S T R I D E R - O T A K U --FAQ--  



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The following FAQ was written by Zr-RIfle (Rigel Di Scala) And posted here with his permission. 
DO NOT Take any portion of this FAQ without his expressed permission. 

Author: Zr-RIfle (Rigel Di Scala) 
E-Mail: rigeldi@tin.it 
ICQ : 22203857 
 
 

Strider FAQ Version 1.2 - 1999, March 4 (HTML Edit by Michael Varley)



What is Strider?

About this FAQ

Historical Overview

Where can I find Strider?

Why is Strider so good?

The Plot

Game Objectives

Character Overview

The Control System

Hiryu's Energy

Other Power-Ups

Scoring Bonuses

Enemy List (By Level)

Secrets

Conversion Overview

A Brief Overview of Strider 2 by US. Gold

The Naomi/Dreamcast Version - The Real Strider 2

End.
 
 

What is Strider? 
---------------------------- 

        Strider was an Arcade Action Platform Game released as coin-op (System 16) 
in 1989 by CapCom, and later converted for a wide range of consoles and home- 
computers. 

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About this FAQ 
---------------------------- 

        I wrote this FAQ with only one idea in mind : for it to be the most 
complete resource of info on this legendary game. Since there are increasing 
rumors on a future re-release of this game I thought that this FAQ could appeal 
not only to hardened retrogamers,  but also to the new generation of gamers. 
        All the material contained in this FAQ, except the quotations from the 
Genesis instruction booklet, is my copyright. This FAQ cannot be modified in any 
way without my permission. If you want to put this FAQ on your site, you must 
ask me first.  If you have a Strider FanSite you can HTML edit this FAQ freely, 
as long as you credit me. I hate disclaimers too,  but I wrote this FAQ for fun, 
and I'd hate to see people earning money from it. 
        All this info was gathered through uncountable gaming sessions, the Amiga 
and Megadrive instruction booklets and an old Arcade walk through  published in 
1989 by the Commodore User magazine. 

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Historical Overview 
------------------------------------------- 

        Strider was released as Coin-Op in 1989, a period in which the 8-bit 
market was still live 'n' kickin' and hungry for Arcade-to-Home conversions. The 
licensee was sold to U.S Gold, which added the title to it's line-up of 
conversions (which included many other CapCom titles such as Area 88 and Dynasty 
Wars). The game was thus converted for Amstrad CPC, C-64, Atari ST and Amiga 
systems by a French internal development team called Tiertex. These conversions 
were shabby looking and lacked the original feeling of the Coin-Op, the only 
exception being the Amiga version, which however was still eons away from being 
'arcade-perfect'. Curiously, the game sold very well and the A-500 version 
received positive reviews from the press. In the meanwhile, Sega needed a 
killer-app for it's new-born 16-bit system, the Genesis/Megadrive. In 1990, the 
game was released for Sega's 8 and 16 bit consoles. The Master System version 
was well written considering the limitations of this machine, but the Genesis 
version was absolutely stunning. It was a nearly pixel-perfect copy of the 
Arcade Version, and well represented the capabilities  of the 16-bit system on 
which it run. Strider was a smash hit and greatly contributed to the popularity 
of the Genesis. A Pc-Engine version also exists, called 'Super-Strider', but I 
have never seen it. There is also a Pc-Dos version of the game, also from U.S 
Gold, but I doubt that anyone will find it interesting, since it runs only in 
MCGA. 
        Amazingly, considering CapCom's 'sequel-swarm' policy of these days, a 
second chapter of this brilliant game was never released ... or was it? 
        In 1992, Tiertex coded the so called Strider 2 for 8-16 bit home 
computers, and US Gold later released a Genesis version. The game featured a new 
plot, new character abilities ( Strider could transform himself in an awkward 
Gear kinda thing, and branded a laser pistol) and new levels. This sequel can be 
described with one word: horrible. Tiertex did a messy job and the game was 
snubbed even by the most hardened fans. US Gold dropped the license and Strider 
was left to oblivion. 
        Last year, I was roaming  an Arcade center of Milan and I happened to drop 
an eye on the newly released Marvel Vs Capcom Heroes, (yet) another two- 
dimensional beat 'em up in the Street Fighter 2 fashion. What nearly made me 
scream in amazement was one of its characters: Strider Hiryu, the original hero 
of the long forgotten Arcade Hit. Since CapCom is now releasing chapters of it's 
'Collection' containing remastered versions of blockbusters such as 'Commando' 
and '1943', chances are that, commemorating the decennial of the game, a 
remastered version of Strider will be published this year, and maybe even the so 
long awaited 'official sequel'. 

