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At its most generic, I only consider there to be two truly distinct genres (and a third, hybrid of the two), which are based on what makes them distinctly challenging to play:
Each one of these can be further broken down into unique classifications based on what makes them fun. The list below is not comprehensive, and the basic element of fun is listed in parentheses. In order to be a basic element, it must allow for fun gameplay on its own merit. There can be hybrids of each of these categories as well:
Note that a simulation can be an action game, a strategy game or a hybrid. You can also go one level deeper on most of these games. So under "Simulation," you could have "Flight Simulation", "Driving Simulation", "Sports Simulation", "War Simulation", etc. And you could have "Adventure" and "Jigsaw" under "Puzzle games."
Note to self (and others who are bored): "Chance" is another main genre, but it is not very popular on PCs unless real money is involved. Most card games (including blackjack, poker, etc.) are actually strategy games. However, there are some true games of chance with no strategic element whatsoever (like cutting for high card, flipping a coin, and some other forms of gambling). I’m not bothering to list these since they don’t demonstrate anything unique to video gaming. |
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