Page 1: Launching up and down hills.

Page: Index - 1 - 2

 

 
 
Your in-game viewpoint is on a slight angle (you're not looking exactly straight down) and it's important to take this into account when aiming up or down hill.  Say I want to place a hub where I've drawn that X.  The purple line is how I'm going to aim to make that shot.
 

 
Here's the resulting shot.  Notice how the cord between the two hubs shifts upwards in your view as it goes uphill?  That's because your viewpoint is tilted slightly so things at higher altitudes appear higher up on your screen.
 
 

 

 

 
 
In tight situations aiming up or down hill properly can be critical.  That purple line shows how I aimed to land that energy collector where it is.  If I had aimed a bit below the purple line then that energy collector would have flown straight into the side of that cliff and blown up, wasting valuable energy.  And if I had aimed a bit higher (to play it safe) I wouldn't have left much room for another energy collector to fit on that energy pool.
 

 
Shots fired directly north or directly south appear to travel in straight lines, and so the more towards the north or south you're aiming the less you need to compensate for the tilt of your view.  Also, each of those anti-airs were launched with the same minimal power.  The hub may look to be closer to the northern-most anti-air than it is to the southern-most anti-air, but that's only because the hub is at a higher altitude than the anti-airs, and things at higher altitudes appear higher up on your screen.  You need to remember that when deciding how much power to use as well as when you're lining up your shot.
 
 

 

 
In order to get good at launching up and down hills you really need to practice.  I haven't touched much on power levels here because that's something you have to get a feel for when actually playing the game.
 

 
Page 2: Tips and tricks.
 

 

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