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Where can I find Strider? 
-------------------------------------------- 

        Umm... well, considering the numerous conversions of the game, finding 
Strider shouldn't be that hard. The drawback is that only the Genesis version is 
worth playing, so you'll have to retrieve the original cart. Some retail store 
dealing in used software is the best place to try your luck. If it's the Coin-Op 
version you're looking for, I doubt you will find an Arcade Machine running 
Strider nowadays. 
        Else, you could rely on emulation. Callus and MaMe both support Strider 
(check out the gamelist.txt included in the download package of the relative 
emulators). 8 bit computer and console emulators should run the relative 
conversions perfectly, so will KGen98 and Genecyst run the Genesis Cart. ROM. 
        I have no news on the Pc Engine Emulation, nor I have seen Strider running 
on the Nomad (Sega's 16-bit hand-held). 
        Check out the conversion list further in this FAQ. 
        IMPORTANT NOTICE: You MUST own the original software or cartridges, or 
else you will have to remove the ROMs within 24 hours! 

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Why is Strider so good? 
-------------------------------------------- 

        Strider is a cult-game. I could write a whole essay on how good this game 
is, but the best way to describe is 'fast', 'furious' and 'addictive'. Strider 
is , put simply, a platform-game. What made it stand out from the crowd was it's 
unique design : an original setting (check out Kafazu in the first stage) ; an 
eerie atmosphere ; really bizarre monsters (such as the Russian Ministers who 
join together to form the Urobolos monster at the end of level 1) ; a cool hero 
with a cool weapon who could do all sorts of cool things (heh!) ; blablabla. It 
features a fabulous dynamic soundtrack. I never particularly liked platform 
games (except Turrican, that is), and so you can realize how strange it is for 
me to declare that Strider is the best game I EVER played.  Strider never bores 
the player thanks to the absolutely brilliant level-design, which is unique in 
its sheer perfection. This game cannot be described, it must be played to be 
believed.

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The Plot 
----------------------------------------------- 

(as reported from the Genesis Instruction Booklet) 

'       By the year 1998, a series of disasters that had plagued the world came to 
a long-awaited end. The future of the Earth remained uncertain. People realized 
the desperate situation they were in, and began to use the energy they had once 
saved for fighting each other to help the poor and the homeless. Gradually, 
through the efforts of a great many caring (sic!) human beings, the standard of 
living rose to a tolerable level. 
        A few years later, in a small Eastern European nation called Kafazu, 
unusual activity was reported by a rancher. He said that he had seen several 
"red dots" move across the sky and disappear behind a mountain. They made no 
sound at all, he said. Three days after the sighting, though, creatures that no 
one had ever seen before surfaced in the capital city. they leveled the capital 
in a matter of days! Nothing remained but the rubble of demolished buildings and 
the occasional desperate cry of someone trapped beneath them... 
        The creatures marched across the entire European continent, doing the same 
kind of damage they had in Kafazu. Not long after, North and South America met 
the same fate. Just weeks after the beings had first exposed themselves, 5 
entire continents had been completely wiped out! Any survivors were taken and 
used as slaves. Their lives had become a horrible nightmare from which they 
might never awaken... 
        The wicked mind behind the devastation was Meio, the Grand Master who 
studied the life patterns of Earth's inhabitants from his home on a distant 
nebula. His ultimate plan was to rule the world from a space station he had 
built between the Earth and  its lone moon. The " Third Moon" would serve as his 
control and planning center. 
        News reports told of the sheer annihilation of 80% of the living things on 
the planet. The report was picked up by the inhabitants of a small island called 
Moralos, somewhere in the South seas. Moralos was the secret training center for 
the Striders, the last defenders of justice on the Earth. Hiryu, the youngest 
man ever to achieve the rank of A-class Strider, was assigned the incredible 
task of getting through and stopping Grand Master Meio from carrying out his 
plans. You can help Hiryu - guide him from the city of Kafazu, through un 
charted regions of Siberia and the Amazon, and finally to the "Third Moon" space 
station and the final showdown with Meio! ' 

