| |
Electronic Arts is by far the most successful third-party publisher
today. Not only is it the lone computer game publisher to survive the
Golden Age (1979 - 1992) still controlling its own fortunes, but those fortunes
have surpassed all others in the industry, routinely making over one billion
dollars each year. In fact, several classic publishers are now wholly
owned subsidiaries of Electronic Arts including: Origin, Maxis, Westwood
Associates and Bullfrog. EA's success over the years was built upon a huge
library of great games . This can be seen by the large number of GOTCHA
nominations and winners listed below. EA is second in number only to SSI,
whose dominance of the niche wargame market skews the numbers in their
favor. Excluding wargames, Electronic Arts has garnered the most
GOTCHA nominations and wins of any publisher. One of the keys to
EA's continued success over the Golden Age is the company's policy of giving credit
and profit where it was due. This was a new concept in an industry where
developers were often treated more like factory workers than artists.
History
In 1982, Trip Hawkins left Apple Computer, where he served as Product
Marketing Director. Hawkins developed the
principal ideas behind the foundation of EA during a
period from 1965-1982. His
key ideas were validated in a visit with Don Valentine of Sequoia Capital in
February, 1982. Valentine invited Hawkins to use his office to incubate the
company and showed a strong interest in investing after
Hawkins wrote a business plan. The
early relationship with Valentine resulted in a first -- a video game
company making venture capital part of its startup strategy. According
to Hawkins, the principal ideas and year of
instigation leading up to the formation of Electronic Arts are as
follows:
| "1965 -- realized
that I could 'learn by doing'
and was more stimulated playing board games than while reading or
watching TV |
| 1968 -- became interested in designing
sports games with real players, stats, and strategies after discovering
Strat-O-Matic |
| 1970 -- discovered philosopher John Dewey,
which spurred my view of using games to learn through play and
simulation |
| 1971 -- designed and produced
my first simulation game using cards, charts,
and dice |
| 1972 -- used PDP-8, my first computer, and
realized I could fulfill my gaming dreams by 'putting
real life in a box' (e.g.
let the computer do the work of simulation) |
| 1973 -- began programming courses at
Harvard; programmed football simulation game and developing ideas for
other games |
| 1974 -- created custom major in
'Strategy and Applied Game Theory' |
| 1975 -- learned about microprocessor and
The Computer Store and decided to found my own
game software firm in 1982 |
| 1977 -- console game research with
Fairchild on my game ideas; began work on first major published study of
personal computer industry, published by CSI; saw debut of Apple II at
WC Computing Faire; visited first Byte Shop near my house |
| 1978 -- joined Apple and got my first PC
(Apple II) and programmed some games for it, and began to develop
relationships with game developers |
| 1979 -- worked with very talented software
engineers at Apple and realized they were artists that could be managed,
promoted, and compensated like Hollywood manages their artists |
| 1980 -- became founding board member of
SSI to learn computer game business |
| 1981 -- involved in Apples shift from
selling through distributors to direct to
retailers, and realized I wanted to sell
direct to retailers in my software business, a radical notion at that
time" |
Hawkins incorporated
his company alone (but with the assistance of a lawyer) on
May 28, 1982 and was the sole owner of the company for several months.
He did research for the business plan prior to August
1982 and then spent most of August writing the plan with Rich Melmon doing a
small portion of the writing. The first draft of the plan was presented to
Sequoia in early September, 1982 and received positive feedback, at which point
they began negotiating terms. The
financing was finally closed in early December. Hence
the company entirely depended on Hawkins financially
for the first seven months --
estimated to cost him around $200,000.
The name by which the company was
known actually changed many times. For the first several years that
Hawkins worked on ideas, it
had no name because one wasn't needed until
it shipped some actual products. When
first incorporated, the legal name was Amazin
Software. During that time Hawkins was already doing
contracts with people like Dan Bunten (M.U.L.E.) ,
David Maynard (Worms?), and
Freefall Associates (Archon), and that was when things
really got going with funding, office space, employees, and products in
development.
Employee #1 was obviously Trip Hawkins. The
first "other" employees were
Melmon, Dave Evans, and Pat Marriott who were hired in August, 1982. One reason they
were hired first is that Hawkins knew all of them
previously, and they took his first offer to join.
