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Game Info · SSB
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· Movelist
· Pros & Cons
· Strategies
· VS Captain Falcon
· Bonus Stage 1
· Bonus Stage 2
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Movelist |
X |
NAME |
MOVE |
DAMAGE |
DESCRIPTION |
RATING |
B A S I CM O V E S |
Downward Heel Kick |
|
11-14 |
a 180 vertical kick |
3 |
Middle Kick |
|
10-13 |
a straight, middle kick |
2 |
Light Middle Punch |
|
3 |
a weak punch |
2 |
Low Sweep |
|
9-11 |
a low kick |
3 |
Punch Chop Combo |
|
3,3,4 |
a middle punch, middle punch, and knee attack |
3 |
Lightning Punches |
tap quickly |
1 per punch |
fast punches |
3 |
S M A S HA T T A C K S |
Quick Upper |
+ |
13-17 |
a quick and powerful uppercut |
4 |
Super Roundhouse Kick |
+ |
14-18 |
a powerful flaming middle kick |
4 |
Super Low Sweep |
+ |
12-16 |
a full 360 low kick attack |
4 |
S P E C I A LA T T A C K S |
Super Jump Attack |
|
15-20 |
a jump; if this attack is done close to an opponent, he will grab that opponent and throw them with a flaming attack; if his attack is successful, he can use this attack as a jump again; if he failed to get somebody, he'll come down paralyzed from the jump |
5 |
Falcon Punch |
|
19-26 |
a very strong flaming punch |
3 |
Falcon Kick |
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12-15 |
he quickly moves across the floor, kick an opponent with a fiery kick |
4 |
T H R O W S |
Forward Smash Throw |
Grab, then (or ) |
9-12 |
grabs the opponent and smashes them on the ground; nice set-up for combos |
4 |
Backward Kick Throw |
Grab, then |
12-16 |
a backward kick throw |
4 |
I NA I R |
Flip Kick |
|
12-16 |
an upward flip kick |
5 |
Double Kick |
|
17-22 |
two forward kicks |
4 |
Reverse Punch |
|
12-16 |
a backwards punch |
3 |
Kick |
|
12-16 |
a straight kick |
3 |
Stretch Kick |
|
11-14 |
a Meteor Smash; his two feet slam the enemy down with great force |
4 |
D A S H |
Shoulder Charge |
While running, |
9-12 |
a shoulder slam |
3 |
T A U N T |
Taunt |
|
none |
salutes and says "Show me your moves" |
- |
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Pros & Cons |
» Pros
· agile
· powerful
· third jump is also a grab
» Cons
· his jumps lack height
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Strategies |
Falcon has many great attributes that you can use to your advantage: speed and strength.
While fighting your opponent head on, use the Punch Chop Combo as well as Lightning Punches.
Whenever you see an opening (where you opponent can't prepare a block in a reasonable amount of time), attack your enemy with the Super Roundhouse Kick (this move has a decent range).
Whenever you see an opening (but your time is limited), surprise your enemy with a Falcon Kick.
In the air, the Flip Kick can help you in two ways: it can either shoot your opponent vertically (as Falcon's feet hit from the bottom) or your opponent can be kicked horizontally (as Falcon's feet hit from the sides).
The Reverse Punch is very useful when you jump and dodge your enemy and leave them open for an attack.
A standard aerial offense is the Double Kick.
And never forget the Stretch Kick that functions as a Meteor Smash.
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VS Captain Falcon |
With both strength and speed, Captain Falcon is one fighting machine.
He fights well both up close and in the air.
While he may not have any projectiles, his quick Falcon Kick easily compensates the loss.
In the air (and even on the ground), he'll use his unblockable Super Jump Attack.
While on the ground, he uses his Lightning Punches.
But he does have one big weakness: when he attacks, he usually leaves himself open a lot.
Use that to your advantage.
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Bonus Stage 1 |
Click on the picture to enlarge.
- Punch the target.
- Jump and kick the target.
- Jump next the next target and hit it.
- Use your Super Roundhouse Kick to reach this target.
- Jump on the platform directly above you. Then jump some more to the platform higher up. Again, use the Super Roundhouse Kick to hit the target.
- Jump off from the platform to the left and hit the platform in the air.
- Once again, use the Super Roundhouse Kick to hit the target.
- Jump up and use Falcon Punch to get this target (timing is critical).
- Jump on the little platform and hit the target.
- Jump on the platform where target four was...drop off the edge, jump, and hit the final target.
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Bonus Stage 2 |
Click on the picture to enlarge.
- Walk to the left and step on the platform.
- Walk s`more and land on the next platform.
- Run all the way to the left, drop down a platform, then run all the way to the right (when you find the horizontal split, take the top platform) and land on the platform.
- Drop down, hop the gap, and wait over the platform until you land on it.
- Proceed to the left and land on the platform sitting between the two platforms.
- Jump over the slanted platform to the left, drop down, and run to the right and hop on the platform.
- Drop down and run to the left a bit, and wait for the platform to rise (wait over it).
- Proceed to the left, drop down, jump the gap, land safely, jump the second gap (avoid the moving platform), and land on the next platform (you will probably need to use three jumps for the gaps).
- Walk off the platform (to the right), jump as much to the right as possible, and use your third jump to reach the platform.
- Jump three times yet again to reach this platform.
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