        Is this the real plot? Was the 'real' plot censored? Let's check out some 
incongruities. 
        The official story line tells us that the city we visit in the first level 
is Kafazu, a small Eastern European country. However, in the glider intro 
sequence, we see 'Kazakhstan CCP' written in Russian, which is a nation in 
central Asia. Kafazu seems under some kinda '1984 like' communist dictatorship, 
and in 1989, the year in which Strider was released, Kazakhstan was part of the 
USSR. Kazakhstan's capital city is Almaty and it's population is mainly muslim, 
and Kafazu has a large concentration of mosques. Russian soldiers wear a 
futuristic version of the Red Army uniform, and their leader (whom we can call 
the prime minister since he signals the other politicians to transform into the 
Urobolos monster) incredibly resembles Gorbachev! Furthermore, one of the tunes 
we listen to in the first level is named 'Mosque the Cold Hearted'. Who was 
Meio? Was CapCom concerned about the political 'incorrectness' of the first 
version of the plot, and later changed it? Why is Meio only referred to as the 
'Master' in the mid-level cut scenes? Who was the 'Master' really? 
        This is, however, only my personal Fan-Fiction. These questions will 
probably never be answered. 

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Game Objectives 
------------------------------------------- 

(as reported from the Genesis Instruction Booklet) 

'        You must guide Strider Hiryu through 4 Stages that are filled with men, 
machines and monsters who are helping Grand Master Meio to carry out his 
sinister scheme. Your goal is to reach the "Third Moon", the space station where 
Meio waits. It is there that the final showdown will take place! ' 

        Strider is made up of 5 relatively big levels:  (1) Kafazu, (2) Siberia, 
(3) 'Balrog' Flying Fortress (called 'Ballog' in the G. I. Booklet), (4) Amazon, 
(5) Third Moon. No secret or bonus stages exist. Upon completing a level you 
will see a brief cut scene that will unveil the plot, and anticipate some 
characters. When you complete the fifth level you will be taken to the final 
showdown between Strider and Meio. 

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Character Overview 
------------------------------------------ 

        As a Strider, Hiryu wields a powerful plasma sword : Falchion. Coupled 
with his extraordinary acrobatic skills, he is both agile and deadly. He does 
not have any long-range weapon, though. This means you will have to get near 
your opponent to kill him. On the plus side, Falchion shreds to pieces anything 
that blocks its way. If an enemy foolishly comes in range, he is a definitive 
goner : hasta la vista. 

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The Control System 
------------------------------------------ 

The arcade supports the basic two button system. 

Stick: 
        *up*            - standing : no action 
                        - hanging : crawl up on the ledge you were hanging on 
                        - climbing : climbs up 

        *down*  - standing : squats 
                        - hanging : drop off from the ledge 
                        - climbing : climbs down 

        *left*-*right*  - standing - hanging : moves in the relative direction 

        *button A*      : slashes opponents with the plasma sword Falchion 

        *button B*      - standing : jumps 
                        - hanging : jumps on the ledge you were hanging on 
                        - squatting : activates the razors on Striders shoes and makes 
him slide in the direction he is facing. Useful when passing through tight spots 
and to kill masses of weak enemies. 

Special Moves: 

        *left*+*button B* then *button A* : cartwheel jump while slashing. 
        *if you fall on top of a weak enemy the razors will automaticaly activate 
and slash the opponent* 

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Hiryu's Energy 
-------------------------------- 

        Hiryu is a resistant kind of bloke. Any type of damage always hacks off 
only one unit of energy from his health bar, and every life comes with three (3) 
units of energy (Coin-Op settings). He can replenish his health bar with the 
following power-ups, and stretch it to contain 5 units of energy. 
 

        *Hi*            - Replenishes an empty energy unit. If you are already at 
maximum health (ex. 3/3 or 5/5) you will not receive any benefit. 
        *Ryu*           - Stretches your health bar one filled health block larger. 
Replenishes 1 lost energy unit if already at maximum (5). 
        *HiRyu* - All empty energy units in the health bar are replenished. 

        These power ups appear as the chinese ideogram equivalent of these 
syllables. 