Joe Ybarra and Stephanie
Barrett were hired in early September. Hawkins
only met them in that time period, which is why they did not join
sooner. After they were hired, the budding game publisher
had outgrown the small space they had at Sequoia and
had to move in October to their own office in
Burlingame (that overlooked the landing path at the
San Francisco airport), and later
to San Mateo in January 1983. The final business
plan, published on October 8,
1982 says that Bing Gordon, EA's
current (2005) Chief Creative Officer and
Executive Vice President, was scheduled to be hired in October but did not say he
had already been hired. His actual hire date is
somewhere between late September and late October when he
started in the Burlingame office. He joined the company later in part because he could not make
up his mind and in part because his wife was trying to convince him to join GBS instead in the
formation of their new ad agency. Hawkins recalls that
even in late September he was out in San
Francisco
walking the streets with Gordon trying to convince him to join.
A year later Hawkins once again had to go to great lengths to convince him not
to jump ship. Tim Mott joined in October and
proposed the hiring of Steve Hayes and
Dave Maynard who came in around late October or early
November, as did Jeff Burton.
In summary, the earliest EA employees were:
| Rich Melmon, VP Sales and Marketing. Formerly the president of a local PR
agency. |
| Dave Evans, Producer. Formerly a marketing manager at Apple. |
| Pat Marriott, Producer. Formerly a marketing manager at Apple. |
| Joe Ybarra, Producer. Formerly a producer at Apple. |
| Stephanie Barrett, Administrator. |
| Jeff Burton, Sales. Formerly a sales manager at Atari. |
| Bing Gordon, Marketing, reporting to Melmon. Formerly an account executive at an ad firm,
Ogilvy and Mather. |
| Tim Mott, VP Technology. Formerly a manager at Xerox PARC. |
| Dave Maynard, Engineer. Formerly at Xerox PARC. |
| Steve Hayes, Engineer. Formerly at Xerox PARC. |
| Stewart Bonn, Producer, joined in
February of 1983 . Formerly sales. |
| David Gardner (then sales assistant, later
Managing Director of EA Europe.) joined in
February of 1983. |
| Richard Hilleman (currently
- 2005 - Executive in Charge of Production)
joined in February of 1983.
|
| Nancy Fong joined in March of 1983 to head up the art department,
but has since become Vice President of Marketing Services. |
The initial employees of Amazin' Software hated
that name, so they held an all-day company naming session off-site in
Pajaro Dunes in October, 1983. Andy Berlin and
Jeff Silverstein of GBS ad agency also joined the
naming portion of the meeting. The name on the cover
of the business plan final draft (dated October 8,
1982) is actually "SoftArt,"
which is a name that Melmon and Hawkins
had devised. But they
personally knew the people that ran Software Arts (creators of
Visicalc), respected them and did not
want to use the SoftArt name unless it was okay with them.
Melmon asked Dan Bricklin of Software Arts, and the response was
negative. Hawkins wanted a company that
embraced the artistic vision behind the film company,
United Artists, a firm founded by Mary Pickford, Douglas
Fairbanks, et al. Bing Gordon proposed "Electronic Artists," but Steve Hayes countered, "We're not the artists, they
are..." meaning that EA was a publisher and not a developer. (In fact, EA's first in-house game was Skate or Die produced in 1987.) Tim Mott
proposed "Electronic Arts",
and previously they all
agreed that the name would only change with a unanimous vote, and if anyone went
to bed, they lost their vote. Only Marriott went to bed and the unanimous vote
for Electronic Arts was around 2 AM.
Ironically, EA
later created a short-lived, budget line of games for the C-64 called "Amazing
Software." These games were imports from around the world.
Also ironic, when EA opened
its
first European office in 1987, another company was
called Electronic Arts in Europe, and
the publisher could not use that name. Instead,
they called the corporate entity EOA Limited...until
Hawkins was able to make a deal in 1988 to acquire the name from the
European EA (a small graphics service firm). Similarly, it took a long time
for the publisher to become known as EA.
For example, the first sports product was
Hawkins' personal project, One on One, which was
released in 1983 as an Electronic Arts game. Several more sports products
followed until EA decided to brand them around EASN,
the EA Sports Network. That was later changed to EA Sports.
It wasn't until 2000 that EA formally changed all of its branding around "EA" --
EA Games, EA Sports, EA Big, etc.
