Chapter 3: Units
Guide to the Majesty Demo: Vampiric Revenge
[Peasants] [Tax
Collectors] [City Guards] [Palace
Guards] [Rangers] [Warriors]
[Wizards] [Paladin]
Peasants:
Though
peasants play a major role in building and supporting all strong kingdoms,
they are resigned to their lot in life. Regardless they are loyal
and dutiful, diligently going about their apppointed tasks. As your
Palace grows, so too does the number of Peasants it houses.
-Constructs and repairs the buildings of your
kingdom.
-Stays in Guardhouses to maintain remote outposts.
Tax Collectors:
Tax
Collectors are the most vital link in your kingdom's economy. Settlements
with poor defenses will economically suffer, as their Tax Collectors become
waylaid. Tax Collectors often consider economic theory with an almost
religious Passion.
-Collects gold for you from the buildings on your
tax route
-You can add buildings to your tax route by selecting
'tax once' or 'add to tax route' in the building statistic window.
City Guards:
These
men-at-arms patrol the area around their assigned Guardhouse. They
will also guard construction sites against opportunistic raiders.
They are often tough loners who enjoy the quiet of outpost life.
-Assigned to a Guardhouse in settlement
-Defends your settlement against invaders
Palace Guards:
These
elite guardsmen defend the Palace. They will also patrol around construction
sites, guarding against opportunistic raiders. A strong sense of
brotherhood often binds these seasoned troops.
-Defends settlement against invaders
Rangers:
Confident
loners, Ardania's Rangers are most satisfied when prowling the unknown
wilderness. They have all sworn an oath to support the Barbarians
of Krolm, whom they view as kindred spirits of a sort.
-Will rapidly explore the regions around your
kingdom
-Supports barbarians with long bow fire
-Collects healing herbs to make healing potions
Warriors:
These
chivalrous champions of the realm balance skill at arms with extensive
training in weapons and armor. They are the stalwart protectors of
Agrela's temples and her servants, the Healers.
-Skilled in melee combat
-Makes good use of weapons and armor upgrades
Wizards:
The
wizards of Ardania dwell in enchanted guildhalls where they study and refine
their battle magic. A lifetime of researching the arcane often leaves
them easily distracted and detached from the details of every day life.
-Very weak in melee combat
-Wields spells of devastating power at higher
levels
Paladin:
Devout
followers of Dauros, the Law Keeper, Paladins train extensively within
the warriors guild. Their single-minded dedication to the law makes
others perceive them as painfully self-righteous. A fully trained
Paladin is a significant ally in your campaigns against the evil denizens
of Ardania's untamed frontiers.
-Exceptionally skilled in melee combat
-May cast defensive combat spells
-Requires Temple to Dauros and Warriors guild
in order to recruit.
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