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Other Power-Ups 
-------------------------------- 

        All Power Ups appear in Power Up canisters, which can be found left around 
on a level or are carried by Flying Mosquemen (see Enemy List).  A slash from 
Hiryu's sword will open them up and reveal their content. 

        - Normal PUs 

        *400*           - 400 points ( does anyone care about the Hi-Score anymore      ?) 
        *200*           - 200 points 

        *Image of a Sword*              - Extends Falchion's range almost twice. For 
really devastating blows! 
        *Gold Image of Hiryu*   - Gives Hiryu Invulnerability. 
        *S.D. Hiryu*                    - Gives you one life 

        - RoboPod PUs 

        *Dipodal Saucer* - Obtaining this power up will summon a robotical ally 
which will hover around you, and a green energy unit in your health bar will 
turn red. When you move, the robot will charge into any foe you encounter. If 
you are damaged and this energy unit is lost, you will also lose the Saucer. 
Pressing *button A* will release a heat-seeking electric bolt from the robot. A 
maximum of two bots can be kept. This will also trigger the appearance of 
RoboPanther Pod. 

        *Terapodal RoboPanther* - If your health bar contains two red units ( only if. 
you have two Saucers) you can pick up this handy Power Up. The two Saucers will 
disappear and a RoboPanther will be summoned, thus turning the red units into 
yellow. The RoboPanther follows Hiryu and heads off to attack any target in 
range. The RoboPanther is a good ally since it can destroy instantly anything it 
attacks, the drawback is that it doesn't last long and if you lose one of your 
yellow energy units you will also lose the RoboPanther. 

        *Robot Hawk* - Nothing to tell your friends about. This Robot doesn't do 
much, it only hovers over Hiryu and damages any enemies so dumb to cross its 
path. The advantages are that it doesn't color any energy unit, so you can 
damage yourself as much as you want and it will stay by your side, only to 
disappear after a dozen seconds. 

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Scoring Bonuses 
--------------------------------- 

        When you complete a level, you get bonus points: 

        Upon clearing Stage     1:      5.000 points 
                                2:      8.000 points 
                                3:      10.000 points 
                                4:      20.000 points 
                                5:      30.000 points 

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Enemy List 
------------------------------------------- 

* - marks bosses. IMPORTANT NOTE: these tips only work for the Coin-Op/Genesis 
Versions. Only some may work on other versions. 

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Stage 1 - Kafazu 

        Russian Soldiers         -       These fellas ain't much, and they are easily 
scared off by Strider. Walking towards them will cause them to panic and run 
away, often falling into crevasses. If, however, you turn your back towards them 
(how unpolite!) they will charge towards you. Watch out, cause some of them seem 
to remember that they wield a machine gun. Cannon Fodder. 

        Rascals                 -       Cybernetic Idiots. They hop towards you and 
are too slow to put up a serious fight. Anyway, in the heat of the battle, you 
might stumble into one of these guys, so keep an eye on them. 
        Flying Mosquemen        -       Annoying. But some of them carry a Power-Up. 
Kill'em all, let God sort 'em out. 

*       Strobaya, the Muscle Man -      This madman basically rolls around trying to 
get hold on you. If you got a Saucer he will be easily fragged, if not just keep 
hacking away at him. Be sure to get your head covered as soon as he dies, since 
the ceiling will start burning and collapsing. 

        RoboSpiders             -       These monsters can stomp you, fire their mortars 
and sustain quite a few blows before exploding. 

        Novo                    -       This is a multi-laser cannon pod. As soon as it 
activates you must get real close to it and start pressing the attack button as 
fast as you can. Its laser rays bounce on the ceiling and eventually will hit 
you, so you must be quick. The white bars represent its energy, and there are 
six of them. 

        Russian Gunner  -       As soon as the floor collapses after beating Novo 
just slash him. In this level he is in a disadvantaged position, and can't fire 
upwards. 

        Red Russian Soldiers    -       Ah yes! They come in all flavors! These 
seem balder than their green comrades,  but bite the dust more or less in the 
same way. 

*       Urobolos, the Iron Ruler-       After the amusing sequence, and as soon as 
this monster heads towards you, jump over it's head and land on it's back. The 
head is the only vulnerable part of it's body, so keep slashing it. If you have 
at least a Saucer, chances are that it kills Urobolos before you even touch 
Falchion. 