EA's original business goals (according to the 1982 business plan) were to
grow to a billion dollar company in about 6 years, and to "make
software that makes a personal computer worth owning." Electronic Arts was
the 136th game publisher in the US., but the first to reach the billion-dollar
goal (although it actually took 12 years).
Some of EA's original strategies were:
| Publish the best games from independent "software artists"
-- like Bill
Budge, Ozark Softscape and Free Fall Associates. |
| Distribute directly to retailers and cut out the distributor middlemen. |
| Develop on leading edge technology. EA published on floppy disks
only at this time while other companies still supported cartridges and cassettes
. |
| Build a company brand name to stand for quality. |
| All employees would act like owners and get stock options. |
In May of 1983 EA shipped:
| Hard Hat Mack for the Atari 800 and Apple II |
| Archon for the Atari 800 |
| Pinball Construction Set for the Atari 800 and Apple II |
| Worms for the Atari 800 |
| M.U.L.E. for the Atari 800 |
All 21 or so EA employees went to the warehouse for the day and packed boxes.
Other long-time employees who participated were Sharon Haug (then finance, later
sales operations) and David Gardner.
Later that summer EA shipped:
| Murder on the Zinderneuf for the Atari 800 |
| Axis Assassin for the Atari 800 |
| The Last Gladiator for the Apple II |
Murder on the Zinderneuf was actually contract #1 at EA, and Archon was
contract #2 (though they were signed the same afternoon). Archon
made the initial release date in May, but Zinderneuf was shipped a month later,
in June of 1983.
By depending heavily on the Atari 800 and Apple II platforms, Electronic Arts
nearly put itself out of business. The Atari 800 sales never took off as
they had hoped, and Apple didn't give enough support to games. Commodore shipped the 64 disk drive in September of 1983 and jumped
into the lead in the computer gaming market. EA devoted much of its
resources to porting its best titles to the C-64 and had five games converted by
Thanksgiving of 1983, saving the company.
After a very successful run on home computers, Electronic Arts later branched
out and produced console games as well. Trip Hawkins moved on to found the
3DO company. However, these are stories for a site other than GOTCHA.
As a side note, EA's classic
Cube/Sphere/Pyramid corporate logo was devised by Barry Deutsch of
the Steinhilber, Deutsch & Gard
design firm . They proposed the three shapes to stand for the "basic
alphabet of graphic design," and they rasterized them to connote
technology. Budd Steinhilber
who was President of the San Francisco based
design firm told GOTCHA that "In 1983 our old friend
Rich Melmon (who we'd previously worked with at Intel
and VisiCorp) asked us to design the logo,
stationary
and packaging for Rich & Trip's
new venture. The original logotype
was designed by my partner Barry Deutsch. What you call "rasterization" is a
technique used to suggest light & shadow in line art. Incidentally, when the
first batch of business cards was printed, each
individual had a choice of having either a cube, sphere or pyramid symbol on
their card. Something for psychologists to interpret?"
About a year later, ATT unveiled a similar treatment in
their logo.
Nancy Fong and Bing Gordon came up with the idea to hide the three shapes on
the game covers, borrowing the idea from the way Playboy hid their bunny symbol
on their magazine covers.
Hawkins came up with the idea for the "flat boxes" (album cover packaging) "because I
both wanted to save money and to have a look-and-feel of music-style
sophistication and artist promotion. What was a pleasant surprise was that
once GBS was given this assignment they executed on it really well and were
able to get the worlds largest printer of album covers to do something even
better that was smaller, customized for our floppy discs, and in fact
cheaper than a regular music LP album. I asked them to knock themselves out
on the PCS [Pinball Construction Set] cover and they did, and I think their work on that one set the
tone. I kept track and counted 22 competitors that went to the same printer
and used the same album format that we pioneered. However we later had to
drop it because with increasingly crowded shelf space the albums got turned
sideways ('spined out') and were too thin to see the brands. At that point
we began thickening the albums into boxes."
-- This summary was based on e-mail interviews
with
Trip Hawkins and Bing Gordon with additional information provided by Jon Freeman of
Epyx and Free
Fall Associates fame and Barry
Deutsch of the Steinhilber,
Deutsch & Gard design firm. GOTCHA would like to sincerely thank all
of these gentlemen for their time
and powers of recollection. In cases of
conflicting information, GOTCHA generally went with the information provided by
founder, Trip Hawkins since he has a copy of the business plan handy to
back up his memories.
