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The Vectrex at CGE '99
by BaronVR
Photos by BaronVR, CyberRoach, and I.C.When.
The Vectrex Guys Group Lecture... In the opening lecture at CGE 99, Jay Smith, Tom Sloper, Patrick King, and Michael Cartabiano, all from the original Vectrex team during it's heyday, related a wealth of information about the development of the unit and it's games. The Lecture in Realaudio:
At the Hardware Legends Panel...
The Color Vectrex...
1982 Prototype...
The New Controller/SMS 3D Glasses Adapter...
Post-Show Notes (needs a rewrite)... Okay, the big big stories... The color Vectrex prototype...yes it was there and I got photos and video of it, however, it was not operational. It was even damaged from the experimenting that was originally done on it (more on that when I get together a transcript of the Vectrex team's lecture...). It basically looked like a normal Vectrex, but with a red reset button and a hole in the color phosphor coatings of the monitor... More [visually] interesting was the original Vectrex prototype from 1982. It was in a metal case that was shaped like a normal Vectrex, but it was hand painted black and had a generic label on the front. The case was left open so one could see the interior. I'm not into electronics so I don't know how the interior differs from a normal Vectrex, but I'll scan the pictures and let you all figure it out... And then there's the mystery Vectrex peripheral...it's a replacement Vectrex controller by Kevin Horton made out of a Genesis controller, a la Dondzila. However, this controller allows you to use a Sega Master System pair of 3D goggles with a Vectrex (in black and white only). Once the Sega glasses were firmly inserted into the jack on this special controller, the 3D effect was as good as the image from a real pair of Vec 3D goggles...take heart all those who can't afford the real 3D Vec glasses at $500 a pop! But then the crowning jewel of the whole experience was listening to Jay Smith, Tom Sloper, Michael Cartabiano, and Patrick King relate their experiences at Smith Engineering developing the Vectrex and many of those classic games at the inaugural lecture of the Expo (again, that lecture must be transcribed because a summary wouldn't do justice). After the lecture the talk continued in the hallway and it was fascinating. More on that when I've had a chance to pull together my notes... Tim Skelly (mastermind of many Cinematronics games later ported to Vectrex) was there at a later lecture, "Arcade Legends". The lecture itself glossed over his Cinematronics years, however, the talk afterward was lively. It seems the inspiration for Rip-off started when he was working for a radio station and he was talking to a woman from a competing station. She made the comment that all young kids know how to do is cooperate, that none of them know how to compete...so Rip Off was created with a cooperation theme in mind... It's been fun finally meeting many of the people I've been
posting/emailing/chatting with. During the lectures the term "pure gameplay"
came up many times. Be it Spike, Web Wars, or Rip-Off, I would say that was a perfect
theme for the day... Another later post of mine: Jay donated the Color Vectrex Proto to the CGE museum and
also he also Extra: Ralph Baer playing the 1966 handbuilt prototype of the first Video Game console, the Odyssey A strange weather anomaly that occurred the day after everyone went home ;) |
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