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Stage 2 - Siberia 

        Wolves          -       They represent a menace only because they generally 
attack in packs, and from both sides. Face them and they will stand still, 
growling. Run away from them and they will attack you. 

*       Mecha Pon               -       Incredibily easy to defeat. Just walk towards him 
and keep slashing his stomach. He will crumble to bits before he even tries to 
attack. Be sure to run away as soon as this happens though, 'cause his head 
explodes after a few seconds. 

*       Solo                    -       This guy has some awesome firepower,  but he seems 
too dumb to use it. When you use Falchion, the bloke activates his afterburners 
and avoids it. Just lure him near you, jump and hit him mercilessly. When you 
land, just wait for him to return, then jump towards him again and keep 
slashing. Do this a couple of times and he's dead meat. Don't let him land, 
though. If you do he will fire his bazooka which is a real pain to avoid. 

        Dipodal Mechanoids      -       Just get behind them. They attack by leaning 
towards you, and never ever move from their position. Just hack'em from a 
comfortable position. 

*       Kuniang M.A. Team       -       The Kuniangs are a group of three female athletes 
that can hit you by compressing air into a blade, using the sheer power of their 
legs ! With this useful tip, however, they are easy to beat : just squat on the 
sloped part of the main ledge, just before the gunner pod (which you should have 
just destroyed, triggering the appearance of the Team) and above the main rotor, 
and keep pressing the attack button to hack those gymnasts away...free from 
harm! It's off to the next level once you kill the Shuttle's pilot, a simple 
green Russian Soldier (try scaring him instead, you will see him jump off panic- 
stricken!) 

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Stage 3 - The Balrog Flying Fortress 

        Turrets                 -       Small business. Just squat and swing! 

        Robo Swarm              -       Tough enemies. The only way to escape undamaged is 
to 1) run, 2) stop, squat, swing as fast as you can. With a bit of luck you 
should be able to destroy all of them without damage. 

        Main Cannon             -       Stop as soon as you see it, kneel down and slide 
under the cannon. The blast will miss you. Stay down and one slash will make it 
explode, revealing the inner part of the ship. 

        Balrog Seamen   -       They carry a mortar, which is a slow and weak 
weapon. Wait until they fire, then slide to avoid the shot and to kill them at 
the same time.  Multitasking Rules! 

        Frog Robot              -       The registered version of the bipodal Mechanoid. 
You must climb up as fast as you can through the vertical tunnel / squashing 
machine. Then slide behind it before it lands. If you succeed, you will be able 
to destroy both the Robo Swarm and the Frog Robot, which will be facing in the 
wrong direction. Remember to destroy any rocket that it manages to fire. 

*       Anti-Grav. Unit -       The only way to get a chance of damaging this foe 
is to get caught by it's gravitational field. The only safe way to do this is to 
destroy the atom-like satellites first. Head straight to the leftmost part of 
the room and squat there. When the Unit will hover near you, its grav. force 
won't be able to get hold on you, while the satellites will be vulnerable. Once 
you destroyed the majority of these you can try your luck at destroying the main 
core. If your energy is not at it's maximum, get the energy power-up at the 
center of the room. If you are at full health, leave the canister untouched. 
When the unit comes near, jump and begin hacking away at the unit. After a few 
spins you will be thrown to the floor, losing an energy unit. Get the energy 
power-up if you didn't before and try again. This time you should be able to 
give it the deathblow. As soon as the Unit explodes, the room will start to go 
on fire. Since the Grav. Unit maintained Barlog in the air, the huge fortress 
will start plunging to the ground like a 'sack of potatoes', as we say here in 
Italy. Run through the newly opened hole in the floor at full speed, in order to 
be prepared for the jump ahead. 

*       Capt. Beard, Jr         -       Jump on the heli right away. If you slash 
him he will jump with pain, preventing him from using the whip. Bye, bye Balrog. 

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Stage 4 - Amazon 

        Amazonesses             -       As many foes in this game, they represent a threat 
only when they swarm you. Avoid their axes and watch out for the infamous 
'reverse bug' (See the Conversion Section later in this FAQ). 

