SSBA » Game Info » Character Profiles » Captain Falcon » Game Info: SSBM

 






Home
Introduction
Character Profiles
Gallery
Links
FAQs
Feedback

RSS
Articles
Archives
Staff Log In

GameCube
Nintendo 64

Forums
Mailbag
Fan Stuff
Quizzes
Interactive Story
Polls
Contests

Buddy Icons
Music
Videos
Wallpapers

About
Staff
Credits
Affiliation
Link to Us
Get Hosted!



  Game Info · SSBM
· Movelist
· Pros & Cons
· Strategies
· VS Captain Falcon
· Target Test



Movelist
X IMAGE NAME MOVE DAMAGE DESCRIPTION
S
P
E
C
I
A
L

A
T
T
A
C
K
S

Dive - a regular jump, if someone gets in the way of the jump, Captain Falcon will grab him and knock them away; if he does grab somebody, then after the grab he will be able to use this attack again
Falcon Punch - he brings his hand back, charging for an attack, and then does a powerful flaming punch
Raptor Boost - he dashes forward and if an enemy exists in front of him, then he'll uppercut them into the air; if no enemy exists, then he'll tumble forwards
Falcon Kick - he does a fiery, dashing kick type attack moving along the ground
T
A
U
N
T
Taunt UP on D-Pad none salutes and says "Show me your best"
Pros & Cons
» Pros
· powerful
· very agile
· third jump is also a grab

» Cons
· very fluid
· too agile for beginners
Strategies
Falcon has received a serious upgrade from the previous game. One of his best offensive attacks is his Knee Press (Forward A in air), which must connect at the tip of his knee. (You know you did it correctly when you see blue.) The attack works well on both grounded and airborne enemies.

Another decent offensive is his Double Kick (A in air), which could set up your opponent for combos.

One of his combo starters is Raptor Boost, which can generally be followed by a Dive.

And last but not least, the Stretch Kick (Down A in air), his Meteor Smash.
VS Captain Falcon
With both strength and speed, Captain Falcon is one fighting machine. He fights well both up close and in the air. While he may not have any projectiles, his quick Falcon Kick easily compensates the loss. In the air (and even on the ground), he'll use his unblockable Dive. While on the ground, he uses his Lightning Punches. Unlike the previous game, he does not leave himself open too often. Stay close to the ground and prevent him from jumping (since most of his good attacks are aerials).
Target Test

Click on the picture to enlarge.
Image courtesy of IGN.

Characters
Bowser
Captain Falcon
Donkey Kong
Dr. Mario
Falco Lombardi
Fox McCloud
Ganondorf
Ice Climbers
Jigglypuff
Kirby
Link
Luigi
Mario
Marth
Meta Knight
Mewtwo
Mr. Game & Watch
Ness
Peach
Pichu
Pikachu
Pit
Roy
Samus Aran
Sheik
Snake
Wario
Yoshi
Young Link
Zelda
Zero Suit Samus
Ratings
SSB
SSBM