Also visit GOTCHA's tribute to EA Flat Boxes and
the EA Flat Box Photo Gallery.
GOTCHA Nominees
Pinball Construction Set -- Electronic Arts, 1982
Mail Order Monsters -- Electronic Arts, 1984
Skyfox -- Electronic Arts, 1984
The Bard's Tale -- Electronic Arts, 1985
Strike Fleet -- Electronic Arts, 1987
F/A-18 Interceptor -- Electronic Arts, 1988?
Caveman Ugh-Lympics -- Electronic Arts, 1988
Deathlord -- Electronic Arts , 1988
John Madden Football -- Electronic Arts, 1989
Lakers vs. Celtics and the NBA Playoffs -- Electronic Arts, 1989
Indianapolis 500 -- Electronic Arts, 1989
Starflight -- Electronic Arts, 1989
Populous -- Electronic Arts, 1989
Projectyle -- Electronic Arts, 1990
GOTCHA Winners
One on One: Dr. J vs. Larry Bird -- Electronic Arts, 1983
Archon -- Electronic Arts, 1983
M.U.L.E. -- Electronic Arts, 1983
The Seven Cities of Gold -- Electronic Arts, 1984
Racing Destruction Set -- Electronic Arts, 1985
Wasteland -- Electronic Arts, 1986
Lords of Conquest -- Electronic Arts, 1986
Earl Weaver Baseball -- Electronic Arts, 1987
Skate or Die -- Electronic Arts, 1987
Chuck Yeager's Advanced Flight Trainer -- Electronic Arts, 1987
Project Firestart -- Electronic Arts, 1988
Centurion - Electronic Arts, 1990
4-D Boxing -- Electronic Arts, 1991
Games in the
GOTCHA Museum
Game Name: |
Publisher: |
OS: |
Media: |
Category: |
Condition: |
Year: |
4-D Boxing |
Electronic Arts |
DOS |
3.5" Disk |
Sports |
F |
1991 |
Adventure Construction Set |
Electronic Arts |
C64 |
5.25" Disk |
RPG |
F |
1984 |
Age of Adventure |
Electronic Arts |
Atari |
5.25" Disk |
RPG |
MS |
1981-86 |
Amnesia |
Electronic Arts |
C64 |
5.25" Disk |
Adventure |
F |
1987 |
Amnesia |
Electronic Arts |
Apple II |
5.25" Disk |
Adventure |
MS |
1987 |
Amnesia |
Electronic Arts |
DOS |
5.25" Disk |
Adventure |
F (MMC) |
1987 |
Archon |
Electronic Arts |
Atari |
5.25" Disk |
Action/Strategy |
F |
1983 |
Archon |
Electronic Arts |
C64 |
5.25" Disk |
Action/Strategy |
NM (T) |
1983 |
Archon II: Adept |
Electronic Arts |
C64 |
5.25" Disk |
Action/Strategy |
MS |
1984 |
Arcticfox |
Electronic Arts |
Atari ST |
3.5" Disk |
Action |
MS |
1985-86 |
Arcticfox |
Electronic Arts |
Apple II |
5.25" Disk |
Action |
NM |
1985-86 |
Arcticfox |
Electronic Arts |
C64 |
5.25" Disk |
Action |
MS |
1985-86 |
ATF - Advanced Tactical Fighters |
Electronic Arts |
DOS |
CD-ROM |
Simulation |
F/F |
1996 |
Axis Assassin |
Electronic Arts |
C64 |
5.25" Disk |
Action |
MS |
1983 |
Battlefront |
Electronic Arts |
C64 |
5.25" Disk |
Strategy |
MS |
|
Black & White |
Electronic Arts |
Win 95 |
CD-ROM |
Strategy |
F/NM |
2001 |
Black Crypt |
Electronic Arts |
Amiga |
3.5" Disk |
RPG |
F/F |
1992 |
Caveman Ugh-lympics |
Electronic Arts |
C64 |
5.25" Disk |
Fantasy Sports |
VG |
1988 |
Centurion |
Electronic Arts |
Amiga |
3.5" Disk |
Action/Strategy |
VG |