        Pirahna                 -       Incredible as it may seem, these fish are 
harmless. They just stick to Hiryu...and that's it. Just move  left and right to 
shake them off. 

        Triceratops             -       You can kill them, but it pays if you don't...if 
you knock off the riding Amazoness, you can take this dino for a test drive. 
Useful if you don't want to fall in crevasses and take a dip in the Amazon 
river. 

        Pteranodons             -       Watch yar head! A slash deals 'em the deathblow. 

        Brontosaurus            -       Enormous, harmless beasts. Take a stroll on 
their back. The last one puts you in a strategical position for the last battle. 

*       Lago, the Mecha T-Rex-  If you managed to cling to the vine, then it's 
kids work: crouch on the edge of it and just aim at the head. If you are on the 
ground, then things are a bit more complicated. Lago uses two types of attacks : 
the steel claw and the fire breath. Position yourself near him. He attacks 
always using this pattern : slow claw slash - fire breath - fast claw slash - 
forward/backward jump. What you do is wait for the first attack, jump upward 
avoiding the slow claw slash, hit the head, fall back down and slide back before 
he attacks using the fast claw slash. Repeat until definitive extinction of this 
species. Ignore the Falchion power-up behind the monster, it is useless against 
this boss and you would probably be squashed before you find out why. 

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Stage 5 - The Third Moon 

        Russian Gunner  -       This guy finally found out how to use his machine- 
gun! Withstand a single blow, then, while you are temporarily invulnerable, jump 
on the ledge and kill him. 

*       Meio                    -       No particular tactics are effective. Just find a 
place where you think he will stand still and hit him, hard! Ah...and keep those 
continues handy. 

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Secrets 
-------------------------------------------- 

        The 1-Up dilemma  : this power up appears only once during the whole game. 
How come? 
        The Panda               : In the missile silo, after you destroyed the Main 
Cannon, go down, then head left instead of right. You will meet some missile 
shells stored on different ledges. Slash all of them. The leftmost will contain 
a Panda, which will give you some extra score. 

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Conversion Overview 
--------------------------------------------- 

        * - represents a poor conversion  ; ** - represents a conversion worth 
checking out ; *** - represents a good conversion ; 

C64                 -           Conversion by Tiertex - Published by US Gold :  * 
Amstrad -               Conversion by Tiertex - Published by US Gold :  * 
Amiga           -               Conversion by Tiertex - Published by US Gold :  ** 
Master System -         Conversion by Sega      - Published by Sega        :    * 
Genesis  -              Conversion by Sega      - Published by Sega        : *** 
Pc-Engine       -               Conversion by NecAvenue-Published by Nec  :     **(?) 
Pc-Dos MCGA -           Conversion by Tiertex - Published by US Gold :  * 
Nes             -               Conversion by ???       - Published by ???         :    ** 
Playstation (?)  -              Conversion by ???       - Published by ???         :  (?) 
Naomi-Dreamcast-                Strider 2               - Under Development        :    (?) 

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The Amiga Conversion 
--------------------------------------------- 

        This was the first home version of Strider that I played. Provides a 
certain degree of fun, but is no way comparable to the original Arcade version, 
which is a real pity, since the Amiga could clearly handle it. The most awkward 
thing about this version is the ending sequence. You do not face Meio at the 
end, only the Mechanical T-Rex at the end of the "Third Moon". When you defeat 
this last foe, a series of recycled images from the cut scenes are shown, telling 
you that all this havoc was only a proving ground for the 'real' battle. Then 
you are thrown back in the first level. Up to this point it seems much like
Ghouls 'n' Ghosts, so you happily (?) work through the game again. At the end, 
still no sign of Meio. Upon defeating the T-Rex for the second time, guess what? 
The ending sequence is THE SAME! 
        Graphically, the game is ridiculous. The action takes place in about half 
the screen, the rest being filled up with useless score energy panels and a 
crappy image of Falchion. The RoboPanther and the Hawk Robot Power-up is 
missing. The levels have been radically changed in the conformation. No dynamic 
music,  only the edited versions of the 'Raid!' and 'Roaring' themes. 
        Disappointing to say the least. 

