mess.gif (32540 bytes)

   

MESS 0.36 beta 15 (version 036 FINAL may not be compatible with these frontends. Newer versions have proved too quirky for me, but you can find support at the MESS messageboard)

MESS Messageboard:

Official MESS Message Board
 

Here are the files to download (DOS/Windows9x):

ms036b15b.zip (692k, freeware) MESS for DOS (Vectrex driver by Mathis Rosenhauer)
MESSfront011.zip (25k, mrg, freeware) MESSfront Launcher for Windows

   *If MESSfront tells you that you're missing a .dll file then you find it here
smessb2.zip (815k, Alex Ramsay) sMESS beta v0.2, another Windows MESS Frontend
m-vecbin.zip (257Kb, legally distributed) The games (includes system.img)

*For more binaries, back out to our Emulation Page, and newer binaries can be found on the main page in the news...
overlays20.zip (473k, legally distributed) The Overlays Archive 2.0. More recent overlays can be found in the news section on the main page.

instruct.zip (87k, John Dondzila/Chris Salomon/et al) The text from 35 game instruction manuals
raafiles.zip (38k) All the files necessary to run the Spectrum Color Test with MESS (coin-op Vectrex game)
pdp1.zip. (5k) Binary for running the 1963 version of Space War with MESS (driver by Chris Salomon)

Here are the files to download (WindowsMacintosh/UNIX):

http://mess.emuverse.com (freeware) New! Find recent betas of MESS for Windows, Macintosh and UNIX... Check out the MESSageboard there for help with those ports...

 
Getting Started (DOS version only):

1) Create a folder and unzip "ms36b10b.zip" and (if you're using Windows, also unzip your frontend of choice). Go into the "roms" folder that was created and then into the "vectrex" folder inside of that. Extract "m-vecbin.zip" and "overlays.zip" into that "vectrex" folder.

2) Double-click on the frontend icon, highlight "GCE Vectrex" in the list and double-click on a game in the other list. When done, hit ESC to exit MESS.

3) In the MESS readme files you will find various command line options that you can use to tweak the performance and options of the emulator. In sMESS and MESSfront, you can toggle those parameters, or you can also edit "mess.cfg" in notepad or other text editor until the options are correct.

Function Keys:
 

Tab Toggles the configuration menu
Tilde (~) Toggles On Screen Display (Volume, brightness, etc.)
P Pause
Shift-P While paused, advance to next frame
F3 Reset
F4 Show the game graphics. Use cursor keys to change set/color, F5 or Esc to return to the emulation.
F9 Changes frameskip on the fly
F10 Toggle speed throttling
F11 Toggle speed display
Shift-F11 Toggle profiler display
F12 Save a screen snapshot. The default target directory is SNAP.
ESC Exit Emulator

 

Settings:

General

It's a good idea to familiarize yourself with all aspects of the options menu (TAB key) and the on screen display (~).

Speed Issues

Depending on your computer, you may need to speed up emulation. There are several ways this can be done:

- Turning off anti-aliasing (plays up to 30% faster)
- Adjusting the sound settings (lower samplebits/rate)
- Increasing the frameskip (auto frameskip is not recommended, frameskip 6 is a good setting)
- Enabling the best VESA mode that your computer is compatible with

3d Settings

In 3 of the games (3d Minestorm, Narrow Escape, 3d Crazy Coaster), you can play the games in 3 dimensions with the use of a standard pair of blue/red anaglyph glasses (check you friendly neighborhood comic shop). When you start one of those games in the emulator, go to the configuration menu and go into "dip switches". Turn 3d emulation on. Then assign red to one eye and blue to the other, then return to the game. If you cannot see the 3d effect then go back and reverse the colors to match the glasses you have. Give you eyes a couple of minutes to adjust, focus on items on the far horizon. Since the 3D games use no overlays, feel free to enter the On Screen Display and turn up the brightness for a clearer 3d. I'm not sure what "timer 2 refresh" is, but I have it set to "yes".

A good way to play the 3d games without glasses is to turn 3d emulation on, set the LEFT EYE image to Black and set the RIGHT EYE image to Color. This gives you the game in full color, without the double image. In Minestorm 3D, to make it easier to tell whether objects are behind or on the same plane as you, set the LEFT EYE image to Blue instead of Black.

IMPORTANT: Don't forget to turn off 3d emulation before switching back to the regular games.