1990-91 |
Chuck Yeager's Advanced Flight Trainer |
Electronic Arts |
Apple II |
5.25" Disk |
Simulation |
F |
1987 |
Chuck Yeager's Advanced Flight Trainer |
Electronic Arts |
C64 |
5.25" Disk |
Simulation |
MS |
1987 |
Chuck Yeager's Advanced Flight Trainer |
Electronic Arts |
Apple II |
5.25" Disk |
Simulation |
VG/F |
1987 |
Chuck Yeager's Advanced Flight Trainer 2.0 |
Electronic Arts |
Atari ST |
3.5" Disk |
Simulation |
IM |
|
Command & Conquer: Red Alert 2 |
Electronic Arts |
Win 95 |
CD-ROM |
Strategy |
F/F |
2000 |
Crusader No Remorse |
Electronic Arts |
DOS |
CD-ROM |
Action |
F/F |
1995 |
Cut & Paste |
Electronic Arts |
C64 |
5.25" Disk |
Productivity |
MS |
|
Cut & Paste |
Electronic Arts |
Atari |
5.25" Disk |
Productivity |
MS |
|
CyberMage |
Electronic Arts |
DOS |
CD-ROM |
Action/Adventure |
F/VG |
1995 |
D-Bug |
Electronic Arts |
Atari |
5.25" Disk |
Edutainment |
MS |
|
Dan Dare: Pilot of the Future |
Electronic Arts |
C64 |
5.25" Disk |
Action |
MS |
|
Deathlord |
Electronic Arts |
C64 |
5.25" Disk |
RPG |
F/F |
1988 |
Deathlord |
Electronic Arts |
Apple II |
5.25" Disk |
RPG |
F |
1988 |
Delta Patrol |
Electronic Arts |
C64 |
5.25" Disk |
Action |
MS |
|
Demon Stalkers |
Electronic Arts |
C64 |
5.25" Disk |
Action |
MS |
1987 |
Dragon's Lair |
Electronic Arts |
C64 |
5.25" Disk |
Action |
F |
1983 |
EA Compilation |
Electronic Arts |
DOS |
CD-ROM |
Many |
MS |
|
Earl Weaver Baseball |
Electronic Arts |
DOS |
5.25" Disk |
Sports |
F |
1987 |
Emperor: Battle for Dune |
Electronic Arts |
Win 95 |
CD-ROM |
Strategy |
F/F |
2001 |
EOS: Earth Orbit Stations |
Electronic Arts |
C64 |
5.25" Disk |
Strategy |
MS |
1984-1987 |
F/A-18 Interceptor |
Electronic Arts |
Amiga |
3.5" Disk |
Simulation |
NM (S) (T) |
1988 |
Ferrari Formula One |
Electronic Arts |
Amiga |
3.5" Disk |
Simulation |
F |
1988 |
Ferrari Formula One |
Electronic Arts |
Atari ST |
3.5" Disk |
Simulation |
MS |
1988 |
Golden Oldies |
Electronic Arts |
C64 |
5.25" Disk |
Misc. |
MS |
|
Golden Oldies |
Electronic Arts |
Atari ST |
3.5" Disk |
Misc. |
MS |
|
Grand Slam Bridge |
Electronic Arts |
DOS |
5.25" Disk |
Misc. |
F |
1985-87 |
Hard Hat Mack |
Electronic Arts |
C64 |
5.25" Disk |
Action |
NM |
1983 |
Hard Hat Mack |
Electronic Arts |
Atari |
5.25" Disk |
Action |
MS |
1983 |
Heart of Africa |
Electronic Arts |
C64 |
5.25" Disk |
RPG |
MS |
1985 |
Imperium |
Electronic Arts |
Atari ST |
3.5" Disk |
Strategy |
|
|
John Madden Football |
Electronic Arts |
DOS |
3.5" Disk |
Sports |
MS |
1989 |
John Madden Football |
Electronic Arts |
DOS |
5.25" Disk |
Sports |
F |
1988-89 |
John Madden Football |
Electronic Arts |
Apple II |
5.25" Disk |
Sports |
VG |
1988 |
Jordon VS Bird: One on One |
Electronic Arts |
DOS/Tandy |
5.25" Disk |
Sports |
VG/F |
1988 |
Krush, Kill 'N' Destroy |
Electronic Arts |
Win 95 |
