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Crysis Warhead: Multiplayer Info

Game News
Crytek has released infor on Crysis Wars, the multiplayer portion of Crysis Warhead.

With Crysis Wars as a different game included in the Warhead box we want to establish a new franchise that is all about multiplayer. Warhead has been developed by the new team in Budapest, Hungary whereas Wars was created by a dedicated team in Frankfurt, Germany. This allowed us to have the focus geared towards both games to provide the best possible result for each.The following is a rough summary of the most important content of Wars. In the upcoming days and weeks we will feature those points with a lot more detail on our community web site MyCrysis.com.

1. New Features

  • New game mode TeamInstantAction
  • Auto-downloader of maps embedded into the game
  • Auto patching system embedded in the installer which always checks for the latest game version
  • Fixed most critical bugs requested by the community

2. TeamInstantAction

  • New intelligent spawn system for TeamInstantAction that spawns you the furthest away from any enemy and the closest to your team mates.
  • Implemented score system for both the teams and the individual player
  • Implemented overtime in the case both teams have the same amount of team score at the end of a round
  • Developed maps tailored for the experience with more vertical gameplay in order to feature the nanosuit abilities


3. New & Improved HUD elements

  • Game status bars for each of the game modes showing all necessary information at once
  • Added kill message in the middle of the screen (also added kill count)
  • Added dynamic objectives in PowerStruggle for a better readability
  • Improved visibility of team mates
  • Improved radar readability

4. Map Pool

  • Total number of 21 maps for launch (9 PowerStruggle maps and 12 IA/TIA maps)
  • Includes 7 all new maps
  • Includes 5 improved maps from the Crysis Christmas Map pack
  • Includes 9 re-balanced/improved maps from Crysis Multiplayer
  • All original IA maps can be played in TIA as well and vice versa

5. Enhanced Server Support

  • Added multiple console variables for a more in-depth server administration
  • Improved server startup with a list of most important commands to get a server running

6. Weaponry Changes

  • Re-worked complete weaponry behavior to make every weapon useful for a specific situation
  • Increased damage output to kill enemies easier which allows a more fluent gameplay
  • Added FGL-40 weapon from Warhead
  • Added dual-wielding AY-69 weapon from Warhead
  • Removed incendiary ammunition

7. Vehicles Changes

  • Re-worked vehicle damage system
  • Improved vehicle control system
  • Re-balanced VTOL to match up with the strength of other vehicles
  • Added weak zones to every heavy vehicle where it can be damaged by rifle ammunition
  • Added ASV Anti-Infantry & Anti-Vehicle versions from Warhead

8. PowerStruggle Improvements

  • Added alternative winning condition based on the highest amount of energy collected
  • Added overtime in the case no team destroyed the enemy HQ and both teams have the same amount of energy
  • Added spots to the maps from where to shoot the best in order to destroy the enemy HQ
  • Re-worked TACGun to fire directly instead of having a ballistic
  • Re-worked base turrets to act more effectively on short range against invaders
  • Simplified end-game scenario by making only one end-game weapon available to the players (TACGun or TACTank depending on the prototype factory size in the level)

 

Full Story...

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