 

Other:

 

Screenshots

m-3dcrazy.gif (16362 bytes) m-agt.gif (12681 bytes) m-armor.gif (19293 bytes) m-bedlam.gif (13750 bytes) m-berzerk.gif (10593 bytes)
m-blitz.gif (9967 bytes) m-cchasm.gif (12151 bytes) m-clsweep.gif (11126 bytes) m-demo.gif (12355 bytes) m-dktower.gif (13523 bytes)
m-fortress.gif (12794 bytes) m-headsup.gif (10126 bytes) m-hyper.gif (10846 bytes) m-mine3.gif (9513 bytes) m-mstorm.gif (13121 bytes)
m-narrow.gif (11934 bytes) m-patriots.gif (10795 bytes) m-polar.gif (6993 bytes) m-pole.gif (10293 bytes) m-ripoff.gif (8153 bytes)
m-scastle.gif (15299 bytes) m-scramble.gif (9122 bytes) m-solar.gif (6966 bytes) m-spacewar.gif (6890 bytes) m-spike.gif (11919 bytes)
m-spikesh.gif (8047 bytes) m-spinball.gif (15366 bytes) m-starhawk.gif (11714 bytes) m-startrek.gif (8828 bytes) m-webwars.gif (17161 bytes)

Features

- Programmable 4-button joystick support; programmable keyboard layout
- Overlay support; each game has one scaleable overlay

- Compatibility with all but the light pen games
- Separate color settings for each eye in the 3d games
- Realistic beam effects; the ship in the map for Cosmic Chasm is visible
- Ability to be ported to Macintosh and other operating systems
- Accuracy: accurate helicopter behavior in Armor Attack, speech in Spike Hoppin
- Video Card compatibility comparable to MAME

List of Systems Also Supported by MESS:

