enchanted guildhalls where they study and refine their battle magic.  A lifetime of researching the arcane often leaves them easily distracted and detached from the details of every day life.

-Very weak in melee combat
-Wields spells of devastating power at higher levels

Paladin:
Devout followers of Dauros, the Law Keeper, Paladins train extensively within the warriors guild.  Their single-minded dedication to the law makes others perceive them as painfully self-righteous.  A fully trained Paladin is a significant ally in your campaigns against the evil denizens of Ardania's untamed frontiers.
 

-Exceptionally skilled in melee combat
-May cast defensive combat spells
-Requires Temple to Dauros and Warriors guild in order to recruit.


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