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Page: Index - 1 - 3 - 7

 

 
 
Bomb
Max damage: 3
 
This most basic weapon is able to destroy most units with a direct hit.  It has a small blast radius, so partial damage may be done to units that are close to the explosion.
 

 
Cluster Bomb
Max damage: 1.5 (per bomblet)
 
A cluster bomb will split into three small bomblets at the height of its flight.  The center bomblet will continue to travel straight while the other two bomblets will split off to the left and right.  Cluster bombs are most often used to draw anti-air fire (as they can draw three anti-air missiles at once).
 
 

 

 

 
 
Repair
Damage: -1
 
A repair will restore 1 point of armor to any unit it hits (including enemy units).  A direct hit isn't required but it must land very close (if multiple units are close enough it'll only repair the closest one).
 

 
Anti-Air Missile Launcher
Armor: 3
 
An anti-air will attempt to shoot down any enemy unit that comes within its range.  After an anti-air has fired it is disabled for a turn cycle.  Anti-air missiles are often not quick enough to intercept projectiles that impact just within their of their range (a fast low-flying missile can even destroy an active anti-air).  Any structure or crawler that lands within an active anti-air's range will still be destroyed by the anti-air's missile after landing.  If a crawler or energy collector lands before being intercepted then it'll explode with full force (while anything intercepted in mid-air will explode harmlessly).
 
 

 

 

 
 
Bridge
Armor: 3
 
When launched onto water a bridge will deploy and act like a small piece terrain, allowing units and cords to land on it.  A bridge may be destroyed like any other unit, and any cords or units on it will be destroy along with it (as they'll drop into the water below).
 

 
Tower
Armor: 3
 
A tower allows you to see through the fog around it.
 
 

 

 

 

 

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