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The Genesis Conversion 
--------------------------------------------- 

        The only 'real' conversion. Only minor cuts to some animation frames, such 
as the animated Falchion slash (which caused some  'pagans' to mistake the sword 
for a bed-sheet!), and the speech. Amusingly, both the Genesis and the Coin-Op 
version share the same bugs (if Strider gets hit by an ax while walking on a 
particular ledge on the 4th level, the controls are temporarily reversed). The 
ending sequence is different, now showing the "Third Moon" installation 
crumbling and Strider hovering in space with his glider, while credits scroll. 

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The Nintendo/Famicom Version 
----------------------------------------------------------- 

        If still haven't checked out this version yet. I only saw some 
screen shots. It has different levels and a password code system. More info in 
the future updates. 

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The Master System Conversion 
------------------------------------------------------------ 
        Another poor quality 8-bit conversion. The ROM dump is not even worth the 
download. 

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Commodore C64 Conversion 
----------------------------------------------------------- 
        A monochromatic, demential Strider animated by, more or less, 5 or 6 
animation frames wobbles off in a parodistic version of the original levels. 
From the same blokes who coded the Amiga version, what could you expect? 

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The PC Conversion 
------------------------------------- 

        Another version I have yet to see. I read a review of the game ( it was 
rated something like 7/10) eight years ago. It only runs in the vetust MCGA 
mode, but I guess that even (WOW!) Hercules cards are supported. It plays more 
or less like the Amiga version (iow. poorly). 

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A Brief Overview of Strider 2 by US. Gold 
------------------------------------------------------------------------ 

        The plot is well worth a laugh. Upon returning from Russia, Strider faces 
a new threat for mankind. The female alien ambassador has been abducted by other 
aliens(?). He must rescue this gal and save intergalactic peace. Hahaha. Let's 
take a look at the Amiga version... 
        The game starts in a forest, with the same edited Raid! theme running as 
the background music. The first thing you notice is a thin white bar under the 
stats panel. Once you fill it up, by collecting the relative power-ups, Strider 
turns in a weird Gear-sort-of-thing. If you stand still and press the fire 
button, Strider puts away Falchion and starts firing his pistol. The walking 
animation frames have gone, our hero now runs through the battlefield. No more 
sloping platforms and no more RoboPods. The Amiga version is also filled with 
bugs: like unjustificated,abrupt transformations from Gear to human. Ridiculous. 
        The Genesis version (renamed Strider Returns) has the same appeal. The 
plot is more or less similar (the ambassador is now Hiryu's girlfriend, and is 
kidnapped by the resurrected Meio). The young Strider now wields a new -wave- 
sword, which in no way is as cool as Falchion (that can be -phew!- selected in 
the options screen). As in the Amiga version, all the innovative level design 
has vanished, and the game becomes boring in no time. 
        Strider 2 was entirely developed and produced by Tiertex, a US. Gold 
internal development team who converted other CapCom arcade classics such as LED 
Storm and Last Duel. 

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The Naomi/Dreamcast Version - The Real Strider 2 
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        Not out yet. No definitive news. Soon to be updated. 

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Credits 
--------------------------------------------- 

I would like to thank... 

*        all the game FAQ writers for the quality material they always provide 
free for gamers worldwide. I am proud to be a new member of this community. 
*       CapCom for creating such a brilliant game. 
*        Josh Fletcher for his excellent Herzog Zwei FAQ.  Being a true fan of 
that game I loved reading his work. 
*       Anyone who will kindly provide me this material : 1)The Dos-MCGA version 
of the game 2)The ROM dump of the Pc-Engine version 3)Any Strider related info 
which does not appear in this FAQ. You will of course be mentioned in the future 
releases of this FAQ. 

*       My loving girlfriend, Valentina. 

Where to get updated versions of this FAQ 
-------------------------------------------------------------------------- 

www.gamefaqs.com - the main source for tips, cheats, codes and walkthroughs for 
any game ! 
www.angelfire.com\ny\striderarmy - the Internet Headquarters of the Strider 
Army. 
www.ticnet.com\strider - a brilliant site dedicated only to Strider. Has pics of 
the upcoming Strider 2 

Version History 
------------------------------------- 

[1.2] - Minor corrections. 
        - Added FAQ URLs 
        - Added info on the Master System version 
        - Added Version History 

[1.1] - The first published version of this FAQ 

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Strider is a registered trademark of CapCom, 1989-1990. 

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