CD-ROM |
Strategy |
CDR |
1997 |
Legacy of the Ancients |
Electronic Arts |
DOS |
5.25" Disk |
RPG |
F |
1987 |
Legacy of the Ancients |
Electronic Arts |
C64 |
5.25" Disk |
RPG |
MS |
1987 |
Legacy of the Ancients |
Electronic Arts |
Apple II |
5.25" Disk |
RPG |
IM |
1987 |
Lords of Conquest |
Electronic Arts |
Atari ST |
3.5" Disk |
Strategy |
F |
1986-88 |
Lords of Conquest |
Electronic Arts |
Atari |
5.25" Disk |
Strategy |
MS |
1986 |
M.U.L.E. |
Electronic Arts |
C64 |
5.25" Disk |
Strategy |
MS |
1983 |
M.U.L.E. |
Electronic Arts |
Atari |
5.25" Disk |
Strategy |
NM (S) (T) |
1983 |
Madden NFL 2000 |
Electronic Arts |
Win 95 |
CD-ROM |
Sports |
MS |
1999 |
Madden NFL 97 |
Electronic Arts |
Win 95 |
CD-ROM |
Sports |
F |
1996 |
Madden NFL 98 |
Electronic Arts |
Win 95 |
CD-ROM |
Sports |
F |
1997 |
Madden NFL 98 |
Electronic Arts |
Win 95 |
CD-ROM |
Sports |
CDR |
1997 |
Madden NFL 99 |
Electronic Arts |
Win 95 |
CD-ROM |
Sports |
F |
1998 |
Mail Order Monsters |
Electronic Arts |
C64 |
5.25" Disk |
Action |
MS |
1984-85 |
Make Your Own Murder Party |
Electronic Arts |
C64 |
5.25" Disk |
Misc. |
VG |
1986 |
Marble Madness |
Electronic Arts |
Apple IIGS |
3.5" Disk |
Action |
F |
1984-87 |
Marble Madness |
Electronic Arts |
C64 |
5.25" Disk |
Action |
F |
1984-86 |
Mind Mirror |
Electronic Arts |
C64 |
3.5" Disk |
Misc. |
VG |
1986 |
Mind Mirror |
Electronic Arts |
Apple II |
5.25" Disk |
Misc. |
MS |
1986 |
Movie Maker |
Electronic Arts |
C64 |
5.25" Disk |
Misc. |
F (MMC) |
1985 |
Murder on the Zinderneuf |
Electronic Arts |
DOS |
5.25" Disk |
Adventure |
F/F |
1983-84 |
Murder on the Zinderneuf |
Electronic Arts |
Atari |
5.25" Disk |
Adventure |
F |
1983 |
Music Construction Set |
Electronic Arts |
Atari |
5.25" Disk |
Music |
NM |
1983 |
Music Construction Set |
Electronic Arts |
C64 |
5.25" Disk |
Music |
MS |
1983 |
Music Construction Set |
Electronic Arts |
Atari ST |
3.5" Disk |
Music |
F |
1983-87 |
NCAA Football 98 |
Electronic Arts |
Win 95 |
CD-ROM |
Sports |
|
|
NCAA Football 99 |
Electronic Arts |
Win 95 |
CD-ROM |
Sports |
MS |
1998 |
NFLPA Players Disk (John Madden Football) |
Electronic Arts |
DOS |
5.25" Disk |
Sports |
F |
1989 |
One on One |
Electronic Arts |
C64 |
5.25" Disk |
Sports |
MS |
1983 |
One on One |
Electronic Arts |
Atari |
5.25" Disk |
Sports |
MS |
1983 |
Patton VS Rommel |
Electronic Arts |
Mac |
3.5" Disk |
Strategy |
F |
1986 |
Patton VS Rommel |
Electronic Arts |
C64 |
5.25" Disk |
Strategy |
MS |
1986 |
PHM Pegasus |
Electronic Arts |
C64 |
5.25" Disk |
Simulation |
F (S) (C) |
1987 |
PHM Pegasus |
Electronic Arts |
Apple II |
5.25" Disk |
Simulation |
IM |
1987 |
PHM Pegasus |
Electronic Arts |
Sinclair |
Cass |
Action/Strategy |
F |
1987 |
Pinball Construction Set |
Electronic Arts |
C64 |
5.25" Disk |
Action |
MS |
1985 |
