City have on several occasions ruled out another game in
the Imperialism series. There are, however, a lot
of people who would like to see an Imp3. If you have
some sort of relevant skill in programming, graphics or
research, and an interest in Imperialism -- visit the Imperial
Agenda section of the forum, and join in.
Imp3 ideas page
Imp3 ideas page
Imp tech tree list
the likelihood of Imp3 coming from Frog City...
the following quote from Bill Speith regarding the issues
surrounding Imp3 mentions that there are legal impediments
to Frog City publishing a new Imp title. However, things
have changed since Bill wrote this; UbiSoft, who ended "owning"
the Imp name, have let the Trademark lapse. As of August,
2005, it is not owned by anyone.
I'd like to design and help develop Imperialism 3.
I see three roadblocks to overcome before this project could
Frog City, so far, has been a one product at a time development
house. Right now we are quite busy. This moves the potential
Imp3 project into the future into a time when Frog
City expands or has no other project going on.
Frog City and Gathering/Take 2 do not have the rights to
publish a game with the name Imperialism 3. These
rights are held by the legal successors of the publisher
of Imperialism 1 and 2.
To obtain a financial and marketing/sales go-ahead on this
kind of project there would have to be a showing that either:
a traditional somewhat intellectual strategy game can appeal
to a large number of people (much larger than would be indicated
by sales of Imp 1 and 2) -or-
That Imperialism 3 could be made very cheaply to
appeal to a niche hardcore gamer audience.
Imperialism 3 is designed as a totally different
sort of game. Fast-paced, 3D, and real-time are the buzz
words that might gain attention.
final roadblock is actually the most significant. I'd strongly
prefer to design a sequel that is true to its precursors.
On the other hand, I don't believe a good, deep, strategy
game can be made on a tiny budget. So that leaves us with
the idea of proving the vialbility of a more or less traditional
strategy game in the mass market. In my experience this
is a hard sell.
All this said, I'd love to work on the game and I appreciate
the interest of those gamers who remain dedicated to Imp1