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Game Info · SSB
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· Movelist
· Pros & Cons
· Strategies
· VS Ness
· Bonus Stage 1
· Bonus Stage 2
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Movelist |
X |
NAME |
MOVE |
DAMAGE |
DESCRIPTION |
RATING |
B A S I CM O V E S |
Double-Fisted Punch |
|
6-7 |
punches upwards with both fists |
3 |
Spin Kick |
|
8-10 |
a middle kick |
2 |
Middle Punch |
|
2 |
a weak punch |
2 |
Low Kick |
|
3 |
a low kick |
3 |
Punch, Punch, Kick Combo |
|
2,2,4 |
a middle punch, middle punch, and a boot kick |
3 |
S M A S HA T T A C K S |
Yo-Yo Swipe |
+ |
13-17 |
an upward yo-yo spin |
4 |
Home Run Swing |
+ |
14-18 |
an attack with his bat; this attack can also reflect certain projectiles (i.e. Samus's Charge Shot) |
4 |
Yo-Yo Low Attack |
+ |
15-19 |
a low yo-yo swing |
4 |
S P E C I A LA T T A C K S |
PK Thunder |
|
5-6 |
a thunder-ball generated from his psychic skill |
2 |
Charging Blast |
During PK Thunder, steer the ball into Ness |
23-30 |
Ness is blasted in the opposite direction from which he was hit with the PK Thunder; this attack is very powerful and will knock away any enemy in the way; this attack is his third jump |
4 |
PK Fire |
|
up to 25 |
a lightning generated from his psychic skill that will change into a firewall if it hits an enemy |
4 |
Absorb Shield |
|
none |
this absorbs any projectile blast and will heal Ness |
4 |
T H R O W S |
Forward Psychic Throw |
Grab, then (or ) |
12-16 |
he grabs and throws his opponents forward with his psychic skill |
4 |
Backward Psychic Throw |
Grab, then |
12-16 |
he grabs and throws his opponents backwards with his psychic skill |
4 |
I NA I R |
Head Shove |
|
12-15 |
he does an upward headbutt |
3 |
Dive Punch |
|
9-12 |
attacks forwards with two hands |
3 |
Reverse Flying Kick |
|
12-16 |
a backwards air kick |
4 |
Two Feet Kick |
|
11-14 |
he kicks with both feet, one pointed forwards and pointed at the screen |
3 |
Downward Kick |
|
12-15 |
this is Ness's Meteor Smash; use it to knock enemies flat on the ground or out of the arena |
5 |
D A S H |
Running Shove |
While running, |
9-12 |
a dashes and hits his opponents with two hands aimed forwards |
3 |
T A U N T |
Taunt |
|
none |
bows his head and says "Okay" |
- |
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Pros & Cons |
» Pros
· strong attacks
· nice variety of attacks
» Cons
· third jump is not easy to perform
· overall a difficult character to master
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Strategies |
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VS Ness |
Ness has quite a handful of tricks in his hat and he is not afraid to use it.
When he is at a distance, he will happily throw PK Thunder at his opponents to dish in some extra percentages.
During close range combat, he will tend to use PK Fire to create a shield for himself and to weaken his enemy.
Moreover, quite a few of his moves possess a longer range than most characters (not to mention the fact that his attacks have higher priority than most anyway), so players fighting against this foe should know their limits and formulate a strategy accordingly.
Keep in mind that Ness has a difficult time executing his third jump, especially in narrow locations.
Use this essential weakness to your advantage in a fight.
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Bonus Stage 1 |
Click on the picture to enlarge.
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Bonus Stage 2 |
Click on the picture to enlarge.
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