Pinball Construction Set |
Electronic Arts |
Atari |
5.25" Disk |
Action |
MS |
1985 |
Pinball Construction Set |
Electronic Arts |
Unknown |
5.25" Disk |
Action |
G |
1985 |
Pinball Construction Set |
Electronic Arts |
Apple II |
5.25" Disk |
Action |
F |
1982-84 |
Populous |
Electronic Arts |
Atari ST |
3.5" Disk |
Action/Strategy |
|
|
Populous |
Electronic Arts |
Amiga |
3.5" Disk |
Strategy |
VG |
1989 |
Populous: The Beginning |
Electronic Arts |
Win 95 |
CD-ROM |
Strategy |
F |
1998 |
Populous: The Promised Lands |
Electronic Arts |
Atari ST/Amiga |
3.5" Disk |
Strategy |
NM |
1989 |
POWERDROME |
Electronic Arts |
Atari ST |
3.5" Disk |
Action |
MS |
1988 |
Powermonger |
Electronic Arts |
DOS |
5.25" Disk |
Strategy |
F |
1990-91 |
Powermonger |
Electronic Arts |
Amiga |
3.5" Disk |
Strategy |
F/F |
1990 |
PowerMonger: World War I |
Electronic Arts |
Amiga |
3.5" Disk |
Strategy |
NM (S) (C) |
1991 |
Project Firestart |
Electronic Arts |
C64 |
5.25" Disk |
Action/Adventure |
F |
1988 |
Projectyle |
Electronic Arts |
Atari ST |
3.5" Disk |
Fantasy Sports |
MS |
1990 |
Racing Destruction Set |
Electronic Arts |
Atari |
5.25" Disk |
Action |
MS |
1985 |
Racing Destruction Set |
Electronic Arts |
C64 |
5.25" Disk |
Action |
F |
1985 |
Radio Baseball |
Electronic Arts |
DOS |
5.25" Disk |
Sports |
MS |
1986 |
Realm of Impossibility |
Electronic Arts |
C64 |
5.25" Disk |
Action |
MS |
1983-84 |
Realm of Impossibility |
Electronic Arts |
Atari |
5.25" Disk |
Action |
NM |
1983-84 |
Return To Atlantis |
Electronic Arts |
Amiga |
3.5" Disk |
Adventure |
G |
1985-88 |
Road to Moscow |
Electronic Arts |
C64 |
5.25" Disk |
Strategy |
F |
1987 |
Robot Rascals |
Electronic Arts |
C64 |
5.25" Disk |
Board |
VG |
1986 |
Robot Rascals |
Electronic Arts |
Apple II |
5.25" Disk |
Board |
MS |
1986 |
Sanxion |
Electronic Arts |
C64 |
5.25" Disk |
Action |
MS |
|
Sentinel Worlds 1: Future Magic |
Electronic Arts |
C64 |
5.25" Disk |
RPG |
F (MMC) |
1988-89 |
Shogun Total War |
Electronic Arts |
Win 95 |
CD-ROM |
Strategy |
NM |
2000 |
Sid Meier's Alpha Centauri |
Electronic Arts |
Win 95 |
CD-ROM |
Strategy |
MS |
1999 |
Sid Meier's Alpha Centauri Planetary Pack |
Electronic Arts |
Win 95 |
CD-ROM |
Strategy |
F |
1999 |
Sid Meier's Gettysburg! (Signed) |
Electronic Arts |
Win 95 |
CD-ROM |
Strategy |
MS |
1998 |
Skate or Die |
Electronic Arts |
C64 |
5.25" Disk |
Action |
MS |
1987 |
Skyfox |
Electronic Arts |
Atari ST |
3.5" Disk |
Action |
MS |
1984-85 |
Skyfox |
Electronic Arts |
C64 |
5.25" Disk |
Action |
F |
1984-85 |
Skyfox II: The Cygnus Conflict |
Electronic Arts |
Amiga |
3.5" Disk |
Action |
G |
1987 |
Skyfox II: The Cygnus Conflict |
Electronic Arts |
C64 |
5.25" Disk |
Action |
MS |
1987 |
Skyfox II: The Cygnus Conflict |
Electronic Arts |
DOS |
5.25" Disk |
Action |
F |
1987-88 |
Starflight |
