
1983 Winners
Beach-Head
Access Software, © 1983
B.C.'s Quest for Tires
Sierra On-Line, ©1983
Pitstop
Epyx, © 1983
Flight Simulator II
Sub Logic, © 1983
Gato
Spectrum Holobyte, © 1983
One on One: Dr. J vs. Larry Bird

Publisher: Electronic Arts
Developer: Eric Hammond, Larry Bird & Julius Erving
Original PC Platform: Atari 8-bit
Ported Platforms: C-64, Apple II, Intel, Amiga, Macintosh
Collecting Fact: One on One is not only the first game to have an
athlete (or two) put his name on the cover, it is also the first PC sports
program to sell over 100,000 copies. Therefore it is a relatively
common collectible.
Summary: Way back in 1983 -- before their current dominance of
the action-oriented sports category -- Electronic Arts released a gem of a game
called One on One: Dr. J vs. Larry Bird. In many ways, this simple 8-bit
game changed everything. No one had ever done a graphical game that featured
real-life pro athletes, let alone of the caliber of these two hall-of-fame
players. The list goes on and on: the three-point line; backboards
that shattered, and a janitor who cleaned it up; a referee who called
fouls; a fatigue model that necessitated time-outs; and most importantly,
a game that somehow managed to capture the essence of one-on-one hoops.
Even EA Sports' NBA Live 2001, which features a one-on-one mode, can't
capture that. This is one game you owe it to yourself to collect or play, both
for the on-court action as well as chance to play as two of the best players to
ever grace the hardcourt.
-- George Jones
Archon
Electronic Arts, © 1983

Ultima III
Origin Systems, © 1983
Suspended
Infocom, ©1983
M.U.L.E.


Publisher: Electronic Arts
Developer: Ozark Softscape (Dan Bunten, Bill Bunten, Jim Rushing, Alan Watson)
Original PC Platform: Atari 8-bit
Ported Platforms: C-64, NES, MSX-1, PC-8801 MKII
Collecting Fact: M.U.LE. was one of the first and most revered games published by Electronic Arts.
Therefore it is one of the most desirable of the EA flat boxes
(which are already favorites of collectors).
Summary: When M.U.L.E. was released in 1983, it was the first multiplayer
resource-based strategy game for home computers. It was destined to become a classic,
winning much critical acclaim including Electronic Games Magazine's "Best
Multi-Player Game of the Year" award. What made M.U.L.E. unique was its use of a
variety of economic principles, including: supply and demand, economies of scale, learning
curve theory of production, law of diminishing returns, and the prisoner's dilemma.
The object of M.U.L.E. is to colonize the Planet Irata with the help of a M.U.L.E.
(Multiple Use Labor Element.) Up to 4 human players compete against each other (or
computer opponents if less than 4), to become First Founder of the colony. There are three
versions of M.U.L.E.: Beginner's, Standard and Tournament. Each version has slightly
different rules. Players must manage several resources: food, energy, smithore, and in the
tournament version, crystite. The player with the most points at the end wins, but only if
the colony as a whole survives. Greedy players can buy up all of the resources to drive
prices sky high, but the colony might not survive if food or energy resources become too
scarce. It's the cooperation (or lack of it) between players that makes this game so fun.
It's much like Monopoly in how the players interact. In fact, the tournament version
includes collusion, which is a powerful technique that allows players to make private
deals.
M.U.L.E. has achieved cult status since its release. Aside from the many officially
released versions, there are numerous commercial and shareware clones available for a
variety of platforms, including Windows, Unix, Atari ST/GEM, and Amiga. The most notable
of these are Traders (Amiga, Atari ST, PC) and Subtrade (Amiga, PC.) There are currently
several unofficial "sequels" in the works, including Planateer and M.U.L.E. 1.5.
-- Tony Cervo
War in Russia
SSI, ©1983