  • Adventurevision
  • Amstrad PC1512
  • Amstrad PC1640 / PC6400 (US)
  • Amstrad PC20
  • Amstrad/Schneider CPC464
  • Amstrad/Schneider CPC6128
  • Amstrad/Schneider CPC664
  • APEXC (as described in 1957)
  • Apple //c (3.5 ROM)
  • Apple //c
  • Apple //c Plus
  • Apple //e (enhanced)
  • Apple //e
  • Apple //e (Platinum)
  • Apple I
  • Aquarius
  • Arcadia 2001
  • Atari 2600
  • Atari 400 (NTSC)
  • Atari 400 (PAL)
  • Atari 5200
  • Atari 7800
  • Atari 800 (NTSC)
  • Atari 800 (PAL)
  • Atari 800XL
  • Atom
  • Atom with Eprom Box
  • Bally Pro Arcade/Astrocade
  • BBC Micro Model A
  • BBC Micro Model B+ 128k
  • BBC Micro Model B+ 64K
  • BBC Micro Model B
  • BBC Micro Model B with WD1770 disc controller
  • C64GS (PAL)
  • C65 / C64DX (Prototype, German PAL, 910429)
  • C65 / C64DX (Prototype, NTSC, 910111)
  • C65 / C64DX (Prototype, NTSC, 910523)
  • C65 / C64DX (Prototype, NTSC, 910626)
  • C65 / C64DX (Prototype, NTSC, 910828)
  • C65 / C64DX (Prototype, NTSC, 911001)
  • CBM4064/PET64/Educator64 (NTSC)
  • Channel F
  • Chess Champion MK II
  • Colecovision
  • Colecovision (Thick Characters)
  • Color Computer 2B
  • Color Computer 2
  • Color Computer 3 (HD6309)
  • Color Computer 3
  • Color Computer (Extended BASIC 1.0)
  • Color Computer
  • Colour Genie EG2000
  • Commodore 128 French (PAL)
  • Commodore 128 German (PAL)
  • Commodore 128 Italian (PAL)
  • Commodore 128 NTSC
  • Commodore 128 Swedish (PAL)
  • Commodore 16/116/232/264 (PAL), 1551
  • Commodore 16/116/232/264 (PAL)
  • Commodore 16 Novotrade (PAL, Hungarian Character Set)
  • Commodore 30xx (Basic 2) (business keyboard)
  • Commodore 30xx (Basic 2)
  • Commodore 364 (Prototype)
  • Commodore 40xx FAT (CRTC) 50Hz
  • Commodore 40xx FAT (CRTC) 60Hz
  • Commodore 40xx THIN (business keyboard)
  • Commodore +4 (NTSC), 1551
  • Commodore +4 (NTSC)
  • Commodore 64 (NTSC)
  • Commodore 64 Swedish (PAL)
  • Commodore 64/VC64/VIC64 (PAL)
  • Commodore 80xx 50Hz
  • Commodore 80xx 60Hz
  • Commodore 80xx German (50Hz)
  • Commodore 80xx Swedish (50Hz)
  • Commodore B128-40/Pet-II/P500 60Hz
  • Commodore B128-80HP/710
  • Commodore B128-80LP/610 60Hz
  • Commodore B256-80HP/720
  • Commodore B256-80HP/720 Swedish/Finnish
  • Commodore B256-80LP/620 50Hz
  • Commodore B256-80LP/620 Hungarian 50Hz
  • Commodore Max (Ultimax/VC10)
  • Commodore SP9000/MMF9000 (50Hz)
  • CP400
  • CPS Changer (Street Fighter ZERO)
  • Dragon 32
  • Enterprise 128 (EXOS 2.1)
  • Enterprise 128
  • EURO PC
  • Famicom
  • Galaksija
  • GameBoy
  • Game Gear
  • HB-8000 Hotbit 1.1
  • HB-8000 Hotbit 1.2
  • IBM PC 08/16/82
  • IBM PC 10/27/82
  • IBM PC/XT (CGA)
  • Inves Spectrum 48K+
  • Jupiter Ace
  • Kaypro 2x
  • KC 85/3
  • KC 85/4
  • KC Compact
  • KIM-1
  • Laser 110
  • Laser 200
  • Laser 210
  • Laser 310
  • Laser 350
  • Laser 500
  • Laser 700
  • Lisa2/10
  • Lisa2
  • LNW-80
  • Lynx (alternate rom save!)
  • Lynx II
  • Lynx
  • Macintosh 512ke
  • Macintosh Plus
  • Macintosh XL
  • Master System
  • MC-10
  • Megadrive / Genesis
  • Microbee 32K
  • Microbee 32K Personal Communicator
  • Microbee 56K (CP/M)
  • Microtan 65
  • MSX 1 (Japan)
  • MSX 1 (Korea)
  • MSX 1
  • MSX 1 (UK)
  • MSX 2 (BASIC 2.1)
  • MSX 2 (Japan)
  • MSX 2
  • MTX 512
  • MZ-700 (Japan)
  • MZ-700
  • Nascom 1
  • Nascom 2
  • NC100
  • NC100 (Version 1.09)
  • NC200
  • Nintendo Entertainment System (NTSC)
  • Nintendo Entertainment System (PAL)
  • Oric 1
  • Oric Atmos
  • Oric Telestrat
  • PC200 Professional Series
  • PC8300
  • PC-8801 MKIISR (Hires display, VSYNC 24KHz)
  • PC-8801 MKIISR (Lores display, VSYNC 15KHz)
  • PC/AT (CGA, MF2 Keyboard)
  • PC (CGA)
  • PC Engine/TurboGrafx 16
  • PC (MDA)
  • PCW10
  • PCW16
  • PCW8256
  • PCW8512
  • PCW9256
  • PCW9512 (+)
  • PC/XT (VGA, MF2 Keyboard)
  • PDP-1 (Spacewar!)
  • PET2001/CBM20xx Series (Basic 1)
  • Philips P2000M
  • Philips P2000T
  • Pocket Computer 1251
  • Pocket Computer 1350
  • Pocket Computer 1401
  • Pocket Computer 1402
  • Power 3000
  • Pravetz 8D (Disk ROM)
  • Pravetz 8D (Disk ROM, RadoSoft)
  • Pravetz 8D
  • Salora Fellow
  • Sam Coupe 256K RAM
  • Sam Coupe 512K RAM
  • Sanyo / Dick Smith VZ200
  • Sanyo / Dick Smith VZ300
  • Sorcerer
  • Spectrum I+
  • Studio II
  • Superboard II
  • Super Nintendo Entertainment System
  • Super Vision
  • SVI-318
  • SVI-328 (BASIC 1.11)
  • SVI-328
  • System-80
  • Tandy 1000HX
  • TC2048
  • Texet TX8000
  • TI-85 ver. 10.0
  • TI-85 ver. 3.0a
  • TI-85 ver. 4.0
  • TI-85 ver. 5.0
  • TI-85 ver. 6.0
  • TI-85 ver. 8.0
  • TI-85 ver. 9.0
  • TI99/4A Home Computer (Europe)
  • TI99/4A Home Computer (US)
  • TI99/4 Home Computer (Europe)
  • TI99/4 Home Computer (US)
  • TI Avigo 100 PDA
  • TK90x Color Computer
  • TK95 Color Computer
  • TRS-80 Model I (Level I Basic)
  • TRS-80 Model I (Radio Shack Level II Basic)
  • TRS-80 Model I (R/S L2 Basic)
  • TS1000
  • TS2068
  • UK101
  • Vectrex
  • VIC20 (NTSC), IEEE488 Interface (SYS45065)
  • VIC20 (NTSC)
  • VIC20 PAL, Swedish Expansion Kit
  • VIC20/VC20(German) PAL
  • XP-800 Expert 1.0
  • XP-800 Expert 1.1
  • ZX-80
  • ZX-81
  • ZX.Aszmic
  • ZX Spectrum 128
  • ZX Spectrum 128 (Spain)
  • ZX Spectrum +2a
  • ZX Spectrum +2 (France)
  • ZX Spectrum +2
  • ZX Spectrum +2 (Spain)
  • ZX Spectrum +3e
  • ZX Spectrum +3
  • ZX Spectrum +3 (Spain)
  • ZX Spectrum +4
  • ZX Spectrum (BusySoft Upgrade)
  • ZX Spectrum (Collier's Upgrade)
  • ZX Spectrum (De Groot's Upgrade)
  • ZX Spectrum (LEC Upgrade)
  • ZX Spectrum

  and more to come...

 

 

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