Electronic Arts |
DOS |
5.25" Disk |
RPG |
NM (S) (T) |
1986 |
Starflight 2 |
Electronic Arts |
DOS |
3.5" Disk/5.25" Disk |
RPG |
F |
1989 |
Strike Fleet |
Electronic Arts |
Apple II |
5.25" Disk |
Simulation |
NM |
1987 |
Super BoulderDash |
Electronic Arts |
C64 |
5.25" Disk |
Action |
MS |
1984-86 |
Syndicate Plus Gold Edition |
Electronic Arts |
DOS |
CD-ROM |
Strategy |
NM |
1996 |
System Shock 2 |
Electronic Arts |
Win 95 |
CD-ROM |
Action/RPG |
MS |
1999 |
The Archon Collection |
Electronic Arts |
Sinclair |
Cass |
Action/Strategy |
IM |
1983-88 |
The Bard's Tale II |
Electronic Arts |
Amiga |
3.5" Disk |
RPG |
F |
1988 |
The Bard's Tale II |
Electronic Arts |
C64 |
5.25" Disk |
RPG |
MS |
1988 |
The Bard's Tale III: Thief of Fate |
Electronic Arts |
Apple II |
5.25" Disk |
RPG |
F |
1988 |
The Bard's Tale III: Thief of Fate |
Electronic Arts |
C64 |
5.25" Disk |
RPG |
G |
1988 |
The Bard's Tale: Tales of the Unknown Volume I |
Electronic Arts |
Apple IIGS |
3.5" Disk |
RPG |
MS |
1985-87 |
The Bard's Tale: Tales of the Unknown Volume I |
Electronic Arts |
C64 |
5.25" Disk |
RPG |
F |
1985-87 |
The Bard's Tale: Tales of the Unknown Volume I |
Electronic Arts |
Atari ST |
3.5" Disk |
RPG |
MS |
1985-87 |
The Immortal |
Electronic Arts |
Amiga |
3.5" Disk |
Action/Adventure |
F/VG |
1990 |
The Last Gladiator |
Electronic Arts |
C64 |
5.25" Disk |
Action |
F |
1983 |
The Last Gladiator |
Electronic Arts |
Apple II |
5.25" Disk |
Action |
MS |
1983 |
The Official America's Cup Sailing Simulation |
Electronic Arts |
C64 |
5.25" Disk |
Simulation |
MS |
|
The Seven Cities of Gold |
Electronic Arts |
Atari |
5.25" Disk |
RPG |
MS |
1984 |
The Seven Cities of Gold |
Electronic Arts |
C64 |
5.25" Disk |
RPG |
F |
1984 |
The Sims |
Electronic Arts |
Win 95 |
CD-ROM |
ALife |
MS |
2000 |
The Standing Stones |
Electronic Arts |
C64 |
5.25" Disk |
RPG |
MS |
1983 |
Touchdown Football |
Electronic Arts |
Atari |
5.25" Disk |
Sports |
VG |
1985-86 |
Ultima Online: Third Dawn |
Electronic Arts |
Win 95 |
CD-ROM |
RPG |
NM/NM |
2001 |
Ultima Underworld & Underworld II |
Electronic Arts |
DOS |
CD-ROM |
RPG |
MS |
1992-96 |
Ultimate Wizard |
Electronic Arts |
C64 |
5.25" Disk |
Action |
F |
1984-86 |
Wasteland |
Electronic Arts |
C64 |
5.25" Disk |
RPG |
NM (S) (T) |
1987-88 |
Wasteland |
Electronic Arts |
Apple II |
5.25" Disk |
RPG |
IM |
1986-88 |
Wilderness |
Electronic Arts |
Apple II |
5.25" Disk |
Adventure |
VG |
1984 |
Word Flyer |
Electronic Arts |
Atari |
5.25" Disk |
Edutainment |
VG (MMC) |
1983 |
World Tour Golf |
Electronic Arts |
Apple IIGS |
3.5" Disk |
Sports |
F |
1985-87 |
Worms? |
Electronic Arts |
C64 |
5.25" Disk |
ALife |
MS |
1983 |
Worms? |
Electronic Arts |
Atari |
5.25" Disk |
ALife |
MS |
1983 |
Zany Golf |
Electronic Arts |
Atari ST |
3.5" Disk |
Sports |
|
|
|